dom/canvas/WebGLRenderbuffer.cpp
author Gurzau Raul <rgurzau@mozilla.com>
Wed, 24 Oct 2018 22:46:34 +0300
changeset 491134 13b39a6aa15fa631096b96d4351c2b1d08a4626e
parent 491129 4b5b1ff23dd7247ed098ac805c60292743f8eb20
child 491138 00540e73e97c2684b19c518fe098c0d8361f334f
permissions -rw-r--r--
Backed out changeset 4b5b1ff23dd7 (bug 1372157) for failing at webgl-conf/generated/test_2_conformance2__vertex_arrays__vertex-array-object.html on a CLOSED TREE

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLRenderbuffer.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "ScopedGLHelpers.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"
#include "WebGLStrongTypes.h"
#include "WebGLTexture.h"

namespace mozilla {

static GLenum
DepthFormatForDepthStencilEmu(gl::GLContext* gl)
{
    // We might not be able to get 24-bit, so let's pretend!
    if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24))
        return LOCAL_GL_DEPTH_COMPONENT16;

    return LOCAL_GL_DEPTH_COMPONENT24;
}

JSObject*
WebGLRenderbuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
    return dom::WebGLRenderbuffer_Binding::Wrap(cx, this, givenProto);
}

static GLuint
DoCreateRenderbuffer(gl::GLContext* gl)
{
    MOZ_ASSERT(gl->IsCurrent());

    GLuint ret = 0;
    gl->fGenRenderbuffers(1, &ret);
    return ret;
}

static bool
EmulatePackedDepthStencil(gl::GLContext* gl)
{
    return !gl->IsSupported(gl::GLFeature::packed_depth_stencil);
}

WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* webgl)
    : WebGLRefCountedObject(webgl)
    , mPrimaryRB( DoCreateRenderbuffer(webgl->gl) )
    , mEmulatePackedDepthStencil( EmulatePackedDepthStencil(webgl->gl) )
    , mSecondaryRB(0)
    , mHasBeenBound(false)
{
    mContext->mRenderbuffers.insertBack(this);

    // Bind our RB, or we might end up calling FramebufferRenderbuffer before we ever call
    // BindRenderbuffer, since webgl.bindRenderbuffer doesn't actually call
    // glBindRenderbuffer anymore.
    mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
}

void
WebGLRenderbuffer::Delete()
{
    mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB);
    if (mSecondaryRB) {
        mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB);
    }

    mImageInfo = webgl::ImageInfo();

    LinkedListElement<WebGLRenderbuffer>::removeFrom(mContext->mRenderbuffers);
}

static GLenum
DoRenderbufferStorageMaybeMultisample(gl::GLContext* gl, GLsizei samples,
                                      GLenum internalFormat, GLsizei width,
                                      GLsizei height)
{
    MOZ_ASSERT_IF(samples >= 1, gl->IsSupported(gl::GLFeature::framebuffer_multisample));

    // Certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL.
    switch (internalFormat) {
    case LOCAL_GL_RGBA4:
    case LOCAL_GL_RGB5_A1:
        // 16-bit RGBA formats are not supported on desktop GL.
        if (!gl->IsGLES())
            internalFormat = LOCAL_GL_RGBA8;
        break;

    case LOCAL_GL_RGB565:
        // RGB565 is not supported on desktop GL.
        if (!gl->IsGLES())
            internalFormat = LOCAL_GL_RGB8;
        break;

    case LOCAL_GL_DEPTH_COMPONENT16:
        if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24))
            internalFormat = LOCAL_GL_DEPTH_COMPONENT24;
        else if (gl->IsSupported(gl::GLFeature::packed_depth_stencil))
            internalFormat = LOCAL_GL_DEPTH24_STENCIL8;
        break;

    case LOCAL_GL_DEPTH_STENCIL:
        MOZ_CRASH("GFX: GL_DEPTH_STENCIL is not valid here.");
        break;

    default:
        break;
    }

    gl::GLContext::LocalErrorScope errorScope(*gl);

    if (samples > 0) {
        gl->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, samples,
                                            internalFormat, width, height);
    } else {
        gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, internalFormat, width, height);
    }

    return errorScope.GetError();
}

GLenum
WebGLRenderbuffer::DoRenderbufferStorage(uint32_t samples,
                                         const webgl::FormatUsageInfo* format,
                                         uint32_t width, uint32_t height)
{
    MOZ_ASSERT(mContext->mBoundRenderbuffer == this);

    gl::GLContext* gl = mContext->gl;
    MOZ_ASSERT(samples <= 256); // Sanity check.

