gfx/thebes/D3D11Checks.cpp
e9db19aed6c0e2005a1942657bad11d7835ae337
created 2016-11-07 00:48 -0500
pushed 2017-01-23 14:19 +0000
Kevin Chen Kevin Chen - Bug 1160157 - Use AutoTextureLock to manage the shared resource's mutex. r=dvander
b943d19facc65a7d74adcd9202055e2d1bd1cdbc
created 2016-10-25 18:42 -0700
pushed 2017-01-23 14:19 +0000
David Anderson David Anderson - Don't create remote D3D11 devices when remote presentation is broken. (bug 1310443, r=rhunt)
e39ccca212f0c78cdd7e74c8dba37cc141dfc860
created 2016-07-17 13:54 -0700
pushed 2016-11-14 12:26 +0000
Jeff Gilbert Jeff Gilbert - Bug 1287653 - Minor fixes in D3D11Checks. - r=mattwoodrow
8508083db4ac4a33bfef56e35f3aa6a35b7e01a2
created 2016-07-26 13:22 -0700
pushed 2016-09-19 13:38 +0000
David Anderson David Anderson - Move D3D11 device creation out of gfxWindowsPlatform. (bug 1282364 part 3, r=mattwoodrow)
007d791665b898246c13e1bfed3b8abc936a8bd6
created 2016-07-26 13:19 -0700
pushed 2016-09-19 13:38 +0000
David Anderson David Anderson - Move D3D11 checking logic out of gfxWindowsPlatform. (bug 1282364 part 2, r=mattwoodrow)
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