author ABE Hiroki (hATrayflood) <>
Sun, 11 Nov 2012 19:54:56 +0900
changeset 890 a5698e90321f4e76af57626eac8c24ff9b703a66
parent 798 6e4ec639f5294a890082d49a41a5e24268848988
child 977 02481518ae6885e50d2f37b8842995523e6470c5
permissions -rw-r--r--
18.0: sync browser with en-US rev114029:8ae22fe748fc

<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at -->

<!-- LOCALIZATION NOTE : FILE This file contains the Scratchpad window strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkeys -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
  - A good criteria is the language in which you'd find the best
  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (scratchpad.title):
  -  The Scratchpad is intended to provide a simple text editor for creating
  -  and evaluating bits of JavaScript code for the purposes of function
  -  prototyping, experimentation and convenient scripting.
  -  It's quite possible that you won't have a good analogue for the word
  -  "Scratchpad" in your locale. You should feel free to find a close
  -  approximation to it or choose a word (or words) that means
  -  "simple discardable text editor". -->
<!ENTITY window.title			"スクラッチパッド">

<!ENTITY fileMenu.label			"ファイル">
<!ENTITY fileMenu.accesskey		"F">

<!ENTITY newWindowCmd.label		"新しいウィンドウ">
<!ENTITY newWindowCmd.accesskey		"N">
<!ENTITY newWindowCmd.commandkey	"n">

<!ENTITY openFileCmd.label		"ファイルを開く...">
<!ENTITY openFileCmd.accesskey		"O">
<!ENTITY openFileCmd.commandkey		"o">

<!ENTITY openRecentMenu.label		"最近開いたファイルを開く">
<!ENTITY openRecentMenu.accesskey	"R">

<!ENTITY revertCmd.label		"変更を破棄...">
<!ENTITY revertCmd.accesskey		"t">

<!ENTITY saveFileCmd.label		"保存">
<!ENTITY saveFileCmd.accesskey		"S">
<!ENTITY saveFileCmd.commandkey		"s">

<!ENTITY saveFileAsCmd.label		"名前を付けて保存...">
<!ENTITY saveFileAsCmd.accesskey	"A">

<!ENTITY closeCmd.label			"閉じる">
<!ENTITY closeCmd.key			"W">
<!ENTITY closeCmd.accesskey		"C">

<!ENTITY editMenu.label			"編集">
<!ENTITY editMenu.accesskey		"E">

<!ENTITY run.label			"実行">
<!ENTITY run.accesskey			"R">
<!ENTITY run.key			"r">

<!ENTITY inspect.label			"調査">
<!ENTITY inspect.accesskey		"I">
<!ENTITY inspect.key			"i">

<!ENTITY display.label			"表示">
<!ENTITY display.accesskey		"D">
<!ENTITY display.key			"l">

<!-- LOCALIZATION NOTE (environmentMenu.label, accesskey): This menu item was
  -  renamed from "Context" to avoid confusion with the right-click context
  -  menu in the text area. It refers to the JavaScript Environment (or context)
  -  the user is evaluating against. I.e., Content (current tab) or Chrome
  -  (browser).
<!ENTITY environmentMenu.label		"実行環境">
<!ENTITY environmentMenu.accesskey	"N">

<!ENTITY contentContext.label		"Web ページ">
<!ENTITY contentContext.accesskey	"C">

<!-- LOCALIZATION NOTE (browserContext.label, accesskey): This menu item is used
  -  to select an execution environment for the browser window itself as opposed
  -  to content. This is a feature for browser and addon developers and only
  -  enabled via the preference. Formerly, this label
  -  was called "Chrome".
<!ENTITY browserContext.label		"ブラウザ">
<!ENTITY browserContext.accesskey	"B">

<!-- LOCALIZATION NOTE some localizations of Windows (ex:french, german) use "?"
  -  for the help button in the menubar but Gnome does not.
<!ENTITY helpMenu.label			"ヘルプ">
<!ENTITY helpMenu.accesskey		"H">
<!ENTITY helpMenuWin.label		"ヘルプ">
<!ENTITY helpMenuWin.accesskey		"H">

<!ENTITY documentationLink.label	"スクラッチパッドのヘルプ (MDN)">
<!ENTITY documentationLink.accesskey	"D">

<!-- LOCALIZATION NOTE (resetContext2.label): This command allows the developer
  -  to reset/clear the global object of the environment where the code executes.
<!ENTITY resetContext2.label		"変数をリセット">
<!ENTITY resetContext2.accesskey	"T">

<!ENTITY reloadAndRun.label		"再読み込みして実行">
<!ENTITY reloadAndRun.accesskey		"E">
<!ENTITY reloadAndRun.key		"r">

<!ENTITY executeMenu.label		"実行メニュー">
<!ENTITY executeMenu.accesskey		"X">

<!-- LOCALIZATION NOTE (errorConsoleCmd.commandkey): This command key launches
  -  the browser Error Console, the key should be identical to the property of
  -  the same name in browser.dtd.
<!ENTITY errorConsoleCmd.commandkey	"j">

<!-- LOCALIZATION NOTE (webConsoleCmd.commandkey): This command key launches
  -  the browser WebConsole, the key should be identical to the property of
  -  the same name in browser.dtd.
<!ENTITY webConsoleCmd.commandkey	"k">