extensions/jssh/nsIJSShServer.idl
author hg@mozilla.com
Thu, 22 Mar 2007 10:30:00 -0700
changeset 1 9b2a99adc05e53cd4010de512f50118594756650
permissions -rw-r--r--
Free the (distributed) Lizard! Automatic merge from CVS: Module mozilla: tag HG_REPO_INITIAL_IMPORT at 22 Mar 2007 10:30 PDT,

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla JavaScript Shell project.
 *
 * The Initial Developer of the Original Code is
 * Alex Fritze.
 * Portions created by the Initial Developer are Copyright (C) 2003
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Alex Fritze <alex@croczilla.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "nsISupports.idl"

interface nsIInputStream;
interface nsIOutputStream;

%{ C++
  // {A1764959-87D8-4249-A432-8005DE1372FC}
#define NS_JSSHSERVER_CID \
{ 0xa1764959, 0x87d8, 0x4249, { 0xa4, 0x32, 0x80, 0x05, 0xde, 0x13, 0x72, 0xfc } }

#define NS_JSSHSERVER_CONTRACTID "@mozilla.org/jssh-server;1"
%}

[scriptable, uuid(f8b2b6bc-4f1d-42e2-af46-9a2d6ca627bf)]
interface nsIJSShServer : nsISupports
{
  /* start listening for jssh connections on the given port.
     'startupURI' specifies an optional script that will be executed for
     new connections.
     If 'loopbackOnly' is true, the server socket will only listen for connections on the
     local loopback interface (localhost, 127.0.0.1). */
  void startServerSocket(in unsigned long port, in AUTF8String startupURI,
                         in boolean loopbackOnly);

  /* stop listening for connections */
  void stopServerSocket();

  /* true if the server is currently active */
  readonly attribute boolean serverListening;

  /* Port that the server is currently listening on. Zero if the
   * server is not active. */
  readonly attribute unsigned long serverPort;

  /* startupURI of the currently active server. Empty string if the
   * server is not active.  */
  readonly attribute AUTF8String serverStartupURI;

  /* 'loopbackOnly' flag of the currently active server. false if the
   * server is not active */
  readonly attribute boolean serverLoopbackOnly;
  
  /* run a jssh session with the given input and output streams.
   * 'startupURI' specifies an optional script that will be executed
   * on session startup.
   *  
   * if 'input' is null, this will be a non-interactive session, with
   * no input being collected from the input stream . The idea is that
   * the session input is taken from startupURI. Even for
   * non-interactive sessions, output (via 'print') can still be
   * collected with the output stream object.
   *
   * if 'blocking' is 'true', then the shell will block the main ui
   * thread. Otherwise this will be an asynchronous shell (but
   * execution of commands will still be proxied onto the main ui
   * thread).
   */
  void runShell(in nsIInputStream input, in nsIOutputStream output,
                in string startupURI, in boolean blocking);
};