gfx/layers/d3d9/CanvasLayerD3D9.h
f93960a93ad97a56d308bd9ce25d97cbc175d524
created 2011-10-17 11:52 -0700
pushed unknown
David Anderson David Anderson - Merge from mozilla-central.
ec7577dec4fceef0ac2717416d9c48289402d935
created 2011-10-17 10:59 -0400
pushed unknown
Ehsan Akhgari Ehsan Akhgari - Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
8cfeba5239a9e4f20c462d6fb20421b4e4e7c735
created 2011-10-05 19:52 -0700
pushed unknown
David Anderson David Anderson - Merge to eliminate bad head.
cad26d2fb5af799dfe030fd2a8948d617eac2f52
created 2011-10-05 18:37 -0700
pushed unknown
David Anderson David Anderson - Backout merge.
2a61f9104d6324fd3b89b8ea53d5453bfd63f88b
created 2011-10-05 17:49 -0700
pushed unknown
David Anderson David Anderson - Merge from mozilla-central.
e7854b4d29ba905ae3994f821b160c989bac4260
created 2011-09-28 23:19 -0700
pushed unknown
Michael Wu Michael Wu - Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
455bee36af33e57b0635d64bb4a6e69ee63e56f6
created 2011-09-27 15:19 -0700
pushed unknown
Oleg Romashin Oleg Romashin - Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
9efe252bb236c7ecf0ebf4bee62ab9c0aee45b31
created 2011-07-04 09:15 -0400
pushed unknown
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
aee2858cf8aa503520721cea7e4735a67d7c4a7d
created 2011-07-01 18:05 -0400
pushed unknown
Benoit Girard Benoit Girard - Backout 627489bb6288.
627489bb6288437a40d3b10ae9c2aa7c9a26c5c1
created 2011-07-01 16:57 -0400
pushed unknown
Benoit Girard Benoit Girard - Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
f1ea5b6264d0a150efe7275a526a1c567dca8f23
created 2011-03-28 12:59 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
8c373f9e40569a81d1f8c34a73c3fd8e86814fa8
created 2011-03-29 14:31 -0400
pushed unknown
Ehsan Akhgari Ehsan Akhgari - Back out bug 622072 because it caused bug 645987
84ff21c7816543e707f9d678b174a1c11b138774
created 2011-03-28 12:59 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
aa7b2f04d225f08c59d830fdaf41575ce71d1334
created 2011-02-16 16:43 -0600
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 0: Fix header guards. r=bas
d1c5def46796203e45f690aa1047283c09bb4aa9
created 2011-02-10 21:03 +0100
pushed unknown
Bas Schouten Bas Schouten - Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final
62335c50673bca960c7542aab58f4f0950c01e21
created 2011-02-09 15:48 +0100
pushed unknown
Marco Bonardo Marco Bonardo - Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
0fc46487e027ddba0cfb4c72b13e6aac4eaccc8c
created 2011-02-08 18:44 -0600
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 626602. Part 0: Fix header guards. r=bas
0ba31efa005e6c6094315f29a0341f42df3ce1f4
created 2011-01-04 02:37 +0100
pushed unknown
Bas Schouten Bas Schouten - Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
4407c9329f8d1e706c26e209e4314fd5b414d7d2
created 2010-09-15 22:15 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596419: Fix up layer destruction scheme. r=jrmuizel
fcea662e0e0fa1ade57e58fe67b4bf246e6b3136
created 2010-09-14 12:57 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad
51b3eacc7cc507eae1cef4d4518e7edbe75c4d12
created 2010-09-14 12:56 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel
9f8e55caeca1b6a84f123f02802f6dd1e830ec73
created 2010-09-08 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
24ab75c424af3e9386a3fc477733e828fe6b914e
created 2010-08-23 20:58 -0700
pushed unknown
Matt Woodrow Matt Woodrow - Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
e235ebdbef50d1079b1a9934f438547dd0263b06
created 2010-07-18 22:01 -0700
pushed unknown
Vladimir Vukicevic Vladimir Vukicevic - b=575469; use CreateOffscreen in layers; r=bas
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed unknown
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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