--- a/gfx/webrender/res/ps_text_run.vs.glsl
+++ b/gfx/webrender/res/ps_text_run.vs.glsl
@@ -9,35 +9,36 @@ void main(void) {
int glyph_index = prim.user_data0;
int resource_address = prim.user_data2;
Glyph glyph = fetch_glyph(prim.specific_prim_address, glyph_index);
GlyphResource res = fetch_glyph_resource(resource_address);
vec2 local_pos = glyph.offset + vec2(res.offset.x, -res.offset.y) / uDevicePixelRatio;
+ RectWithSize snap_rect = RectWithSize(prim.local_rect.p0, vec2(0.0));
RectWithSize local_rect = RectWithSize(local_pos,
(res.uv_rect.zw - res.uv_rect.xy) / uDevicePixelRatio);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(local_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.task,
- prim.local_rect);
+ snap_rect);
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy / vi.local_pos.z - local_rect.p0) / local_rect.size;
#else
VertexInfo vi = write_vertex(local_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.task,
- prim.local_rect);
+ snap_rect);
vec2 f = (vi.local_pos - local_rect.p0) / local_rect.size;
#endif
write_clip(vi.screen_pos, prim.clip_area);
vec2 texture_size = vec2(textureSize(sColor0, 0));
vec2 st0 = res.uv_rect.xy / texture_size;
vec2 st1 = res.uv_rect.zw / texture_size;