author Gregory Szorc <>
Wed, 28 Jan 2015 13:37:00 -0800
changeset 149461 5b81998bb7ab5aade597584417ea90b0995c586e
parent 62204 9bb82d1b62a807d462d4fcfcc839277df9f63a04
child 98529 f4157e8c410708d76703f19e4dfb61859bfe32d8
permissions -rw-r--r--
Close old branch 14_0_Beta_Hedge

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 * The Original Code is Mozilla Corporation code.
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2011
 * the Initial Developer. All Rights Reserved.
 * Contributor(s):
 *   Bas Schouten <>
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 * ***** END LICENSE BLOCK ***** */


#include "LayerManagerD3D10.h"
#include "ReadbackLayer.h"

namespace mozilla {
namespace layers {

class THEBES_API ReadbackLayerD3D10 :
  public ReadbackLayer,
  public LayerD3D10
    ReadbackLayerD3D10(LayerManagerD3D10 *aManager)
    : ReadbackLayer(aManager, NULL),
      mImplData = static_cast<LayerD3D10*>(this);

  virtual Layer* GetLayer() { return this; }
  virtual void RenderLayer() {}

} /* layers */
} /* mozilla */