dom/canvas/WebGL1Context.h
author Sebastian Hengst <archaeopteryx@coole-files.de>
Fri, 10 Feb 2017 23:32:32 +0100
changeset 376452 8675b60fad97dd1c1c8e999b3dd5f7c7aa9582dd
parent 376451 f2fa758c8d307b7ecf204439b4a0bf08b53927aa
child 376741 ab9aea090d688f0896b07cebdf8cbc47a53aee46
permissions -rw-r--r--
Backed out changeset 0528322db042 (bug 1330022) for failing test_conformance__more__functions__vertexAttribPointerBadArgs.htm. r=backout

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_1_CONTEXT_H_
#define WEBGL_1_CONTEXT_H_

#include "WebGLContext.h"

namespace mozilla {

class WebGL1Context
    : public WebGLContext
{
public:
    static WebGL1Context* Create();

private:
    WebGL1Context();

    virtual UniquePtr<webgl::FormatUsageAuthority>
    CreateFormatUsage(gl::GLContext* gl) const override;

public:
    virtual ~WebGL1Context();

    virtual bool IsWebGL2() const override {
        return false;
    }

    // nsWrapperCache
    virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;

private:
    virtual bool ValidateAttribPointerType(bool integerMode, GLenum type,
                                           uint32_t* alignment,
                                           const char* info) override;
    virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override;
};

} // namespace mozilla

#endif // WEBGL_1_CONTEXT_H_