--- a/content/canvas/src/WebGLContext.cpp
+++ b/content/canvas/src/WebGLContext.cpp
@@ -416,94 +416,94 @@ NS_INTERFACE_MAP_BEGIN(WebGLRenderbuffer
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLRenderbuffer)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLFloatArray)
NS_IMPL_RELEASE(WebGLFloatArray)
NS_INTERFACE_MAP_BEGIN(WebGLFloatArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLFloatArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLFloatArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasFloatArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasFloatArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLFloatArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasFloatArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLByteArray)
NS_IMPL_RELEASE(WebGLByteArray)
NS_INTERFACE_MAP_BEGIN(WebGLByteArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLByteArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLByteArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasByteArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasByteArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLByteArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasByteArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedByteArray)
NS_IMPL_RELEASE(WebGLUnsignedByteArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedByteArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLUnsignedByteArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLUnsignedByteArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedByteArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedByteArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLUnsignedByteArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedByteArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLShortArray)
NS_IMPL_RELEASE(WebGLShortArray)
NS_INTERFACE_MAP_BEGIN(WebGLShortArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLShortArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLShortArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasShortArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasShortArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLShortArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasShortArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedShortArray)
NS_IMPL_RELEASE(WebGLUnsignedShortArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedShortArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLUnsignedShortArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLUnsignedShortArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedShortArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedShortArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLUnsignedShortArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedShortArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLIntArray)
NS_IMPL_RELEASE(WebGLIntArray)
NS_INTERFACE_MAP_BEGIN(WebGLIntArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLIntArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLIntArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasIntArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasIntArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLIntArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasIntArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedIntArray)
NS_IMPL_RELEASE(WebGLUnsignedIntArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedIntArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLArray)
- NS_INTERFACE_MAP_ENTRY(nsIWebGLUnsignedIntArray)
- NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIWebGLUnsignedIntArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
+ NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedIntArray)
+ NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedIntArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
- NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLUnsignedIntArray)
+ NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedIntArray)
NS_INTERFACE_MAP_END
nsresult
NS_NewCanvasFloatArray(nsISupports **aResult)
{
- nsIWebGLFloatArray *wgfa = new WebGLFloatArray();
+ nsICanvasFloatArray *wgfa = new WebGLFloatArray();
if (!wgfa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgfa);
return NS_OK;
}
WebGLFloatArray::WebGLFloatArray()
@@ -576,17 +576,17 @@ NS_IMETHODIMP_(PRUint32) WebGLFloatArray
