gfx/thebes/gfxTextRun.cpp
author Jonathan Kew <jkew@mozilla.com>
Sat, 26 Jan 2019 15:48:38 +0000
changeset 515562 7761a0f081bfa5bd0bd2e84dfe7e37c278848adf
parent 514505 5f4630838d46dd81dadb13220a4af0da9e23a619
child 518438 70b03f41e1bc8c775348d1e72a1917335ae1f5ce
permissions -rw-r--r--
Bug 1522857 - Ensure the CHAR_IS_SPACE flag is set properly in the textrun's mCharacterGlyphs array even when the space glyph does not fit into a simple CompressedGlyph record. r=jrmuizel

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=4 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "gfxTextRun.h"
#include "gfxGlyphExtents.h"
#include "gfxHarfBuzzShaper.h"
#include "gfxPlatformFontList.h"
#include "gfxUserFontSet.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/Sprintf.h"

#include "gfxContext.h"
#include "gfxFontConstants.h"
#include "gfxFontMissingGlyphs.h"
#include "gfxScriptItemizer.h"
#include "nsUnicodeProperties.h"
#include "nsUnicodeRange.h"
#include "nsStyleConsts.h"
#include "nsStyleUtil.h"
#include "mozilla/Likely.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/Logging.h"  // for gfxCriticalError
#include "mozilla/UniquePtr.h"
#include "TextDrawTarget.h"

#ifdef XP_WIN
#  include "gfxWindowsPlatform.h"
#endif

using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::unicode;
using mozilla::services::GetObserverService;

static const char16_t kEllipsisChar[] = {0x2026, 0x0};
static const char16_t kASCIIPeriodsChar[] = {'.', '.', '.', 0x0};

#ifdef DEBUG_roc
#  define DEBUG_TEXT_RUN_STORAGE_METRICS
#endif

#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
extern uint32_t gTextRunStorageHighWaterMark;
extern uint32_t gTextRunStorage;
extern uint32_t gFontCount;
extern uint32_t gGlyphExtentsCount;
extern uint32_t gGlyphExtentsWidthsTotalSize;
extern uint32_t gGlyphExtentsSetupEagerSimple;
extern uint32_t gGlyphExtentsSetupEagerTight;
extern uint32_t gGlyphExtentsSetupLazyTight;
extern uint32_t gGlyphExtentsSetupFallBackToTight;
#endif

bool gfxTextRun::GlyphRunIterator::NextRun() {
  uint32_t glyphRunCount;
  if (mTextRun->mHasGlyphRunArray) {
    glyphRunCount = mTextRun->mGlyphRunArray.Length();
    if (mNextIndex >= glyphRunCount) {
      return false;
    }
    mGlyphRun = &mTextRun->mGlyphRunArray[mNextIndex];
  } else {
    if (mNextIndex > 0 || !mTextRun->mSingleGlyphRun.mFont) {
      return false;
    }
    glyphRunCount = 1;
    mGlyphRun = &mTextRun->mSingleGlyphRun;
  }

  if (mGlyphRun->mCharacterOffset >= mEndOffset) {
    return false;
  }

  mStringStart = std::max(mStartOffset, mGlyphRun->mCharacterOffset);
  uint32_t last =
      mNextIndex + 1 < glyphRunCount
          ? mTextRun->mGlyphRunArray[mNextIndex + 1].mCharacterOffset
          : mTextRun->GetLength();
  mStringEnd = std::min(mEndOffset, last);

  ++mNextIndex;
  return true;
}

#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
static void AccountStorageForTextRun(gfxTextRun* aTextRun, int32_t aSign) {
  // Ignores detailed glyphs... we don't know when those have been constructed
  // Also ignores gfxSkipChars dynamic storage (which won't be anything
  // for preformatted text)
  // Also ignores GlyphRun array, again because it hasn't been constructed
  // by the time this gets called. If there's only one glyphrun that's stored
  // directly in the textrun anyway so no additional overhead.
  uint32_t length = aTextRun->GetLength();
  int32_t bytes = length * sizeof(gfxTextRun::CompressedGlyph);
  bytes += sizeof(gfxTextRun);
  gTextRunStorage += bytes * aSign;
  gTextRunStorageHighWaterMark =
      std::max(gTextRunStorageHighWaterMark, gTextRunStorage);
}
#endif

static bool NeedsGlyphExtents(gfxTextRun* aTextRun) {
  if (aTextRun->GetFlags() & gfx::ShapedTextFlags::TEXT_NEED_BOUNDING_BOX)
    return true;
  uint32_t numRuns;
  const gfxTextRun::GlyphRun* glyphRuns = aTextRun->GetGlyphRuns(&numRuns);
  for (uint32_t i = 0; i < numRuns; ++i) {
    if (glyphRuns[i].mFont->GetFontEntry()->IsUserFont()) return true;
  }
  return false;
}

// Helper for textRun creation to preallocate storage for glyph records;
// this function returns a pointer to the newly-allocated glyph storage.
// Returns nullptr if allocation fails.
void* gfxTextRun::AllocateStorageForTextRun(size_t aSize, uint32_t aLength) {
  // Allocate the storage we need, returning nullptr on failure rather than
  // throwing an exception (because web content can create huge runs).
  void* storage = malloc(aSize + aLength * sizeof(CompressedGlyph));
  if (!storage) {
    NS_WARNING("failed to allocate storage for text run!");
    return nullptr;
  }

  // Initialize the glyph storage (beyond aSize) to zero
  memset(reinterpret_cast<char*>(storage) + aSize, 0,
         aLength * sizeof(CompressedGlyph));

  return storage;
}

already_AddRefed<gfxTextRun> gfxTextRun::Create(
    const gfxTextRunFactory::Parameters* aParams, uint32_t aLength,
    gfxFontGroup* aFontGroup, gfx::ShapedTextFlags aFlags,
    nsTextFrameUtils::Flags aFlags2) {
  void* storage = AllocateStorageForTextRun(sizeof(gfxTextRun), aLength);
  if (!storage) {
    return nullptr;
  }

  RefPtr<gfxTextRun> result =
      new (storage) gfxTextRun(aParams, aLength, aFontGroup, aFlags, aFlags2);
  return result.forget();
}

gfxTextRun::gfxTextRun(const gfxTextRunFactory::Parameters* aParams,
                       uint32_t aLength, gfxFontGroup* aFontGroup,
                       gfx::ShapedTextFlags aFlags,
                       nsTextFrameUtils::Flags aFlags2)
    : gfxShapedText(aLength, aFlags, aParams->mAppUnitsPerDevUnit),
      mSingleGlyphRun(),
      mUserData(aParams->mUserData),
      mFontGroup(aFontGroup),
      mFlags2(aFlags2),
      mReleasedFontGroup(false),
      mHasGlyphRunArray(false),
      mShapingState(eShapingState_Normal) {
  NS_ASSERTION(mAppUnitsPerDevUnit > 0, "Invalid app unit scale");
  NS_ADDREF(mFontGroup);

#ifndef RELEASE_OR_BETA
  gfxTextPerfMetrics* tp = aFontGroup->GetTextPerfMetrics();
  if (tp) {
    tp->current.textrunConst++;
  }
#endif

  mCharacterGlyphs = reinterpret_cast<CompressedGlyph*>(this + 1);

  if (aParams->mSkipChars) {
    mSkipChars.TakeFrom(aParams->mSkipChars);
  }

#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
  AccountStorageForTextRun(this, 1);
#endif

  mSkipDrawing = mFontGroup->ShouldSkipDrawing();
}

gfxTextRun::~gfxTextRun() {
#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
  AccountStorageForTextRun(this, -1);
#endif
#ifdef DEBUG
  // Make it easy to detect a dead text run
  mFlags = ~gfx::ShapedTextFlags();
  mFlags2 = ~nsTextFrameUtils::Flags();
#endif

  if (mHasGlyphRunArray) {
    mGlyphRunArray.~nsTArray<GlyphRun>();
  } else {
    mSingleGlyphRun.mFont = nullptr;
  }

  // The cached ellipsis textrun (if any) in a fontgroup will have already
  // been told to release its reference to the group, so we mustn't do that
  // again here.
  if (!mReleasedFontGroup) {
#ifndef RELEASE_OR_BETA
    gfxTextPerfMetrics* tp = mFontGroup->GetTextPerfMetrics();
    if (tp) {
      tp->current.textrunDestr++;
    }
#endif
    NS_RELEASE(mFontGroup);
  }
}

void gfxTextRun::ReleaseFontGroup() {
  NS_ASSERTION(!mReleasedFontGroup, "doubly released!");
  NS_RELEASE(mFontGroup);
  mReleasedFontGroup = true;
}

bool gfxTextRun::SetPotentialLineBreaks(Range aRange,
                                        const uint8_t* aBreakBefore) {
  NS_ASSERTION(aRange.end <= GetLength(), "Overflow");

  uint32_t changed = 0;
  CompressedGlyph* cg = mCharacterGlyphs + aRange.start;
  const CompressedGlyph* const end = cg + aRange.Length();
  while (cg < end) {
    uint8_t canBreak = *aBreakBefore++;
    if (canBreak && !cg->IsClusterStart()) {
      // XXX If we replace the line-breaker with one based more closely
      // on UAX#14 (e.g. using ICU), this may not be needed any more.
      // Avoid possible breaks inside a cluster, EXCEPT when the previous
      // character was a space (compare UAX#14 rules LB9, LB10).
      if (cg == mCharacterGlyphs || !(cg - 1)->CharIsSpace()) {
        canBreak = CompressedGlyph::FLAG_BREAK_TYPE_NONE;
      }
    }
    changed |= cg->SetCanBreakBefore(canBreak);
    ++cg;
  }
  return changed != 0;
}

gfxTextRun::LigatureData gfxTextRun::ComputeLigatureData(
    Range aPartRange, PropertyProvider* aProvider) const {
  NS_ASSERTION(aPartRange.start < aPartRange.end,
               "Computing ligature data for empty range");
  NS_ASSERTION(aPartRange.end <= GetLength(), "Character length overflow");

  LigatureData result;
  const CompressedGlyph* charGlyphs = mCharacterGlyphs;

  uint32_t i;
  for (i = aPartRange.start; !charGlyphs[i].IsLigatureGroupStart(); --i) {
    NS_ASSERTION(i > 0, "Ligature at the start of the run??");
  }
  result.mRange.start = i;
  for (i = aPartRange.start + 1;
       i < GetLength() && !charGlyphs[i].IsLigatureGroupStart(); ++i) {
  }
  result.mRange.end = i;

  int32_t ligatureWidth = GetAdvanceForGlyphs(result.mRange);
  // Count the number of started clusters we have seen
  uint32_t totalClusterCount = 0;
  uint32_t partClusterIndex = 0;
  uint32_t partClusterCount = 0;
  for (i = result.mRange.start; i < result.mRange.end; ++i) {
    // Treat the first character of the ligature as the start of a
    // cluster for our purposes of allocating ligature width to its
    // characters.
    if (i == result.mRange.start || charGlyphs[i].IsClusterStart()) {
      ++totalClusterCount;
      if (i < aPartRange.start) {
        ++partClusterIndex;
      } else if (i < aPartRange.end) {
        ++partClusterCount;
      }
    }
  }
  NS_ASSERTION(totalClusterCount > 0, "Ligature involving no clusters??");
  result.mPartAdvance = partClusterIndex * (ligatureWidth / totalClusterCount);
  result.mPartWidth = partClusterCount * (ligatureWidth / totalClusterCount);

  // Any rounding errors are apportioned to the final part of the ligature,
  // so that measuring all parts of a ligature and summing them is equal to
  // the ligature width.
  if (aPartRange.end == result.mRange.end) {
    gfxFloat allParts = totalClusterCount * (ligatureWidth / totalClusterCount);
    result.mPartWidth += ligatureWidth - allParts;
  }

  if (partClusterCount == 0) {
    // nothing to draw
    result.mClipBeforePart = result.mClipAfterPart = true;
  } else {
    // Determine whether we should clip before or after this part when
    // drawing its slice of the ligature.
    // We need to clip before the part if any cluster is drawn before
    // this part.
    result.mClipBeforePart = partClusterIndex > 0;
    // We need to clip after the part if any cluster is drawn after
    // this part.
    result.mClipAfterPart =
        partClusterIndex + partClusterCount < totalClusterCount;
  }

  if (aProvider && (mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING)) {
    gfxFont::Spacing spacing;
    if (aPartRange.start == result.mRange.start) {
      aProvider->GetSpacing(Range(aPartRange.start, aPartRange.start + 1),
                            &spacing);
      result.mPartWidth += spacing.mBefore;
    }
    if (aPartRange.end == result.mRange.end) {
      aProvider->GetSpacing(Range(aPartRange.end - 1, aPartRange.end),
                            &spacing);
      result.mPartWidth += spacing.mAfter;
    }
  }

  return result;
}

gfxFloat gfxTextRun::ComputePartialLigatureWidth(
    Range aPartRange, PropertyProvider* aProvider) const {
  if (aPartRange.start >= aPartRange.end) return 0;
  LigatureData data = ComputeLigatureData(aPartRange, aProvider);
  return data.mPartWidth;
}

int32_t gfxTextRun::GetAdvanceForGlyphs(Range aRange) const {
  int32_t advance = 0;
  for (auto i = aRange.start; i < aRange.end; ++i) {
    advance += GetAdvanceForGlyph(i);
  }
  return advance;
}

static void GetAdjustedSpacing(
    const gfxTextRun* aTextRun, gfxTextRun::Range aRange,
    gfxTextRun::PropertyProvider* aProvider,
    gfxTextRun::PropertyProvider::Spacing* aSpacing) {
  if (aRange.start >= aRange.end) return;

  aProvider->GetSpacing(aRange, aSpacing);

#ifdef DEBUG
  // Check to see if we have spacing inside ligatures

  const gfxTextRun::CompressedGlyph* charGlyphs =
      aTextRun->GetCharacterGlyphs();
  uint32_t i;

  for (i = aRange.start; i < aRange.end; ++i) {
    if (!charGlyphs[i].IsLigatureGroupStart()) {
      NS_ASSERTION(i == aRange.start || aSpacing[i - aRange.start].mBefore == 0,
                   "Before-spacing inside a ligature!");
      NS_ASSERTION(
          i - 1 <= aRange.start || aSpacing[i - 1 - aRange.start].mAfter == 0,
          "After-spacing inside a ligature!");
    }
  }
#endif
}

bool gfxTextRun::GetAdjustedSpacingArray(
    Range aRange, PropertyProvider* aProvider, Range aSpacingRange,
    nsTArray<PropertyProvider::Spacing>* aSpacing) const {
  if (!aProvider || !(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING))
    return false;
  if (!aSpacing->AppendElements(aRange.Length())) return false;
  auto spacingOffset = aSpacingRange.start - aRange.start;
  memset(aSpacing->Elements(), 0, sizeof(gfxFont::Spacing) * spacingOffset);
  GetAdjustedSpacing(this, aSpacingRange, aProvider,
                     aSpacing->Elements() + spacingOffset);
  memset(aSpacing->Elements() + aSpacingRange.end - aRange.start, 0,
         sizeof(gfxFont::Spacing) * (aRange.end - aSpacingRange.end));
  return true;
}

void gfxTextRun::ShrinkToLigatureBoundaries(Range* aRange) const {
  if (aRange->start >= aRange->end) return;

  const CompressedGlyph* charGlyphs = mCharacterGlyphs;

  while (aRange->start < aRange->end &&
         !charGlyphs[aRange->start].IsLigatureGroupStart()) {
    ++aRange->start;
  }
  if (aRange->end < GetLength()) {
    while (aRange->end > aRange->start &&
           !charGlyphs[aRange->end].IsLigatureGroupStart()) {
      --aRange->end;
    }
  }
}

void gfxTextRun::DrawGlyphs(gfxFont* aFont, Range aRange, gfx::Point* aPt,
                            PropertyProvider* aProvider, Range aSpacingRange,
                            TextRunDrawParams& aParams,
                            gfx::ShapedTextFlags aOrientation) const {
  AutoTArray<PropertyProvider::Spacing, 200> spacingBuffer;
  bool haveSpacing =
      GetAdjustedSpacingArray(aRange, aProvider, aSpacingRange, &spacingBuffer);
  aParams.spacing = haveSpacing ? spacingBuffer.Elements() : nullptr;
  aFont->Draw(this, aRange.start, aRange.end, aPt, aParams, aOrientation);
}

static void ClipPartialLigature(const gfxTextRun* aTextRun, gfxFloat* aStart,
                                gfxFloat* aEnd, gfxFloat aOrigin,
                                gfxTextRun::LigatureData* aLigature) {
  if (aLigature->mClipBeforePart) {
    if (aTextRun->IsRightToLeft()) {
      *aEnd = std::min(*aEnd, aOrigin);
    } else {
      *aStart = std::max(*aStart, aOrigin);
    }
  }
  if (aLigature->mClipAfterPart) {
    gfxFloat endEdge =
        aOrigin + aTextRun->GetDirection() * aLigature->mPartWidth;
    if (aTextRun->IsRightToLeft()) {
      *aStart = std::max(*aStart, endEdge);
    } else {
      *aEnd = std::min(*aEnd, endEdge);
    }
  }
}

void gfxTextRun::DrawPartialLigature(gfxFont* aFont, Range aRange,
                                     gfx::Point* aPt,
                                     PropertyProvider* aProvider,
                                     TextRunDrawParams& aParams,
                                     gfx::ShapedTextFlags aOrientation) const {
  if (aRange.start >= aRange.end) {
    return;
  }

