dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-1025-character-identifier.frag.html
author Dana Keeler <dkeeler@mozilla.com>
Sat, 12 Jul 2025 15:57:37 +0000 (13 hours ago)
changeset 796342 3a804f83c6b282c3c6b6ed9b67bacbc277bfb300
parent 515042 f3948e689af746c84af3a24b00e0a33762d15cf7
permissions -rw-r--r--
Bug 1976779 - rsclientcerts: make each backend responsible for rate-limiting calls to find_objects r=jschanck Before this patch, `rsclientcerts::manager` would rate-limit calls to `find_objects` to once every 3 seconds because the underlying operation can be time-consuming (in particular, on macOS and Windows, if there are many certificates/keys available). On Android, keys aren't available until the user selects one, which means that if a call to `find_objects` happened before the selection prompt was shown (which is what happens) and the user chose one in less than 3 seconds, the backend wouldn't search again, thus making it seem like no keys were available, which would cause Firefox to not send a client certificate. This patch makes each backend implementation responsible for this rate-limiting, because only they know if it's appropriate to do so (in particular, on Android, `find_objects` doesn't have the same performance concern as on macOS and Windows because rather than searching for certificates and keys, it asks `ClientAuthCertificateManager` for the cached list of certificates and keys that have already been approved for use by the user). Differential Revision: https://phabricator.services.mozilla.com/D257065
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
// shader that uses 1025 character identifier should fail
precision mediump float;
uniform float a1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234;
void main()
{
  gl_FragColor = vec4(a1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234, 0.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>