author Aryeh Gregor <>
Mon, 30 Jul 2012 17:20:58 +0300
changeset 101232 b5c4b792f3f2a047e3517472d72842a76afb77cd
parent 97376 6ea80e3155b6f86a7867580776415d3d0e41e420
child 103381 a16372ce30b5f6b747246b01fcd215a4bf3b6342
child 107012 08187a7ea8974548382f5d7775df8171a4ec6449
permissions -rw-r--r--
Bug 777292 part 2 - Change all nsnull to nullptr

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: sw=2 ts=2 et lcs=trail\:.,tab\:>~ :
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "DOMSVGTransformList.h"
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsID.h"
#include "nsIDOMSVGTransform.h"
#include "nsTArray.h"
#include "SVGTransform.h"
#include "mozilla/Attributes.h"

class nsSVGElement;

struct gfxMatrix;

// We make DOMSVGTransform a pseudo-interface to allow us to QI to it in order
// to check that the objects that scripts pass in are our our *native* transform
// objects.
// {0A799862-9469-41FE-B4CD-2019E65D8DA6}
  { 0x0A799862, 0x9469, 0x41FE, \
    { 0xB4, 0xCD, 0x20, 0x19, 0xE6, 0x5D, 0x8D, 0xA6 } }

#define MOZ_SVG_LIST_INDEX_BIT_COUNT 22 // supports > 4 million list items

namespace mozilla {

class DOMSVGMatrix;

 * DOM wrapper for an SVG transform. See DOMSVGLength.h.
class DOMSVGTransform MOZ_FINAL : public nsIDOMSVGTransform

   * Generic ctor for DOMSVGTransform objects that are created for an attribute.
  DOMSVGTransform(DOMSVGTransformList *aList,
                  PRUint32 aListIndex,
                  bool aIsAnimValItem);

   * Ctors for creating the objects returned by:
   *   SVGSVGElement.createSVGTransform(),
   *   SVGSVGElement.createSVGTransformFromMatrix(in SVGMatrix matrix),
   *   SVGTransformList.createSVGTransformFromMatrix(in SVGMatrix matrix)
   * which do not initially belong to an attribute.
  DOMSVGTransform(const gfxMatrix &aMatrix);

   * Ctor for creating an unowned copy. Used with Clone().
  DOMSVGTransform(const SVGTransform &aMatrix);

  ~DOMSVGTransform() {
    // Our matrix tear-off pointer should be cleared before we are destroyed
    // (since matrix tear-offs keep an owning reference to their transform, and
    // clear the tear-off pointer themselves if unlinked).
    NS_ABORT_IF_FALSE(!mMatrixTearoff, "Matrix tear-off pointer not cleared."
        " Transform being destroyed before matrix?");
    // Our mList's weak ref to us must be nulled out when we die. If GC has
    // unlinked us using the cycle collector code, then that has already
    // happened, and mList is null.
    if (mList) {
      mList->mItems[mListIndex] = nullptr;

   * Create an unowned copy of an owned transform. The caller is responsible for
   * the first AddRef().
  DOMSVGTransform* Clone() {
    NS_ASSERTION(mList, "unexpected caller");
    return new DOMSVGTransform(InternalItem());

  bool IsInList() const {
    return !!mList;

   * In future, if this class is used for non-list transforms, this will be
   * different to IsInList().
  bool HasOwner() const {
    return !!mList;

   * This method is called to notify this DOM object that it is being inserted
   * into a list, and give it the information it needs as a result.
   * This object MUST NOT already belong to a list when this method is called.
   * That's not to say that script can't move these DOM objects between
   * lists - it can - it's just that the logic to handle that (and send out
   * the necessary notifications) is located elsewhere (in
   * DOMSVGTransformList).)
  void InsertingIntoList(DOMSVGTransformList *aList,
                         PRUint32 aListIndex,
                         bool aIsAnimValItem);

  static PRUint32 MaxListIndex() {
    return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;

  /// This method is called to notify this object that its list index changed.
  void UpdateListIndex(PRUint32 aListIndex) {
    mListIndex = aListIndex;

   * This method is called to notify this DOM object that it is about to be
   * removed from its current DOM list so that it can first make a copy of its
   * internal counterpart's values. (If it didn't do this, then it would
   * "lose" its value on being removed.)
  void RemovingFromList();

  SVGTransform ToSVGTransform() const {
    return Transform();

  // Interface for DOMSVGMatrix's use
  friend class DOMSVGMatrix;
  const bool IsAnimVal() const {
    return mIsAnimValItem;
  const gfxMatrix& Matrix() const {
    return Transform().Matrix();
  void SetMatrix(const gfxMatrix& aMatrix);
  void ClearMatrixTearoff(DOMSVGMatrix* aMatrix);

  nsSVGElement* Element() {
    return mList->Element();

   * Get a reference to the internal SVGTransform list item that this DOM
   * wrapper object currently wraps.
  SVGTransform& InternalItem();
  const SVGTransform& InternalItem() const;

#ifdef DEBUG
  bool IndexIsValid();

  const SVGTransform& Transform() const {
    return HasOwner() ? InternalItem() : *mTransform;
  SVGTransform& Transform() {
    return HasOwner() ? InternalItem() : *mTransform;
  inline nsAttrValue NotifyElementWillChange();
  void NotifyElementDidChange(const nsAttrValue& aEmptyOrOldValue);

  nsRefPtr<DOMSVGTransformList> mList;

  // Bounds for the following are checked in the ctor, so be sure to update
  // that if you change the capacity of any of the following.

  bool mIsAnimValItem:1;

  // Usually this class acts as a wrapper for an SVGTransform object which is
  // part of a list and is accessed by going via the owning Element.
  // However, in some circumstances, objects of this class may not be associated
  // with any particular list and thus, no internal SVGTransform object. In
  // that case we allocate an SVGTransform object on the heap to store the data.
  nsAutoPtr<SVGTransform> mTransform;

  // Weak ref to DOMSVGMatrix tearoff. The DOMSVGMatrix object will take of
  // clearing this pointer when it is destroyed (by calling ClearMatrixTearoff).
  // If this extra pointer member proves undesirable, it can be replaced with
  // a hashmap (nsSVGAttrTearoffTable) to map from DOMSVGTransform to
  // DOMSVGMatrix.
  DOMSVGMatrix* mMatrixTearoff;


  nsAttrValue result;
  if (HasOwner()) {
    result = Element()->WillChangeTransformList();
  return result;

} // namespace mozilla