Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE
authorBas Schouten <bschouten@mozilla.com>
Thu, 18 Sep 2014 00:35:48 +0200
changeset 230455 6af00329904f6399a9eb6710cce64a51a5219134
parent 230454 40efa924899c1612c41c0aafc6f2ce97547b80db
child 230456 a3adee0a1c5f2c612a007f21e6b8cc2019f76ebc
push id611
push userraliiev@mozilla.com
push dateMon, 05 Jan 2015 23:23:16 +0000
treeherdermozilla-release@345cd3b9c445 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersbustage
bugs1068613
milestone35.0a1
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nightly win64
Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE
gfx/2d/DrawTargetD2D1.cpp
--- a/gfx/2d/DrawTargetD2D1.cpp
+++ b/gfx/2d/DrawTargetD2D1.cpp
@@ -703,17 +703,17 @@ DrawTargetD2D1::CreateFilter(FilterType 
 {
   return FilterNodeD2D1::Create(this, mDC, aType);
 }
 
 bool
 DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
 {
   HRESULT hr;
-`
+
   hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
 
   if (FAILED(hr)) {
     gfxWarning() << *this << ": Error " << hr << " failed to initialize new DeviceContext.";
     return false;
   }
 
   RefPtr<IDXGISurface> dxgiSurface;