gfx/layers/d3d9/ContainerLayerD3D9.cpp
133ad6c082881d8f7bcbd0245266c5faaa89f3d6
created 2010-11-16 18:33 -0500
pushed unknown
Tatiana Meshkova Tatiana Meshkova - bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
73f8c0079bc185475435f2d27d2650f461f1ffec
created 2010-10-21 22:41 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
4407c9329f8d1e706c26e209e4314fd5b414d7d2
created 2010-09-15 22:15 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596419: Fix up layer destruction scheme. r=jrmuizel
e215503adaea57da9be9a3d7ea6244e90881f426
created 2010-09-15 17:00 +0000
pushed unknown
Bas Schouten Bas Schouten - Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed unknown
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
e2f75964a5e808f3135962d398ab53f12f9fdb9a
created 2010-09-03 15:50 +1200
pushed unknown
Matt Woodrow Matt Woodrow - Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed unknown
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
7f4929f934c0e269c675b6013817dd875a6df18d
created 2010-07-01 20:01 -0500
pushed unknown
Matt Woodrow Matt Woodrow - Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
5134171b7a015b9843f73c07be3ca7eb390658b7
created 2010-06-01 11:32 +1200
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 586041. Part 2: refactor RemoveChild. r=bas
6c0d9d3b28c2ff462cba349f2a0adfcca890faa2
created 2010-06-01 11:29 +1200
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed unknown
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
d17957dc3ae10ab124c0a94c052e5acfa33f826b
created 2010-05-25 09:37 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
7536d09c992205cb75e5c7235c79b75907cc77bf
created 2010-05-25 04:43 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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