author Andreea Pavel <>
Tue, 27 Nov 2018 15:33:29 +0200
changeset 507467 20898bcaaa0069be066b088fde0262169fc71261
parent 507424 1291883702312b5ca9c44983121ac39fd2b8bdf6
child 507677 a30f77050399cefc43236e7c552760ce6a68275a
permissions -rw-r--r--
Backed out 2 changesets (bug 1504065) for failing Win reftest at child-in-animating-element-display-none.html on a CLOSED TREE Backed out changeset 129188370231 (bug 1504065) Backed out changeset 359e81b35cfb (bug 1504065)

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef mozilla_layers_AnimationHelper_h
#define mozilla_layers_AnimationHelper_h

#include "mozilla/dom/Nullable.h"
#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
#include "mozilla/TimeStamp.h"          // for TimeStamp
#include "mozilla/TimingParams.h"
#include "X11UndefineNone.h"

namespace mozilla {
struct AnimationValue;
namespace layers {
class Animation;

typedef InfallibleTArray<layers::Animation> AnimationArray;

struct AnimData {
  InfallibleTArray<RefPtr<RawServoAnimationValue>> mStartValues;
  InfallibleTArray<RefPtr<RawServoAnimationValue>> mEndValues;
  InfallibleTArray<Maybe<mozilla::ComputedTimingFunction>> mFunctions;
  TimingParams mTiming;
  // These two variables correspond to the variables of the same name in
  // KeyframeEffectReadOnly and are used for the same purpose: to skip composing
  // animations whose progress has not changed.
  dom::Nullable<double> mProgressOnLastCompose;
  uint64_t mCurrentIterationOnLastCompose = 0;
  // These two variables are used for a similar optimization above but are
  // applied to the timing function in each keyframe.
  uint32_t mSegmentIndexOnLastCompose = 0;
  dom::Nullable<double> mPortionInSegmentOnLastCompose;

struct AnimationTransform {
   * This transform is calculated from sampleanimation in device pixel
   * and used by compositor.
  gfx::Matrix4x4 mTransformInDevSpace;
   * This transform is calculated from frame and used by getOMTAStyle()
   * for OMTA testing.
  gfx::Matrix4x4 mFrameTransform;
  TransformData mData;

struct AnimatedValue {
  enum {
  } mType {NONE};

  union {
    AnimationTransform mTransform;
    float mOpacity;

  AnimatedValue(gfx::Matrix4x4&& aTransformInDevSpace,
                gfx::Matrix4x4&& aFrameTransform,
                const TransformData& aData)
    : mType(AnimatedValue::TRANSFORM)
    , mOpacity(0.0)
    mTransform.mTransformInDevSpace = std::move(aTransformInDevSpace);
    mTransform.mFrameTransform = std::move(aFrameTransform);
    mTransform.mData = aData;

  explicit AnimatedValue(const float& aValue)
    : mType(AnimatedValue::OPACITY)
    , mOpacity(aValue)

  ~AnimatedValue() {}

  AnimatedValue() = delete;

// CompositorAnimationStorage stores the animations and animated values
// keyed by a CompositorAnimationsId. The "animations" are a representation of
// an entire animation over time, while the "animated values" are values sampled
// from the animations at a particular point in time.
// There is one CompositorAnimationStorage per CompositorBridgeParent (i.e.
// one per browser window), and the CompositorAnimationsId key is unique within
// a particular CompositorAnimationStorage instance.
// Each layer which has animations gets a CompositorAnimationsId key, and reuses
// that key during its lifetime. Likewise, in layers-free webrender, a display
// item that is animated (e.g. nsDisplayTransform) gets a CompositorAnimationsId
// key and reuses that key (it persists the key via the frame user-data
// mechanism).
class CompositorAnimationStorage final
  typedef nsClassHashtable<nsUint64HashKey, AnimatedValue> AnimatedValueTable;
  typedef nsClassHashtable<nsUint64HashKey, AnimationArray> AnimationsTable;


