Revert "Bug 1972411 - give gnome-shell and pipewire more time to start, and retry the task if we time out. r=jmaher" for causing linux perma failures
This reverts commit 2b905fe7199c9210434f7c7f8326b57025c91c55.
Revert "Bug 1972411 - make /builds/worker/fetches a volume in the test docker image. r=releng-reviewers,Eijebong"
This reverts commit 9d15aecaf6a08b98d3c47f2d0e644e35341b2520.
<!--Copyright (c) 2019 The Khronos Group Inc.Use of this source code is governed by an MIT-style license that can befound in the LICENSE.txt file.--><!DOCTYPE html><html><head><metacharset="utf-8"><title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title><linkrel="stylesheet"href="../../resources/js-test-style.css"/><linkrel="stylesheet"href="../../resources/glsl-feature-tests.css"/><scriptsrc="../../js/js-test-pre.js"></script><scriptsrc="../../js/webgl-test-utils.js"></script><scriptsrc="../../js/glsl-conformance-test.js"></script></head><body><divid="description"></div><divid="console"></div><scriptid="ES3VertexShader"type="x-shader/x-vertex">#version300esprecisionmediumpfloat;invec4aPosition;voidmain(){gl_Position=aPosition;}</script><scriptid="ES3FragmentShader"type="x-shader/x-fragment">#version300esprecisionmediumpfloat;outvec4my_FragColor;voidmain(){my_FragColor=vec4(0.0,1.0,0.0,1.0);}</script><scriptid="ESSL1VertexShader"type="x-shader/x-vertex">precisionmediumpfloat;attributevec4aPosition;voidmain(){gl_Position=aPosition;}</script><scriptid="ESSL1FragmentShader"type="x-shader/x-fragment">precisionmediumpfloat;voidmain(){gl_FragColor=vec4(0.0,1.0,0.0,1.0);}</script><scripttype="application/javascript">"use strict";description();// See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3GLSLConformanceTester.runTests([{vShaderId:"ES3VertexShader",vShaderSuccess:true,fShaderId:"ES3FragmentShader",fShaderSuccess:true,linkSuccess:true,passMsg:"OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader."},{vShaderId:"ES3VertexShader",vShaderSuccess:true,fShaderId:"ESSL1FragmentShader",fShaderSuccess:true,linkSuccess:false,passMsg:"OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader."},{vShaderId:"ESSL1VertexShader",vShaderSuccess:true,fShaderId:"ES3FragmentShader",fShaderSuccess:true,linkSuccess:false,passMsg:"OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader."}],2);varsuccessfullyParsed=true;</script></body></html>