Bug 1231504 - Also update b2gdroid to match b2g and fennec. r=botond
☠☠ backed out by 4585ac9e16dd ☠ ☠
authorKartikaya Gupta <kgupta@mozilla.com>
Thu, 10 Dec 2015 10:22:05 -0500
changeset 310240 f37f04feb3b5fd4cf1352d5d7806b6a9f0c052ad
parent 310239 fb8652c01ef82af2f90efc7a396ddc613c762606
child 310241 0f5d32d339aadb1da6932d09df155312d3ec559e
push id5513
push userraliiev@mozilla.com
push dateMon, 25 Jan 2016 13:55:34 +0000
treeherdermozilla-beta@5ee97dd05b5c [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersbotond
bugs1231504
milestone45.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
Bug 1231504 - Also update b2gdroid to match b2g and fennec. r=botond
mobile/android/b2gdroid/app/b2gdroid.js
--- a/mobile/android/b2gdroid/app/b2gdroid.js
+++ b/mobile/android/b2gdroid/app/b2gdroid.js
@@ -537,31 +537,30 @@ pref("editor.singleLine.pasteNewlines", 
 // threshold where a tap becomes a drag, in 1/240" reference pixels
 // The names of the preferences are to be in sync with EventStateManager.cpp
 pref("ui.dragThresholdX", 25);
 pref("ui.dragThresholdY", 25);
 
 pref("layers.acceleration.disabled", false);
 pref("layers.offmainthreadcomposition.enabled", true);
 pref("layers.async-video.enabled", true);
+
 #ifdef MOZ_ANDROID_APZ
 pref("layers.async-pan-zoom.enabled", true);
-pref("apz.allow_zooming", true);
-// Use "sticky" axis locking
-pref("apz.axis_lock.mode", 2);
 // APZ physics settings, tuned by UX designers
+pref("apz.axis_lock.mode", 2); // Use "sticky" axis locking
 pref("apz.fling_curve_function_x1", "0.41");
 pref("apz.fling_curve_function_y1", "0.0");
 pref("apz.fling_curve_function_x2", "0.80");
 pref("apz.fling_curve_function_y2", "1.0");
 pref("apz.fling_curve_threshold_inches_per_ms", "0.01");
 pref("apz.fling_friction", "0.0019");
 pref("apz.max_velocity_inches_per_ms", "0.07");
-pref("apz.touch_start_tolerance", "0.1");
 #endif
+
 pref("layers.progressive-paint", true);
 pref("layers.low-precision-buffer", true);
 pref("layers.low-precision-resolution", "0.25");
 pref("layers.low-precision-opacity", "1.0");
 // We want to limit layers for two reasons:
 // 1) We can't scroll smoothly if we have to many draw calls
 // 2) Pages that have too many layers consume too much memory and crash.
 // By limiting the number of layers on mobile we're making the main thread