content/media/webaudio/AudioBufferSourceNode.cpp
author Ehsan Akhgari <ehsan.akhgari@gmail.com>
Tue, 18 Sep 2012 19:07:33 -0400
changeset 107804 7d077641695596c33bf9401b28b24fa8236174fd
child 109106 7a4d62a24e050b1e4b59006919ddd3862f479679
permissions -rw-r--r--
Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky This is the bare minimum that one needs in order to get those interfaces implemented. The work to make the simplest of Web Audio test cases actually pass will be done in bug 792649.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "AudioBufferSourceNode.h"
#include "mozilla/dom/AudioBufferSourceNodeBinding.h"

namespace mozilla {
namespace dom {

NS_IMPL_ISUPPORTS_INHERITED0(AudioBufferSourceNode, AudioSourceNode)

AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext)
  : AudioSourceNode(aContext)
{
}

JSObject*
AudioBufferSourceNode::WrapObject(JSContext* aCx, JSObject* aScope,
                                  bool* aTriedToWrap)
{
  return AudioBufferSourceNodeBinding::Wrap(aCx, aScope, this, aTriedToWrap);
}

}
}