    GLenum primaryFormat = format->format->sizedFormat;
    GLenum secondaryFormat = 0;

    if (mEmulatePackedDepthStencil && primaryFormat == LOCAL_GL_DEPTH24_STENCIL8) {
        primaryFormat = DepthFormatForDepthStencilEmu(gl);
        secondaryFormat = LOCAL_GL_STENCIL_INDEX8;
    }

    gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
    GLenum error = DoRenderbufferStorageMaybeMultisample(gl, samples, primaryFormat,
                                                         width, height);
    if (error)
        return error;

    if (secondaryFormat) {
        if (!mSecondaryRB) {
            gl->fGenRenderbuffers(1, &mSecondaryRB);
        }

        gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mSecondaryRB);
        error = DoRenderbufferStorageMaybeMultisample(gl, samples, secondaryFormat,
                                                      width, height);
        if (error)
            return error;
    } else if (mSecondaryRB) {
        gl->fDeleteRenderbuffers(1, &mSecondaryRB);
        mSecondaryRB = 0;
    }

    return 0;
}

void
WebGLRenderbuffer::RenderbufferStorage(uint32_t samples, GLenum internalFormat,
                                       uint32_t width, uint32_t height)
{
    const auto usage = mContext->mFormatUsage->GetRBUsage(internalFormat);
    if (!usage) {
        mContext->ErrorInvalidEnum("Invalid `internalFormat`: 0x%04x.",
                                   internalFormat);
        return;
    }

    if (width > mContext->mGLMaxRenderbufferSize ||
        height > mContext->mGLMaxRenderbufferSize)
    {
        mContext->ErrorInvalidValue("Width or height exceeds maximum renderbuffer"
                                    " size.");
        return;
    }

    if (!usage->maxSamplesKnown) {
        const_cast<webgl::FormatUsageInfo*>(usage)->ResolveMaxSamples(mContext->gl);
    }
    MOZ_ASSERT(usage->maxSamplesKnown);

    if (samples > usage->maxSamples) {
        mContext->ErrorInvalidOperation("`samples` is out of the valid range.");
        return;
    }

    // Validation complete.

    const GLenum error = DoRenderbufferStorage(samples, usage, width, height);
    if (error) {
        mContext->GenerateWarning("Unexpected error %s", EnumString(error).c_str());
        return;
    }

    mContext->OnDataAllocCall();

    const uint32_t depth = 1;
    const bool hasData = false;
    mImageInfo = { usage, width, height, depth, hasData, uint8_t(samples) };
    InvalidateCaches();
}

void
WebGLRenderbuffer::DoFramebufferRenderbuffer(const GLenum attachment) const
{
    gl::GLContext* gl = mContext->gl;

    if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
        const GLuint stencilRB = (mSecondaryRB ? mSecondaryRB : mPrimaryRB);
        gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
                                     LOCAL_GL_RENDERBUFFER, mPrimaryRB);
        gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
                                     LOCAL_GL_RENDERBUFFER, stencilRB);
        return;
    }

    gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment,
                                 LOCAL_GL_RENDERBUFFER, mPrimaryRB);
}

GLint
WebGLRenderbuffer::GetRenderbufferParameter(RBTarget target,
                                            RBParam pname) const
{
    gl::GLContext* gl = mContext->gl;

    switch (pname.get()) {
    case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
        if (!mImageInfo.mFormat)
            return 0;

        if (!mImageInfo.mFormat->format->s)
            return 0;

        return 8;

    case LOCAL_GL_RENDERBUFFER_SAMPLES:
    case LOCAL_GL_RENDERBUFFER_WIDTH:
    case LOCAL_GL_RENDERBUFFER_HEIGHT:
    case LOCAL_GL_RENDERBUFFER_RED_SIZE:
    case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
    case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
    case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
    case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
        {
            gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
            GLint i = 0;
            gl->fGetRenderbufferParameteriv(target.get(), pname.get(), &i);
            return i;
        }

    case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT:
        {
            GLenum ret = LOCAL_GL_RGBA4;
            if (mImageInfo.mFormat) {
                ret = mImageInfo.mFormat->format->sizedFormat;

                if (!mContext->IsWebGL2() && ret == LOCAL_GL_DEPTH24_STENCIL8) {
                    ret = LOCAL_GL_DEPTH_STENCIL;
                }
            }
            return ret;
        }
    }

    MOZ_ASSERT(false, "This function should only be called with valid `pname`.");
    return 0;
}

NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbuffer)

NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLRenderbuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLRenderbuffer, Release)

} // namespace mozilla