Wed, 30 May 2007 14:52:47 -0700
changeset 2010 dc9944e11180150cf16df19d2ed848e206c343a0
parent 1 9b2a99adc05e53cd4010de512f50118594756650
child 43732 9a0a17e18b72b88c9c9ab9d89d2413ade5276a28
permissions -rw-r--r--
Testcase for bug 380398: appversion manifest flag is broken in certain situations. r=bsmedberg

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * The Original Code is code.
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2001
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 * Contributor(s):
 *   L. David Baron <> (original author)
 *   Kai Engert <>
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#include "prlog.h"
#include "nsEntropyCollector.h"
#include "nsMemory.h"

:mBytesCollected(0), mWritePointer(mEntropyCache)
  // We could use the uninitialized memory in mEntropyCache as initial
  // random data, but that means (if any entropy is collected before NSS
  // initialization and then forwarded) that we'll get warnings from
  // tools like valgrind for every later operation that depends on the
  // entropy.
  memset(mEntropyCache, 0, sizeof(mEntropyCache));



nsEntropyCollector::RandomUpdate(void *new_entropy, PRInt32 bufLen)
  if (bufLen > 0) {
    if (mForwardTarget) {
      return mForwardTarget->RandomUpdate(new_entropy, bufLen);
    else {
      const unsigned char *InputPointer = (const unsigned char *)new_entropy;
      const unsigned char *PastEndPointer = mEntropyCache + entropy_buffer_size;

      // if the input is large, we only take as much as we can store
      PRInt32 bytes_wanted = PR_MIN(bufLen, entropy_buffer_size);

      // remember the number of bytes we will have after storing new_entropy
      mBytesCollected = PR_MIN(entropy_buffer_size, mBytesCollected + bytes_wanted);

      // as the above statements limit bytes_wanted to the entropy_buffer_size,
      // this loop will iterate at most twice.
      while (bytes_wanted > 0) {

        // how many bytes to end of cyclic buffer?
        const PRInt32 space_to_end = PastEndPointer - mWritePointer;

        // how many bytes can we copy, not reaching the end of the buffer?
        const PRInt32 this_time = PR_MIN(space_to_end, bytes_wanted);

        // copy at most to the end of the cyclic buffer
        for (PRInt32 i = 0; i < this_time; ++i) {

          unsigned int old = *mWritePointer;

          // combine new and old value already stored in buffer
          // this logic comes from PSM 1
          *mWritePointer++ = ((old << 1) | (old >> 7)) ^ *InputPointer++;

        PR_ASSERT(mWritePointer <= PastEndPointer);
        PR_ASSERT(mWritePointer >= mEntropyCache);

        // have we arrived at the end of the buffer?
        if (PastEndPointer == mWritePointer) {
          // reset write pointer back to begining of our buffer
          mWritePointer = mEntropyCache;

        // subtract the number of bytes we have already copied
        bytes_wanted -= this_time;

  return NS_OK;

nsEntropyCollector::ForwardTo(nsIEntropyCollector *aCollector)
  NS_PRECONDITION(!mForwardTarget, "|ForwardTo| should only be called once.");

  mForwardTarget = aCollector;
  mForwardTarget->RandomUpdate(mEntropyCache, mBytesCollected);
  mBytesCollected = 0;

  return NS_OK;

  mForwardTarget = nsnull;
  return NS_OK;