Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE
authorBas Schouten <bschouten@mozilla.com>
Thu, 18 Sep 2014 00:35:48 +0200
changeset 731 38f6c062f179
parent 730 7edd3381979d
child 732 844ded49a315
push id274
push userbschouten@mozilla.com
push dateTue, 23 Sep 2014 16:10:56 +0000
reviewersbustage
bugs1068613
Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE
DrawTargetD2D1.cpp
--- a/DrawTargetD2D1.cpp
+++ b/DrawTargetD2D1.cpp
@@ -703,17 +703,17 @@ DrawTargetD2D1::CreateFilter(FilterType 
 {
   return FilterNodeD2D1::Create(this, mDC, aType);
 }
 
 bool
 DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
 {
   HRESULT hr;
-`
+
   hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
 
   if (FAILED(hr)) {
     gfxWarning() << *this << ": Error " << hr << " failed to initialize new DeviceContext.";
     return false;
   }
 
   RefPtr<IDXGISurface> dxgiSurface;