gfx/layers/d3d9/LayerManagerD3D9Shaders.hlsl
4547aaf5d648416cfa6d2d186be550d9dd5cf095
created 2014-07-02 17:48 -0700
pushed 2016-05-03 12:47 +0000
Jeff Gilbert Jeff Gilbert - Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas
1f48eebd7b4a8502822fb88cbf04e1561a63fc64
created 2013-11-21 17:40 +0100
pushed 2016-05-03 12:47 +0000
Nicolas Silva Nicolas Silva - Bug 940959 - Use alpha textures for YCbCr planes with D3D9. r=nrc
01ac1ce7d926c2d622fa76a763b56896e2a12fed
created 2012-03-07 10:09 +1300
pushed 2016-05-03 12:47 +0000
Nicholas Cameron Nicholas Cameron - Bug 716439; shaders for the dx9 backend. r-Bas
c3d27335a1f22050946672ac8e9df673a6b8b0c5
created 2012-03-20 20:55 +1300
pushed 2016-05-03 12:47 +0000
Robert O'Callahan Robert O'Callahan - Bug 723484. Fix alpha values for image layers with opacity. r=bas
4bdae514b9be7faa5630710a9bf02b52dfab0a47
created 2012-03-20 10:22 -0700
pushed 2016-05-03 12:47 +0000
Daniel Holbert Daniel Holbert - backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case
869b80030d2811897f3214b9b91a56e62f7c0e26
created 2012-03-20 20:55 +1300
pushed 2016-05-03 12:47 +0000
Robert O'Callahan Robert O'Callahan - Bug 723484. Fix alpha values for image layers with opacity. r=bas, a=lsblakk
0da67b6beb18b557b2327cea83b9d0311ea23cf4
created 2011-12-19 10:11 +1300
pushed 2016-05-03 12:47 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2f9ce0282804cfb21bc3f465e7401ce5a9807831
created 2011-12-09 16:21 +1300
pushed 2016-05-03 12:47 +0000
Matt Woodrow Matt Woodrow - Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2016-05-03 12:47 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2016-05-03 12:47 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
c1bb86ae655a3a029dbccde40132393ea46a808a
created 2010-09-08 05:27 +0200
pushed 2016-05-03 12:47 +0000
Bas Schouten Bas Schouten - Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2016-05-03 12:47 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
d35f97d3fe5c21891924da8b4f6b540431b730c4
created 2010-09-01 17:10 -0400
pushed 2016-05-03 12:47 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
c458465578e05553463703065a793280ccf36855
created 2010-05-29 05:27 +0200
pushed 2016-05-03 12:47 +0000
Bas Schouten Bas Schouten - Numerous whitespace fixes in D3D9 layers code.
f87f31d83650b20a9065f4dabf24e2cf1604baba
created 2010-05-24 17:28 +0200
pushed 2016-05-03 12:47 +0000
Bas Schouten Bas Schouten - Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
less more (0) tip