hal/Makefile.in
author Boris Zbarsky <bzbarsky@mit.edu>
Thu, 25 Apr 2013 12:29:54 -0400
changeset 141673 e98c80465618bd9b0919e103d93a22d259376a13
parent 140753 51644264df6d5b25226a49f8641ed13cb8b0aa27
child 142558 d49804cd69d776479edd3ac105a0987f73fa5b31
permissions -rw-r--r--
Bug 864727 part 6. Make all the WrapNode methods take a handle for the scope object. r=ms2ger

#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

DEPTH       = @DEPTH@
topsrcdir   = @top_srcdir@
srcdir      = @srcdir@
VPATH       = \
  $(srcdir) \
  $(srcdir)/android \
  $(srcdir)/gonk \
  $(srcdir)/fallback \
  $(srcdir)/sandbox \
  $(srcdir)/linux \
  $(srcdir)/windows \
  $(srcdir)/cocoa \
  $(NULL)

include $(DEPTH)/config/autoconf.mk

LIBRARY_NAME   = hal_s
FORCE_STATIC_LIB = 1
LIBXUL_LIBRARY = 1
EXPORT_LIBRARY = 1
FAIL_ON_WARNINGS = 1

CPPSRCS = \
  Hal.cpp \
  SandboxHal.cpp \
  WindowIdentifier.cpp \
  HalWakeLock.cpp \
  $(NULL)

ifeq (stub,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += FallbackGamepad.cpp
endif
ifeq (cocoa,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += CocoaGamepad.cpp
endif
ifeq (windows,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += WindowsGamepad.cpp
endif
ifeq (linux,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += LinuxGamepad.cpp
endif

ifeq (android,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
  AndroidHal.cpp \
  AndroidSensor.cpp \
  FallbackPower.cpp \
  FallbackAlarm.cpp \
  $(NULL)
else ifeq (gonk,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
  GonkHal.cpp \
  LinuxPower.cpp \
  GonkSensor.cpp \
  UeventPoller.cpp \
  GonkSwitch.cpp \
  GonkFMRadio.cpp \
  $(NULL)
else ifeq (Linux,$(OS_TARGET))
CPPSRCS += \
  LinuxPower.cpp \
  FallbackScreenConfiguration.cpp \
  FallbackSensor.cpp \
  FallbackVibration.cpp \
  FallbackAlarm.cpp \
  $(NULL)
ifdef MOZ_ENABLE_DBUS
CPPSRCS += UPowerClient.cpp
else
CPPSRCS += FallbackBattery.cpp
endif
else ifeq (WINNT,$(OS_TARGET))
CPPSRCS += \
  WindowsBattery.cpp \
  WindowsSensor.cpp \
  FallbackVibration.cpp \
  FallbackScreenConfiguration.cpp \
  FallbackPower.cpp \
  FallbackAlarm.cpp \
  $(NULL)
else ifeq (cocoa,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
  CocoaBattery.cpp \
  FallbackVibration.cpp \
  FallbackPower.cpp \
  FallbackScreenConfiguration.cpp \
  FallbackAlarm.cpp \
  $(NULL)
CMMSRCS += \
  CocoaSensor.mm \
  smslib.mm \
  $(NULL)
else ifneq (,$(filter OpenBSD NetBSD FreeBSD DragonFly,$(OS_TARGET)))
CPPSRCS += \
  FallbackSensor.cpp \
  FallbackVibration.cpp \
  FallbackPower.cpp \
  FallbackScreenConfiguration.cpp \
  FallbackAlarm.cpp \
  $(NULL)
ifdef MOZ_ENABLE_DBUS
CPPSRCS += UPowerClient.cpp
else
CPPSRCS += FallbackBattery.cpp
endif
else
CPPSRCS += \
  FallbackBattery.cpp \
  FallbackSensor.cpp \
  FallbackVibration.cpp \
  FallbackPower.cpp \
  FallbackScreenConfiguration.cpp \
  FallbackAlarm.cpp \
  $(NULL)
endif

ifdef MOZ_GAMEPAD
LOCAL_INCLUDES = -I$(topsrcdir)/dom/base
endif

# Fallbacks for backends implemented on Gonk only.
ifneq (gonk,$(MOZ_WIDGET_TOOLKIT)) #{
CPPSRCS += \
  FallbackLights.cpp  \
  FallbackTime.cpp \
  FallbackWakeLocks.cpp \
  FallbackSwitch.cpp \
  FallbackScreenPower.cpp \
  FallbackProcessPriority.cpp \
  FallbackFMRadio.cpp \
  FallbackFactoryReset.cpp \
  $(NULL)
endif #}

# Fallbacks for backends implemented on Android only.
ifneq (android,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += FallbackNetwork.cpp
endif

include $(topsrcdir)/config/config.mk
include $(topsrcdir)/ipc/chromium/chromium-config.mk
include $(topsrcdir)/config/rules.mk

CFLAGS          += $(GLIB_CFLAGS) $(MOZ_DBUS_GLIB_CFLAGS)
CXXFLAGS        += $(GLIB_CFLAGS) $(MOZ_DBUS_GLIB_CFLAGS)

ifeq (gonk,$(MOZ_WIDGET_TOOLKIT))
# So that we can call nsScreenManagerGonk::GetConfiguration().
LOCAL_INCLUDES += -I$(topsrcdir)/widget/gonk
LOCAL_INCLUDES += -I$(topsrcdir)/widget/xpwidgets
endif