author Kan-Ru Chen <>
Wed, 07 Mar 2012 12:03:25 +0100
changeset 91318 72bc6f12d1cc5237b7347f2ed737e929def0ad07
parent 89686 a8d19ab244cad3e322bb07c420827a5b6e9fe5fd
child 98529 f4157e8c410708d76703f19e4dfb61859bfe32d8
child 112131 98a0b13b8a0cec8430394da7d323021ff8ee7800
permissions -rw-r--r--
Bug 697132 - Implement wakelock interfaces. r=jlebar

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 * The Original Code is Mozilla code.
 * The Initial Developer of the Original Code is the Mozilla Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 * Contributor(s):
 *  Chris Double <>
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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#if !defined(nsAudioStream_h_)
#define nsAudioStream_h_

#include "nscore.h"
#include "nsISupportsImpl.h"
#include "nsIThread.h"
#include "nsAutoPtr.h"

class nsAudioStream : public nsISupports

  enum SampleFormat

    : mRate(0),

  virtual ~nsAudioStream();

  // Initialize Audio Library. Some Audio backends require initializing the
  // library before using it.
  static void InitLibrary();

  // Shutdown Audio Library. Some Audio backends require shutting down the
  // library after using it.
  static void ShutdownLibrary();

  // Thread that is shared between audio streams.
  // This may return null in the child process
  nsIThread *GetThread();

  // AllocateStream will return either a local stream or a remoted stream
  // depending on where you call it from.  If you call this from a child process,
  // you may receive an implementation which forwards to a compositing process.
  static nsAudioStream* AllocateStream();

  // Initialize the audio stream. aNumChannels is the number of audio
  // channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
  // (22050Hz, 44100Hz, etc).
  // Unsafe to call with the decoder monitor held.
  virtual nsresult Init(PRInt32 aNumChannels, PRInt32 aRate, SampleFormat aFormat) = 0;

  // Closes the stream. All future use of the stream is an error.
  // Unsafe to call with the decoder monitor held.
  virtual void Shutdown() = 0;

  // Write audio data to the audio hardware.  aBuf is an array of frames in
  // the format specified by mFormat of length aCount.  If aFrames is larger
  // than the result of Available(), the write will block until sufficient
  // buffer space is available.
  virtual nsresult Write(const void* aBuf, PRUint32 aFrames) = 0;

  // Return the number of audio frames that can be written without blocking.
  virtual PRUint32 Available() = 0;

  // Set the current volume of the audio playback. This is a value from
  // 0 (meaning muted) to 1 (meaning full volume).
  virtual void SetVolume(double aVolume) = 0;

  // Block until buffered audio data has been consumed.
  // Unsafe to call with the decoder monitor held.
  virtual void Drain() = 0;

  // Pause audio playback
  virtual void Pause() = 0;

  // Resume audio playback
  virtual void Resume() = 0;

  // Return the position in microseconds of the audio frame being played by
  // the audio hardware.
  virtual PRInt64 GetPosition() = 0;

  // Return the position, measured in audio frames played since the stream
  // was opened, of the audio hardware.
  virtual PRInt64 GetPositionInFrames() = 0;

  // Returns true when the audio stream is paused.
  virtual bool IsPaused() = 0;

  // Returns the minimum number of audio frames which must be written before
  // you can be sure that something will be played.
  // Unsafe to call with the decoder monitor held.
  virtual PRInt32 GetMinWriteSize() = 0;

  int GetRate() { return mRate; }
  int GetChannels() { return mChannels; }
  SampleFormat GetFormat() { return mFormat; }

  nsCOMPtr<nsIThread> mAudioPlaybackThread;
  int mRate;
  int mChannels;
  SampleFormat mFormat;