content/canvas/src/WebGL1Context.cpp
author Boris Zbarsky <bzbarsky@mit.edu>
Tue, 08 Apr 2014 18:27:17 -0400
changeset 178031 c438f7b1d1b5f43b2beedb24359d69f50f918291
parent 139048 a266b677b5fbbe9e62b66e83cb7bce884287d9c1
child 178033 de7487db16d9df8f72eaeb4d6cc7288b47cedb54
permissions -rw-r--r--
Bug 991742 part 6. Remove the "aScope" argument of binding Wrap() methods. r=bholley This patch was mostly generated with this command: find . -name "*.h" -o -name "*.cpp" | xargs sed -e 's/Binding::Wrap(aCx, aScope, this/Binding::Wrap(aCx, this/' -e 's/Binding_workers::Wrap(aCx, aScope, this/Binding_workers::Wrap(aCx, this/' -e 's/Binding::Wrap(cx, scope, this/Binding::Wrap(cx, this/' -i "" plus a few manual fixes to dom/bindings/Codegen.py, js/xpconnect/src/event_impl_gen.py, and a few C++ files that were not caught in the search-and-replace above.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGL1Context.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"

#include "mozilla/Telemetry.h"

using namespace mozilla;

// -----------------------------------------------------------------------------
// CONSTRUCTOR & DESTRUCTOR

WebGL1Context::WebGL1Context()
    : WebGLContext()
{

}

WebGL1Context::~WebGL1Context()
{

}


// -----------------------------------------------------------------------------
// IMPLEMENT nsWrapperCache

JSObject*
WebGL1Context::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope)
{
    return dom::WebGLRenderingContextBinding::Wrap(cx, this);
}


// -----------------------------------------------------------------------------
// INSTANCING nsIDOMWebGLRenderingContext

nsresult
NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** aResult)
{
    Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
    nsIDOMWebGLRenderingContext* ctx = new WebGL1Context();

    NS_ADDREF(*aResult = ctx);
    return NS_OK;
}