NS_IMETHODIMP_(PRUint32) WebGLFloatArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasByteArray(nsISupports **aResult)
{
- nsIWebGLByteArray *wgba = new WebGLByteArray();
+ nsICanvasByteArray *wgba = new WebGLByteArray();
if (!wgba)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgba);
return NS_OK;
}
WebGLByteArray::WebGLByteArray() { }
@@ -657,17 +657,17 @@ NS_IMETHODIMP_(PRUint32) WebGLByteArray:
NS_IMETHODIMP_(PRUint32) WebGLByteArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedByteArray(nsISupports **aResult)
{
- nsIWebGLUnsignedByteArray *wguba = new WebGLUnsignedByteArray();
+ nsICanvasUnsignedByteArray *wguba = new WebGLUnsignedByteArray();
if (!wguba)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wguba);
return NS_OK;
}
WebGLUnsignedByteArray::WebGLUnsignedByteArray() { }
@@ -738,17 +738,17 @@ NS_IMETHODIMP_(PRUint32) WebGLUnsignedBy
NS_IMETHODIMP_(PRUint32) WebGLUnsignedByteArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasShortArray(nsISupports **aResult)
{
- nsIWebGLShortArray *wgsa = new WebGLShortArray();
+ nsICanvasShortArray *wgsa = new WebGLShortArray();
if (!wgsa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgsa);
return NS_OK;
}
WebGLShortArray::WebGLShortArray() { }
@@ -820,17 +820,17 @@ NS_IMETHODIMP_(PRUint32) WebGLShortArray
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedShortArray(nsISupports **aResult)
{
- nsIWebGLUnsignedShortArray *wgusa = new WebGLUnsignedShortArray();
+ nsICanvasUnsignedShortArray *wgusa = new WebGLUnsignedShortArray();
if (!wgusa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgusa);
return NS_OK;
}
WebGLUnsignedShortArray::WebGLUnsignedShortArray() { }
@@ -901,17 +901,17 @@ NS_IMETHODIMP_(PRUint32) WebGLUnsignedSh
NS_IMETHODIMP_(PRUint32) WebGLUnsignedShortArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasIntArray(nsISupports **aResult)
{
- nsIWebGLIntArray *wgia = new WebGLIntArray();
+ nsICanvasIntArray *wgia = new WebGLIntArray();
if (!wgia)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgia);
return NS_OK;
}
WebGLIntArray::WebGLIntArray() { }
@@ -983,17 +983,17 @@ NS_IMETHODIMP_(PRUint32) WebGLIntArray::
NS_IMETHODIMP_(PRUint32) WebGLIntArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedIntArray(nsISupports **aResult)
{
- nsIWebGLUnsignedIntArray *wguia = new WebGLUnsignedIntArray();
+ nsICanvasUnsignedIntArray *wguia = new WebGLUnsignedIntArray();
if (!wguia)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wguia);
return NS_OK;
}
WebGLUnsignedIntArray::WebGLUnsignedIntArray() { }
--- a/content/canvas/src/WebGLContext.h
+++ b/content/canvas/src/WebGLContext.h
@@ -345,17 +345,17 @@ public:
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
- void Set(nsIWebGLArray *na) {
+ void Set(nsICanvasArray *na) {
mGLType = na->NativeType();
mElementSize = na->NativeElementSize();
mCount = na->NativeCount();
}
GLenum GLType() { return mGLType; }
PRUint32 ByteCount() { return mElementSize * mCount; }
PRUint32 Count() { return mCount; }
@@ -493,26 +493,26 @@ protected:
PRBool mDeleted;
};
//
// array wrapper classes
//
class WebGLFloatArray :
- public nsIWebGLFloatArray,
+ public nsICanvasFloatArray,
public nsIJSNativeInitializer
{
public:
WebGLFloatArray();
WebGLFloatArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLFLOATARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASFLOATARRAY
static nsresult NewCanvasFloatArray(nsISupports **aNewObject);
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
@@ -521,151 +521,151 @@ protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLByteArray :
- public nsIWebGLByteArray,
+ public nsICanvasByteArray,
public nsIJSNativeInitializer
{
public:
WebGLByteArray();
WebGLByteArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLBYTEARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASBYTEARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLUnsignedByteArray :
- public nsIWebGLUnsignedByteArray,
+ public nsICanvasUnsignedByteArray,
public nsIJSNativeInitializer
{
public:
WebGLUnsignedByteArray();
WebGLUnsignedByteArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLUNSIGNEDBYTEARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASUNSIGNEDBYTEARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLShortArray :
- public nsIWebGLShortArray,
+ public nsICanvasShortArray,
public nsIJSNativeInitializer
{
public:
WebGLShortArray();
WebGLShortArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLSHORTARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASSHORTARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLUnsignedShortArray :
