gfx/layers/d3d10/CanvasLayerD3D10.cpp
8953a4aad4e5ab7bd4dd98422529620bd874b3ea
created 2011-03-28 12:59 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
84ff21c7816543e707f9d678b174a1c11b138774
created 2011-03-28 12:59 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
d6f1b1a06eb8316c8adb03a0af0405e8bece5e3a
created 2011-02-11 23:46 +0100
pushed unknown
Bas Schouten Bas Schouten - Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
8379db2b16d29f75ca825e2184275eab134f990e
created 2011-02-10 21:03 +0100
pushed unknown
Bas Schouten Bas Schouten - Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
55196a9321b13b64f181aadb226f297f424a865c
created 2011-01-31 20:58 -0500
pushed unknown
Vladimir Vukicevic Vladimir Vukicevic - Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
214726475a6bc8c2f179cb1e459990153f05e53f
created 2011-01-06 14:07 -0800
pushed unknown
Vladimir Vukicevic Vladimir Vukicevic - b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
f35c89eac3923034bc4a373d05b9772c6a05afc0
created 2010-11-08 22:06 +1300
pushed unknown
Robert O'Callahan Robert O'Callahan - Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
c7d04e4989c21d73640c550d2144e9e507010ecd
created 2010-10-01 00:53 +0200
pushed unknown
Bas Schouten Bas Schouten - Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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