  // Draw partial ligature. We hack this by clipping the ligature.
  LigatureData data = ComputeLigatureData(aRange, aProvider);
  gfxRect clipExtents = aParams.context->GetClipExtents();
  gfxFloat start, end;
  if (aParams.isVerticalRun) {
    start = clipExtents.Y() * mAppUnitsPerDevUnit;
    end = clipExtents.YMost() * mAppUnitsPerDevUnit;
    ClipPartialLigature(this, &start, &end, aPt->y, &data);
  } else {
    start = clipExtents.X() * mAppUnitsPerDevUnit;
    end = clipExtents.XMost() * mAppUnitsPerDevUnit;
    ClipPartialLigature(this, &start, &end, aPt->x, &data);
  }

  {
    // use division here to ensure that when the rect is aligned on multiples
    // of mAppUnitsPerDevUnit, we clip to true device unit boundaries.
    // Also, make sure we snap the rectangle to device pixels.
    Rect clipRect =
        aParams.isVerticalRun
            ? Rect(clipExtents.X(), start / mAppUnitsPerDevUnit,
                   clipExtents.Width(), (end - start) / mAppUnitsPerDevUnit)
            : Rect(start / mAppUnitsPerDevUnit, clipExtents.Y(),
                   (end - start) / mAppUnitsPerDevUnit, clipExtents.Height());
    MaybeSnapToDevicePixels(clipRect, *aParams.dt, true);

    aParams.context->Clip(clipRect);
  }

  gfx::Point pt;
  if (aParams.isVerticalRun) {
    pt = Point(aPt->x, aPt->y - aParams.direction * data.mPartAdvance);
  } else {
    pt = Point(aPt->x - aParams.direction * data.mPartAdvance, aPt->y);
  }

  DrawGlyphs(aFont, data.mRange, &pt, aProvider, aRange, aParams, aOrientation);
  aParams.context->PopClip();

  if (aParams.isVerticalRun) {
    aPt->y += aParams.direction * data.mPartWidth;
  } else {
    aPt->x += aParams.direction * data.mPartWidth;
  }
}

// Returns true if a glyph run is using a font with synthetic bolding enabled,
// or a color font (COLR/SVG/sbix/CBDT), false otherwise. This is used to
// check whether the text run needs to be explicitly composited in order to
// support opacity.
static bool HasSyntheticBoldOrColor(const gfxTextRun* aRun,
                                    gfxTextRun::Range aRange) {
  gfxTextRun::GlyphRunIterator iter(aRun, aRange);
  while (iter.NextRun()) {
    gfxFont* font = iter.GetGlyphRun()->mFont;
    if (font) {
      if (font->IsSyntheticBold()) {
        return true;
      }
      gfxFontEntry* fe = font->GetFontEntry();
      if (fe->TryGetSVGData(font) || fe->TryGetColorGlyphs()) {
        return true;
      }
#if defined(XP_MACOSX)  // sbix fonts only supported via Core Text
      if (fe->HasFontTable(TRUETYPE_TAG('s', 'b', 'i', 'x'))) {
        return true;
      }
#endif
    }
  }
  return false;
}

// helper class for double-buffering drawing with non-opaque color
struct MOZ_STACK_CLASS BufferAlphaColor {
  explicit BufferAlphaColor(gfxContext* aContext) : mContext(aContext) {}

  ~BufferAlphaColor() {}

  void PushSolidColor(const gfxRect& aBounds, const Color& aAlphaColor,
                      uint32_t appsPerDevUnit) {
    mContext->Save();
    mContext->SnappedClip(gfxRect(
        aBounds.X() / appsPerDevUnit, aBounds.Y() / appsPerDevUnit,
        aBounds.Width() / appsPerDevUnit, aBounds.Height() / appsPerDevUnit));
    mContext->SetColor(Color(aAlphaColor.r, aAlphaColor.g, aAlphaColor.b));
    mContext->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, aAlphaColor.a);
  }

  void PopAlpha() {
    // pop the text, using the color alpha as the opacity
    mContext->PopGroupAndBlend();
    mContext->Restore();
  }

  gfxContext* mContext;
};

void gfxTextRun::Draw(Range aRange, gfx::Point aPt,
                      const DrawParams& aParams) const {
  NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range");
  NS_ASSERTION(aParams.drawMode == DrawMode::GLYPH_PATH ||
                   !(aParams.drawMode & DrawMode::GLYPH_PATH),
               "GLYPH_PATH cannot be used with GLYPH_FILL, GLYPH_STROKE or "
               "GLYPH_STROKE_UNDERNEATH");
  NS_ASSERTION(aParams.drawMode == DrawMode::GLYPH_PATH || !aParams.callbacks,
               "callback must not be specified unless using GLYPH_PATH");

  bool skipDrawing = mSkipDrawing;
  if (aParams.drawMode & DrawMode::GLYPH_FILL) {
    Color currentColor;
    if (aParams.context->GetDeviceColor(currentColor) && currentColor.a == 0 &&
        !aParams.context->GetTextDrawer()) {
      skipDrawing = true;
    }
  }

  gfxFloat direction = GetDirection();

  if (skipDrawing) {
    // We don't need to draw anything;
    // but if the caller wants advance width, we need to compute it here
    if (aParams.advanceWidth) {
      gfxTextRun::Metrics metrics =
          MeasureText(aRange, gfxFont::LOOSE_INK_EXTENTS,
                      aParams.context->GetDrawTarget(), aParams.provider);
      *aParams.advanceWidth = metrics.mAdvanceWidth * direction;
    }

    // return without drawing
    return;
  }

  // synthetic bolding draws glyphs twice ==> colors with opacity won't draw
  // correctly unless first drawn without alpha
  BufferAlphaColor syntheticBoldBuffer(aParams.context);
  Color currentColor;
  bool needToRestore = false;

  if (aParams.drawMode & DrawMode::GLYPH_FILL &&
      aParams.context->HasNonOpaqueNonTransparentColor(currentColor) &&
      HasSyntheticBoldOrColor(this, aRange) &&
      !aParams.context->GetTextDrawer()) {
    needToRestore = true;
    // Measure text; use the bounding box to determine the area we need
    // to buffer.
    gfxTextRun::Metrics metrics =
        MeasureText(aRange, gfxFont::LOOSE_INK_EXTENTS,
                    aParams.context->GetDrawTarget(), aParams.provider);
    if (IsRightToLeft()) {
      metrics.mBoundingBox.MoveBy(
          gfxPoint(aPt.x - metrics.mAdvanceWidth, aPt.y));
    } else {
      metrics.mBoundingBox.MoveBy(gfxPoint(aPt.x, aPt.y));
    }
    syntheticBoldBuffer.PushSolidColor(metrics.mBoundingBox, currentColor,
                                       GetAppUnitsPerDevUnit());
  }

  // Set up parameters that will be constant across all glyph runs we need
  // to draw, regardless of the font used.
  TextRunDrawParams params;
  params.context = aParams.context;
  params.devPerApp = 1.0 / double(GetAppUnitsPerDevUnit());
  params.isVerticalRun = IsVertical();
  params.isRTL = IsRightToLeft();
  params.direction = direction;
  params.strokeOpts = aParams.strokeOpts;
  params.textStrokeColor = aParams.textStrokeColor;
  params.textStrokePattern = aParams.textStrokePattern;
  params.drawOpts = aParams.drawOpts;
  params.drawMode = aParams.drawMode;
  params.callbacks = aParams.callbacks;
  params.runContextPaint = aParams.contextPaint;
  params.paintSVGGlyphs =
      !aParams.callbacks || aParams.callbacks->mShouldPaintSVGGlyphs;
  params.dt = aParams.context->GetDrawTarget();

  GlyphRunIterator iter(this, aRange);
  gfxFloat advance = 0.0;

  while (iter.NextRun()) {
    gfxFont* font = iter.GetGlyphRun()->mFont;
    uint32_t start = iter.GetStringStart();
    uint32_t end = iter.GetStringEnd();
    Range ligatureRange(start, end);
    ShrinkToLigatureBoundaries(&ligatureRange);

    bool drawPartial =
        (aParams.drawMode & DrawMode::GLYPH_FILL) ||
        (aParams.drawMode == DrawMode::GLYPH_PATH && aParams.callbacks);
    gfx::Point origPt = aPt;

    if (drawPartial) {
      DrawPartialLigature(font, Range(start, ligatureRange.start), &aPt,
                          aParams.provider, params,
                          iter.GetGlyphRun()->mOrientation);
    }

    DrawGlyphs(font, ligatureRange, &aPt, aParams.provider, ligatureRange,
               params, iter.GetGlyphRun()->mOrientation);

    if (drawPartial) {
      DrawPartialLigature(font, Range(ligatureRange.end, end), &aPt,
                          aParams.provider, params,
                          iter.GetGlyphRun()->mOrientation);
    }

    if (params.isVerticalRun) {
      advance += (aPt.y - origPt.y) * params.direction;
    } else {
      advance += (aPt.x - origPt.x) * params.direction;
    }
  }

  // composite result when synthetic bolding used
  if (needToRestore) {
    syntheticBoldBuffer.PopAlpha();
  }

  if (aParams.advanceWidth) {
    *aParams.advanceWidth = advance;
  }
}

// This method is mostly parallel to Draw().
void gfxTextRun::DrawEmphasisMarks(gfxContext* aContext, gfxTextRun* aMark,
                                   gfxFloat aMarkAdvance, gfx::Point aPt,
                                   Range aRange,
                                   PropertyProvider* aProvider) const {
  MOZ_ASSERT(aRange.end <= GetLength());

  EmphasisMarkDrawParams params;
  params.context = aContext;
  params.mark = aMark;
  params.advance = aMarkAdvance;
  params.direction = GetDirection();
  params.isVertical = IsVertical();

  float& inlineCoord = params.isVertical ? aPt.y : aPt.x;
  float direction = params.direction;

  GlyphRunIterator iter(this, aRange);
  while (iter.NextRun()) {
    gfxFont* font = iter.GetGlyphRun()->mFont;
    uint32_t start = iter.GetStringStart();
    uint32_t end = iter.GetStringEnd();
    Range ligatureRange(start, end);
    ShrinkToLigatureBoundaries(&ligatureRange);

    inlineCoord +=
        direction * ComputePartialLigatureWidth(
                        Range(start, ligatureRange.start), aProvider);

    AutoTArray<PropertyProvider::Spacing, 200> spacingBuffer;
    bool haveSpacing = GetAdjustedSpacingArray(ligatureRange, aProvider,
                                               ligatureRange, &spacingBuffer);
    params.spacing = haveSpacing ? spacingBuffer.Elements() : nullptr;
    font->DrawEmphasisMarks(this, &aPt, ligatureRange.start,
                            ligatureRange.Length(), params);

    inlineCoord += direction * ComputePartialLigatureWidth(
                                   Range(ligatureRange.end, end), aProvider);
  }
}

void gfxTextRun::AccumulateMetricsForRun(
    gfxFont* aFont, Range aRange, gfxFont::BoundingBoxType aBoundingBoxType,
    DrawTarget* aRefDrawTarget, PropertyProvider* aProvider,
    Range aSpacingRange, gfx::ShapedTextFlags aOrientation,
    Metrics* aMetrics) const {
  AutoTArray<PropertyProvider::Spacing, 200> spacingBuffer;
  bool haveSpacing =
      GetAdjustedSpacingArray(aRange, aProvider, aSpacingRange, &spacingBuffer);
  Metrics metrics = aFont->Measure(
      this, aRange.start, aRange.end, aBoundingBoxType, aRefDrawTarget,
      haveSpacing ? spacingBuffer.Elements() : nullptr, aOrientation);
  aMetrics->CombineWith(metrics, IsRightToLeft());
}

void gfxTextRun::AccumulatePartialLigatureMetrics(
    gfxFont* aFont, Range aRange, gfxFont::BoundingBoxType aBoundingBoxType,
    DrawTarget* aRefDrawTarget, PropertyProvider* aProvider,
    gfx::ShapedTextFlags aOrientation, Metrics* aMetrics) const {
  if (aRange.start >= aRange.end) return;

  // Measure partial ligature. We hack this by clipping the metrics in the
  // same way we clip the drawing.
  LigatureData data = ComputeLigatureData(aRange, aProvider);

  // First measure the complete ligature
  Metrics metrics;
  AccumulateMetricsForRun(aFont, data.mRange, aBoundingBoxType, aRefDrawTarget,
                          aProvider, aRange, aOrientation, &metrics);

  // Clip the bounding box to the ligature part
  gfxFloat bboxLeft = metrics.mBoundingBox.X();
  gfxFloat bboxRight = metrics.mBoundingBox.XMost();
  // Where we are going to start "drawing" relative to our left baseline origin
  gfxFloat origin =
      IsRightToLeft() ? metrics.mAdvanceWidth - data.mPartAdvance : 0;
  ClipPartialLigature(this, &bboxLeft, &bboxRight, origin, &data);
  metrics.mBoundingBox.SetBoxX(bboxLeft, bboxRight);

  // mBoundingBox is now relative to the left baseline origin for the entire
  // ligature. Shift it left.
  metrics.mBoundingBox.MoveByX(
      -(IsRightToLeft()
            ? metrics.mAdvanceWidth - (data.mPartAdvance + data.mPartWidth)
            : data.mPartAdvance));
  metrics.mAdvanceWidth = data.mPartWidth;

  aMetrics->CombineWith(metrics, IsRightToLeft());
}

gfxTextRun::Metrics gfxTextRun::MeasureText(
    Range aRange, gfxFont::BoundingBoxType aBoundingBoxType,
    DrawTarget* aRefDrawTarget, PropertyProvider* aProvider) const {
  NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range");

  Metrics accumulatedMetrics;
  GlyphRunIterator iter(this, aRange);
  while (iter.NextRun()) {
    gfxFont* font = iter.GetGlyphRun()->mFont;
    uint32_t start = iter.GetStringStart();
    uint32_t end = iter.GetStringEnd();
    Range ligatureRange(start, end);
    ShrinkToLigatureBoundaries(&ligatureRange);

    AccumulatePartialLigatureMetrics(
        font, Range(start, ligatureRange.start), aBoundingBoxType,
        aRefDrawTarget, aProvider, iter.GetGlyphRun()->mOrientation,
        &accumulatedMetrics);

    // XXX This sucks. We have to get glyph extents just so we can detect
    // glyphs outside the font box, even when aBoundingBoxType is LOOSE,
    // even though in almost all cases we could get correct results just
    // by getting some ascent/descent from the font and using our stored
    // advance widths.
    AccumulateMetricsForRun(
        font, ligatureRange, aBoundingBoxType, aRefDrawTarget, aProvider,
        ligatureRange, iter.GetGlyphRun()->mOrientation, &accumulatedMetrics);

