Bug 613790: Comment update follow-up. a=comment
authorBas Schouten <bschouten@mozilla.com>
Thu, 16 Dec 2010 08:08:49 +0000
changeset 59396 a6f0fcaf31f9cc360028af8ebe56e33b6c5c6c69
parent 59395 adf2b8d44da62fc5ed9fe9b6c2cb8793524dd9fb
child 59397 1ae27e2eb95936a8f999dcd11643f4c189a66ea1
push id1
push usershaver@mozilla.com
push dateTue, 04 Jan 2011 17:58:04 +0000
reviewerscomment
bugs613790
milestone2.0b9pre
Bug 613790: Comment update follow-up. a=comment
gfx/layers/d3d10/LayerManagerD3D10.cpp
--- a/gfx/layers/d3d10/LayerManagerD3D10.cpp
+++ b/gfx/layers/d3d10/LayerManagerD3D10.cpp
@@ -178,18 +178,18 @@ LayerManagerD3D10::Initialize()
   swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
   swapDesc.BufferDesc.RefreshRate.Numerator = 60;
   swapDesc.BufferDesc.RefreshRate.Denominator = 1;
   swapDesc.SampleDesc.Count = 1;
   swapDesc.SampleDesc.Quality = 0;
   swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
   swapDesc.BufferCount = 1;
   // We don't really need this flag, however it seems on some NVidia hardware
-  // smaller windows do not present properly without this flag. This flag
-  // should have no negative consequences by itsself. See bug 613790.
+  // smaller area windows do not present properly without this flag. This flag
+  // should have no negative consequences by itself. See bug 613790.
   swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
   swapDesc.OutputWindow = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW);
   swapDesc.Windowed = TRUE;
 
   /**
    * Create a swap chain, this swap chain will contain the backbuffer for
    * the window we draw to. The front buffer is the full screen front
    * buffer.