author alwu <>
Mon, 07 Jan 2019 19:57:48 +0000
changeset 512757 0e229bbdaae5c8fa9f83796c628a4fdf88f057ba
parent 512756 dba8b9714294f04b19675a10c972bdd72ab7f9ef
child 512947 54b628e16c5c87cecadbc246838e72fb1c9b4d54
permissions -rw-r--r--
Bug 1513039 - part5 : log warning when autoplay is blocked. r=cpearce,karlt Wrap 'nsContentUtils::ReportToConsole()' to reduce necessary input parameters and call it when we need to log error or warning message. Show the warning when autoplay is blocked. For web audio, this restores the console messages removed in part4 and also reports the same message when the AudioContext is blocked in the constructor. Differential Revision:

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef AudioContext_h_
#define AudioContext_h_

#include "mozilla/dom/OfflineAudioContextBinding.h"
#include "MediaBufferDecoder.h"
#include "mozilla/Attributes.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/RelativeTimeline.h"
#include "mozilla/UniquePtr.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsHashKeys.h"
#include "nsTHashtable.h"
#include "js/TypeDecls.h"
#include "nsIMemoryReporter.h"

// X11 has a #define for CurrentTime. Unbelievable :-(.
// See dom/media/DOMMediaStream.h for more fun!
#ifdef CurrentTime
#undef CurrentTime

namespace WebCore {
class PeriodicWave;
}  // namespace WebCore

class nsPIDOMWindowInner;

namespace mozilla {

class DOMMediaStream;
class ErrorResult;
class MediaStream;
class MediaStreamGraph;
class AudioNodeStream;

namespace dom {

enum class AudioContextState : uint8_t;
class AnalyserNode;
class AudioBuffer;
class AudioBufferSourceNode;
class AudioDestinationNode;
class AudioListener;
class AudioNode;
class BiquadFilterNode;
class ChannelMergerNode;
class ChannelSplitterNode;
class ConstantSourceNode;
class ConvolverNode;
class DelayNode;
class DynamicsCompressorNode;
class GainNode;
class GlobalObject;
class HTMLMediaElement;
class IIRFilterNode;
class MediaElementAudioSourceNode;
class MediaStreamAudioDestinationNode;
class MediaStreamAudioSourceNode;
class OscillatorNode;
class PannerNode;
class ScriptProcessorNode;
class StereoPannerNode;
class WaveShaperNode;
class Worklet;
class PeriodicWave;
struct PeriodicWaveConstraints;
class Promise;
enum class OscillatorType : uint8_t;

// This is addrefed by the OscillatorNodeEngine on the main thread
// and then used from the MSG thread.
// It can be released either from the graph thread or the main thread.
class BasicWaveFormCache {
  explicit BasicWaveFormCache(uint32_t aSampleRate);
  WebCore::PeriodicWave* GetBasicWaveForm(OscillatorType aType);

  RefPtr<WebCore::PeriodicWave> mSawtooth;
  RefPtr<WebCore::PeriodicWave> mSquare;
  RefPtr<WebCore::PeriodicWave> mTriangle;
  uint32_t mSampleRate;

/* This runnable allows the MSG to notify the main thread when audio is actually
 * flowing */
class StateChangeTask final : public Runnable {
  /* This constructor should be used when this event is sent from the main
   * thread. */
  StateChangeTask(AudioContext* aAudioContext, void* aPromise,
                  AudioContextState aNewState);

  /* This constructor should be used when this event is sent from the audio
   * thread. */
  StateChangeTask(AudioNodeStream* aStream, void* aPromise,
                  AudioContextState aNewState);

  NS_IMETHOD Run() override;

  RefPtr<AudioContext> mAudioContext;
  void* mPromise;
  RefPtr<AudioNodeStream> mAudioNodeStream;
  AudioContextState mNewState;

enum class AudioContextOperation { Suspend, Resume, Close };
struct AudioContextOptions;

class AudioContext final : public DOMEventTargetHelper,
                           public nsIMemoryReporter,
                           public RelativeTimeline {
  AudioContext(nsPIDOMWindowInner* aParentWindow, bool aIsOffline,
               uint32_t aNumberOfChannels = 0, uint32_t aLength = 0,
               float aSampleRate = 0.0f);

  nsresult Init();

  typedef uint64_t AudioContextId;


  nsPIDOMWindowInner* GetParentObject() const { return GetOwner(); }

  virtual void DisconnectFromOwner() override;
  virtual void BindToOwner(nsIGlobalObject* aNew) override;

  void Shutdown();  // idempotent

  JSObject* WrapObject(JSContext* aCx,
                       JS::Handle<JSObject*> aGivenProto) override;

  using DOMEventTargetHelper::DispatchTrustedEvent;