    AccumulatePartialLigatureMetrics(
        font, Range(ligatureRange.end, end), aBoundingBoxType, aRefDrawTarget,
        aProvider, iter.GetGlyphRun()->mOrientation, &accumulatedMetrics);
  }

  return accumulatedMetrics;
}

#define MEASUREMENT_BUFFER_SIZE 100

void gfxTextRun::ClassifyAutoHyphenations(uint32_t aStart, Range aRange,
                                          nsTArray<HyphenType>& aHyphenBuffer,
                                          HyphenationState* aWordState) {
  MOZ_ASSERT(
      aRange.end - aStart <= aHyphenBuffer.Length() && aRange.start >= aStart,
      "Range out of bounds");
  MOZ_ASSERT(aWordState->mostRecentBoundary >= aStart,
             "Unexpected aMostRecentWordBoundary!!");

  uint32_t start =
      std::min<uint32_t>(aRange.start, aWordState->mostRecentBoundary);

  for (uint32_t i = start; i < aRange.end; ++i) {
    if (aHyphenBuffer[i - aStart] == HyphenType::Explicit &&
        !aWordState->hasExplicitHyphen) {
      aWordState->hasExplicitHyphen = true;
    }
    if (!aWordState->hasManualHyphen &&
        (aHyphenBuffer[i - aStart] == HyphenType::Soft ||
         aHyphenBuffer[i - aStart] == HyphenType::Explicit)) {
      aWordState->hasManualHyphen = true;
      // This is the first manual hyphen in the current word. We can only
      // know if the current word has a manual hyphen until now. So, we need
      // to run a sub loop to update the auto hyphens between the start of
      // the current word and this manual hyphen.
      if (aWordState->hasAutoHyphen) {
        for (uint32_t j = aWordState->mostRecentBoundary; j < i; j++) {
          if (aHyphenBuffer[j - aStart] ==
              HyphenType::AutoWithoutManualInSameWord) {
            aHyphenBuffer[j - aStart] = HyphenType::AutoWithManualInSameWord;
          }
        }
      }
    }
    if (aHyphenBuffer[i - aStart] == HyphenType::AutoWithoutManualInSameWord) {
      if (!aWordState->hasAutoHyphen) {
        aWordState->hasAutoHyphen = true;
      }
      if (aWordState->hasManualHyphen) {
        aHyphenBuffer[i - aStart] = HyphenType::AutoWithManualInSameWord;
      }
    }

    // If we're at the word boundary, clear/reset couple states.
    if (mCharacterGlyphs[i].CharIsSpace() || mCharacterGlyphs[i].CharIsTab() ||
        mCharacterGlyphs[i].CharIsNewline() ||
        // Since we will not have a boundary in the end of the string, let's
        // call the end of the string a special case for word boundary.
        i == GetLength() - 1) {
      // We can only get to know whether we should raise/clear an explicit
      // manual hyphen until we get to the end of a word, because this depends
      // on whether there exists at least one auto hyphen in the same word.
      if (!aWordState->hasAutoHyphen && aWordState->hasExplicitHyphen) {
        for (uint32_t j = aWordState->mostRecentBoundary; j <= i; j++) {
          if (aHyphenBuffer[j - aStart] == HyphenType::Explicit) {
            aHyphenBuffer[j - aStart] = HyphenType::None;
          }
        }
      }
      aWordState->mostRecentBoundary = i;
      aWordState->hasManualHyphen = false;
      aWordState->hasAutoHyphen = false;
      aWordState->hasExplicitHyphen = false;
    }
  }
}

uint32_t gfxTextRun::BreakAndMeasureText(
    uint32_t aStart, uint32_t aMaxLength, bool aLineBreakBefore,
    gfxFloat aWidth, PropertyProvider* aProvider, SuppressBreak aSuppressBreak,
    gfxFloat* aTrimWhitespace, bool aWhitespaceCanHang, Metrics* aMetrics,
    gfxFont::BoundingBoxType aBoundingBoxType, DrawTarget* aRefDrawTarget,
    bool* aUsedHyphenation, uint32_t* aLastBreak, bool aCanWordWrap,
    gfxBreakPriority* aBreakPriority) {
  aMaxLength = std::min(aMaxLength, GetLength() - aStart);

  NS_ASSERTION(aStart + aMaxLength <= GetLength(), "Substring out of range");

  Range bufferRange(
      aStart, aStart + std::min<uint32_t>(aMaxLength, MEASUREMENT_BUFFER_SIZE));
  PropertyProvider::Spacing spacingBuffer[MEASUREMENT_BUFFER_SIZE];
  bool haveSpacing =
      aProvider && !!(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING);
  if (haveSpacing) {
    GetAdjustedSpacing(this, bufferRange, aProvider, spacingBuffer);
  }
  AutoTArray<HyphenType, 4096> hyphenBuffer;
  HyphenationState wordState;
  wordState.mostRecentBoundary = aStart;
  bool haveHyphenation =
      aProvider &&
      (aProvider->GetHyphensOption() == StyleHyphens::Auto ||
       (aProvider->GetHyphensOption() == StyleHyphens::Manual &&
        !!(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_HYPHEN_BREAKS)));
  if (haveHyphenation) {
    if (hyphenBuffer.AppendElements(bufferRange.Length(), fallible)) {
      aProvider->GetHyphenationBreaks(bufferRange, hyphenBuffer.Elements());
      if (aProvider->GetHyphensOption() == StyleHyphens::Auto) {
        ClassifyAutoHyphenations(aStart, bufferRange, hyphenBuffer, &wordState);
      }
    } else {
      haveHyphenation = false;
    }
  }

  gfxFloat width = 0;
  gfxFloat advance = 0;
  // The number of space characters that can be trimmed or hang at a soft-wrap
  uint32_t trimmableChars = 0;
  // The amount of space removed by ignoring trimmableChars
  gfxFloat trimmableAdvance = 0;
  int32_t lastBreak = -1;
  int32_t lastBreakTrimmableChars = -1;
  gfxFloat lastBreakTrimmableAdvance = -1;
  // Cache the last candidate break
  int32_t lastCandidateBreak = -1;
  int32_t lastCandidateBreakTrimmableChars = -1;
  gfxFloat lastCandidateBreakTrimmableAdvance = -1;
  bool lastCandidateBreakUsedHyphenation = false;
  gfxBreakPriority lastCandidateBreakPriority = gfxBreakPriority::eNoBreak;
  bool aborted = false;
  uint32_t end = aStart + aMaxLength;
  bool lastBreakUsedHyphenation = false;
  Range ligatureRange(aStart, end);
  ShrinkToLigatureBoundaries(&ligatureRange);

  // We may need to move `i` backwards in the following loop, and re-scan
  // part of the textrun; we'll use `rescanLimit` so we can tell when that
  // is happening: if `i < rescanLimit` then we're rescanning.
  uint32_t rescanLimit = aStart;
  for (uint32_t i = aStart; i < end; ++i) {
    if (i >= bufferRange.end) {
      // Fetch more spacing and hyphenation data
      uint32_t oldHyphenBufferLength = hyphenBuffer.Length();
      bufferRange.start = i;
      bufferRange.end =
          std::min(aStart + aMaxLength, i + MEASUREMENT_BUFFER_SIZE);
      // For spacing, we always overwrite the old data with the newly
      // fetched one. However, for hyphenation, hyphenation data sometimes
      // depends on the context in every word (if "hyphens: auto" is set).
      // To ensure we get enough information between neighboring buffers,
      // we grow the hyphenBuffer instead of overwrite it.
      // NOTE that this means bufferRange does not correspond to the
      // entire hyphenBuffer, but only to the most recently added portion.
      // Therefore, we need to add the old length to hyphenBuffer.Elements()
      // when getting more data.
      if (haveSpacing) {
        GetAdjustedSpacing(this, bufferRange, aProvider, spacingBuffer);
      }
      if (haveHyphenation) {
        if (hyphenBuffer.AppendElements(bufferRange.Length(), fallible)) {
          aProvider->GetHyphenationBreaks(
              bufferRange, hyphenBuffer.Elements() + oldHyphenBufferLength);
          if (aProvider->GetHyphensOption() == StyleHyphens::Auto) {
            uint32_t prevMostRecentWordBoundary = wordState.mostRecentBoundary;
            ClassifyAutoHyphenations(aStart, bufferRange, hyphenBuffer,
                                     &wordState);
            // If the buffer boundary is in the middle of a word,
            // we need to go back to the start of the current word.
            // So, we can correct the wrong candidates that we set
            // in the previous runs of the loop.
            if (prevMostRecentWordBoundary < oldHyphenBufferLength) {
              rescanLimit = i;
              i = prevMostRecentWordBoundary - 1;
              continue;
            }
          }
        } else {
          haveHyphenation = false;
        }
      }
    }

    // There can't be a word-wrap break opportunity at the beginning of the
    // line: if the width is too small for even one character to fit, it
    // could be the first and last break opportunity on the line, and that
    // would trigger an infinite loop.
    if (aSuppressBreak != eSuppressAllBreaks &&
        (aSuppressBreak != eSuppressInitialBreak || i > aStart)) {
      bool atNaturalBreak = mCharacterGlyphs[i].CanBreakBefore() == 1;
      bool atHyphenationBreak = !atNaturalBreak && haveHyphenation &&
                                hyphenBuffer[i - aStart] != HyphenType::None;
      bool atAutoHyphenWithManualHyphenInSameWord =
          atHyphenationBreak &&
          hyphenBuffer[i - aStart] == HyphenType::AutoWithManualInSameWord;
      bool atBreak = atNaturalBreak || atHyphenationBreak;
      bool wordWrapping = aCanWordWrap &&
                          mCharacterGlyphs[i].IsClusterStart() &&
                          *aBreakPriority <= gfxBreakPriority::eWordWrapBreak;

      if (atBreak || wordWrapping) {
        gfxFloat hyphenatedAdvance = advance;
        if (atHyphenationBreak) {
          hyphenatedAdvance += aProvider->GetHyphenWidth();
        }

        if (lastBreak < 0 ||
            width + hyphenatedAdvance - trimmableAdvance <= aWidth) {
          // We can break here.
          lastBreak = i;
          lastBreakTrimmableChars = trimmableChars;
          lastBreakTrimmableAdvance = trimmableAdvance;
          lastBreakUsedHyphenation = atHyphenationBreak;
          *aBreakPriority = atBreak ? gfxBreakPriority::eNormalBreak
                                    : gfxBreakPriority::eWordWrapBreak;
        }

        width += advance;
        advance = 0;
        if (width - trimmableAdvance > aWidth) {
          // No more text fits. Abort
          aborted = true;
          break;
        }
        // There are various kinds of break opportunities:
        // 1. word wrap break,
        // 2. natural break,
        // 3. manual hyphenation break,
        // 4. auto hyphenation break without any manual hyphenation
        //    in the same word,
        // 5. auto hyphenation break with another manual hyphenation
        //    in the same word.
        // Allow all of them except the last one to be a candidate.
        // So, we can ensure that we don't use an automatic
        // hyphenation opportunity within a word that contains another
        // manual hyphenation, unless it is the only choice.
        if (wordWrapping || !atAutoHyphenWithManualHyphenInSameWord) {
          lastCandidateBreak = lastBreak;
          lastCandidateBreakTrimmableChars = lastBreakTrimmableChars;
          lastCandidateBreakTrimmableAdvance = lastBreakTrimmableAdvance;
          lastCandidateBreakUsedHyphenation = lastBreakUsedHyphenation;
          lastCandidateBreakPriority = *aBreakPriority;
        }
      }
    }

    // If we're re-scanning part of a word (to re-process potential
    // hyphenation types) then we don't want to accumulate widths again
    // for the characters that were already added to `advance`.
    if (i < rescanLimit) {
      continue;
    }

    gfxFloat charAdvance;
    if (i >= ligatureRange.start && i < ligatureRange.end) {
      charAdvance = GetAdvanceForGlyphs(Range(i, i + 1));
      if (haveSpacing) {
        PropertyProvider::Spacing* space =
            &spacingBuffer[i - bufferRange.start];
        charAdvance += space->mBefore + space->mAfter;
      }
    } else {
      charAdvance = ComputePartialLigatureWidth(Range(i, i + 1), aProvider);
    }

    advance += charAdvance;
    if (aTrimWhitespace || aWhitespaceCanHang) {
      if (mCharacterGlyphs[i].CharIsSpace()) {
        ++trimmableChars;
        trimmableAdvance += charAdvance;
      } else {
        trimmableAdvance = 0;
        trimmableChars = 0;
      }
    }
  }

  if (!aborted) {
    width += advance;
  }

  // There are three possibilities:
  // 1) all the text fit (width <= aWidth)
  // 2) some of the text fit up to a break opportunity (width > aWidth &&
  //    lastBreak >= 0)
  // 3) none of the text fits before a break opportunity (width > aWidth &&
  //    lastBreak < 0)
  uint32_t charsFit;
  bool usedHyphenation = false;
  if (width - trimmableAdvance <= aWidth) {
    charsFit = aMaxLength;
  } else if (lastBreak >= 0) {
    if (lastCandidateBreak >= 0 && lastCandidateBreak != lastBreak) {
      lastBreak = lastCandidateBreak;
      lastBreakTrimmableChars = lastCandidateBreakTrimmableChars;
      lastBreakTrimmableAdvance = lastCandidateBreakTrimmableAdvance;
      lastBreakUsedHyphenation = lastCandidateBreakUsedHyphenation;
      *aBreakPriority = lastCandidateBreakPriority;
    }
    charsFit = lastBreak - aStart;
    trimmableChars = lastBreakTrimmableChars;
    trimmableAdvance = lastBreakTrimmableAdvance;
    usedHyphenation = lastBreakUsedHyphenation;
  } else {
    charsFit = aMaxLength;
  }

  if (aMetrics) {
    auto fitEnd = aStart + charsFit;
    // Initially, measure everything, so that our bounding box includes
    // any trimmable or hanging whitespace.
    *aMetrics = MeasureText(Range(aStart, fitEnd), aBoundingBoxType,
                            aRefDrawTarget, aProvider);
    if (aTrimWhitespace || aWhitespaceCanHang) {
      // Measure trailing whitespace that is to be trimmed/hung.
      Metrics trimOrHangMetrics =
          MeasureText(Range(fitEnd - trimmableChars, fitEnd), aBoundingBoxType,
                      aRefDrawTarget, aProvider);
      if (aTrimWhitespace) {
        aMetrics->mAdvanceWidth -= trimOrHangMetrics.mAdvanceWidth;
      } else if (aMetrics->mAdvanceWidth > aWidth) {
        // Restrict width of hanging whitespace so it doesn't overflow.
        aMetrics->mAdvanceWidth = std::max(
            aWidth, aMetrics->mAdvanceWidth - trimOrHangMetrics.mAdvanceWidth);
      }
    }
  }
  if (aTrimWhitespace) {
    *aTrimWhitespace = trimmableAdvance;
  }
  if (aUsedHyphenation) {
    *aUsedHyphenation = usedHyphenation;
  }
  if (aLastBreak && charsFit == aMaxLength) {
    if (lastBreak < 0) {
      *aLastBreak = UINT32_MAX;
    } else {
      *aLastBreak = lastBreak - aStart;
    }
  }

  return charsFit;
}

gfxFloat gfxTextRun::GetAdvanceWidth(
    Range aRange, PropertyProvider* aProvider,
    PropertyProvider::Spacing* aSpacing) const {
  NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range");

  Range ligatureRange = aRange;
  ShrinkToLigatureBoundaries(&ligatureRange);

  gfxFloat result = ComputePartialLigatureWidth(
                        Range(aRange.start, ligatureRange.start), aProvider) +
                    ComputePartialLigatureWidth(
                        Range(ligatureRange.end, aRange.end), aProvider);

  if (aSpacing) {
    aSpacing->mBefore = aSpacing->mAfter = 0;
  }

  // Account for all remaining spacing here. This is more efficient than
  // processing it along with the glyphs.
  if (aProvider && (mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING)) {
    uint32_t i;
    AutoTArray<PropertyProvider::Spacing, 200> spacingBuffer;
    if (spacingBuffer.AppendElements(aRange.Length())) {
      GetAdjustedSpacing(this, ligatureRange, aProvider,
                         spacingBuffer.Elements());
      for (i = 0; i < ligatureRange.Length(); ++i) {
        PropertyProvider::Spacing* space = &spacingBuffer[i];
        result += space->mBefore + space->mAfter;
      }
      if (aSpacing) {
        aSpacing->mBefore = spacingBuffer[0].mBefore;
        aSpacing->mAfter = spacingBuffer.LastElement().mAfter;
      }
    }
  }

  return result + GetAdvanceForGlyphs(ligatureRange);
}

gfxFloat gfxTextRun::GetMinAdvanceWidth(Range aRange) {
  MOZ_ASSERT(aRange.end <= GetLength(), "Substring out of range");

  Range ligatureRange = aRange;
  ShrinkToLigatureBoundaries(&ligatureRange);

  gfxFloat result =
      std::max(ComputePartialLigatureWidth(
                   Range(aRange.start, ligatureRange.start), nullptr),
               ComputePartialLigatureWidth(Range(ligatureRange.end, aRange.end),
                                           nullptr));