- public nsIWebGLUnsignedShortArray,
+ public nsICanvasUnsignedShortArray,
public nsIJSNativeInitializer
{
public:
WebGLUnsignedShortArray();
WebGLUnsignedShortArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLUNSIGNEDSHORTARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASUNSIGNEDSHORTARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLIntArray :
- public nsIWebGLIntArray,
+ public nsICanvasIntArray,
public nsIJSNativeInitializer
{
public:
WebGLIntArray();
WebGLIntArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLINTARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASINTARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
PRUint32 mLength;
PRUint32 mSize;
PRUint32 mElementSize;
PRUint32 mCount;
};
class WebGLUnsignedIntArray :
- public nsIWebGLUnsignedIntArray,
+ public nsICanvasUnsignedIntArray,
public nsIJSNativeInitializer
{
public:
WebGLUnsignedIntArray();
WebGLUnsignedIntArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen);
NS_DECL_ISUPPORTS
- NS_DECL_NSIWEBGLARRAY
- NS_DECL_NSIWEBGLUNSIGNEDINTARRAY
+ NS_DECL_NSICANVASARRAY
+ NS_DECL_NSICANVASUNSIGNEDINTARRAY
NS_IMETHOD Initialize(nsISupports* aOwner,
JSContext* aCx,
JSObject* aObj,
PRUint32 aArgc,
jsval* aArgv);
protected:
SimpleBuffer mBuffer;
--- a/content/canvas/src/WebGLContextGL.cpp
+++ b/content/canvas/src/WebGLContextGL.cpp
@@ -102,19 +102,19 @@ NS_IMETHODIMP WebGLContext::name(t1 a1,
NS_IMETHODIMP WebGLContext::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \
MakeContextCurrent(); gl->f##glname(a1,a2,a3,a4,a5,a6); return NS_OK; \
}
//
// WebGL API
//
-/* nsIWebGLFloatArray createFloatArray (); */
+/* nsICanvasFloatArray createFloatArray (); */
NS_IMETHODIMP
-WebGLContext::CreateFloatArray(nsIWebGLFloatArray **retval)
+WebGLContext::CreateFloatArray(nsICanvasFloatArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -129,19 +129,19 @@ WebGLContext::CreateFloatArray(nsIWebGLF
WebGLFloatArray *wgfa = new WebGLFloatArray(js.ctx, arrayObj, arrayLen);
if (wgfa)
NS_ADDREF(*retval = wgfa);
return NS_OK;
}
-/* nsIWebGLByteArray createByteArray (); */
+/* nsICanvasByteArray createByteArray (); */
NS_IMETHODIMP
-WebGLContext::CreateByteArray(nsIWebGLByteArray **retval)
+WebGLContext::CreateByteArray(nsICanvasByteArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -155,19 +155,19 @@ WebGLContext::CreateByteArray(nsIWebGLBy
}
WebGLByteArray *wgba = new WebGLByteArray(js.ctx, arrayObj, arrayLen);
if (wgba)
NS_ADDREF(*retval = wgba);
return NS_OK;
}
-/* nsIWebGLUnsignedByteArray createUnsignedByteArray (); */
+/* nsICanvasUnsignedByteArray createUnsignedByteArray (); */
NS_IMETHODIMP
-WebGLContext::CreateUnsignedByteArray(nsIWebGLUnsignedByteArray **retval)
+WebGLContext::CreateUnsignedByteArray(nsICanvasUnsignedByteArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -181,19 +181,19 @@ WebGLContext::CreateUnsignedByteArray(ns
}
WebGLUnsignedByteArray *wguba = new WebGLUnsignedByteArray(js.ctx, arrayObj, arrayLen);
if (wguba)
NS_ADDREF(*retval = wguba);
return NS_OK;
}
-/* nsIWebGLShortArray createShortArray (); */
+/* nsICanvasShortArray createShortArray (); */
NS_IMETHODIMP
-WebGLContext::CreateShortArray(nsIWebGLShortArray **retval)
+WebGLContext::CreateShortArray(nsICanvasShortArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -207,19 +207,19 @@ WebGLContext::CreateShortArray(nsIWebGLS
}
WebGLShortArray *wgsa = new WebGLShortArray(js.ctx, arrayObj, arrayLen);
if (wgsa)
NS_ADDREF(*retval = wgsa);
return NS_OK;
}
-/* nsIWebGLUnsignedShortArray createUnsignedShortArray (); */
+/* nsICanvasUnsignedShortArray createUnsignedShortArray (); */
NS_IMETHODIMP
-WebGLContext::CreateUnsignedShortArray(nsIWebGLUnsignedShortArray **retval)
+WebGLContext::CreateUnsignedShortArray(nsICanvasUnsignedShortArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -234,19 +234,19 @@ WebGLContext::CreateUnsignedShortArray(n
WebGLUnsignedShortArray *wgusa = new WebGLUnsignedShortArray(js.ctx, arrayObj, arrayLen);
if (wgusa)
NS_ADDREF(*retval = wgusa);
return NS_OK;
}
-/* nsIWebGLUnsignedByteArray createUnsignedByteArray (); */
+/* nsICanvasUnsignedIntArray createUnsignedIntArray (); */
NS_IMETHODIMP
-WebGLContext::CreateIntArray(nsIWebGLIntArray **retval)
+WebGLContext::CreateIntArray(nsICanvasIntArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -260,19 +260,19 @@ WebGLContext::CreateIntArray(nsIWebGLInt
}
