[no bug]; update webgl test; a=npotb
authorVladimir Vukicevic <vladimir@pobox.com>
Wed, 22 Dec 2010 19:25:48 -0800
changeset 59629 7161698099c0f969b4f0bdc1f349c9198f68f06e
parent 59628 6f38fc52631302d2138d3030eba0689dd632c6b2
child 59630 5f8c179e1725fee0e594e45e3c27059f42a68032
push id1
push usershaver@mozilla.com
push dateTue, 04 Jan 2011 17:58:04 +0000
reviewersnpotb
milestone2.0b9pre
[no bug]; update webgl test; a=npotb
content/canvas/test/webgl/conformance/glsl-2types-of-textures-on-same-unit.html
--- a/content/canvas/test/webgl/conformance/glsl-2types-of-textures-on-same-unit.html
+++ b/content/canvas/test/webgl/conformance/glsl-2types-of-textures-on-same-unit.html
@@ -55,17 +55,16 @@ function init()
   debug("OpenGL ES 2.0.24 spec section 2.10.4, Samplers subsection.");
   debug("");
 
   var canvas2d = document.getElementById("canvas2d");
   var ctx2d = canvas2d.getContext("2d");
 
   gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
                  [ 0, 0, 0, 1 ], 1);
-  gl = WebGLDebugUtils.makeDebugContext(gl);
 
   gl.disable(gl.DEPTH_TEST);
   gl.disable(gl.BLEND);
 
   var vertexObject = gl.createBuffer();
   gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
   gl.bufferData(
       gl.ARRAY_BUFFER,