  // XXX Do we need to take spacing into account? When each grapheme cluster
  // takes its own line, we shouldn't be adding spacings around them.
  gfxFloat clusterAdvance = 0;
  for (uint32_t i = ligatureRange.start; i < ligatureRange.end; ++i) {
    clusterAdvance += GetAdvanceForGlyph(i);
    if (i + 1 == ligatureRange.end || IsClusterStart(i + 1)) {
      result = std::max(result, clusterAdvance);
      clusterAdvance = 0;
    }
  }

  return result;
}

bool gfxTextRun::SetLineBreaks(Range aRange, bool aLineBreakBefore,
                               bool aLineBreakAfter,
                               gfxFloat* aAdvanceWidthDelta) {
  // Do nothing because our shaping does not currently take linebreaks into
  // account. There is no change in advance width.
  if (aAdvanceWidthDelta) {
    *aAdvanceWidthDelta = 0;
  }
  return false;
}

uint32_t gfxTextRun::FindFirstGlyphRunContaining(uint32_t aOffset) const {
  NS_ASSERTION(aOffset <= GetLength(), "Bad offset looking for glyphrun");
  NS_ASSERTION(GetLength() == 0 ||
                   (!mHasGlyphRunArray && mSingleGlyphRun.mFont) ||
                   (mHasGlyphRunArray && mGlyphRunArray.Length() > 0),
               "non-empty text but no glyph runs present!");
  if (!mHasGlyphRunArray) {
    return 0;
  }
  if (aOffset == GetLength()) {
    return mGlyphRunArray.Length();
  }
  uint32_t start = 0;
  uint32_t end = mGlyphRunArray.Length();
  while (end - start > 1) {
    uint32_t mid = (start + end) / 2;
    if (mGlyphRunArray[mid].mCharacterOffset <= aOffset) {
      start = mid;
    } else {
      end = mid;
    }
  }
  NS_ASSERTION(mGlyphRunArray[start].mCharacterOffset <= aOffset,
               "Hmm, something went wrong, aOffset should have been found");
  return start;
}

nsresult gfxTextRun::AddGlyphRun(gfxFont* aFont,
                                 gfxTextRange::MatchType aMatchType,
                                 uint32_t aUTF16Offset, bool aForceNewRun,
                                 gfx::ShapedTextFlags aOrientation) {
  NS_ASSERTION(aFont, "adding glyph run for null font!");
  NS_ASSERTION(aOrientation != gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED,
               "mixed orientation should have been resolved");
  if (!aFont) {
    return NS_OK;
  }
  if (!mHasGlyphRunArray) {
    // We don't currently have an array.
    if (!mSingleGlyphRun.mFont) {
      // This is the first glyph run: just store it directly.
      mSingleGlyphRun.mFont = aFont;
      mSingleGlyphRun.mMatchType = aMatchType;
      mSingleGlyphRun.mOrientation = aOrientation;
      mSingleGlyphRun.mCharacterOffset = aUTF16Offset;
      return NS_OK;
    }
  }
  uint32_t numGlyphRuns = mHasGlyphRunArray ? mGlyphRunArray.Length() : 1;
  if (!aForceNewRun && numGlyphRuns > 0) {
    GlyphRun* lastGlyphRun = mHasGlyphRunArray
                                 ? &mGlyphRunArray[numGlyphRuns - 1]
                                 : &mSingleGlyphRun;

    NS_ASSERTION(lastGlyphRun->mCharacterOffset <= aUTF16Offset,
                 "Glyph runs out of order (and run not forced)");

    // Don't append a run if the font is already the one we want
    if (lastGlyphRun->mFont == aFont &&
        lastGlyphRun->mMatchType == aMatchType &&
        lastGlyphRun->mOrientation == aOrientation) {
      return NS_OK;
    }

    // If the offset has not changed, avoid leaving a zero-length run
    // by overwriting the last entry instead of appending...
    if (lastGlyphRun->mCharacterOffset == aUTF16Offset) {
      // ...except that if the run before the last entry had the same
      // font as the new one wants, merge with it instead of creating
      // adjacent runs with the same font
      if (numGlyphRuns > 1 && mGlyphRunArray[numGlyphRuns - 2].mFont == aFont &&
          mGlyphRunArray[numGlyphRuns - 2].mMatchType == aMatchType &&
          mGlyphRunArray[numGlyphRuns - 2].mOrientation == aOrientation) {
        mGlyphRunArray.TruncateLength(numGlyphRuns - 1);
        if (mGlyphRunArray.Length() == 1) {
          ConvertFromGlyphRunArray();
        }
        return NS_OK;
      }

      lastGlyphRun->mFont = aFont;
      lastGlyphRun->mMatchType = aMatchType;
      lastGlyphRun->mOrientation = aOrientation;
      return NS_OK;
    }
  }

  NS_ASSERTION(
      aForceNewRun || numGlyphRuns > 0 || aUTF16Offset == 0,
      "First run doesn't cover the first character (and run not forced)?");

  if (!mHasGlyphRunArray) {
    ConvertToGlyphRunArray();
  }

  GlyphRun* glyphRun = mGlyphRunArray.AppendElement();
  if (!glyphRun) {
    if (mGlyphRunArray.Length() == 1) {
      ConvertFromGlyphRunArray();
    }
    return NS_ERROR_OUT_OF_MEMORY;
  }
  glyphRun->mFont = aFont;
  glyphRun->mCharacterOffset = aUTF16Offset;
  glyphRun->mMatchType = aMatchType;
  glyphRun->mOrientation = aOrientation;

  return NS_OK;
}

void gfxTextRun::SortGlyphRuns() {
  if (!mHasGlyphRunArray) {
    return;
  }

  // We should never have an empty or one-element array here; if there's only
  // one glyphrun, it should be stored directly in the textrun without using
  // an array at all.
  MOZ_ASSERT(mGlyphRunArray.Length() > 1);

  AutoTArray<GlyphRun, 16> runs(std::move(mGlyphRunArray));
  GlyphRunOffsetComparator comp;
  runs.Sort(comp);

  // Now copy back, coalescing adjacent glyph runs that have the same font
  mGlyphRunArray.Clear();
  gfxFont* prevFont = nullptr;
  gfx::ShapedTextFlags prevOrient = gfx::ShapedTextFlags();
  DebugOnly<uint32_t> prevOffset = 0;
  for (auto& run : runs) {
    // a GlyphRun with the same font and orientation as the previous can
    // just be skipped; the last GlyphRun will cover its character range.
    MOZ_ASSERT(run.mFont != nullptr);
    if (prevFont == nullptr || run.mFont != prevFont ||
        run.mOrientation != prevOrient) {
      // If two fonts have the same character offset, Sort() will have
      // randomized the order.
      MOZ_ASSERT(prevFont == nullptr || run.mCharacterOffset != prevOffset,
                 "Two fonts for the same run, glyph indices unreliable");
      prevFont = run.mFont;
      prevOrient = run.mOrientation;
#ifdef DEBUG
      prevOffset = run.mCharacterOffset;
#endif
      if (!mGlyphRunArray.AppendElement(std::move(run))) {
        NS_WARNING("Failed to append glyph run!");
      }
    }
  }

  MOZ_ASSERT(mGlyphRunArray.Length() > 0);
  if (mGlyphRunArray.Length() == 1) {
    ConvertFromGlyphRunArray();
  }
}

// Note that SanitizeGlyphRuns scans all glyph runs in the textrun;
// therefore we only call it once, at the end of textrun construction,
// NOT incrementally as each glyph run is added (bug 680402).
void gfxTextRun::SanitizeGlyphRuns() {
  if (!mHasGlyphRunArray) {
    return;
  }

  MOZ_ASSERT(mGlyphRunArray.Length() > 1);

  // If any glyph run starts with ligature-continuation characters, we need to
  // advance it to the first "real" character to avoid drawing partial ligature
  // glyphs from wrong font (seen with U+FEFF in reftest 474417-1, as Core Text
  // eliminates the glyph, which makes it appear as if a ligature has been
  // formed)
  int32_t i, lastRunIndex = mGlyphRunArray.Length() - 1;
  const CompressedGlyph* charGlyphs = mCharacterGlyphs;
  for (i = lastRunIndex; i >= 0; --i) {
    GlyphRun& run = mGlyphRunArray[i];
    while (charGlyphs[run.mCharacterOffset].IsLigatureContinuation() &&
           run.mCharacterOffset < GetLength()) {
      run.mCharacterOffset++;
    }
    // if the run has become empty, eliminate it
    if ((i < lastRunIndex &&
         run.mCharacterOffset >= mGlyphRunArray[i + 1].mCharacterOffset) ||
        (i == lastRunIndex && run.mCharacterOffset == GetLength())) {
      mGlyphRunArray.RemoveElementAt(i);
      --lastRunIndex;
    }
  }

  MOZ_ASSERT(mGlyphRunArray.Length() > 0);
  if (mGlyphRunArray.Length() == 1) {
    ConvertFromGlyphRunArray();
  }
}

uint32_t gfxTextRun::CountMissingGlyphs() const {
  uint32_t i;
  uint32_t count = 0;
  for (i = 0; i < GetLength(); ++i) {
    if (mCharacterGlyphs[i].IsMissing()) {
      ++count;
    }
  }
  return count;
}

void gfxTextRun::CopyGlyphDataFrom(gfxShapedWord* aShapedWord,
                                   uint32_t aOffset) {
  uint32_t wordLen = aShapedWord->GetLength();
  NS_ASSERTION(aOffset + wordLen <= GetLength(),
               "word overruns end of textrun!");

  CompressedGlyph* charGlyphs = GetCharacterGlyphs();
  const CompressedGlyph* wordGlyphs = aShapedWord->GetCharacterGlyphs();
  if (aShapedWord->HasDetailedGlyphs()) {
    for (uint32_t i = 0; i < wordLen; ++i, ++aOffset) {
      const CompressedGlyph& g = wordGlyphs[i];
      if (g.IsSimpleGlyph()) {
        charGlyphs[aOffset] = g;
      } else {
        const DetailedGlyph* details =
            g.GetGlyphCount() > 0 ? aShapedWord->GetDetailedGlyphs(i) : nullptr;
        SetGlyphs(aOffset, g, details);
      }
    }
  } else {
    memcpy(charGlyphs + aOffset, wordGlyphs, wordLen * sizeof(CompressedGlyph));
  }
}

void gfxTextRun::CopyGlyphDataFrom(gfxTextRun* aSource, Range aRange,
                                   uint32_t aDest) {
  NS_ASSERTION(aRange.end <= aSource->GetLength(),
               "Source substring out of range");
  NS_ASSERTION(aDest + aRange.Length() <= GetLength(),
               "Destination substring out of range");

  if (aSource->mSkipDrawing) {
    mSkipDrawing = true;
  }

  // Copy base glyph data, and DetailedGlyph data where present
  const CompressedGlyph* srcGlyphs = aSource->mCharacterGlyphs + aRange.start;
  CompressedGlyph* dstGlyphs = mCharacterGlyphs + aDest;
  for (uint32_t i = 0; i < aRange.Length(); ++i) {
    CompressedGlyph g = srcGlyphs[i];
    g.SetCanBreakBefore(!g.IsClusterStart()
                            ? CompressedGlyph::FLAG_BREAK_TYPE_NONE
                            : dstGlyphs[i].CanBreakBefore());
    if (!g.IsSimpleGlyph()) {
      uint32_t count = g.GetGlyphCount();
      if (count > 0) {
        DetailedGlyph* dst = AllocateDetailedGlyphs(i + aDest, count);
        if (dst) {
          DetailedGlyph* src = aSource->GetDetailedGlyphs(i + aRange.start);
          if (src) {
            ::memcpy(dst, src, count * sizeof(DetailedGlyph));
          } else {
            g.SetMissing(0);
          }
        } else {
          g.SetMissing(0);
        }
      }
    }
    dstGlyphs[i] = g;
  }

  // Copy glyph runs
  GlyphRunIterator iter(aSource, aRange);
#ifdef DEBUG
  const GlyphRun* prevRun = nullptr;
#endif
  while (iter.NextRun()) {
    gfxFont* font = iter.GetGlyphRun()->mFont;
    NS_ASSERTION(!prevRun || prevRun->mFont != iter.GetGlyphRun()->mFont ||
                     prevRun->mMatchType != iter.GetGlyphRun()->mMatchType ||
                     prevRun->mOrientation != iter.GetGlyphRun()->mOrientation,
                 "Glyphruns not coalesced?");
#ifdef DEBUG
    prevRun = iter.GetGlyphRun();
    uint32_t end = iter.GetStringEnd();
#endif
    uint32_t start = iter.GetStringStart();

    // These used to be NS_ASSERTION()s, but WARNING is more appropriate.
    // Although it's unusual (and not desirable), it's possible for us to assign
    // different fonts to a base character and a following diacritic.
    // Example on OSX 10.5/10.6 with default fonts installed:
    //     data:text/html,<p style="font-family:helvetica, arial, sans-serif;">
    //                    &%23x043E;&%23x0486;&%23x20;&%23x043E;&%23x0486;
    // This means the rendering of the cluster will probably not be very good,
    // but it's the best we can do for now if the specified font only covered
    // the initial base character and not its applied marks.
    NS_WARNING_ASSERTION(aSource->IsClusterStart(start),
                         "Started font run in the middle of a cluster");
    NS_WARNING_ASSERTION(
        end == aSource->GetLength() || aSource->IsClusterStart(end),
        "Ended font run in the middle of a cluster");

    nsresult rv = AddGlyphRun(font, iter.GetGlyphRun()->mMatchType,
                              start - aRange.start + aDest, false,
                              iter.GetGlyphRun()->mOrientation);
    if (NS_FAILED(rv)) return;
  }
}

void gfxTextRun::ClearGlyphsAndCharacters() {
  ResetGlyphRuns();
  memset(reinterpret_cast<char*>(mCharacterGlyphs), 0,
         mLength * sizeof(CompressedGlyph));
  mDetailedGlyphs = nullptr;
}

void gfxTextRun::SetSpaceGlyph(gfxFont* aFont, DrawTarget* aDrawTarget,
                               uint32_t aCharIndex,
                               gfx::ShapedTextFlags aOrientation) {
  if (SetSpaceGlyphIfSimple(aFont, aCharIndex, ' ', aOrientation)) {
    return;
  }

  aFont->InitWordCache();
  static const uint8_t space = ' ';
  gfx::ShapedTextFlags flags =
      gfx::ShapedTextFlags::TEXT_IS_8BIT | aOrientation;
  bool vertical =
      !!(GetFlags() & gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT);
  gfxFontShaper::RoundingFlags roundingFlags =
      aFont->GetRoundOffsetsToPixels(aDrawTarget);
  gfxShapedWord* sw = aFont->GetShapedWord(
      aDrawTarget, &space, 1, gfxShapedWord::HashMix(0, ' '), Script::LATIN,
      vertical, mAppUnitsPerDevUnit, flags, roundingFlags, nullptr);
  if (sw) {
    AddGlyphRun(aFont, gfxTextRange::MatchType::kFontGroup, aCharIndex, false,
                aOrientation);
    CopyGlyphDataFrom(sw, aCharIndex);
    GetCharacterGlyphs()[aCharIndex].SetIsSpace();
  }
}

bool gfxTextRun::SetSpaceGlyphIfSimple(gfxFont* aFont, uint32_t aCharIndex,
                                       char16_t aSpaceChar,
                                       gfx::ShapedTextFlags aOrientation) {
  uint32_t spaceGlyph = aFont->GetSpaceGlyph();
  if (!spaceGlyph || !CompressedGlyph::IsSimpleGlyphID(spaceGlyph)) {
    return false;
  }

  gfxFont::Orientation fontOrientation =
      (aOrientation & gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT)
          ? gfxFont::eVertical
          : gfxFont::eHorizontal;
  uint32_t spaceWidthAppUnits = NS_lroundf(
      aFont->GetMetrics(fontOrientation).spaceWidth * mAppUnitsPerDevUnit);
  if (!CompressedGlyph::IsSimpleAdvance(spaceWidthAppUnits)) {
    return false;
  }

