gfx/layers/D3D9SurfaceImage.cpp
author Dustin J. Mitchell <dustin@mozilla.com>
Wed, 04 Jul 2018 02:46:59 +0000
changeset 490807 ab58645e9230620ca45de3ec03ee9e61eb4a7cbf
parent 451150 0649658ddeb253b8d05bb1b396d49035a197be3c
child 508163 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1398277: special-case retriggering of tasks not in the taskgraph; r=bstack This will apply to cron tasks, action tasks, and decision tasks. It is a distinct retrigger implementation because (a) we do not want to follow dependencies, and (b) it takes a lot of scopes to create a decision task, so we need to limit access to this action. MozReview-Commit-ID: 21DVSiagcrO

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "D3D9SurfaceImage.h"
#include "gfx2DGlue.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/gfx/Types.h"

namespace mozilla {
namespace layers {

DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
                                         IDirect3DTexture9* aTexture, HANDLE aHandle,
                                         IDirect3DDevice9* aDevice)
: mDevice(aDevice)
, mTexture(aTexture)
, mFormat(aFormat)
, mHandle(aHandle)
{
  MOZ_COUNT_CTOR(DXGID3D9TextureData);
}

DXGID3D9TextureData::~DXGID3D9TextureData()
{
  gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
  MOZ_COUNT_DTOR(DXGID3D9TextureData);
}

// static
DXGID3D9TextureData*
DXGID3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
                            TextureFlags aFlags,
                            IDirect3DDevice9* aDevice)
{
  AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
  MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
  if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
    return nullptr;
  }

  RefPtr<IDirect3DTexture9> texture;
  HANDLE shareHandle = nullptr;
  HRESULT hr = aDevice->CreateTexture(aSize.width, aSize.height,
                                      1,
                                      D3DUSAGE_RENDERTARGET,
                                      D3DFMT_A8R8G8B8,
                                      D3DPOOL_DEFAULT,
                                      getter_AddRefs(texture),
                                      &shareHandle);
  if (FAILED(hr) || !shareHandle) {
    return nullptr;
  }

  D3DSURFACE_DESC surfaceDesc;
  hr = texture->GetLevelDesc(0, &surfaceDesc);
  if (FAILED(hr)) {
    return nullptr;
  }
  DXGID3D9TextureData* data = new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
  data->mDesc = surfaceDesc;

  gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
  return data;
}

void
DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const
{
  aInfo.size = GetSize();
  aInfo.format = mFormat;
  aInfo.supportsMoz2D = false;
  aInfo.canExposeMappedData = false;
  aInfo.hasIntermediateBuffer = false;
  aInfo.hasSynchronization = false;
}

already_AddRefed<IDirect3DSurface9>
DXGID3D9TextureData::GetD3D9Surface() const
{
  RefPtr<IDirect3DSurface9> textureSurface;
  HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  return textureSurface.forget();
}

bool
DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
  aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
  return true;
}

D3D9SurfaceImage::D3D9SurfaceImage()
  : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
  , mSize(0, 0)
  , mShareHandle(0)
  , mValid(true)
{}

D3D9SurfaceImage::~D3D9SurfaceImage()
{
}

HRESULT
D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
                                  IDirect3DSurface9* aSurface,
                                  const gfx::IntRect& aRegion)
{
  NS_ENSURE_TRUE(aSurface, E_POINTER);
  HRESULT hr;
  RefPtr<IDirect3DSurface9> surface = aSurface;

  RefPtr<IDirect3DDevice9> device;
  hr = surface->GetDevice(getter_AddRefs(device));
  NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);

  RefPtr<IDirect3D9> d3d9;
  hr = device->GetDirect3D(getter_AddRefs(d3d9));
  NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);

  D3DSURFACE_DESC desc;
  surface->GetDesc(&desc);
  // Ensure we can convert the textures format to RGB conversion
  // in StretchRect. Fail if we can't.
  hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
                                         D3DDEVTYPE_HAL,
                                         desc.Format,
                                         D3DFMT_A8R8G8B8);
  NS_ENSURE_TRUE(SUCCEEDED(hr), hr);

