New files
authorEduardo Trápani <eduardo@esperanto.org.uy>
Wed, 06 Nov 2013 21:54:51 -0200
changeset 564 9f025e752025282821fcfa3ab40afef8d8bf433e
parent 563 40dbdcef1c98e91e222c50ff75c980ab5101bd06
child 565 9dce0c2826918bdc008fe3e8f035db61614bf8bb
push id1
push usersledru@mozilla.com
push dateThu, 04 Dec 2014 21:46:40 +0000
New files
browser/chrome/browser/devtools/shadereditor.dtd
browser/chrome/browser/devtools/shadereditor.properties
browser/searchplugins/metrolist.txt
webapprt/webapprt/getUserMediaDialog.dtd
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/shadereditor.dtd
@@ -0,0 +1,32 @@
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+   - License, v. 2.0. If a copy of the MPL was not distributed with this
+   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
+<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
+
+<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
+  - keep it in English, or another language commonly spoken among web developers.
+  - You want to make that choice consistent across the developer tools.
+  - A good criteria is the language in which you'd find the best
+  - documentation on web development on the web. -->
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
+  -  the pane that displays a vertex shader's source. -->
+<!ENTITY shaderEditorUI.vertexShader    "Ombrigilo de vertico">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
+  -  the pane that displays a fragment shader's source. -->
+<!ENTITY shaderEditorUI.fragmentShader  "Fragmento de ombrigilo">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
+  -  on the button that triggers a page refresh. -->
+<!ENTITY shaderEditorUI.reloadNotice1   "Reŝargi">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
+  -  along with the button that triggers a page refresh. -->
+<!ENTITY shaderEditorUI.reloadNotice2   "la paĝon por povi redakti kodon GLSL.">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
+  -  while the page is refreshing and the tool waits for a WebGL context. -->
+<!ENTITY shaderEditorUI.emptyNotice     "Atendo je kreado de kunteksto WebGL…">
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/shadereditor.properties
@@ -0,0 +1,32 @@
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+# LOCALIZATION NOTE These strings are used inside the Debugger
+# which is available from the Web Developer sub-menu -> 'Debugger'.
+# The correct localization of this file might be to keep it in
+# English, or another language commonly spoken among web developers.
+# You want to make that choice consistent across the developer tools.
+# A good criteria is the language in which you'd find the best
+# documentation on web development on the web.
+
+# LOCALIZATION NOTE (ToolboxShaderEditor.label):
+# This string is displayed in the title of the tab when the Shader Editor is
+# displayed inside the developer tools window and in the Developer Tools Menu.
+ToolboxShaderEditor.label=Redaktilo de ombrigiloj («shaders»)
+
+# LOCALIZATION NOTE (ToolboxShaderEditor.tooltip):
+# This string is displayed in the tooltip of the tab when the Shader Editor is
+# displayed inside the developer tools window.
+ToolboxShaderEditor.tooltip=Realtempa redaktilo por la lingvo de ombrigo GLSL por WebGL
+
+# LOCALIZATION NOTE (shadersList.programLabel):
+# This string is displayed in the programs list of the Shader Editor,
+# identifying a set of linked GLSL shaders.
+shadersList.programLabel=Programo %S
+
+# LOCALIZATION NOTE (shadersList.blackboxLabel):
+# This string is displayed in the programs list of the Shader Editor, while
+# the user hovers over the checkbox used to toggle blackboxing of a program's
+# associated fragment shader.
+shadersList.blackboxLabel=Ŝalti/malŝalti la videblon de la geometrio
new file mode 100644
--- /dev/null
+++ b/browser/searchplugins/metrolist.txt
@@ -0,0 +1,4 @@
+bingmetrofx
+googlemetrofx
+wikipedia
+yahoo
new file mode 100644
--- /dev/null
+++ b/webapprt/webapprt/getUserMediaDialog.dtd
@@ -0,0 +1,17 @@
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+   - License, v. 2.0. If a copy of the MPL was not distributed with this file,
+   - You can obtain one at http://mozilla.org/MPL/2.0/.  -->
+
+<!-- LOCALIZATION NOTE: These are localized strings for the getUserMedia dialog
+   - to ask permissions in the webapp runtime. -->
+
+<!ENTITY getUserMediaDialog.title                 "Media Sharing">
+<!ENTITY getUserMediaDialog.buttonlabelaccept     "Share">
+<!ENTITY getUserMediaDialog.buttonaccesskeyaccept "S">
+<!ENTITY getUserMediaDialog.buttonlabelcancel     "Cancel">
+<!ENTITY getUserMediaDialog.buttonaccesskeycancel "n">
+
+<!ENTITY getUserMediaDialog.video.label           "Select camera">
+<!ENTITY getUserMediaDialog.video.noVideo         "No video">
+<!ENTITY getUserMediaDialog.audio.label           "Select microphone">
+<!ENTITY getUserMediaDialog.audio.noAudio         "No audio">