dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/framebufferblit/conversion_04.html
author Dave Townsend <dtownsend@oxymoronical.com>
Mon, 14 Jul 2025 14:08:24 +0000 (7 hours ago)
changeset 796524 2ef57d67fd0616c054a8e385c6b76d6342e81f75
parent 329510 1c68d650f3b16cb84ea9c96a1aa72d2be9aa1b1f
permissions -rw-r--r--
Bug 1975002: Ensure we fully decode images before trying to use them in the Dock or Taskbar. r=profiles-reviewers,niklas Differential Revision: https://phabricator.services.mozilla.com/D256996
<!--

This file is auto-generated from framebufferblit_test_generator.py
DO NOT EDIT!

-->

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL Framebuffer Blit Conformance Tests</title>
<link rel="stylesheet" href="../../../../resources/js-test-style.css"/>
<script src="../../../../js/js-test-pre.js"></script>
<script src="../../../../js/webgl-test-utils.js"></script>

<script src="../../../../closure-library/closure/goog/base.js"></script>
<script src="../../../deqp-deps.js"></script>
<script>goog.require('functional.gles3.es3fFramebufferBlitTests');</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="200" height="200"> </canvas>
<script>
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext('canvas', null, 2);

functional.gles3.es3fFramebufferBlitTests.run(gl, [11, 12]);
</script>
</body>
</html>