  AddGlyphRun(aFont, gfxTextRange::MatchType::kFontGroup, aCharIndex, false,
              aOrientation);
  CompressedGlyph g =
      CompressedGlyph::MakeSimpleGlyph(spaceWidthAppUnits, spaceGlyph);
  if (aSpaceChar == ' ') {
    g.SetIsSpace();
  }
  GetCharacterGlyphs()[aCharIndex] = g;
  return true;
}

void gfxTextRun::FetchGlyphExtents(DrawTarget* aRefDrawTarget) {
  bool needsGlyphExtents = NeedsGlyphExtents(this);
  if (!needsGlyphExtents && !mDetailedGlyphs) return;

  uint32_t runCount;
  const GlyphRun* glyphRuns = GetGlyphRuns(&runCount);
  CompressedGlyph* charGlyphs = mCharacterGlyphs;
  for (uint32_t i = 0; i < runCount; ++i) {
    const GlyphRun& run = glyphRuns[i];
    gfxFont* font = run.mFont;
    if (MOZ_UNLIKELY(font->GetStyle()->size == 0) ||
        MOZ_UNLIKELY(font->GetStyle()->sizeAdjust == 0.0f)) {
      continue;
    }

    uint32_t start = run.mCharacterOffset;
    uint32_t end =
        i + 1 < runCount ? glyphRuns[i + 1].mCharacterOffset : GetLength();
    uint32_t j;
    gfxGlyphExtents* extents =
        font->GetOrCreateGlyphExtents(mAppUnitsPerDevUnit);

    for (j = start; j < end; ++j) {
      const gfxTextRun::CompressedGlyph* glyphData = &charGlyphs[j];
      if (glyphData->IsSimpleGlyph()) {
        // If we're in speed mode, don't set up glyph extents here; we'll
        // just return "optimistic" glyph bounds later
        if (needsGlyphExtents) {
          uint32_t glyphIndex = glyphData->GetSimpleGlyph();
          if (!extents->IsGlyphKnown(glyphIndex)) {
#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
            ++gGlyphExtentsSetupEagerSimple;
#endif
            font->SetupGlyphExtents(aRefDrawTarget, glyphIndex, false, extents);
          }
        }
      } else if (!glyphData->IsMissing()) {
        uint32_t glyphCount = glyphData->GetGlyphCount();
        if (glyphCount == 0) {
          continue;
        }
        const gfxTextRun::DetailedGlyph* details = GetDetailedGlyphs(j);
        if (!details) {
          continue;
        }
        for (uint32_t k = 0; k < glyphCount; ++k, ++details) {
          uint32_t glyphIndex = details->mGlyphID;
          if (!extents->IsGlyphKnownWithTightExtents(glyphIndex)) {
#ifdef DEBUG_TEXT_RUN_STORAGE_METRICS
            ++gGlyphExtentsSetupEagerTight;
#endif
            font->SetupGlyphExtents(aRefDrawTarget, glyphIndex, true, extents);
          }
        }
      }
    }
  }
}

size_t gfxTextRun::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) {
  // The second arg is how much gfxTextRun::AllocateStorage would have
  // allocated.
  size_t total = mHasGlyphRunArray
                     ? mGlyphRunArray.ShallowSizeOfExcludingThis(aMallocSizeOf)
                     : 0;

  if (mDetailedGlyphs) {
    total += mDetailedGlyphs->SizeOfIncludingThis(aMallocSizeOf);
  }

  return total;
}

size_t gfxTextRun::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) {
  return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}

#ifdef DEBUG
void gfxTextRun::Dump(FILE* aOutput) {
  if (!aOutput) {
    aOutput = stdout;
  }

  fputc('[', aOutput);
  uint32_t numGlyphRuns;
  const GlyphRun* glyphRuns = GetGlyphRuns(&numGlyphRuns);
  for (uint32_t i = 0; i < numGlyphRuns; ++i) {
    if (i > 0) {
      fputc(',', aOutput);
    }
    gfxFont* font = glyphRuns[i].mFont;
    const gfxFontStyle* style = font->GetStyle();
    nsAutoString styleString;
    nsStyleUtil::AppendFontSlantStyle(style->style, styleString);
    nsAutoCString lang;
    style->language->ToUTF8String(lang);
    fprintf(aOutput, "%d: %s %f/%g/%s/%s", glyphRuns[i].mCharacterOffset,
            font->GetName().get(), style->size, style->weight.ToFloat(),
            NS_ConvertUTF16toUTF8(styleString).get(), lang.get());
  }
  fputc(']', aOutput);
}
#endif

gfxFontGroup::gfxFontGroup(const FontFamilyList& aFontFamilyList,
                           const gfxFontStyle* aStyle,
                           gfxTextPerfMetrics* aTextPerf,
                           gfxUserFontSet* aUserFontSet, gfxFloat aDevToCssSize)
    : mFamilyList(aFontFamilyList),
      mStyle(*aStyle),
      mUnderlineOffset(UNDERLINE_OFFSET_NOT_SET),
      mHyphenWidth(-1),
      mDevToCssSize(aDevToCssSize),
      mUserFontSet(aUserFontSet),
      mTextPerf(aTextPerf),
      mLastPrefLang(eFontPrefLang_Western),
      mPageLang(gfxPlatformFontList::GetFontPrefLangFor(aStyle->language)),
      mLastPrefFirstFont(false),
      mSkipDrawing(false) {
  // We don't use SetUserFontSet() here, as we want to unconditionally call
  // BuildFontList() rather than only do UpdateUserFonts() if it changed.
  mCurrGeneration = GetGeneration();
  BuildFontList();
}

gfxFontGroup::~gfxFontGroup() {
  // Should not be dropped by stylo
  MOZ_ASSERT(NS_IsMainThread());
}

void gfxFontGroup::BuildFontList() {
  // initialize fonts in the font family list
  AutoTArray<FamilyAndGeneric, 10> fonts;
  gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList();

  // lookup fonts in the fontlist
  for (const FontFamilyName& name : mFamilyList.GetFontlist()->mNames) {
    if (name.IsNamed()) {
      if (name.mName) {
        AddPlatformFont(nsAtomCString(name.mName), fonts);
      } else {
        MOZ_ASSERT_UNREACHABLE("broken FontFamilyName, no atom!");
      }
    } else {
      pfl->AddGenericFonts(name.mType, mStyle.language, fonts);
      if (mTextPerf) {
        mTextPerf->current.genericLookups++;
      }
    }
  }

  // if necessary, append default generic onto the end
  if (mFamilyList.GetDefaultFontType() != eFamily_none &&
      !mFamilyList.HasDefaultGeneric()) {
    pfl->AddGenericFonts(mFamilyList.GetDefaultFontType(), mStyle.language,
                         fonts);
    if (mTextPerf) {
      mTextPerf->current.genericLookups++;
    }
  }

  // build the fontlist from the specified families
  for (const auto& f : fonts) {
    AddFamilyToFontList(f.mFamily, f.mGeneric);
  }
}

void gfxFontGroup::AddPlatformFont(const nsACString& aName,
                                   nsTArray<FamilyAndGeneric>& aFamilyList) {
  // First, look up in the user font set...
  // If the fontSet matches the family, we must not look for a platform
  // font of the same name, even if we fail to actually get a fontEntry
  // here; we'll fall back to the next name in the CSS font-family list.
  if (mUserFontSet) {
    // Add userfonts to the fontlist whether already loaded
    // or not. Loading is initiated during font matching.
    gfxFontFamily* family = mUserFontSet->LookupFamily(aName);
    if (family) {
      aFamilyList.AppendElement(family);
      return;
    }
  }

  // Not known in the user font set ==> check system fonts
  gfxPlatformFontList::PlatformFontList()->FindAndAddFamilies(
      aName, &aFamilyList, gfxPlatformFontList::FindFamiliesFlags(0), &mStyle,
      mDevToCssSize);
}

void gfxFontGroup::AddFamilyToFontList(gfxFontFamily* aFamily,
                                       FontFamilyType aGeneric) {
  if (!aFamily) {
    MOZ_ASSERT_UNREACHABLE("don't try to add a null font family!");
    return;
  }
  AutoTArray<gfxFontEntry*, 4> fontEntryList;
  aFamily->FindAllFontsForStyle(mStyle, fontEntryList);
  // add these to the fontlist
  for (gfxFontEntry* fe : fontEntryList) {
    if (!HasFont(fe)) {
      FamilyFace ff(aFamily, fe, aGeneric);
      if (fe->mIsUserFontContainer) {
        ff.CheckState(mSkipDrawing);
      }
      mFonts.AppendElement(ff);
    }
  }
  // for a family marked as "check fallback faces", only mark the last
  // entry so that fallbacks for a family are only checked once
  if (aFamily->CheckForFallbackFaces() && !fontEntryList.IsEmpty() &&
      !mFonts.IsEmpty()) {
    mFonts.LastElement().SetCheckForFallbackFaces();
  }
}

bool gfxFontGroup::HasFont(const gfxFontEntry* aFontEntry) {
  uint32_t count = mFonts.Length();
  for (uint32_t i = 0; i < count; ++i) {
    if (mFonts[i].FontEntry() == aFontEntry) {
      return true;
    }
  }
  return false;
}

gfxFont* gfxFontGroup::GetFontAt(int32_t i, uint32_t aCh) {
  if (uint32_t(i) >= mFonts.Length()) {
    return nullptr;
  }

  FamilyFace& ff = mFonts[i];
  if (ff.IsInvalid() || ff.IsLoading()) {
    return nullptr;
  }

  gfxFont* font = ff.Font();
  if (!font) {
    gfxFontEntry* fe = mFonts[i].FontEntry();
    gfxCharacterMap* unicodeRangeMap = nullptr;
    if (fe->mIsUserFontContainer) {
      gfxUserFontEntry* ufe = static_cast<gfxUserFontEntry*>(fe);
      if (ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED &&
          ufe->CharacterInUnicodeRange(aCh) && !mSkipDrawing &&
          !FontLoadingForFamily(ff.Family(), aCh)) {
        ufe->Load();
        ff.CheckState(mSkipDrawing);
      }
      fe = ufe->GetPlatformFontEntry();
      if (!fe) {
        return nullptr;
      }
      unicodeRangeMap = ufe->GetUnicodeRangeMap();
    }
    font = fe->FindOrMakeFont(&mStyle, unicodeRangeMap);
    if (!font || !font->Valid()) {
      ff.SetInvalid();
      // We can't just |delete font| here, in case there are other
      // references to the object FindOrMakeFont returned.
      RefPtr<gfxFont> ref(font);
      return nullptr;
    }
    mFonts[i].SetFont(font);
  }
  return font;
}

void gfxFontGroup::FamilyFace::CheckState(bool& aSkipDrawing) {
  gfxFontEntry* fe = FontEntry();
  if (fe->mIsUserFontContainer) {
    gfxUserFontEntry* ufe = static_cast<gfxUserFontEntry*>(fe);
    gfxUserFontEntry::UserFontLoadState state = ufe->LoadState();
    switch (state) {
      case gfxUserFontEntry::STATUS_LOAD_PENDING:
      case gfxUserFontEntry::STATUS_LOADING:
        SetLoading(true);
        break;
      case gfxUserFontEntry::STATUS_FAILED:
        SetInvalid();
        // fall-thru to the default case
        MOZ_FALLTHROUGH;
      default:
        SetLoading(false);
    }
    if (ufe->WaitForUserFont()) {
      aSkipDrawing = true;
    }
  }
}

bool gfxFontGroup::FamilyFace::EqualsUserFont(
    const gfxUserFontEntry* aUserFont) const {
  gfxFontEntry* fe = FontEntry();
  // if there's a font, the entry is the underlying platform font
  if (mFontCreated) {
    gfxFontEntry* pfe = aUserFont->GetPlatformFontEntry();
    if (pfe == fe) {
      return true;
    }
  } else if (fe == aUserFont) {
    return true;
  }
  return false;
}

bool gfxFontGroup::FontLoadingForFamily(gfxFontFamily* aFamily,
                                        uint32_t aCh) const {
  uint32_t count = mFonts.Length();
  for (uint32_t i = 0; i < count; ++i) {
    const FamilyFace& ff = mFonts[i];
    if (ff.IsLoading() && ff.Family() == aFamily) {
      const gfxUserFontEntry* ufe =
          static_cast<gfxUserFontEntry*>(ff.FontEntry());
      if (ufe->CharacterInUnicodeRange(aCh)) {
        return true;
      }
    }
  }
  return false;
}

gfxFont* gfxFontGroup::GetDefaultFont() {
  if (mDefaultFont) {
    return mDefaultFont.get();
  }

  gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList();
  gfxFontFamily* defaultFamily = pfl->GetDefaultFont(&mStyle);
  NS_ASSERTION(defaultFamily,
               "invalid default font returned by GetDefaultFont");

  if (defaultFamily) {
    gfxFontEntry* fe = defaultFamily->FindFontForStyle(mStyle, true);
    if (fe) {
      mDefaultFont = fe->FindOrMakeFont(&mStyle);
    }
  }

  uint32_t numInits, loaderState;
  pfl->GetFontlistInitInfo(numInits, loaderState);
  NS_ASSERTION(numInits != 0,
               "must initialize system fontlist before getting default font!");

  uint32_t numFonts = 0;
  if (!mDefaultFont) {
    // Try for a "font of last resort...."
    // Because an empty font list would be Really Bad for later code
    // that assumes it will be able to get valid metrics for layout,
    // just look for the first usable font and put in the list.
    // (see bug 554544)
    AutoTArray<RefPtr<gfxFontFamily>, 200> familyList;
    pfl->GetFontFamilyList(familyList);
    numFonts = familyList.Length();
    for (uint32_t i = 0; i < numFonts; ++i) {
      gfxFontEntry* fe = familyList[i]->FindFontForStyle(mStyle, true);
      if (fe) {
        mDefaultFont = fe->FindOrMakeFont(&mStyle);
        if (mDefaultFont) {
          break;
        }
      }
    }
  }

  if (!mDefaultFont) {
    // an empty font list at this point is fatal; we're not going to
    // be able to do even the most basic layout operations

    // annotate crash report with fontlist info
    nsAutoCString fontInitInfo;
    fontInitInfo.AppendPrintf("no fonts - init: %d fonts: %d loader: %d",
                              numInits, numFonts, loaderState);
#ifdef XP_WIN
    bool dwriteEnabled = gfxWindowsPlatform::GetPlatform()->DWriteEnabled();
    double upTime = (double)GetTickCount();
    fontInitInfo.AppendPrintf(" backend: %s system-uptime: %9.3f sec",
                              dwriteEnabled ? "directwrite" : "gdi",
                              upTime / 1000);
#endif
    gfxCriticalError() << fontInitInfo.get();

    char msg[256];  // CHECK buffer length if revising message below
    nsAutoCString familiesString;
    mFamilyList.ToString(familiesString);
    SprintfLiteral(msg, "unable to find a usable font (%.220s)",
                   familiesString.get());
    MOZ_CRASH_UNSAFE_OOL(msg);
  }

  return mDefaultFont.get();
}

gfxFont* gfxFontGroup::GetFirstValidFont(uint32_t aCh,
                                         FontFamilyType* aGeneric) {
  uint32_t count = mFonts.Length();
  for (uint32_t i = 0; i < count; ++i) {
    FamilyFace& ff = mFonts[i];
    if (ff.IsInvalid()) {
      continue;
    }

    // already have a font?
    gfxFont* font = ff.Font();
    if (font) {
      if (aGeneric) {
        *aGeneric = ff.Generic();
      }
      return font;
    }

    // Need to build a font, loading userfont if not loaded. In
    // cases where unicode range might apply, use the character
    // provided.
    if (ff.IsUserFontContainer()) {
      gfxUserFontEntry* ufe =
          static_cast<gfxUserFontEntry*>(mFonts[i].FontEntry());
      bool inRange = ufe->CharacterInUnicodeRange(aCh);
      if (ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED && inRange &&
          !mSkipDrawing && !FontLoadingForFamily(ff.Family(), aCh)) {
        ufe->Load();
        ff.CheckState(mSkipDrawing);
      }
      if (ufe->LoadState() != gfxUserFontEntry::STATUS_LOADED || !inRange) {
        continue;
      }
    }

    font = GetFontAt(i, aCh);
    if (font) {
      if (aGeneric) {
        *aGeneric = mFonts[i].Generic();
      }
      return font;
    }
  }
  if (aGeneric) {
    *aGeneric = eFamily_none;
  }
  return GetDefaultFont();
}

gfxFont* gfxFontGroup::GetFirstMathFont() {
  uint32_t count = mFonts.Length();
  for (uint32_t i = 0; i < count; ++i) {
    gfxFont* font = GetFontAt(i);
    if (font && font->TryGetMathTable()) {
      return font;
    }
  }
  return nullptr;
}

gfxFontGroup* gfxFontGroup::Copy(const gfxFontStyle* aStyle) {
  gfxFontGroup* fg = new gfxFontGroup(mFamilyList, aStyle, mTextPerf,
                                      mUserFontSet, mDevToCssSize);
  return fg;
}

bool gfxFontGroup::IsInvalidChar(uint8_t ch) {
  return ((ch & 0x7f) < 0x20 || ch == 0x7f);
}

bool gfxFontGroup::IsInvalidChar(char16_t ch) {
  // All printable 7-bit ASCII values are OK
  if (ch >= ' ' && ch < 0x7f) {
    return false;
  }
  // No point in sending non-printing control chars through font shaping
  if (ch <= 0x9f) {
    return true;
  }
  // Word-separating format/bidi control characters are not shaped as part
  // of words.
  return (((ch & 0xFF00) == 0x2000 /* Unicode control character */ &&
           (ch == 0x200B /*ZWSP*/ || ch == 0x2028 /*LSEP*/ ||
            ch == 0x2029 /*PSEP*/ || ch == 0x2060 /*WJ*/)) ||
          ch == 0xfeff /*ZWNBSP*/ || IsBidiControl(ch));
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeEmptyTextRun(
    const Parameters* aParams, gfx::ShapedTextFlags aFlags,
    nsTextFrameUtils::Flags aFlags2) {
  aFlags |= ShapedTextFlags::TEXT_IS_8BIT;
  return gfxTextRun::Create(aParams, 0, this, aFlags, aFlags2);
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeSpaceTextRun(
    const Parameters* aParams, gfx::ShapedTextFlags aFlags,
    nsTextFrameUtils::Flags aFlags2) {
  aFlags |= ShapedTextFlags::TEXT_IS_8BIT;