  // Constructor for regular AudioContext
  static already_AddRefed<AudioContext> Constructor(
      const GlobalObject& aGlobal, const AudioContextOptions& aOptions,
      ErrorResult& aRv);

  // Constructor for offline AudioContext with options object
  static already_AddRefed<AudioContext> Constructor(
      const GlobalObject& aGlobal, const OfflineAudioContextOptions& aOptions,
      ErrorResult& aRv);

  // Constructor for offline AudioContext
  static already_AddRefed<AudioContext> Constructor(const GlobalObject& aGlobal,
                                                    uint32_t aNumberOfChannels,
                                                    uint32_t aLength,
                                                    float aSampleRate,
                                                    ErrorResult& aRv);

  // AudioContext methods

  AudioDestinationNode* Destination() const { return mDestination; }

  float SampleRate() const { return mSampleRate; }

  bool ShouldSuspendNewStream() const { return mSuspendCalled; }

  double CurrentTime();

  AudioListener* Listener();

  AudioContextState State() const { return mAudioContextState; }

  Worklet* GetAudioWorklet(ErrorResult& aRv);

  bool IsRunning() const;

  // Called when an AudioScheduledSourceNode started, this method might resume
  // the AudioContext if it was not allowed to start.
  void NotifyScheduledSourceNodeStarted();

  // Those three methods return a promise to content, that is resolved when an
  // (possibly long) operation is completed on the MSG (and possibly other)
  // thread(s). To avoid having to match the calls and asychronous result when
  // the operation is completed, we keep a reference to the promises on the main
  // thread, and then send the promises pointers down the MSG thread, as a void*
  // (to make it very clear that the pointer is to merely be treated as an ID).
  // When back on the main thread, we can resolve or reject the promise, by
  // casting it back to a `Promise*` while asserting we're back on the main
  // thread and removing the reference we added.
  already_AddRefed<Promise> Suspend(ErrorResult& aRv);
  already_AddRefed<Promise> Resume(ErrorResult& aRv);
  already_AddRefed<Promise> Close(ErrorResult& aRv);

  already_AddRefed<AudioBufferSourceNode> CreateBufferSource(ErrorResult& aRv);

  already_AddRefed<ConstantSourceNode> CreateConstantSource(ErrorResult& aRv);

  already_AddRefed<AudioBuffer> CreateBuffer(uint32_t aNumberOfChannels,
                                             uint32_t aLength,
                                             float aSampleRate,
                                             ErrorResult& aRv);

  CreateMediaStreamDestination(ErrorResult& aRv);

  already_AddRefed<ScriptProcessorNode> CreateScriptProcessor(
      uint32_t aBufferSize, uint32_t aNumberOfInputChannels,
      uint32_t aNumberOfOutputChannels, ErrorResult& aRv);

  already_AddRefed<StereoPannerNode> CreateStereoPanner(ErrorResult& aRv);

  already_AddRefed<AnalyserNode> CreateAnalyser(ErrorResult& aRv);

  already_AddRefed<GainNode> CreateGain(ErrorResult& aRv);

  already_AddRefed<WaveShaperNode> CreateWaveShaper(ErrorResult& aRv);

  already_AddRefed<MediaElementAudioSourceNode> CreateMediaElementSource(
      HTMLMediaElement& aMediaElement, ErrorResult& aRv);
  already_AddRefed<MediaStreamAudioSourceNode> CreateMediaStreamSource(
      DOMMediaStream& aMediaStream, ErrorResult& aRv);

  already_AddRefed<DelayNode> CreateDelay(double aMaxDelayTime,
                                          ErrorResult& aRv);

  already_AddRefed<PannerNode> CreatePanner(ErrorResult& aRv);

  already_AddRefed<ConvolverNode> CreateConvolver(ErrorResult& aRv);

  already_AddRefed<ChannelSplitterNode> CreateChannelSplitter(
      uint32_t aNumberOfOutputs, ErrorResult& aRv);

  already_AddRefed<ChannelMergerNode> CreateChannelMerger(
      uint32_t aNumberOfInputs, ErrorResult& aRv);

  already_AddRefed<DynamicsCompressorNode> CreateDynamicsCompressor(
      ErrorResult& aRv);

  already_AddRefed<BiquadFilterNode> CreateBiquadFilter(ErrorResult& aRv);

  already_AddRefed<IIRFilterNode> CreateIIRFilter(
      const Sequence<double>& aFeedforward, const Sequence<double>& aFeedback,
      mozilla::ErrorResult& aRv);

  already_AddRefed<OscillatorNode> CreateOscillator(ErrorResult& aRv);

  already_AddRefed<PeriodicWave> CreatePeriodicWave(
      const Float32Array& aRealData, const Float32Array& aImagData,
      const PeriodicWaveConstraints& aConstraints, ErrorResult& aRv);

  already_AddRefed<Promise> DecodeAudioData(
      const ArrayBuffer& aBuffer,
      const Optional<OwningNonNull<DecodeSuccessCallback>>& aSuccessCallback,
      const Optional<OwningNonNull<DecodeErrorCallback>>& aFailureCallback,
      ErrorResult& aRv);