   * Set the animation transform based on the unique id and also
   * set up |aFrameTransform| and |aData| for OMTA testing
  void SetAnimatedValue(uint64_t aId,
                        gfx::Matrix4x4&& aTransformInDevSpace,
                        gfx::Matrix4x4&& aFrameTransform,
                        const TransformData& aData);

   * Set the animation transform in device pixel based on the unique id
  void SetAnimatedValue(uint64_t aId,
                        gfx::Matrix4x4&& aTransformInDevSpace);

   * Set the animation opacity based on the unique id
  void SetAnimatedValue(uint64_t aId, const float& aOpacity);

   * Return the animated value if a given id can map to its animated value
  AnimatedValue* GetAnimatedValue(const uint64_t& aId) const;

  OMTAValue GetOMTAValue(const uint64_t& aId) const;

   * Return the iterator of animated value table
  AnimatedValueTable::Iterator ConstAnimatedValueTableIter() const
    return mAnimatedValues.ConstIter();

  uint32_t AnimatedValueCount() const
    return mAnimatedValues.Count();

   * Set the animations based on the unique id
  void SetAnimations(uint64_t aId, const AnimationArray& aAnimations);

   * Return the animations if a given id can map to its animations
  AnimationArray* GetAnimations(const uint64_t& aId) const;

   * Return the iterator of animations table
  AnimationsTable::Iterator ConstAnimationsTableIter() const
    return mAnimations.ConstIter();

  uint32_t AnimationsCount() const
    return mAnimations.Count();

   * Clear AnimatedValues and Animations data
  void Clear();
  void ClearById(const uint64_t& aId);

  ~CompositorAnimationStorage() { };

  AnimatedValueTable mAnimatedValues;
  AnimationsTable mAnimations;

 * This utility class allows reusing code between the webrender and
 * non-webrender compositor-side implementations. It provides
 * utility functions for sampling animations at particular timestamps.
class AnimationHelper

  enum class SampleResult {

   * Sample animations based on a given time stamp for a element(layer) with
   * its animation data.
   * Generally |aPreviousFrameTimeStamp| is used for the sampling if it's
   * supplied to make the animation more in sync with other animations on the
   * main-thread.  But in the case where the animation just started at the time
   * when the animation was sent to the compositor, |aCurrentTime| is used for
   * the sampling instead to avoid flickering the animation.
   * Returns SampleResult::None if none of the animations are producing a result
   * (e.g. they are in the delay phase with no backwards fill),
   * SampleResult::Skipped if the animation output did not change since the last
   * call of this function,
   * SampleResult::Sampled if the animation output was updated.
  static SampleResult
  SampleAnimationForEachNode(TimeStamp aPreviousFrameTime,
                             TimeStamp aCurrentFrameTime,
                             AnimationArray& aAnimations,
                             InfallibleTArray<AnimData>& aAnimationData,
                             RefPtr<RawServoAnimationValue>& aAnimationValue,
                             const AnimatedValue* aPreviousValue);
   * Populates AnimData stuctures into |aAnimData| and |aBaseAnimationStyle|
   * based on |aAnimations|.
  static void
  SetAnimations(AnimationArray& aAnimations,
                InfallibleTArray<AnimData>& aAnimData,
                RefPtr<RawServoAnimationValue>& aBaseAnimationStyle);

   * Get a unique id to represent the compositor animation between child
   * and parent side. This id will be used as a key to store animation
   * data in the CompositorAnimationStorage per compositor.
   * Each layer on the content side calls this when it gets new animation
   * data.
  static uint64_t GetNextCompositorAnimationsId();

   * Sample animation based a given time stamp |aTime| and the animation
   * data inside CompositorAnimationStorage |aStorage|. The animated values
   * after sampling will be stored in CompositorAnimationStorage as well.
   * Returns true if there is any animation.
   * Note that even if there are only in-delay phase animations (i.e. not
   * visually effective), this function returns true to ensure we composite
   * again on the next tick.
  static bool
  SampleAnimations(CompositorAnimationStorage* aStorage,
                   TimeStamp aPreviousFrameTime,
                   TimeStamp aCurrentFrameTime);

} // namespace layers
} // namespace mozilla

#endif // mozilla_layers_AnimationHelper_h