<!--# WARNING: This file is auto-generated. Do NOT modify it manually, but rather# modify the generating script file. Otherwise changes will be lost!# See split-swizzles.js--><html><head><metahttp-equiv="Content-Type"content="text/html; charset=utf-8"><title>WebGL Shader Conformance Tests</title><linkrel="stylesheet"href="../../../../resources/js-test-style.css"/><scriptsrc="../../../../js/js-test-pre.js"></script><scriptsrc="../../../../js/webgl-test-utils.js"></script><scriptsrc="../../../../closure-library/closure/goog/base.js"></script><scriptsrc="../../../deqp-deps.js"></script><script>goog.require('modules.shared.glsShaderLibrary');</script></head><body><divid="description"></div><divid="console"></div><canvasid="canvas"width="200"height="100"></canvas><script>testName='swizzles_vec4';description("Shader test: "+testName+".");WebGLTestUtils.setDefault3DContextVersion(2);vargetFilter=function(){varqueryVars=window.location.search.substring(1).split('&');for(vari=0;i<queryVars.length;i++){varvalue=queryVars[i].split('=');if(decodeURIComponent(value[0])==='filter')returndecodeURIComponent(value[1]);}}modules.shared.glsShaderLibrary.run(testName,getFilter())</script></body></html>