  // OfflineAudioContext methods
  already_AddRefed<Promise> StartRendering(ErrorResult& aRv);
  unsigned long Length();

  bool IsOffline() const { return mIsOffline; }

  MediaStreamGraph* Graph() const;
  AudioNodeStream* DestinationStream() const;

  // Nodes register here if they will produce sound even if they have silent
  // or no input connections.  The AudioContext will keep registered nodes
  // alive until the context is collected.  This takes care of "playing"
  // references and "tail-time" references.
  void RegisterActiveNode(AudioNode* aNode);
  // Nodes unregister when they have finished producing sound for the
  // foreseeable future.
  // Do NOT call UnregisterActiveNode from an AudioNode destructor.
  // If the destructor is called, then the Node has already been unregistered.
  // The destructor may be called during hashtable enumeration, during which
  // unregistering would not be safe.
  void UnregisterActiveNode(AudioNode* aNode);

  uint32_t MaxChannelCount() const;

  uint32_t ActiveNodeCount() const;

  void Mute() const;
  void Unmute() const;

  JSObject* GetGlobalJSObject() const;

  void RegisterNode(AudioNode* aNode);
  void UnregisterNode(AudioNode* aNode);

  void OnStateChanged(void* aPromise, AudioContextState aNewState);

  BasicWaveFormCache* GetBasicWaveFormCache();

  bool CheckClosed(ErrorResult& aRv);

  void Dispatch(already_AddRefed<nsIRunnable>&& aRunnable);

  void DisconnectFromWindow();
  void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
  void ShutdownDecoder();

  size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;

  friend struct ::mozilla::WebAudioDecodeJob;

  nsTArray<MediaStream*> GetAllStreams() const;

  void ResumeInternal();
  void SuspendInternal(void* aPromise);

  // Will report error message to console and dispatch testing event if needed
  // when AudioContext is blocked by autoplay policy.
  void ReportBlocked();

  void ReportToConsole(uint32_t aErrorFlags, const char* aMsg) const;

  // Each AudioContext has an id, that is passed down the MediaStreams that
  // back the AudioNodes, so we can easily compute the set of all the
  // MediaStreams for a given context, on the MediasStreamGraph side.
  const AudioContextId mId;
  // Note that it's important for mSampleRate to be initialized before
  // mDestination, as mDestination's constructor needs to access it!
  const float mSampleRate;
  AudioContextState mAudioContextState;
  RefPtr<AudioDestinationNode> mDestination;
  RefPtr<AudioListener> mListener;
  RefPtr<Worklet> mWorklet;
  nsTArray<UniquePtr<WebAudioDecodeJob>> mDecodeJobs;
  // This array is used to keep the suspend/close promises alive until
  // they are resolved, so we can safely pass them accross threads.
  nsTArray<RefPtr<Promise>> mPromiseGripArray;
  // This array is used to onlly keep the resume promises alive until they are
  // resolved, so we can safely pass them accross threads. If the audio context
  // is not allowed to play, the promise would be pending in this array and be
  // resolved until audio context has been allowed and user call resume() again.
  nsTArray<RefPtr<Promise>> mPendingResumePromises;
  // See RegisterActiveNode.  These will keep the AudioContext alive while it
  // is rendering and the window remains alive.
  nsTHashtable<nsRefPtrHashKey<AudioNode>> mActiveNodes;
  // Raw (non-owning) references to all AudioNodes for this AudioContext.
  nsTHashtable<nsPtrHashKey<AudioNode>> mAllNodes;
  // Cache to avoid recomputing basic waveforms all the time.
  RefPtr<BasicWaveFormCache> mBasicWaveFormCache;
  // Number of channels passed in the OfflineAudioContext ctor.
  uint32_t mNumberOfChannels;
  bool mIsOffline;
  bool mIsStarted;
  bool mIsShutDown;
  // Close has been called, reject suspend and resume call.
  bool mCloseCalled;
  // Suspend has been called with no following resume.
  bool mSuspendCalled;
  bool mIsDisconnecting;
  // This flag stores the value of previous status of `allowed-to-start`.
  bool mWasAllowedToStart;

static const dom::AudioContext::AudioContextId NO_AUDIO_CONTEXT = 0;

}  // namespace dom
}  // namespace mozilla