dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html
author Sandor Molnar <smolnar@mozilla.com>
Fri, 11 Jul 2025 19:57:29 +0300 (8 hours ago)
changeset 796221 8ba6984a5604ac7dcf50325b1a0ebadf9e305d22
parent 515042 f3948e689af746c84af3a24b00e0a33762d15cf7
permissions -rw-r--r--
Revert "Bug 1972411 - give gnome-shell and pipewire more time to start, and retry the task if we time out. r=jmaher" for causing linux perma failures This reverts commit 2b905fe7199c9210434f7c7f8326b57025c91c55. Revert "Bug 1972411 - make /builds/worker/fetches a volume in the test docker image. r=releng-reviewers,Eijebong" This reverts commit 9d15aecaf6a08b98d3c47f2d0e644e35341b2520.
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
precision mediump float;
in vec4 aPosition;

void main() {
    gl_Position = aPosition;
}
</script>
<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out vec4 my_FragColor;
void main() {
    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script id="ESSL1VertexShader" type="x-shader/x-vertex">
precision mediump float;
attribute vec4 aPosition;

void main() {
    gl_Position = aPosition;
}
</script>
<script id="ESSL1FragmentShader" type="x-shader/x-fragment">
precision mediump float;

void main() {
    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description();
// See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3
GLSLConformanceTester.runTests([
  {
    vShaderId: "ES3VertexShader",
    vShaderSuccess: true,
    fShaderId: "ES3FragmentShader",
    fShaderSuccess: true,
    linkSuccess: true,
    passMsg: "OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader."
  },
  {
    vShaderId: "ES3VertexShader",
    vShaderSuccess: true,
    fShaderId: "ESSL1FragmentShader",
    fShaderSuccess: true,
    linkSuccess: false,
    passMsg: "OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader."
  },
  {
    vShaderId: "ESSL1VertexShader",
    vShaderSuccess: true,
    fShaderId: "ES3FragmentShader",
    fShaderSuccess: true,
    linkSuccess: false,
    passMsg: "OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader."
  }
], 2);
var successfullyParsed = true;
</script>
</body>
</html>