  // DXVA surfaces aren't created sharable, so we need to copy the surface
  // to a sharable texture to that it's accessible to the layer manager's
  // device.
  if (aAllocator) {
    mTextureClient =
      aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
    if (!mTextureClient) {
      return E_FAIL;
    }

    DXGID3D9TextureData* texData =
      static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
    mTexture = texData->GetD3D9Texture();
    mShareHandle = texData->GetShareHandle();
    mDesc = texData->GetDesc();
  } else {
    hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height,
                               1,
                               D3DUSAGE_RENDERTARGET,
                               D3DFMT_A8R8G8B8,
                               D3DPOOL_DEFAULT,
                               getter_AddRefs(mTexture),
                               &mShareHandle);
    if (FAILED(hr) || !mShareHandle) {
      return E_FAIL;
    }

    hr = mTexture->GetLevelDesc(0, &mDesc);
    if (FAILED(hr)) {
      return E_FAIL;
    }
  }

  // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
  RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
  if (!textureSurface) {
    return E_FAIL;
  }

  RECT src = { aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost() };
  hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
  NS_ENSURE_TRUE(SUCCEEDED(hr), hr);

  mSize = aRegion.Size();
  return S_OK;
}

already_AddRefed<IDirect3DSurface9>
D3D9SurfaceImage::GetD3D9Surface() const
{
  RefPtr<IDirect3DSurface9> textureSurface;
  HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
  return textureSurface.forget();
}

const D3DSURFACE_DESC&
D3D9SurfaceImage::GetDesc() const
{
  return mDesc;
}

HANDLE
D3D9SurfaceImage::GetShareHandle() const
{
  return mShareHandle;
}

gfx::IntSize
D3D9SurfaceImage::GetSize() const
{
  return mSize;
}

TextureClient*
D3D9SurfaceImage::GetTextureClient(KnowsCompositor* aForwarder)
{
  MOZ_ASSERT(mTextureClient);
  MOZ_ASSERT(mTextureClient->GetAllocator() == aForwarder->GetTextureForwarder());
  return mTextureClient;
}

already_AddRefed<gfx::SourceSurface>
D3D9SurfaceImage::GetAsSourceSurface()
{
  if (!mTexture) {
    return nullptr;
  }

  HRESULT hr;
  RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
  if (NS_WARN_IF(!surface)) {
    return nullptr;
  }

  // Readback the texture from GPU memory into system memory, so that
  // we can copy it into the Cairo image. This is expensive.
  RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
  if (!textureSurface) {
    return nullptr;
  }

  RefPtr<IDirect3DDevice9> device;
  hr = textureSurface->GetDevice(getter_AddRefs(device));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  RefPtr<IDirect3DSurface9> systemMemorySurface;
  hr = device->CreateOffscreenPlainSurface(mSize.width,
                                           mSize.height,
                                           D3DFMT_A8R8G8B8,
                                           D3DPOOL_SYSTEMMEM,
                                           getter_AddRefs(systemMemorySurface),
                                           0);
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  D3DLOCKED_RECT rect;
  hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  gfx::DataSourceSurface::MappedSurface mappedSurface;
  if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
    systemMemorySurface->UnlockRect();
    return nullptr;
  }

  const unsigned char* src = (const unsigned char*)(rect.pBits);
  const unsigned srcPitch = rect.Pitch;
  for (int y = 0; y < mSize.height; y++) {
    memcpy(mappedSurface.mData + mappedSurface.mStride * y,
           (unsigned char*)(src) + srcPitch * y,
           mSize.width * 4);
  }

  systemMemorySurface->UnlockRect();
  surface->Unmap();

  return surface.forget();
}

already_AddRefed<TextureClient>
D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
                               gfx::IntSize aSize,
                               BackendSelector aSelector,
                               TextureFlags aTextureFlags,
                               TextureAllocationFlags aAllocFlags)
{
  TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
  if (!data) {
    return nullptr;
  }

  return MakeAndAddRef<TextureClient>(data, aTextureFlags,
                                      mSurfaceAllocator->GetTextureForwarder());
}

already_AddRefed<TextureClient>
D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
                                            const gfx::IntSize& aSize)
{
  return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
                         TextureFlags::DEFAULT);
}

} // namespace layers
} // namespace mozilla