dom/camera/DOMCameraManager.cpp
author Nicholas Nethercote <nnethercote@mozilla.com>
Wed, 18 Jul 2012 17:38:10 -0700
changeset 107396 3c589e94b3e00d357ad8d3dba86c439430c47706
parent 107221 41755706db39a15dd771a24744c3bed03555e3f1
child 108463 a16372ce30b5f6b747246b01fcd215a4bf3b6342
permissions -rw-r--r--
Bug 647367 - Sequester jshash.{h,cpp} in js/jsd/ (attempt 2). r=luke.

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "CameraControl.h"
#include "DOMCameraManager.h"
#include "nsDOMClassInfo.h"
#include "DictionaryHelpers.h"

#define DOM_CAMERA_LOG_LEVEL  DOM_CAMERA_LOG_NOTHING
#include "CameraCommon.h"

using namespace mozilla;

DOMCI_DATA(CameraManager, nsIDOMCameraManager)

NS_INTERFACE_MAP_BEGIN(nsDOMCameraManager)
  NS_INTERFACE_MAP_ENTRY(nsISupports)
  NS_INTERFACE_MAP_ENTRY(nsIDOMCameraManager)
  NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(CameraManager)
NS_INTERFACE_MAP_END

NS_IMPL_ADDREF(nsDOMCameraManager)
NS_IMPL_RELEASE(nsDOMCameraManager)

/**
 * nsDOMCameraManager::GetListOfCameras
 * is implementation-specific, and can be found in (e.g.)
 * GonkCameraManager.cpp and FallbackCameraManager.cpp.
 */

nsDOMCameraManager::nsDOMCameraManager(PRUint64 aWindowId)
  : mWindowId(aWindowId)
{
  /* member initializers and constructor code */
  DOM_CAMERA_LOGI("%s:%d\n", __func__, __LINE__);
}

nsDOMCameraManager::~nsDOMCameraManager()
{
  /* destructor code */
  DOM_CAMERA_LOGI("%s:%d\n", __func__, __LINE__);
}

void
nsDOMCameraManager::OnNavigation(PRUint64 aWindowId)
{
  // TODO: implement -- see getUserMedia() implementation
}

// static creator
already_AddRefed<nsDOMCameraManager>
nsDOMCameraManager::Create(PRUint64 aWindowId)
{
  // TODO: check for permissions here to access cameras

  nsRefPtr<nsDOMCameraManager> cameraManager = new nsDOMCameraManager(aWindowId);
  return cameraManager.forget();
}

/* [implicit_jscontext] void getCamera ([optional] in jsval aOptions, in nsICameraGetCameraCallback onSuccess, [optional] in nsICameraErrorCallback onError); */
NS_IMETHODIMP
nsDOMCameraManager::GetCamera(const JS::Value& aOptions, nsICameraGetCameraCallback* onSuccess, nsICameraErrorCallback* onError, JSContext* cx)
{
  NS_ENSURE_TRUE(onSuccess, NS_ERROR_INVALID_ARG);

  PRUint32 cameraId = 0;  // back (or forward-facing) camera by default
  CameraSelector selector;

  nsresult rv = selector.Init(cx, &aOptions);
  NS_ENSURE_SUCCESS(rv, rv);

  if (selector.camera.EqualsASCII("front")) {
    cameraId = 1;
  }

  // reuse the same camera thread to conserve resources
  if (!mCameraThread) {
    rv = NS_NewThread(getter_AddRefs(mCameraThread));
    NS_ENSURE_SUCCESS(rv, rv);
  }

  DOM_CAMERA_LOGI("%s:%d\n", __func__, __LINE__);

  nsCOMPtr<nsIRunnable> getCameraTask = new GetCameraTask(cameraId, onSuccess, onError, mCameraThread);
  mCameraThread->Dispatch(getCameraTask, NS_DISPATCH_NORMAL);

  return NS_OK;
}