author Gervase Markham <gerv@gerv.net>
Mon, 21 May 2012 12:12:37 +0100
changeset 98983 f4157e8c410708d76703f19e4dfb61859bfe32d8
parent 8724 d89113a3284e042ef4e5d666bf05d524d7dc7f7a
child 285522 2265e031ab97fc7005cb7ac999ef060fdc3f1b8f
permissions -rw-r--r--
Bug 716478 - update licence to MPL 2.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

interface nsIRunnable;

[scriptable, uuid(4e8febe4-6631-49dc-8ac9-308c1cb9b09c)]
interface nsIEventTarget : nsISupports
   * Dispatch an event to this event target.  This function may be called from
   * any thread, and it may be called re-entrantly.
   * @param event
   *   The event to dispatch.
   * @param flags
   *   The flags modifying event dispatch.  The flags are described in detail
   *   below.
   *   Indicates that event is null.
   *   Indicates that the thread is shutting down and has finished processing
   * events, so this event would never run and has not been dispatched. 
  void dispatch(in nsIRunnable event, in unsigned long flags);

   * This flag specifies the default mode of event dispatch, whereby the event
   * is simply queued for later processing.  When this flag is specified,
   * dispatch returns immediately after the event is queued.
  const unsigned long DISPATCH_NORMAL = 0;

   * This flag specifies the synchronous mode of event dispatch, in which the
   * dispatch method does not return until the event has been processed.
   * NOTE: passing this flag to dispatch may have the side-effect of causing
   * other events on the current thread to be processed while waiting for the
   * given event to be processed.
  const unsigned long DISPATCH_SYNC = 1;
   * Check to see if this event target is associated with the current thread.
   * @returns
   *   A boolean value that if "true" indicates that events dispatched to this
   *   event target will run on the current thread (i.e., the thread calling
   *   this method).
  boolean isOnCurrentThread();

// convenient aliases: