author Wes Kocher <>
Wed, 10 May 2017 10:01:18 -0700
changeset 407965 ce2218406119c36a551e3faea4e192186ee46cc5
parent 407937 af6f19870b2a00759ac1d83dedc3db57213abfee
child 408167 0ded74baeaf23d7985401fe9bbabdb3d9385ac22
permissions -rw-r--r--
Backed out 9 changesets (bug 1340627) for graphical glitches a=backout Backed out changeset 0b1371055c7f (bug 1340627) Backed out changeset f152be1fadb7 (bug 1340627) Backed out changeset c691e2ab6a0c (bug 1340627) Backed out changeset 3cb4bceb8d79 (bug 1340627) Backed out changeset 026aadd76d06 (bug 1340627) Backed out changeset fdbd5d281287 (bug 1340627) Backed out changeset 75fb0d9858a9 (bug 1340627) Backed out changeset 0d4ec7d38a00 (bug 1340627) Backed out changeset af6f19870b2a (bug 1340627) MozReview-Commit-ID: 9dHr7xMZezY

 * Copyright 2015 Google Inc.
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.

#ifndef GrPipeline_DEFINED
#define GrPipeline_DEFINED

#include "GrColor.h"
#include "GrFragmentProcessor.h"
#include "GrGpu.h"
#include "GrNonAtomicRef.h"
#include "GrPendingProgramElement.h"
#include "GrPrimitiveProcessor.h"
#include "GrProcOptInfo.h"
#include "GrProgramDesc.h"
#include "GrScissorState.h"
#include "GrStencilSettings.h"
#include "GrWindowRectsState.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"

#include "effects/GrCoverageSetOpXP.h"
#include "effects/GrDisableColorXP.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrSimpleTextureEffect.h"

class GrBatch;
class GrDrawContext;
class GrDeviceCoordTexture;
class GrPipelineBuilder;

struct GrBatchToXPOverrides {
    : fUsePLSDstRead(false) {}

    bool fUsePLSDstRead;

struct GrPipelineOptimizations {
    GrProcOptInfo fColorPOI;
    GrProcOptInfo fCoveragePOI;
    GrBatchToXPOverrides fOverrides;

 * Class that holds an optimized version of a GrPipelineBuilder. It is meant to be an immutable
 * class, and contains all data needed to set the state for a gpu draw.
class GrPipeline : public GrNonAtomicRef<GrPipeline> {
    /// @name Creation

    struct CreateArgs {
        const GrPipelineBuilder*    fPipelineBuilder;
        GrDrawContext*              fDrawContext;
        const GrCaps*               fCaps;
        GrPipelineOptimizations     fOpts;
        const GrScissorState*       fScissor;
        const GrWindowRectsState*   fWindowRectsState;
        bool                        fHasStencilClip;
        GrXferProcessor::DstTexture fDstTexture;

    /** Creates a pipeline into a pre-allocated buffer */
    static GrPipeline* CreateAt(void* memory, const CreateArgs&, GrXPOverridesForBatch*);

    /// @}

    /// @name Comparisons

     * Returns true if these pipelines are equivalent.  Coord transforms may be applied either on
     * the GPU or the CPU. When we apply them on the CPU then the matrices need not agree in order
     * to combine draws. Therefore we take a param that indicates whether coord transforms should be
     * compared."
    static bool AreEqual(const GrPipeline& a, const GrPipeline& b);

     * Allows a GrBatch subclass to determine whether two GrBatches can combine. This is a stricter
     * test than isEqual because it also considers blend barriers when the two batches' bounds
     * overlap
    static bool CanCombine(const GrPipeline& a, const SkRect& aBounds,
                           const GrPipeline& b, const SkRect& bBounds,
                           const GrCaps& caps)  {
        if (!AreEqual(a, b)) {
            return false;
        if (a.xferBarrierType(caps)) {
            return aBounds.fRight <= bBounds.fLeft ||
                   aBounds.fBottom <= bBounds.fTop ||
                   bBounds.fRight <= aBounds.fLeft ||
                   bBounds.fBottom <= aBounds.fTop;
        return true;

