gfx/angle/include/GLSLANG/ShaderLang.h
f9be3f46122e1ea481f08a43d22eb53228e833d8
created 2012-01-26 12:04 -0500
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 720438 - Update ANGLE to r963 - no review
66a382d48b09bebd9505d35bef6a95f996056988
created 2011-12-04 17:24 -0500
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 707555 - Update ANGLE to r901 (v1.0) to grab correctness fixes - no review
d79906a35a2a14ac681fb06899a71c5e0a29b93f
created 2011-10-01 00:03 -0400
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 709369 - Firefox 9 emergency: update ANGLE to the same version used in Firefox 10 - a=akeybl
66d6a27e3581df835d8121e553b255b00ea8209b
created 2011-08-30 18:50 -0400
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 682506 - Upgrade ANGLE to r740 - r=upstream
478015023b8aad08073980ee1a8a6bd118d60601
created 2011-05-24 11:05 -0400
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 657748 - Update ANGLE to r653 - a=joe
8e846d7f21eab5f93d9efb8612661a7a1ebd81e5
created 2011-05-23 18:54 +0200
pushed 2015-01-29 00:57 +0000
Matheus Kerschbaum Matheus Kerschbaum - Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew
4c199b3e02cd11f45a74453d3d7f96bcabe6154d
created 2011-01-30 15:54 +0000
pushed 2015-01-29 00:57 +0000
Mark Banner Mark Banner - Bustage fix follow-up to bug 629538. Fix pedantic error in ShaderLang.h that only shows up in non-IPC builds due to the way IPC disables pedantic. r=bjacob,a=bustage-fix
28bef0ccd9278beb0e136c0f9bc6f66f38a72209
created 2011-01-29 23:43 -0500
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 629971 - fix non-libXUL build: had damaged and not properly applied angle-shared.patch - r+a=bustage-of-non-libxul-build
af518fbee5648062828ba6bc074d7812820738fd
created 2011-01-29 22:31 -0500
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 629538 - Upgrade ANGLE to r550 - 2/3 - r=vlad, a=blocking2.0
268957af2047b4565587b46f052669b18b9079fd
created 2011-01-29 22:31 -0500
pushed 2015-01-29 00:57 +0000
Benoit Jacob Benoit Jacob - Bug 629538 - Upgrade ANGLE to r550 - 1/3 - r=vlad, a=blocking2.0
370f95da0cc1959c7ff3df5254d93e3e511cbf39
created 2010-12-03 14:44 -0800
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=616290; upgrade ANGLE to r498; r=bjacob
d7b58beb717c7ea7cd0568f5f06a63fa645fde3b
created 2010-10-09 12:44 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b
95c3be680b265b4ca0fd7b4c42f76b202fed4080
created 2010-10-09 12:44 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=602396; upgrade ANGLE to r445
5ad1639d23011acab6c4c7f9ea293a7ca8b4ef12
created 2010-07-31 00:01 -0700
pushed 2015-01-29 00:57 +0000
Robert Sayre Robert Sayre - (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists.
582be9aca672167c31380f8f6fc23b9e1f8d6994
created 2010-07-30 15:22 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=583375; update ANGLE to r367; r=vlad
ee0f5ab96cf2fe20ba8f558fdf0869b194f83fda
created 2010-07-17 14:22 +0200
pushed 2015-01-29 00:57 +0000
Neil Rashbrook Neil Rashbrook - Windows static builds failing due to ANGLE changes, r=vlad
87e4561c270b04847dd651578eedb0ecfcd9c6f6
created 2010-07-15 14:38 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - Fix ANGLE on gcc shared non-libxul builds, r=irc, and I know it's a CLOSED TREE
fa2c2d6d3d8f20ae87ae69fd061b199729efa596
created 2010-07-15 12:49 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey
0895c4370e7ac3d485999e16b4cb6811e0642844
created 2010-07-14 20:52 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
8d003a6c5cb88631a371a1de84b06c18be1d480e
created 2010-07-14 20:52 -0700
pushed 2015-01-29 00:57 +0000
Vladimir Vukicevic Vladimir Vukicevic - b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source)
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