  RefPtr<gfxTextRun> textRun =
      gfxTextRun::Create(aParams, 1, this, aFlags, aFlags2);
  if (!textRun) {
    return nullptr;
  }

  gfx::ShapedTextFlags orientation = aFlags & ShapedTextFlags::TEXT_ORIENT_MASK;
  if (orientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) {
    orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT;
  }

  gfxFont* font = GetFirstValidFont();
  if (MOZ_UNLIKELY(GetStyle()->size == 0) ||
      MOZ_UNLIKELY(GetStyle()->sizeAdjust == 0.0f)) {
    // Short-circuit for size-0 fonts, as Windows and ATSUI can't handle
    // them, and always create at least size 1 fonts, i.e. they still
    // render something for size 0 fonts.
    textRun->AddGlyphRun(font, gfxTextRange::MatchType::kFontGroup, 0, false,
                         orientation);
  } else {
    if (font->GetSpaceGlyph()) {
      // Normally, the font has a cached space glyph, so we can avoid
      // the cost of calling FindFontForChar.
      textRun->SetSpaceGlyph(font, aParams->mDrawTarget, 0, orientation);
    } else {
      // In case the primary font doesn't have <space> (bug 970891),
      // find one that does.
      gfxTextRange::MatchType matchType;
      gfxFont* spaceFont =
          FindFontForChar(' ', 0, 0, Script::LATIN, nullptr, &matchType);
      if (spaceFont) {
        textRun->SetSpaceGlyph(spaceFont, aParams->mDrawTarget, 0, orientation);
      }
    }
  }

  // Note that the gfxGlyphExtents glyph bounds storage for the font will
  // always contain an entry for the font's space glyph, so we don't have
  // to call FetchGlyphExtents here.
  return textRun.forget();
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeBlankTextRun(
    uint32_t aLength, const Parameters* aParams, gfx::ShapedTextFlags aFlags,
    nsTextFrameUtils::Flags aFlags2) {
  RefPtr<gfxTextRun> textRun =
      gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2);
  if (!textRun) {
    return nullptr;
  }

  gfx::ShapedTextFlags orientation = aFlags & ShapedTextFlags::TEXT_ORIENT_MASK;
  if (orientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) {
    orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT;
  }
  textRun->AddGlyphRun(GetFirstValidFont(), gfxTextRange::MatchType::kFontGroup,
                       0, false, orientation);
  return textRun.forget();
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeHyphenTextRun(
    DrawTarget* aDrawTarget, uint32_t aAppUnitsPerDevUnit) {
  // only use U+2010 if it is supported by the first font in the group;
  // it's better to use ASCII '-' from the primary font than to fall back to
  // U+2010 from some other, possibly poorly-matching face
  static const char16_t hyphen = 0x2010;
  gfxFont* font = GetFirstValidFont(uint32_t(hyphen));
  if (font->HasCharacter(hyphen)) {
    return MakeTextRun(&hyphen, 1, aDrawTarget, aAppUnitsPerDevUnit,
                       ShapedTextFlags(), nsTextFrameUtils::Flags(), nullptr);
  }

  static const uint8_t dash = '-';
  return MakeTextRun(&dash, 1, aDrawTarget, aAppUnitsPerDevUnit,
                     ShapedTextFlags(), nsTextFrameUtils::Flags(), nullptr);
}

gfxFloat gfxFontGroup::GetHyphenWidth(
    const gfxTextRun::PropertyProvider* aProvider) {
  if (mHyphenWidth < 0) {
    RefPtr<DrawTarget> dt(aProvider->GetDrawTarget());
    if (dt) {
      RefPtr<gfxTextRun> hyphRun(
          MakeHyphenTextRun(dt, aProvider->GetAppUnitsPerDevUnit()));
      mHyphenWidth = hyphRun.get() ? hyphRun->GetAdvanceWidth() : 0;
    }
  }
  return mHyphenWidth;
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeTextRun(
    const uint8_t* aString, uint32_t aLength, const Parameters* aParams,
    gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2,
    gfxMissingFontRecorder* aMFR) {
  if (aLength == 0) {
    return MakeEmptyTextRun(aParams, aFlags, aFlags2);
  }
  if (aLength == 1 && aString[0] == ' ') {
    return MakeSpaceTextRun(aParams, aFlags, aFlags2);
  }

  aFlags |= ShapedTextFlags::TEXT_IS_8BIT;

  if (MOZ_UNLIKELY(GetStyle()->size == 0) ||
      MOZ_UNLIKELY(GetStyle()->sizeAdjust == 0.0f)) {
    // Short-circuit for size-0 fonts, as Windows and ATSUI can't handle
    // them, and always create at least size 1 fonts, i.e. they still
    // render something for size 0 fonts.
    return MakeBlankTextRun(aLength, aParams, aFlags, aFlags2);
  }

  RefPtr<gfxTextRun> textRun =
      gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2);
  if (!textRun) {
    return nullptr;
  }

  InitTextRun(aParams->mDrawTarget, textRun.get(), aString, aLength, aMFR);

  textRun->FetchGlyphExtents(aParams->mDrawTarget);

  return textRun.forget();
}

already_AddRefed<gfxTextRun> gfxFontGroup::MakeTextRun(
    const char16_t* aString, uint32_t aLength, const Parameters* aParams,
    gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2,
    gfxMissingFontRecorder* aMFR) {
  if (aLength == 0) {
    return MakeEmptyTextRun(aParams, aFlags, aFlags2);
  }
  if (aLength == 1 && aString[0] == ' ') {
    return MakeSpaceTextRun(aParams, aFlags, aFlags2);
  }
  if (MOZ_UNLIKELY(GetStyle()->size == 0) ||
      MOZ_UNLIKELY(GetStyle()->sizeAdjust == 0.0f)) {
    return MakeBlankTextRun(aLength, aParams, aFlags, aFlags2);
  }

  RefPtr<gfxTextRun> textRun =
      gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2);
  if (!textRun) {
    return nullptr;
  }

  InitTextRun(aParams->mDrawTarget, textRun.get(), aString, aLength, aMFR);

  textRun->FetchGlyphExtents(aParams->mDrawTarget);

  return textRun.forget();
}

template <typename T>
void gfxFontGroup::InitTextRun(DrawTarget* aDrawTarget, gfxTextRun* aTextRun,
                               const T* aString, uint32_t aLength,
                               gfxMissingFontRecorder* aMFR) {
  NS_ASSERTION(aLength > 0, "don't call InitTextRun for a zero-length run");

  // we need to do numeral processing even on 8-bit text,
  // in case we're converting Western to Hindi/Arabic digits
  int32_t numOption = gfxPlatform::GetPlatform()->GetBidiNumeralOption();
  UniquePtr<char16_t[]> transformedString;
  if (numOption != IBMBIDI_NUMERAL_NOMINAL) {
    // scan the string for numerals that may need to be transformed;
    // if we find any, we'll make a local copy here and use that for
    // font matching and glyph generation/shaping
    bool prevIsArabic =
        !!(aTextRun->GetFlags() & ShapedTextFlags::TEXT_INCOMING_ARABICCHAR);
    for (uint32_t i = 0; i < aLength; ++i) {
      char16_t origCh = aString[i];
      char16_t newCh = HandleNumberInChar(origCh, prevIsArabic, numOption);
      if (newCh != origCh) {
        if (!transformedString) {
          transformedString = MakeUnique<char16_t[]>(aLength);
          if (sizeof(T) == sizeof(char16_t)) {
            memcpy(transformedString.get(), aString, i * sizeof(char16_t));
          } else {
            for (uint32_t j = 0; j < i; ++j) {
              transformedString[j] = aString[j];
            }
          }
        }
      }
      if (transformedString) {
        transformedString[i] = newCh;
      }
      prevIsArabic = IS_ARABIC_CHAR(newCh);
    }
  }

  LogModule* log = mStyle.systemFont ? gfxPlatform::GetLog(eGfxLog_textrunui)
                                     : gfxPlatform::GetLog(eGfxLog_textrun);

  // variant fallback handling may end up passing through this twice
  bool redo;
  do {
    redo = false;

    if (sizeof(T) == sizeof(uint8_t) && !transformedString) {
      if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Warning))) {
        nsAutoCString lang;
        mStyle.language->ToUTF8String(lang);
        nsAutoCString families;
        mFamilyList.ToString(families);
        nsAutoCString str((const char*)aString, aLength);
        nsAutoString styleString;
        nsStyleUtil::AppendFontSlantStyle(mStyle.style, styleString);
        MOZ_LOG(
            log, LogLevel::Warning,
            ("(%s) fontgroup: [%s] default: %s lang: %s script: %d "
             "len %d weight: %g stretch: %g%% style: %s size: %6.2f %zu-byte "
             "TEXTRUN [%s] ENDTEXTRUN\n",
             (mStyle.systemFont ? "textrunui" : "textrun"), families.get(),
             (mFamilyList.GetDefaultFontType() == eFamily_serif
                  ? "serif"
                  : (mFamilyList.GetDefaultFontType() == eFamily_sans_serif
                         ? "sans-serif"
                         : "none")),
             lang.get(), static_cast<int>(Script::LATIN), aLength,
             mStyle.weight.ToFloat(), mStyle.stretch.Percentage(),
             NS_ConvertUTF16toUTF8(styleString).get(), mStyle.size, sizeof(T),
             str.get()));
      }

      // the text is still purely 8-bit; bypass the script-run itemizer
      // and treat it as a single Latin run
      InitScriptRun(aDrawTarget, aTextRun, aString, 0, aLength, Script::LATIN,
                    aMFR);
    } else {
      const char16_t* textPtr;
      if (transformedString) {
        textPtr = transformedString.get();
      } else {
        // typecast to avoid compilation error for the 8-bit version,
        // even though this is dead code in that case
        textPtr = reinterpret_cast<const char16_t*>(aString);
      }

      // split into script runs so that script can potentially influence
      // the font matching process below
      gfxScriptItemizer scriptRuns(textPtr, aLength);

      uint32_t runStart = 0, runLimit = aLength;
      Script runScript = Script::LATIN;
      while (scriptRuns.Next(runStart, runLimit, runScript)) {
        if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Warning))) {
          nsAutoCString lang;
          mStyle.language->ToUTF8String(lang);
          nsAutoCString families;
          mFamilyList.ToString(families);
          nsAutoString styleString;
          nsStyleUtil::AppendFontSlantStyle(mStyle.style, styleString);
          uint32_t runLen = runLimit - runStart;
          MOZ_LOG(
              log, LogLevel::Warning,
              ("(%s) fontgroup: [%s] default: %s lang: %s script: %d "
               "len %d weight: %g stretch: %g%% style: %s size: %6.2f "
               "%zu-byte TEXTRUN [%s] ENDTEXTRUN\n",
               (mStyle.systemFont ? "textrunui" : "textrun"), families.get(),
               (mFamilyList.GetDefaultFontType() == eFamily_serif
                    ? "serif"
                    : (mFamilyList.GetDefaultFontType() == eFamily_sans_serif
                           ? "sans-serif"
                           : "none")),
               lang.get(), static_cast<int>(runScript), runLen,
               mStyle.weight.ToFloat(), mStyle.stretch.Percentage(),
               NS_ConvertUTF16toUTF8(styleString).get(), mStyle.size, sizeof(T),
               NS_ConvertUTF16toUTF8(textPtr + runStart, runLen).get()));
        }

        InitScriptRun(aDrawTarget, aTextRun, textPtr + runStart, runStart,
                      runLimit - runStart, runScript, aMFR);
      }
    }

    // if shaping was aborted due to lack of feature support, clear out
    // glyph runs and redo shaping with fallback forced on
    if (aTextRun->GetShapingState() == gfxTextRun::eShapingState_Aborted) {
      redo = true;
      aTextRun->SetShapingState(gfxTextRun::eShapingState_ForceFallbackFeature);
      aTextRun->ClearGlyphsAndCharacters();
    }

  } while (redo);

  if (sizeof(T) == sizeof(char16_t) && aLength > 0) {
    gfxTextRun::CompressedGlyph* glyph = aTextRun->GetCharacterGlyphs();
    if (!glyph->IsSimpleGlyph()) {
      glyph->SetClusterStart(true);
    }
  }

  // It's possible for CoreText to omit glyph runs if it decides they contain
  // only invisibles (e.g., U+FEFF, see reftest 474417-1). In this case, we
  // need to eliminate them from the glyph run array to avoid drawing "partial
  // ligatures" with the wrong font.
  // We don't do this during InitScriptRun (or gfxFont::InitTextRun) because
  // it will iterate back over all glyphruns in the textrun, which leads to
  // pathologically-bad perf in the case where a textrun contains many script
  // changes (see bug 680402) - we'd end up re-sanitizing all the earlier runs
  // every time a new script subrun is processed.
  aTextRun->SanitizeGlyphRuns();

  aTextRun->SortGlyphRuns();
}

static inline bool IsPUA(uint32_t aUSV) {
  // We could look up the General Category of the codepoint here,
  // but it's simpler to check PUA codepoint ranges.
  return (aUSV >= 0xE000 && aUSV <= 0xF8FF) || (aUSV >= 0xF0000);
}

template <typename T>
void gfxFontGroup::InitScriptRun(DrawTarget* aDrawTarget, gfxTextRun* aTextRun,
                                 const T* aString,  // text for this script run,
                                                    // not the entire textrun
                                 uint32_t aOffset,  // position of the script
                                                    // run within the textrun
                                 uint32_t aLength,  // length of the script run
                                 Script aRunScript,
                                 gfxMissingFontRecorder* aMFR) {
  NS_ASSERTION(aLength > 0, "don't call InitScriptRun for a 0-length run");
  NS_ASSERTION(aTextRun->GetShapingState() != gfxTextRun::eShapingState_Aborted,
               "don't call InitScriptRun with aborted shaping state");

  // confirm the load state of userfonts in the list
  if (mUserFontSet && mCurrGeneration != mUserFontSet->GetGeneration()) {
    UpdateUserFonts();
  }

  gfxFont* mainFont = GetFirstValidFont();

  ShapedTextFlags orientation =
      aTextRun->GetFlags() & ShapedTextFlags::TEXT_ORIENT_MASK;

  if (orientation != ShapedTextFlags::TEXT_ORIENT_HORIZONTAL &&
      (aRunScript == Script::MONGOLIAN || aRunScript == Script::PHAGS_PA)) {
    // Mongolian and Phags-pa text should ignore text-orientation and
    // always render in its "native" vertical mode, implemented by fonts
    // as sideways-right (i.e as if shaped horizontally, and then the
    // entire line is rotated to render vertically). Therefore, we ignore
    // the aOrientation value from the textrun's flags, and make all
    // vertical Mongolian/Phags-pa use sideways-right.
    orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT;
  }

  uint32_t runStart = 0;
  AutoTArray<gfxTextRange, 3> fontRanges;
  ComputeRanges(fontRanges, aString, aLength, aRunScript, orientation);
  uint32_t numRanges = fontRanges.Length();
  bool missingChars = false;

  for (uint32_t r = 0; r < numRanges; r++) {
    const gfxTextRange& range = fontRanges[r];
    uint32_t matchedLength = range.Length();
    gfxFont* matchedFont = range.font;
    // create the glyph run for this range
    if (matchedFont && mStyle.noFallbackVariantFeatures) {
      // common case - just do glyph layout and record the
      // resulting positioned glyphs
      aTextRun->AddGlyphRun(matchedFont, range.matchType, aOffset + runStart,
                            (matchedLength > 0), range.orientation);
      if (!matchedFont->SplitAndInitTextRun(
              aDrawTarget, aTextRun, aString + runStart, aOffset + runStart,
              matchedLength, aRunScript, range.orientation)) {
        // glyph layout failed! treat as missing glyphs
        matchedFont = nullptr;
      }
    } else if (matchedFont) {
      // shape with some variant feature that requires fallback handling
      bool petiteToSmallCaps = false;
      bool syntheticLower = false;
      bool syntheticUpper = false;

      if (mStyle.variantSubSuper != NS_FONT_VARIANT_POSITION_NORMAL &&
          (aTextRun->GetShapingState() ==
               gfxTextRun::eShapingState_ForceFallbackFeature ||
           !matchedFont->SupportsSubSuperscript(mStyle.variantSubSuper, aString,
                                                aLength, aRunScript))) {
        // fallback for subscript/superscript variant glyphs

