dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shadertexturefunction/texturegrad.html
author Dana Keeler <dkeeler@mozilla.com>
Sat, 12 Jul 2025 15:57:37 +0000 (6 hours ago)
changeset 796342 3a804f83c6b282c3c6b6ed9b67bacbc277bfb300
parent 305262 c9fc669dc2cbab06a20c3345b970a6a026f2e42b
permissions -rw-r--r--
Bug 1976779 - rsclientcerts: make each backend responsible for rate-limiting calls to find_objects r=jschanck Before this patch, `rsclientcerts::manager` would rate-limit calls to `find_objects` to once every 3 seconds because the underlying operation can be time-consuming (in particular, on macOS and Windows, if there are many certificates/keys available). On Android, keys aren't available until the user selects one, which means that if a call to `find_objects` happened before the selection prompt was shown (which is what happens) and the user chose one in less than 3 seconds, the backend wouldn't search again, thus making it seem like no keys were available, which would cause Firefox to not send a client certificate. This patch makes each backend implementation responsible for this rate-limiting, because only they know if it's appropriate to do so (in particular, on Android, `find_objects` doesn't have the same performance concern as on macOS and Windows because rather than searching for certificates and keys, it asks `ClientAuthCertificateManager` for the cached list of certificates and keys that have already been approved for use by the user). Differential Revision: https://phabricator.services.mozilla.com/D257065
<!--

This file is auto-generated from shadertexturefunction_test_generator.py
DO NOT EDIT!

-->

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL Shader Texture Function Conformance Tests</title>
<link rel="stylesheet" href="../../../../resources/js-test-style.css"/>
<script src="../../../../js/js-test-pre.js"></script>
<script src="../../../../js/webgl-test-utils.js"></script>

<script src="../../../../closure-library/closure/goog/base.js"></script>
<script src="../../../deqp-deps.js"></script>
<script>goog.require('functional.gles3.es3fShaderTextureFunctionTests');</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="256" height="256"> </canvas>
<script>
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext('canvas', null, 2);

functional.gles3.es3fShaderTextureFunctionTests.run(gl, [8, 9]);
</script>
</body>
</html>