Bug 1384616 - Change how display items put their APZ-relevant info into the WebRenderScrollData. r=jrmuizel
Instead of the WebRenderLayerScrollData code knowing about all the
different display item types, it makes more sense to move this logic
into the display items.
In addition to avoiding dis-encapsulating the data from nsDisplayItem subclasses,
this makes it easier to handle two specific scenarios:
(1) the case where an nsDisplayItem A subclasses another nsDisplayItem B, but A
and B have different types returned by GetType(). Previously A and B would have
to be handled explicitly in the WebRenderLayerScrollData switch statements,
which doesn't scale well if new types are added. With the new approach the
virtual function is shared down from A to B and so takes care of it. This is
particularly relevant for types like nsDisplayOwnLayer which have a number of
subclasses.
(2) the case where a display item *might* have APZ-relevant information.
In this case the type of the item alone is not sufficient to determine
if we need to create a new WebRenderLayerScrollData for it. Instead, we
need to access specific state inside the display item. This is now
handled by the UpdateScrollData function returning true when passed
nullptr arguments, and replaces the switch statement in
WebRenderLayerManager that updated forceNewLayerData.
MozReview-Commit-ID: FlfHlgSccSn
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
with Files('**'):
BUG_COMPONENT = ('Core', 'Hardware Abstraction Layer (HAL)')
EXPORTS.mozilla += [
'Hal.h',
'HalImpl.h',
'HalSandbox.h',
'HalScreenConfiguration.h',
'HalSensor.h',
'HalTypes.h',
'HalWakeLock.h',
]
EXPORTS.mozilla.fallback += [
'fallback/FallbackScreenConfiguration.h',
]
UNIFIED_SOURCES += [
'HalWakeLock.cpp',
'sandbox/SandboxHal.cpp',
'WindowIdentifier.cpp',
]
# Hal.cpp cannot be built in unified mode because it relies on HalImpl.h.
SOURCES += [
'Hal.cpp',
]
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'android':
LOCAL_INCLUDES += [
'/widget/android',
]
UNIFIED_SOURCES += [
'android/AndroidSensor.cpp',
'fallback/FallbackPower.cpp',
'linux/LinuxMemory.cpp',
]
# AndroidHal.cpp cannot be built in unified mode because it relies on HalImpl.h.
SOURCES += [
'android/AndroidHal.cpp',
]
elif CONFIG['OS_TARGET'] == 'Linux':
UNIFIED_SOURCES += [
'fallback/FallbackScreenConfiguration.cpp',
'fallback/FallbackSensor.cpp',
'fallback/FallbackVibration.cpp',
'linux/LinuxMemory.cpp',
'linux/LinuxPower.cpp',
]
if CONFIG['MOZ_ENABLE_DBUS']:
UNIFIED_SOURCES += [
'linux/UPowerClient.cpp',
]
else:
UNIFIED_SOURCES += [
'fallback/FallbackBattery.cpp',
]
elif CONFIG['OS_TARGET'] == 'WINNT':
UNIFIED_SOURCES += [
'fallback/FallbackMemory.cpp',
'fallback/FallbackPower.cpp',
'fallback/FallbackScreenConfiguration.cpp',
'fallback/FallbackVibration.cpp',
'windows/WindowsSensor.cpp',
]
# WindowsBattery.cpp cannot be built in unified mode because it relies on HalImpl.h.
SOURCES += [
'windows/WindowsBattery.cpp',
]
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
UNIFIED_SOURCES += [
'cocoa/CocoaBattery.cpp',
'fallback/FallbackMemory.cpp',
'fallback/FallbackPower.cpp',
'fallback/FallbackScreenConfiguration.cpp',
'fallback/FallbackVibration.cpp',
]
elif CONFIG['OS_TARGET'] in ('OpenBSD', 'NetBSD', 'FreeBSD', 'DragonFly'):
UNIFIED_SOURCES += [
'fallback/FallbackMemory.cpp',
'fallback/FallbackPower.cpp',
'fallback/FallbackScreenConfiguration.cpp',
'fallback/FallbackSensor.cpp',
'fallback/FallbackVibration.cpp',
]
if CONFIG['MOZ_ENABLE_DBUS']:
UNIFIED_SOURCES += [
'linux/UPowerClient.cpp',
]
else:
UNIFIED_SOURCES += [
'fallback/FallbackBattery.cpp',
]
else:
UNIFIED_SOURCES += [
'fallback/FallbackBattery.cpp',
'fallback/FallbackMemory.cpp',
'fallback/FallbackPower.cpp',
'fallback/FallbackScreenConfiguration.cpp',
'fallback/FallbackSensor.cpp',
'fallback/FallbackVibration.cpp',
]
# Fallbacks for backends implemented on Gonk only.
UNIFIED_SOURCES += [
'fallback/FallbackDiskSpaceWatcher.cpp',
'fallback/FallbackFactoryReset.cpp',
'fallback/FallbackProcessPriority.cpp',
'fallback/FallbackScreenPower.cpp',
'fallback/FallbackSwitch.cpp',
'fallback/FallbackSystemService.cpp',
'fallback/FallbackThreadPriority.cpp',
'fallback/FallbackTime.cpp',
'fallback/FallbackWakeLocks.cpp',
]
# Fallbacks for backends implemented on Android only.
if CONFIG['MOZ_WIDGET_TOOLKIT'] != 'android':
UNIFIED_SOURCES += [
'fallback/FallbackNetwork.cpp',
]
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
UNIFIED_SOURCES += [
'cocoa/CocoaSensor.mm',
'cocoa/smslib.mm',
]
IPDL_SOURCES = [
'sandbox/PHal.ipdl',
]
include('/ipc/chromium/chromium-config.mozbuild')
FINAL_LIBRARY = 'xul'
LOCAL_INCLUDES += [
'/dom/base',
]
CFLAGS += CONFIG['GLIB_CFLAGS']
CFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']
CXXFLAGS += CONFIG['GLIB_CFLAGS']
CXXFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']