        // if the feature was already used, abort and force
        // fallback across the entire textrun
        gfxTextRun::ShapingState ss = aTextRun->GetShapingState();

        if (ss == gfxTextRun::eShapingState_Normal) {
          aTextRun->SetShapingState(
              gfxTextRun::eShapingState_ShapingWithFallback);
        } else if (ss == gfxTextRun::eShapingState_ShapingWithFeature) {
          aTextRun->SetShapingState(gfxTextRun::eShapingState_Aborted);
          return;
        }

        RefPtr<gfxFont> subSuperFont = matchedFont->GetSubSuperscriptFont(
            aTextRun->GetAppUnitsPerDevUnit());
        aTextRun->AddGlyphRun(subSuperFont, range.matchType, aOffset + runStart,
                              (matchedLength > 0), range.orientation);
        if (!subSuperFont->SplitAndInitTextRun(
                aDrawTarget, aTextRun, aString + runStart, aOffset + runStart,
                matchedLength, aRunScript, range.orientation)) {
          // glyph layout failed! treat as missing glyphs
          matchedFont = nullptr;
        }
      } else if (mStyle.variantCaps != NS_FONT_VARIANT_CAPS_NORMAL &&
                 !matchedFont->SupportsVariantCaps(
                     aRunScript, mStyle.variantCaps, petiteToSmallCaps,
                     syntheticLower, syntheticUpper)) {
        // fallback for small-caps variant glyphs
        if (!matchedFont->InitFakeSmallCapsRun(
                aDrawTarget, aTextRun, aString + runStart, aOffset + runStart,
                matchedLength, range.matchType, range.orientation, aRunScript,
                syntheticLower, syntheticUpper)) {
          matchedFont = nullptr;
        }
      } else {
        // shape normally with variant feature enabled
        gfxTextRun::ShapingState ss = aTextRun->GetShapingState();

        // adjust the shaping state if necessary
        if (ss == gfxTextRun::eShapingState_Normal) {
          aTextRun->SetShapingState(
              gfxTextRun::eShapingState_ShapingWithFeature);
        } else if (ss == gfxTextRun::eShapingState_ShapingWithFallback) {
          // already have shaping results using fallback, need to redo
          aTextRun->SetShapingState(gfxTextRun::eShapingState_Aborted);
          return;
        }

        // do glyph layout and record the resulting positioned glyphs
        aTextRun->AddGlyphRun(matchedFont, range.matchType, aOffset + runStart,
                              (matchedLength > 0), range.orientation);
        if (!matchedFont->SplitAndInitTextRun(
                aDrawTarget, aTextRun, aString + runStart, aOffset + runStart,
                matchedLength, aRunScript, range.orientation)) {
          // glyph layout failed! treat as missing glyphs
          matchedFont = nullptr;
        }
      }
    } else {
      aTextRun->AddGlyphRun(mainFont, gfxTextRange::MatchType::kFontGroup,
                            aOffset + runStart, (matchedLength > 0),
                            range.orientation);
    }

    if (!matchedFont) {
      // We need to set cluster boundaries (and mark spaces) so that
      // surrogate pairs, combining characters, etc behave properly,
      // even if we don't have glyphs for them
      aTextRun->SetupClusterBoundaries(aOffset + runStart, aString + runStart,
                                       matchedLength);

      // various "missing" characters may need special handling,
      // so we check for them here
      uint32_t runLimit = runStart + matchedLength;
      for (uint32_t index = runStart; index < runLimit; index++) {
        T ch = aString[index];

        // tab and newline are not to be displayed as hexboxes,
        // but do need to be recorded in the textrun
        if (ch == '\n') {
          aTextRun->SetIsNewline(aOffset + index);
          continue;
        }
        if (ch == '\t') {
          aTextRun->SetIsTab(aOffset + index);
          continue;
        }

        // for 16-bit textruns only, check for surrogate pairs and
        // special Unicode spaces; omit these checks in 8-bit runs
        if (sizeof(T) == sizeof(char16_t)) {
          if (NS_IS_HIGH_SURROGATE(ch) && index + 1 < aLength &&
              NS_IS_LOW_SURROGATE(aString[index + 1])) {
            uint32_t usv = SURROGATE_TO_UCS4(ch, aString[index + 1]);
            aTextRun->SetMissingGlyph(aOffset + index, usv, mainFont);
            index++;
            if (!mSkipDrawing && !IsPUA(usv)) {
              missingChars = true;
            }
            continue;
          }

          // check if this is a known Unicode whitespace character that
          // we can render using the space glyph with a custom width
          gfxFloat wid = mainFont->SynthesizeSpaceWidth(ch);
          if (wid >= 0.0) {
            nscoord advance =
                aTextRun->GetAppUnitsPerDevUnit() * floor(wid + 0.5);
            if (gfxShapedText::CompressedGlyph::IsSimpleAdvance(advance)) {
              aTextRun->GetCharacterGlyphs()[aOffset + index].SetSimpleGlyph(
                  advance, mainFont->GetSpaceGlyph());
            } else {
              gfxTextRun::DetailedGlyph detailedGlyph;
              detailedGlyph.mGlyphID = mainFont->GetSpaceGlyph();
              detailedGlyph.mAdvance = advance;
              CompressedGlyph g = CompressedGlyph::MakeComplex(true, true, 1);
              aTextRun->SetGlyphs(aOffset + index, g, &detailedGlyph);
            }
            continue;
          }
        }

        if (IsInvalidChar(ch)) {
          // invalid chars are left as zero-width/invisible
          continue;
        }

        // record char code so we can draw a box with the Unicode value
        aTextRun->SetMissingGlyph(aOffset + index, ch, mainFont);
        if (!mSkipDrawing && !IsPUA(ch)) {
          missingChars = true;
        }
      }
    }

    runStart += matchedLength;
  }

  if (aMFR && missingChars) {
    aMFR->RecordScript(aRunScript);
  }
}

gfxTextRun* gfxFontGroup::GetEllipsisTextRun(
    int32_t aAppUnitsPerDevPixel, gfx::ShapedTextFlags aFlags,
    LazyReferenceDrawTargetGetter& aRefDrawTargetGetter) {
  MOZ_ASSERT(!(aFlags & ~ShapedTextFlags::TEXT_ORIENT_MASK),
             "flags here should only be used to specify orientation");
  if (mCachedEllipsisTextRun &&
      (mCachedEllipsisTextRun->GetFlags() &
       ShapedTextFlags::TEXT_ORIENT_MASK) == aFlags &&
      mCachedEllipsisTextRun->GetAppUnitsPerDevUnit() == aAppUnitsPerDevPixel) {
    return mCachedEllipsisTextRun.get();
  }

  // Use a Unicode ellipsis if the font supports it,
  // otherwise use three ASCII periods as fallback.
  gfxFont* firstFont = GetFirstValidFont(uint32_t(kEllipsisChar[0]));
  nsString ellipsis =
      firstFont->HasCharacter(kEllipsisChar[0])
          ? nsDependentString(kEllipsisChar, ArrayLength(kEllipsisChar) - 1)
          : nsDependentString(kASCIIPeriodsChar,
                              ArrayLength(kASCIIPeriodsChar) - 1);

  RefPtr<DrawTarget> refDT = aRefDrawTargetGetter.GetRefDrawTarget();
  Parameters params = {refDT,   nullptr, nullptr,
                       nullptr, 0,       aAppUnitsPerDevPixel};
  mCachedEllipsisTextRun =
      MakeTextRun(ellipsis.get(), ellipsis.Length(), &params, aFlags,
                  nsTextFrameUtils::Flags(), nullptr);
  if (!mCachedEllipsisTextRun) {
    return nullptr;
  }
  // don't let the presence of a cached ellipsis textrun prolong the
  // fontgroup's life
  mCachedEllipsisTextRun->ReleaseFontGroup();
  return mCachedEllipsisTextRun.get();
}

gfxFont* gfxFontGroup::FindFallbackFaceForChar(gfxFontFamily* aFamily,
                                               uint32_t aCh) {
  GlobalFontMatch data(aCh, mStyle);
  aFamily->SearchAllFontsForChar(&data);
  gfxFontEntry* fe = data.mBestMatch;
  if (!fe) {
    return nullptr;
  }
  return fe->FindOrMakeFont(&mStyle);
}

gfxFloat gfxFontGroup::GetUnderlineOffset() {
  if (mUnderlineOffset == UNDERLINE_OFFSET_NOT_SET) {
    // if the fontlist contains a bad underline font, make the underline
    // offset the min of the first valid font and bad font underline offsets
    uint32_t len = mFonts.Length();
    for (uint32_t i = 0; i < len; i++) {
      FamilyFace& ff = mFonts[i];
      if (!ff.IsUserFontContainer() && !ff.FontEntry()->IsUserFont() &&
          ff.Family() && ff.Family()->IsBadUnderlineFamily()) {
        gfxFont* font = GetFontAt(i);
        if (!font) {
          continue;
        }
        gfxFloat bad = font->GetMetrics(gfxFont::eHorizontal).underlineOffset;
        gfxFloat first = GetFirstValidFont()
                             ->GetMetrics(gfxFont::eHorizontal)
                             .underlineOffset;
        mUnderlineOffset = std::min(first, bad);
        return mUnderlineOffset;
      }
    }

    // no bad underline fonts, use the first valid font's metric
    mUnderlineOffset =
        GetFirstValidFont()->GetMetrics(gfxFont::eHorizontal).underlineOffset;
  }

  return mUnderlineOffset;
}

#define NARROW_NO_BREAK_SPACE 0x202fu

gfxFont* gfxFontGroup::FindFontForChar(uint32_t aCh, uint32_t aPrevCh,
                                       uint32_t aNextCh, Script aRunScript,
                                       gfxFont* aPrevMatchedFont,
                                       gfxTextRange::MatchType* aMatchType) {
  // If the char is a cluster extender, we want to use the same font as the
  // preceding character if possible. This is preferable to using the font
  // group because it avoids breaks in shaping within a cluster.
  if (aPrevMatchedFont && IsClusterExtender(aCh) &&
      aPrevMatchedFont->HasCharacter(aCh)) {
    return aPrevMatchedFont;
  }

  // Special cases for NNBSP (as used in Mongolian):
  if (aCh == NARROW_NO_BREAK_SPACE) {
    // If there is no preceding character, try the font that we'd use
    // for the next char (unless it's just another NNBSP; we don't try
    // to look ahead through a whole run of them).
    if (!aPrevCh && aNextCh && aNextCh != NARROW_NO_BREAK_SPACE) {
      gfxFont* nextFont = FindFontForChar(aNextCh, 0, 0, aRunScript,
                                          aPrevMatchedFont, aMatchType);
      if (nextFont && nextFont->HasCharacter(aCh)) {
        return nextFont;
      }
    }
    // Otherwise, treat NNBSP like a cluster extender (as above) and try
    // to continue the preceding font run.
    if (aPrevMatchedFont && aPrevMatchedFont->HasCharacter(aCh)) {
      return aPrevMatchedFont;
    }
  }

  // To optimize common cases, try the first font in the font-group
  // before going into the more detailed checks below
  uint32_t nextIndex = 0;
  bool isJoinControl = gfxFontUtils::IsJoinControl(aCh);
  bool wasJoinCauser = gfxFontUtils::IsJoinCauser(aPrevCh);
  bool isVarSelector = gfxFontUtils::IsVarSelector(aCh);

  if (!isJoinControl && !wasJoinCauser && !isVarSelector) {
    gfxFont* firstFont = GetFontAt(0, aCh);
    if (firstFont) {
      if (firstFont->HasCharacter(aCh)) {
        *aMatchType = gfxTextRange::MatchType::kFontGroup |
                      gfxTextRange::MatchType(mFonts[0].Generic());
        return firstFont;
      }

      gfxFont* font = nullptr;
      if (mFonts[0].CheckForFallbackFaces()) {
        font = FindFallbackFaceForChar(mFonts[0].Family(), aCh);
      } else if (!firstFont->GetFontEntry()->IsUserFont()) {
        // For platform fonts (but not userfonts), we may need to do
        // fallback within the family to handle cases where some faces
        // such as Italic or Black have reduced character sets compared
        // to the family's Regular face.
        font = FindFallbackFaceForChar(mFonts[0].Family(), aCh);
      }
      if (font) {
        *aMatchType = gfxTextRange::MatchType::kFontGroup |
                      gfxTextRange::MatchType(mFonts[0].Generic());
        return font;
      }
    }

    // we don't need to check the first font again below
    ++nextIndex;
  }

  if (aPrevMatchedFont) {
    // Don't switch fonts for control characters, regardless of
    // whether they are present in the current font, as they won't
    // actually be rendered (see bug 716229)
    if (isJoinControl ||
        GetGeneralCategory(aCh) == HB_UNICODE_GENERAL_CATEGORY_CONTROL) {
      return aPrevMatchedFont;
    }

    // if previous character was a join-causer (ZWJ),
    // use the same font as the previous range if we can
    if (wasJoinCauser) {
      if (aPrevMatchedFont->HasCharacter(aCh)) {
        return aPrevMatchedFont;
      }
    }
  }

  // if this character is a variation selector,
  // use the previous font regardless of whether it supports VS or not.
  // otherwise the text run will be divided.
  if (isVarSelector) {
    if (aPrevMatchedFont) {
      return aPrevMatchedFont;
    }
    // VS alone. it's meaningless to search different fonts
    return nullptr;
  }

  // 1. check remaining fonts in the font group
  uint32_t fontListLength = mFonts.Length();
  for (uint32_t i = nextIndex; i < fontListLength; i++) {
    FamilyFace& ff = mFonts[i];
    if (ff.IsInvalid() || ff.IsLoading()) {
      continue;
    }

    // if available, use already made gfxFont and check for character
    gfxFont* font = ff.Font();
    if (font) {
      if (font->HasCharacter(aCh)) {
        *aMatchType = gfxTextRange::MatchType::kFontGroup |
                      gfxTextRange::MatchType(ff.Generic());
        return font;
      }
      continue;
    }

    // don't have a gfxFont yet, test before building
    gfxFontEntry* fe = ff.FontEntry();
    if (fe->mIsUserFontContainer) {
      // for userfonts, need to test both the unicode range map and
      // the cmap of the platform font entry
      gfxUserFontEntry* ufe = static_cast<gfxUserFontEntry*>(fe);

      // never match a character outside the defined unicode range
      if (!ufe->CharacterInUnicodeRange(aCh)) {
        continue;
      }

      // load if not already loaded but only if no other font in similar
      // range within family is loading
      if (ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED &&
          !mSkipDrawing && !FontLoadingForFamily(ff.Family(), aCh)) {
        ufe->Load();
        ff.CheckState(mSkipDrawing);
      }
      gfxFontEntry* pfe = ufe->GetPlatformFontEntry();
      if (pfe && pfe->HasCharacter(aCh)) {
        font = GetFontAt(i, aCh);
        if (font) {
          *aMatchType = gfxTextRange::MatchType::kFontGroup |
                        gfxTextRange::MatchType(mFonts[i].Generic());
          return font;
        }
      }
    } else if (fe->HasCharacter(aCh)) {
      // for normal platform fonts, after checking the cmap
      // build the font via GetFontAt
      font = GetFontAt(i, aCh);
      if (font) {
        *aMatchType = gfxTextRange::MatchType::kFontGroup |
                      gfxTextRange::MatchType(mFonts[i].Generic());
        return font;
      }
    }

    // check other family faces if needed
    if (ff.CheckForFallbackFaces()) {
      NS_ASSERTION(i == 0 ? true
                          : !mFonts[i - 1].CheckForFallbackFaces() ||
                                !mFonts[i - 1].Family()->Name().Equals(
                                    ff.Family()->Name()),
                   "should only do fallback once per font family");
      font = FindFallbackFaceForChar(ff.Family(), aCh);
      if (font) {
        *aMatchType = gfxTextRange::MatchType::kFontGroup |
                      gfxTextRange::MatchType(ff.Generic());
        return font;
      }
    } else {
      // For platform fonts, but not user fonts, consider intra-family
      // fallback to handle styles with reduced character sets (see
      // also above).
      fe = ff.FontEntry();
      if (!fe->mIsUserFontContainer && !fe->IsUserFont()) {
        font = FindFallbackFaceForChar(ff.Family(), aCh);
        if (font) {
          *aMatchType = gfxTextRange::MatchType::kFontGroup |
                        gfxTextRange::MatchType(ff.Generic());
          return font;
        }
      }
    }
  }

  if (fontListLength == 0) {
    gfxFont* defaultFont = GetDefaultFont();
    if (defaultFont->HasCharacter(aCh)) {
      *aMatchType = gfxTextRange::MatchType::kFontGroup;
      return defaultFont;
    }
  }

