author Ryan VanderMeulen <>
Thu, 10 Jul 2014 21:43:04 -0400
changeset 215438 70f3b01cb736ea9f21d692e537058ad3859a9c69
parent 179347 215f5bc6284dfc1778d01ae0fe52a9ea96d6bf2a
child 259646 a20c7910a82fa2df2f3398c1108d102bac9128b0
permissions -rw-r--r--
Backed out 5 changesets (bug 1020760, bug 1035653, bug 1020090) for leaks on a CLOSED TREE. Backed out changeset f0b20e3db93c (bug 1020760) Backed out changeset 412b654e5cd2 (bug 1035653) Backed out changeset 01ba0892af29 (bug 1020760) Backed out changeset c7de1f4b078f (bug 1020760) Backed out changeset 96aa9d33a1f5 (bug 1020090)

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "mozilla/Attributes.h"
#include "nsSMILAnimationFunction.h"

// nsSMILSetAnimationFunction
// Subclass of nsSMILAnimationFunction that limits the behaviour to that offered
// by a <set> element.
class nsSMILSetAnimationFunction : public nsSMILAnimationFunction
   * Sets animation-specific attributes (or marks them dirty, in the case
   * of from/to/by/values).
   * @param aAttribute The attribute being set
   * @param aValue     The updated value of the attribute.
   * @param aResult    The nsAttrValue object that may be used for storing the
   *                   parsed result.
   * @param aParseResult  Outparam used for reporting parse errors. Will be set
   *                      to NS_OK if everything succeeds.
   * @returns true if aAttribute is a recognized animation-related
   *          attribute; false otherwise.
  virtual bool SetAttr(nsIAtom* aAttribute, const nsAString& aValue,
                         nsAttrValue& aResult, nsresult* aParseResult = nullptr) MOZ_OVERRIDE;

   * Unsets the given attribute.
   * @returns true if aAttribute is a recognized animation-related
   *          attribute; false otherwise.
  virtual bool UnsetAttr(nsIAtom* aAttribute) MOZ_OVERRIDE;

  // Although <set> animation might look like to-animation, unlike to-animation,
  // it never interpolates values.
  // Returning false here will mean this animation function gets treated as
  // a single-valued function and no interpolation will be attempted.
  virtual bool IsToAnimation() const MOZ_OVERRIDE {
    return false;

  // <set> applies the exact same value across the simple duration.
  virtual bool IsValueFixedForSimpleDuration() const MOZ_OVERRIDE {
    return true;
  virtual bool               HasAttr(nsIAtom* aAttName) const MOZ_OVERRIDE;
  virtual const nsAttrValue* GetAttr(nsIAtom* aAttName) const MOZ_OVERRIDE;
  virtual bool               GetAttr(nsIAtom* aAttName,
                                     nsAString& aResult) const MOZ_OVERRIDE;
  virtual bool WillReplace() const MOZ_OVERRIDE;

  bool IsDisallowedAttribute(const nsIAtom* aAttribute) const;