    /// @}

    /// @name GrFragmentProcessors

    // Make the renderTarget's drawTarget (if it exists) be dependent on any
    // drawTargets in this pipeline
    void addDependenciesTo(GrRenderTarget* rt) const;

    int numColorFragmentProcessors() const { return fNumColorProcessors; }
    int numCoverageFragmentProcessors() const {
        return fFragmentProcessors.count() - fNumColorProcessors;
    int numFragmentProcessors() const { return fFragmentProcessors.count(); }

    const GrXferProcessor& getXferProcessor() const {
        if (fXferProcessor.get()) {
            return *fXferProcessor.get();
        } else {
            // A null xp member means the common src-over case. GrXferProcessor's ref'ing
            // mechanism is not thread safe so we do not hold a ref on this global.
            return GrPorterDuffXPFactory::SimpleSrcOverXP();

    const GrFragmentProcessor& getColorFragmentProcessor(int idx) const {
        SkASSERT(idx < this->numColorFragmentProcessors());
        return *fFragmentProcessors[idx].get();

    const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const {
        SkASSERT(idx < this->numCoverageFragmentProcessors());
        return *fFragmentProcessors[fNumColorProcessors + idx].get();

    const GrFragmentProcessor& getFragmentProcessor(int idx) const {
        return *fFragmentProcessors[idx].get();

    /// @}

     * Retrieves the currently set render-target.
     * @return    The currently set render target.
    GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }

    const GrStencilSettings& getStencil() const { return fStencilSettings; }

    const GrScissorState& getScissorState() const { return fScissorState; }

    const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; }

    bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAA_Flag); }
    bool snapVerticesToPixelCenters() const { return SkToBool(fFlags & kSnapVertices_Flag); }
    bool getDisableOutputConversionToSRGB() const {
        return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag);
    bool getAllowSRGBInputs() const {
        return SkToBool(fFlags & kAllowSRGBInputs_Flag);
    bool usesDistanceVectorField() const {
        return SkToBool(fFlags & kUsesDistanceVectorField_Flag);
    bool hasStencilClip() const {
        return SkToBool(fFlags & kHasStencilClip_Flag);

    GrXferBarrierType xferBarrierType(const GrCaps& caps) const {
        return this->getXferProcessor().xferBarrierType(fRenderTarget.get(), caps);

     * Gets whether the target is drawing clockwise, counterclockwise,
     * or both faces.
     * @return the current draw face(s).
    GrDrawFace getDrawFace() const { return fDrawFace; }


    bool ignoresCoverage() const { return fIgnoresCoverage; }

    GrPipeline() { /** Initialized in factory function*/ }

     * Alter the program desc and inputs (attribs and processors) based on the blend optimization.
    void adjustProgramFromOptimizations(const GrPipelineBuilder& ds,
                                        const GrProcOptInfo& colorPOI,
                                        const GrProcOptInfo& coveragePOI,
                                        int* firstColorProcessorIdx,
                                        int* firstCoverageProcessorIdx);

     * Calculates the primary and secondary output types of the shader. For certain output types
     * the function may adjust the blend coefficients. After this function is called the src and dst
     * blend coeffs will represent those used by backend API.
    void setOutputStateInfo(const GrPipelineBuilder& ds, GrXferProcessor::OptFlags,
                            const GrCaps&);

    enum Flags {
        kHWAA_Flag                          = 0x1,
        kSnapVertices_Flag                  = 0x2,
        kDisableOutputConversionToSRGB_Flag = 0x4,
        kAllowSRGBInputs_Flag               = 0x8,
        kUsesDistanceVectorField_Flag       = 0x10,
        kHasStencilClip_Flag                = 0x20,

    typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget;
    typedef GrPendingProgramElement<const GrFragmentProcessor> PendingFragmentProcessor;
    typedef SkAutoSTArray<8, PendingFragmentProcessor> FragmentProcessorArray;
    typedef GrPendingProgramElement<const GrXferProcessor> ProgramXferProcessor;
    RenderTarget                        fRenderTarget;
    GrScissorState                      fScissorState;
    GrWindowRectsState                  fWindowRectsState;
    GrStencilSettings                   fStencilSettings;
    GrDrawFace                          fDrawFace;
    uint32_t                            fFlags;
    ProgramXferProcessor                fXferProcessor;
    FragmentProcessorArray              fFragmentProcessors;
    bool                                fIgnoresCoverage;

    // This value is also the index in fFragmentProcessors where coverage processors begin.
    int                                 fNumColorProcessors;

    typedef SkRefCnt INHERITED;