  // if character is in Private Use Area, don't do matching against pref or
  // system fonts
  if ((aCh >= 0xE000 && aCh <= 0xF8FF) || (aCh >= 0xF0000 && aCh <= 0x10FFFD))
    return nullptr;

  // 2. search pref fonts
  gfxFont* font = WhichPrefFontSupportsChar(aCh, aNextCh);
  if (font) {
    *aMatchType = gfxTextRange::MatchType::kPrefsFallback;
    return font;
  }

  // 3. use fallback fonts
  // -- before searching for something else check the font used for the
  //    previous character
  if (aPrevMatchedFont && aPrevMatchedFont->HasCharacter(aCh)) {
    *aMatchType = gfxTextRange::MatchType::kSystemFallback;
    return aPrevMatchedFont;
  }

  // for known "space" characters, don't do a full system-fallback search;
  // we'll synthesize appropriate-width spaces instead of missing-glyph boxes
  if (GetGeneralCategory(aCh) == HB_UNICODE_GENERAL_CATEGORY_SPACE_SEPARATOR &&
      GetFirstValidFont()->SynthesizeSpaceWidth(aCh) >= 0.0) {
    return nullptr;
  }

  // -- otherwise look for other stuff
  *aMatchType = gfxTextRange::MatchType::kSystemFallback;
  return WhichSystemFontSupportsChar(aCh, aNextCh, aRunScript);
}

template <typename T>
void gfxFontGroup::ComputeRanges(nsTArray<gfxTextRange>& aRanges,
                                 const T* aString, uint32_t aLength,
                                 Script aRunScript,
                                 gfx::ShapedTextFlags aOrientation) {
  NS_ASSERTION(aRanges.Length() == 0, "aRanges must be initially empty");
  NS_ASSERTION(aLength > 0, "don't call ComputeRanges for zero-length text");

  uint32_t prevCh = 0;
  uint32_t nextCh = aString[0];
  if (sizeof(T) == sizeof(char16_t)) {
    if (aLength > 1 && NS_IS_HIGH_SURROGATE(nextCh) &&
        NS_IS_LOW_SURROGATE(aString[1])) {
      nextCh = SURROGATE_TO_UCS4(nextCh, aString[1]);
    }
  }
  int32_t lastRangeIndex = -1;

  // initialize prevFont to the group's primary font, so that this will be
  // used for string-initial control chars, etc rather than risk hitting font
  // fallback for these (bug 716229)
  FontFamilyType generic = eFamily_none;
  gfxFont* prevFont = GetFirstValidFont(' ', &generic);

  // if we use the initial value of prevFont, we treat this as a match from
  // the font group; fixes bug 978313
  gfxTextRange::MatchType matchType =
      gfxTextRange::MatchType::kFontGroup | gfxTextRange::MatchType(generic);

  for (uint32_t i = 0; i < aLength; i++) {
    const uint32_t origI = i;  // save off in case we increase for surrogate

    // set up current ch
    uint32_t ch = nextCh;

    // Get next char (if any) so that FindFontForChar can look ahead
    // for a possible variation selector.

    if (sizeof(T) == sizeof(char16_t)) {
      // In 16-bit case only, check for surrogate pairs.
      if (ch > 0xffffu) {
        i++;
      }
      if (i < aLength - 1) {
        nextCh = aString[i + 1];
        if ((i + 2 < aLength) && NS_IS_HIGH_SURROGATE(nextCh) &&
            NS_IS_LOW_SURROGATE(aString[i + 2])) {
          nextCh = SURROGATE_TO_UCS4(nextCh, aString[i + 2]);
        }
      } else {
        nextCh = 0;
      }
    } else {
      // 8-bit case is trivial.
      nextCh = i < aLength - 1 ? aString[i + 1] : 0;
    }

    if (ch == 0xa0) {
      ch = ' ';
    }

    gfxFont* font;

    // Find the font for this char; but try to avoid calling the expensive
    // FindFontForChar method for the most common case, where the first
    // font in the list supports the current char, and it is not one of
    // the special cases where FindFontForChar will attempt to propagate
    // the font selected for an adjacent character.
    if ((font = GetFontAt(0, ch)) != nullptr && font->HasCharacter(ch) &&
        (sizeof(T) == sizeof(uint8_t) ||
         (!IsClusterExtender(ch) && ch != NARROW_NO_BREAK_SPACE &&
          !gfxFontUtils::IsJoinControl(ch) &&
          !gfxFontUtils::IsJoinCauser(prevCh) &&
          !gfxFontUtils::IsVarSelector(ch)))) {
      matchType = gfxTextRange::MatchType::kFontGroup |
                  gfxTextRange::MatchType(mFonts[0].Generic());
    } else {
      font =
          FindFontForChar(ch, prevCh, nextCh, aRunScript, prevFont, &matchType);
    }

#ifndef RELEASE_OR_BETA
    if (MOZ_UNLIKELY(mTextPerf)) {
      if (matchType & gfxTextRange::MatchType::kPrefsFallback) {
        mTextPerf->current.fallbackPrefs++;
      } else if (matchType & gfxTextRange::MatchType::kSystemFallback) {
        mTextPerf->current.fallbackSystem++;
      }
    }
#endif

    prevCh = ch;

    ShapedTextFlags orient = aOrientation;
    if (aOrientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) {
      // For CSS text-orientation:mixed, we need to resolve orientation
      // on a per-character basis using the UTR50 orientation property.
      switch (GetVerticalOrientation(ch)) {
        case VERTICAL_ORIENTATION_U:
        case VERTICAL_ORIENTATION_Tu:
          orient = ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT;
          break;
        case VERTICAL_ORIENTATION_Tr: {
          // We check for a vertical presentation form first as that's
          // likely to be cheaper than inspecting lookups to see if the
          // 'vert' feature is going to handle this character, and if the
          // presentation form is available then it will be used as
          // fallback if needed, so it's OK if the feature is missing.
          uint32_t v = gfxHarfBuzzShaper::GetVerticalPresentationForm(ch);
          orient = (!font || (v && font->HasCharacter(v)) ||
                    font->FeatureWillHandleChar(aRunScript,
                                                HB_TAG('v', 'e', 'r', 't'), ch))
                       ? ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT
                       : ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT;
          break;
        }
        case VERTICAL_ORIENTATION_R:
          orient = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT;
          break;
      }
    }

    if (lastRangeIndex == -1) {
      // first char ==> make a new range
      aRanges.AppendElement(gfxTextRange(0, 1, font, matchType, orient));
      lastRangeIndex++;
      prevFont = font;
    } else {
      // if font or orientation has changed, make a new range...
      // unless ch is a variation selector (bug 1248248)
      gfxTextRange& prevRange = aRanges[lastRangeIndex];
      if (prevRange.font != font ||
          (prevRange.orientation != orient && !IsClusterExtender(ch))) {
        // close out the previous range
        prevRange.end = origI;
        aRanges.AppendElement(
            gfxTextRange(origI, i + 1, font, matchType, orient));
        lastRangeIndex++;

        // update prevFont for the next match, *unless* we switched
        // fonts on a ZWJ, in which case propagating the changed font
        // is probably not a good idea (see bug 619511)
        if (sizeof(T) == sizeof(uint8_t) || !gfxFontUtils::IsJoinCauser(ch)) {
          prevFont = font;
        }
      } else {
        prevRange.matchType |= matchType;
      }
    }
  }

  aRanges[lastRangeIndex].end = aLength;

#ifndef RELEASE_OR_BETA
  LogModule* log = mStyle.systemFont ? gfxPlatform::GetLog(eGfxLog_textrunui)
                                     : gfxPlatform::GetLog(eGfxLog_textrun);

  if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Debug))) {
    nsAutoCString lang;
    mStyle.language->ToUTF8String(lang);
    nsAutoCString families;
    mFamilyList.ToString(families);

    // collect the font matched for each range
    nsAutoCString fontMatches;
    for (size_t i = 0, i_end = aRanges.Length(); i < i_end; i++) {
      const gfxTextRange& r = aRanges[i];
      nsAutoCString matchTypes;
      if (r.matchType & gfxTextRange::MatchType::kFontGroup) {
        matchTypes.AppendLiteral("list");
      }
      if (r.matchType & gfxTextRange::MatchType::kPrefsFallback) {
        if (!matchTypes.IsEmpty()) {
          matchTypes.AppendLiteral(",");
        }
        matchTypes.AppendLiteral("prefs");
      }
      if (r.matchType & gfxTextRange::MatchType::kPrefsFallback) {
        if (!matchTypes.IsEmpty()) {
          matchTypes.AppendLiteral(",");
        }
        matchTypes.AppendLiteral("sys");
      }
      fontMatches.AppendPrintf(
          " [%u:%u] %.200s (%s)", r.start, r.end,
          (r.font.get() ? r.font->GetName().get() : "<null>"),
          matchTypes.get());
    }
    MOZ_LOG(log, LogLevel::Debug,
            ("(%s-fontmatching) fontgroup: [%s] default: %s lang: %s script: %d"
             "%s\n",
             (mStyle.systemFont ? "textrunui" : "textrun"), families.get(),
             (mFamilyList.GetDefaultFontType() == eFamily_serif
                  ? "serif"
                  : (mFamilyList.GetDefaultFontType() == eFamily_sans_serif
                         ? "sans-serif"
                         : "none")),
             lang.get(), static_cast<int>(aRunScript), fontMatches.get()));
  }
#endif
}

gfxUserFontSet* gfxFontGroup::GetUserFontSet() { return mUserFontSet; }

void gfxFontGroup::SetUserFontSet(gfxUserFontSet* aUserFontSet) {
  if (aUserFontSet == mUserFontSet) {
    return;
  }
  mUserFontSet = aUserFontSet;
  mCurrGeneration = GetGeneration() - 1;
  UpdateUserFonts();
}

uint64_t gfxFontGroup::GetGeneration() {
  if (!mUserFontSet) return 0;
  return mUserFontSet->GetGeneration();
}

uint64_t gfxFontGroup::GetRebuildGeneration() {
  if (!mUserFontSet) return 0;
  return mUserFontSet->GetRebuildGeneration();
}

void gfxFontGroup::UpdateUserFonts() {
  if (mCurrGeneration < GetRebuildGeneration()) {
    // fonts in userfont set changed, need to redo the fontlist
    mFonts.Clear();
    ClearCachedData();
    BuildFontList();
    mCurrGeneration = GetGeneration();
  } else if (mCurrGeneration != GetGeneration()) {
    // load state change occurred, verify load state and validity of fonts
    ClearCachedData();

    uint32_t len = mFonts.Length();
    for (uint32_t i = 0; i < len; i++) {
      FamilyFace& ff = mFonts[i];
      if (ff.Font() || !ff.IsUserFontContainer()) {
        continue;
      }
      ff.CheckState(mSkipDrawing);
    }

    mCurrGeneration = GetGeneration();
  }
}

bool gfxFontGroup::ContainsUserFont(const gfxUserFontEntry* aUserFont) {
  UpdateUserFonts();
  // search through the fonts list for a specific user font
  uint32_t len = mFonts.Length();
  for (uint32_t i = 0; i < len; i++) {
    FamilyFace& ff = mFonts[i];
    if (ff.EqualsUserFont(aUserFont)) {
      return true;
    }
  }
  return false;
}

gfxFont* gfxFontGroup::WhichPrefFontSupportsChar(uint32_t aCh,
                                                 uint32_t aNextCh) {
  eFontPrefLang charLang;
  gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList();

  EmojiPresentation emoji = GetEmojiPresentation(aCh);
  if ((emoji != EmojiPresentation::TextOnly &&
       (aNextCh == kVariationSelector16 ||
        (emoji == EmojiPresentation::EmojiDefault &&
         aNextCh != kVariationSelector15)))) {
    charLang = eFontPrefLang_Emoji;
  } else {
    // get the pref font list if it hasn't been set up already
    uint32_t unicodeRange = FindCharUnicodeRange(aCh);
    charLang = pfl->GetFontPrefLangFor(unicodeRange);
  }

  // if the last pref font was the first family in the pref list, no need to
  // recheck through a list of families
  if (mLastPrefFont && charLang == mLastPrefLang && mLastPrefFirstFont &&
      mLastPrefFont->HasCharacter(aCh)) {
    return mLastPrefFont;
  }

  // based on char lang and page lang, set up list of pref lang fonts to check
  eFontPrefLang prefLangs[kMaxLenPrefLangList];
  uint32_t i, numLangs = 0;

  pfl->GetLangPrefs(prefLangs, numLangs, charLang, mPageLang);

  for (i = 0; i < numLangs; i++) {
    eFontPrefLang currentLang = prefLangs[i];
    mozilla::FontFamilyType defaultGeneric =
        pfl->GetDefaultGeneric(currentLang);
    nsTArray<RefPtr<gfxFontFamily>>* families =
        pfl->GetPrefFontsLangGroup(defaultGeneric, currentLang);
    NS_ASSERTION(families, "no pref font families found");

    // find the first pref font that includes the character
    uint32_t j, numPrefs;
    numPrefs = families->Length();
    for (j = 0; j < numPrefs; j++) {
      // look up the appropriate face
      gfxFontFamily* family = (*families)[j];
      if (!family) {
        continue;
      }

      // if a pref font is used, it's likely to be used again in the same text
      // run. the style doesn't change so the face lookup can be cached rather
      // than calling FindOrMakeFont repeatedly.  speeds up FindFontForChar
      // lookup times for subsequent pref font lookups
      if (family == mLastPrefFamily && mLastPrefFont->HasCharacter(aCh)) {
        return mLastPrefFont;
      }

      gfxFontEntry* fe = family->FindFontForStyle(mStyle);
      if (!fe) {
        continue;
      }

      // if ch in cmap, create and return a gfxFont
      if (fe->HasCharacter(aCh)) {
        gfxFont* prefFont = fe->FindOrMakeFont(&mStyle);
        if (!prefFont) {
          continue;
        }
        mLastPrefFamily = family;
        mLastPrefFont = prefFont;
        mLastPrefLang = charLang;
        mLastPrefFirstFont = (i == 0 && j == 0);
        return prefFont;
      }

      // If the char was not available, see if we can fall back to an
      // alternative face in the same family.
      gfxFont* prefFont = FindFallbackFaceForChar(family, aCh);
      if (prefFont) {
        mLastPrefFamily = family;
        mLastPrefFont = prefFont;
        mLastPrefLang = charLang;
        mLastPrefFirstFont = (i == 0 && j == 0);
        return prefFont;
      }
    }
  }

  return nullptr;
}

gfxFont* gfxFontGroup::WhichSystemFontSupportsChar(uint32_t aCh,
                                                   uint32_t aNextCh,
                                                   Script aRunScript) {
  gfxFontEntry* fe =
      gfxPlatformFontList::PlatformFontList()->SystemFindFontForChar(
          aCh, aNextCh, aRunScript, &mStyle);
  if (fe) {
    return fe->FindOrMakeFont(&mStyle);
  }

  return nullptr;
}

void gfxMissingFontRecorder::Flush() {
  static bool mNotifiedFontsInitialized = false;
  static uint32_t mNotifiedFonts[gfxMissingFontRecorder::kNumScriptBitsWords];
  if (!mNotifiedFontsInitialized) {
    memset(&mNotifiedFonts, 0, sizeof(mNotifiedFonts));
    mNotifiedFontsInitialized = true;
  }

  nsAutoString fontNeeded;
  for (uint32_t i = 0; i < kNumScriptBitsWords; ++i) {
    mMissingFonts[i] &= ~mNotifiedFonts[i];
    if (!mMissingFonts[i]) {
      continue;
    }
    for (uint32_t j = 0; j < 32; ++j) {
      if (!(mMissingFonts[i] & (1 << j))) {
        continue;
      }
      mNotifiedFonts[i] |= (1 << j);
      if (!fontNeeded.IsEmpty()) {
        fontNeeded.Append(char16_t(','));
      }
      uint32_t sc = i * 32 + j;
      MOZ_ASSERT(sc < static_cast<uint32_t>(Script::NUM_SCRIPT_CODES),
                 "how did we set the bit for an invalid script code?");
      uint32_t tag = GetScriptTagForCode(static_cast<Script>(sc));
      fontNeeded.Append(char16_t(tag >> 24));
      fontNeeded.Append(char16_t((tag >> 16) & 0xff));
      fontNeeded.Append(char16_t((tag >> 8) & 0xff));
      fontNeeded.Append(char16_t(tag & 0xff));
    }
    mMissingFonts[i] = 0;
  }
  if (!fontNeeded.IsEmpty()) {
    nsCOMPtr<nsIObserverService> service = GetObserverService();
    service->NotifyObservers(nullptr, "font-needed", fontNeeded.get());
  }
}