author Doug Sherk<>
Thu, 19 Jul 2012 23:48:25 -0700
changeset 100251 67bb92bf9989e9aec99316cd2571cf6721b87ad0
parent 94846 f4157e8c410708d76703f19e4dfb61859bfe32d8
child 103381 a16372ce30b5f6b747246b01fcd215a4bf3b6342
child 106636 80e4ab0d24bc64ceaa7693ab5def36faffde7a40
permissions -rw-r--r--
Bug 750974: Move basic pan/zoom logic into Gecko C++ r=cjones,roc sr=smaug[widget/]

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsTHashtable.h"
#include "nsString.h"
#include "nsSMILAnimationFunction.h"
#include "nsSMILTargetIdentifier.h"
#include "nsSMILCompositorTable.h"
#include "pldhash.h"

// nsSMILCompositor
// Performs the composition of the animation sandwich by combining the results
// of a series animation functions according to the rules of SMIL composition
// including prioritising animations.

class nsSMILCompositor : public PLDHashEntryHdr
  typedef nsSMILTargetIdentifier KeyType;
  typedef const KeyType& KeyTypeRef;
  typedef const KeyType* KeyTypePointer;

  explicit nsSMILCompositor(KeyTypePointer aKey)
   : mKey(*aKey),
  { }
  nsSMILCompositor(const nsSMILCompositor& toCopy)
    : mKey(toCopy.mKey),
  { }
  ~nsSMILCompositor() { }

  // PLDHashEntryHdr methods
  KeyTypeRef GetKey() const { return mKey; }
  bool KeyEquals(KeyTypePointer aKey) const;
  static KeyTypePointer KeyToPointer(KeyTypeRef aKey) { return &aKey; }
  static PLDHashNumber HashKey(KeyTypePointer aKey);
  enum { ALLOW_MEMMOVE = false };

  // Adds the given animation function to this Compositor's list of functions
  void AddAnimationFunction(nsSMILAnimationFunction* aFunc);

  // Composes the attribute's current value with the list of animation
  // functions, and assigns the resulting value to this compositor's target
  // attribute
  void ComposeAttribute();

  // Clears animation effects on my target attribute
  void ClearAnimationEffects();

  // Cycle-collection support
  void Traverse(nsCycleCollectionTraversalCallback* aCallback);

  // Toggles a bit that will force us to composite (bypassing early-return
  // optimizations) when we hit ComposeAttribute.
  void ToggleForceCompositing() { mForceCompositing = true; }

  // Transfers |aOther|'s mCachedBaseValue to |this|
  void StealCachedBaseValue(nsSMILCompositor* aOther) {
    mCachedBaseValue = aOther->mCachedBaseValue;

  // Create a nsISMILAttr for my target, on the heap.  Caller is responsible
  // for deallocating the returned object.
  nsISMILAttr* CreateSMILAttr();
  // Finds the index of the first function that will affect our animation
  // sandwich. Also toggles the 'mForceCompositing' flag if it finds that any
  // (used) functions have changed.
  PRUint32 GetFirstFuncToAffectSandwich();

  // If the passed-in base value differs from our cached base value, this
  // method updates the cached value (and toggles the 'mForceCompositing' flag)
  void UpdateCachedBaseValue(const nsSMILValue& aBaseValue);

  // Static callback methods
  PR_STATIC_CALLBACK(PLDHashOperator) DoComposeAttribute(
      nsSMILCompositor* aCompositor, void *aData);

  // The hash key (tuple of element/attributeName/attributeType)
  KeyType mKey;

  // Hash Value: List of animation functions that animate the specified attr
  nsTArray<nsSMILAnimationFunction*> mAnimationFunctions;

  // Member data for detecting when we need to force-recompose
  // ---------------------------------------------------------
  // Flag for tracking whether we need to compose. Initialized to false, but
  // gets flipped to true if we detect that something has changed.
  bool mForceCompositing;

  // Cached base value, so we can detect & force-recompose when it changes
  // from one sample to the next. (nsSMILAnimationController copies this
  // forward from the previous sample's compositor.)
  nsAutoPtr<nsSMILValue> mCachedBaseValue;