gfx/layers/d3d9/DeviceManagerD3D9.h
364d2debc2a7c95797d1e03db5076ad0b8684183
created 2011-07-08 22:42 +1200
pushed 2015-01-29 00:57 +0000
Robert O'Callahan Robert O'Callahan - Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
8dd9704f8d819f5c19a50e63c8ae47727e9665ce
created 2011-02-23 09:18 -0800
pushed 2015-01-29 00:57 +0000
Jeff Muizelaar Jeff Muizelaar - Bug 626678. Try to handle docking station device resets better. r=bas,a=b
4fc581f1ff00e7dcf45fb982c0abd579beb32773
created 2011-01-19 21:27 +1300
pushed 2015-01-29 00:57 +0000
Robert O'Callahan Robert O'Callahan - Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
02c4dac4ae7d9653ad485c5b0a275cb8e2437f8e
created 2011-01-03 14:48 +1300
pushed 2015-01-29 00:57 +0000
Robert O'Callahan Robert O'Callahan - Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
9ecae0a45ab8fc799eeb7aeba2f86237d0660a57
created 2010-11-23 17:24 +0100
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
a25c1120d719bbe0c47ac4dd7db243e8e01881fa
created 2010-10-02 00:24 +0200
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
70e0e08ed6dd9999757dde540f607a73422622ff
created 2010-09-15 22:15 +0000
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
7f9a2ef2bfa45116f543ad1160bb72108a9f3de4
created 2010-09-14 12:56 +0200
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
4051f53e800780178bb7afeca9ace90167d2520e
created 2010-09-03 23:21 -0400
pushed 2015-01-29 00:57 +0000
Matt Woodrow Matt Woodrow - Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
388e25a30cab946c4d7beb3b8f914eeae9c5fa98
created 2010-09-03 15:51 +1200
pushed 2015-01-29 00:57 +0000
Matt Woodrow Matt Woodrow - Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
e9992d1e029f147860cf747e76d86c30ac238edd
created 2010-08-26 20:44 +0000
pushed 2015-01-29 00:57 +0000
Atul Apte Atul Apte - Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
8da350429494759d535df5271d81c0940fdfdd3a
created 2010-08-14 16:43 +0200
pushed 2015-01-29 00:57 +0000
Jacek Caban Jacek Caban - Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
20ab6d450abcd8b74e6d5ccea26a9230c3483c17
created 2010-08-11 01:39 +0200
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 584754: Use the D3D9Ex device where available. r=vlad
abe6ec06867660da031c84eb57390c20c4c7a27d
created 2010-08-11 01:32 +0200
pushed 2015-01-29 00:57 +0000
Bas Schouten Bas Schouten - Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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