dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/shaderstruct.html
author Cosmin Sabou <csabou@mozilla.com>
Sat, 12 Jul 2025 09:18:08 +0300 (11 hours ago)
changeset 796290 5ad1f0c58c82bdfa2f42fed870bbe143465398d0
parent 305262 c9fc669dc2cbab06a20c3345b970a6a026f2e42b
permissions -rw-r--r--
Revert "Bug 1977019 - re-enable hw video decoding testing. r=media-playback-reviewers,jolin" for causing win mda failures on test_hw_video_decoding.html This reverts commit 158474bdc0cf585b701bc47921f0a7d84f7bb84d.
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL Shader Struct Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>

<script src="../../../closure-library/closure/goog/base.js"></script>
<script src="../../deqp-deps.js"></script>
<script>goog.require('functional.gles3.es3fShaderStructTests');</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="256" height="256"> </canvas>
<script>
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext('canvas', null, 2);

functional.gles3.es3fShaderStructTests.run(gl);
</script>
</body>
</html>