gfx/layers/d3d9/DeviceManagerD3D9.cpp
364d2debc2a7c95797d1e03db5076ad0b8684183
created 2011-07-08 22:42 +1200
pushed 2015-01-29 02:51 +0000
Robert O'Callahan Robert O'Callahan - Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
1abe9e62753397f24176e42e1b5ea114b95d44e0
created 2011-06-12 11:30 +0900
pushed 2015-01-29 02:51 +0000
Masayuki Nakano Masayuki Nakano - Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe
8dd9704f8d819f5c19a50e63c8ae47727e9665ce
created 2011-02-23 09:18 -0800
pushed 2015-01-29 02:51 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 626678. Try to handle docking station device resets better. r=bas,a=b
4fc581f1ff00e7dcf45fb982c0abd579beb32773
created 2011-01-19 21:27 +1300
pushed 2015-01-29 02:51 +0000
Robert O'Callahan Robert O'Callahan - Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
16d3af58499c1fe9a08653508df425568eef902d
created 2011-01-17 21:28 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 624088: Recreate our device agressively on device losses. r=jrmuizel a=joedrew
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2015-01-29 02:51 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
72bbefb7ed0a4e06fba4151d7a174da2eec80948
created 2010-12-29 19:22 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
38bc0efdefd175bc20a0492329d9d6b246e2be8a
created 2010-12-29 19:31 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Backed out changeset c59ea33927d7
c59ea33927d71666a7e4203393f3791c22230a02
created 2010-12-29 19:22 +0000
pushed 2015-01-29 02:51 +0000
-f -f - Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
b71a05bcd2f5a7ae95e442fb484fb1715209c267
created 2010-12-20 22:35 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 604647: Never create swap chains while the device is lost. r=jrmuizel a=blocking-final
714c80b45cbc54c122ef6ca3ad4da2eb93a66a6d
created 2010-11-26 00:18 +0100
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8
9ecae0a45ab8fc799eeb7aeba2f86237d0660a57
created 2010-11-23 17:24 +0100
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
8b4601b6daf213c0f5d031f5521680029d2085f9
created 2010-09-17 18:57 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7
70e0e08ed6dd9999757dde540f607a73422622ff
created 2010-09-15 22:15 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
7f9a2ef2bfa45116f543ad1160bb72108a9f3de4
created 2010-09-14 12:56 +0200
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
5712311f86595cc179d2cc8682ac12f067ae98ef
created 2010-09-05 18:59 +0200
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6
4051f53e800780178bb7afeca9ace90167d2520e
created 2010-09-03 23:21 -0400
pushed 2015-01-29 02:51 +0000
Matt Woodrow Matt Woodrow - Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2015-01-29 02:51 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
e9992d1e029f147860cf747e76d86c30ac238edd
created 2010-08-26 20:44 +0000
pushed 2015-01-29 02:51 +0000
Atul Apte Atul Apte - Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
84e883bbc11ac7f82861c672a3a108936ecf61aa
created 2010-08-26 20:44 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Fix line endings in DeviceManagerD3D9.
88ba09221542b3508b42117e37bb05168cbef7d2
created 2010-08-23 20:57 -0700
pushed 2015-01-29 02:51 +0000
Matt Woodrow Matt Woodrow - Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
8da350429494759d535df5271d81c0940fdfdd3a
created 2010-08-14 16:43 +0200
pushed 2015-01-29 02:51 +0000
Jacek Caban Jacek Caban - Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
57ff69b9e80a9b80ad11a1743d1a9e61cfcf06f1
created 2010-08-12 18:25 +0000
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
41b686bb548a05c2ebc0f809621f5a1baa4e1dcd
created 2010-08-11 18:05 +0200
pushed 2015-01-29 02:51 +0000
Justin Wood Justin Wood - bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
20ab6d450abcd8b74e6d5ccea26a9230c3483c17
created 2010-08-11 01:39 +0200
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 584754: Use the D3D9Ex device where available. r=vlad
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed 2015-01-29 02:51 +0000
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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