WebGLIntArray *wgia = new WebGLIntArray(js.ctx, arrayObj, arrayLen);
if (wgia)
NS_ADDREF(*retval = wgia);
return NS_OK;
}
-/* nsIWebGLUnsignedByteArray createUnsignedByteArray (); */
+/* nsICanvasUnsignedIntArray createUnsignedIntArray (); */
NS_IMETHODIMP
-WebGLContext::CreateUnsignedIntArray(nsIWebGLUnsignedIntArray **retval)
+WebGLContext::CreateUnsignedIntArray(nsICanvasUnsignedIntArray **retval)
{
NativeJSContext js;
if (js.argc != 1)
return NS_ERROR_DOM_SYNTAX_ERR;
JSObject *arrayObj;
jsuint arrayLen;
@@ -503,17 +503,17 @@ GL_SAME_METHOD_1(BlendEquation, BlendEqu
GL_SAME_METHOD_2(BlendEquationSeparate, BlendEquationSeparate, PRUint32, PRUint32)
GL_SAME_METHOD_2(BlendFunc, BlendFunc, PRUint32, PRUint32)
GL_SAME_METHOD_4(BlendFuncSeparate, BlendFuncSeparate, PRUint32, PRUint32, PRUint32, PRUint32)
NS_IMETHODIMP
-WebGLContext::BufferData(GLenum target, nsIWebGLArray *na, GLenum usage)
+WebGLContext::BufferData(GLenum target, nsICanvasArray *na, GLenum usage)
{
WebGLBuffer *boundBuffer = NULL;
if (target == LOCAL_GL_ARRAY_BUFFER) {
boundBuffer = mBoundArrayBuffer;
} else if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) {
if (na->NativeType() != LOCAL_GL_UNSIGNED_SHORT)
return ErrorMessage("glBufferData: %x - GL_ELEMENT_ARRAY_BUFFER target must be used with UnsignedShortBuffer", na->NativeType());
@@ -532,17 +532,17 @@ WebGLContext::BufferData(GLenum target,
boundBuffer->Set(na);
gl->fBufferData(target, na->NativeSize(), na->NativePointer(), usage);
return NS_OK;
}
NS_IMETHODIMP
-WebGLContext::BufferSubData(GLenum target, GLuint offset, nsIWebGLArray *na)
+WebGLContext::BufferSubData(GLenum target, GLuint offset, nsICanvasArray *na)
{
WebGLBuffer *boundBuffer = NULL;
if (target == LOCAL_GL_ARRAY_BUFFER) {
boundBuffer = mBoundArrayBuffer;
} else if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) {
boundBuffer = mBoundElementArrayBuffer;
} else {
@@ -1741,19 +1741,19 @@ WebGLContext::GetTexParameterf(GLenum ta
default:
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
-/* nsIWebGLArray getTexParameterfv (in GLenum target, in GLenum pname); */
+/* nsICanvasArray getTexParameterfv (in GLenum target, in GLenum pname); */
NS_IMETHODIMP
-WebGLContext::GetTexParameterfv(GLenum target, GLenum pname, nsIWebGLArray **retval)
+WebGLContext::GetTexParameterfv(GLenum target, GLenum pname, nsICanvasArray **retval)
{
NativeJSContext js;
if (NS_FAILED(js.error))
return js.error;
MakeContextCurrent();
switch (pname) {
@@ -1798,19 +1798,19 @@ WebGLContext::GetTexParameteri(GLenum ta
default:
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
-/* nsIWebGLArray getTexParameteriv (in GLenum target, in GLenum pname); */
+/* nsICanvasArray getTexParameteriv (in GLenum target, in GLenum pname); */
NS_IMETHODIMP
-WebGLContext::GetTexParameteriv(GLenum target, GLenum pname, nsIWebGLArray **retval)
+WebGLContext::GetTexParameteriv(GLenum target, GLenum pname, nsICanvasArray **retval)
{
NativeJSContext js;
if (NS_FAILED(js.error))
return js.error;
MakeContextCurrent();
switch (pname) {
@@ -1876,32 +1876,32 @@ WebGLContext::GetUniformf(nsIWebGLProgra
gl->fGetUniformiv(program, location, iv);
js.SetRetVal((PRInt32*)iv, unitSize);
} else {
js.SetRetValAsJSVal(JSVAL_NULL);
}
return NS_OK;
}
-/* nsIWebGLArray getUniformfv (in nsIWebGLProgram program, in GLint location); */
+/* nsICanvasArray getUniformfv (in nsIWebGLProgram program, in GLint location); */
NS_IMETHODIMP
-WebGLContext::GetUniformfv(nsIWebGLProgram *program, GLint location, nsIWebGLArray **retval)
+WebGLContext::GetUniformfv(nsIWebGLProgram *program, GLint location, nsICanvasArray **retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* GLint getUniformi (in nsIWebGLProgram program, in GLint location); */
NS_IMETHODIMP
WebGLContext::GetUniformi(nsIWebGLProgram *program, GLint location, GLint *retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
-/* nsIWebGLArray getUniformiv (in nsIWebGLProgram program, in GLint location); */
+/* nsICanvasArray getUniformiv (in nsIWebGLProgram program, in GLint location); */
NS_IMETHODIMP
-WebGLContext::GetUniformiv(nsIWebGLProgram *program, GLint location, nsIWebGLArray **retval)
+WebGLContext::GetUniformiv(nsIWebGLProgram *program, GLint location, nsICanvasArray **retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP
WebGLContext::GetUniformLocation(nsIWebGLProgram *prog, const nsAString& name, GLint *retval)
{
if (!prog || static_cast<WebGLProgram*>(prog)->Deleted())
@@ -1952,17 +1952,17 @@ WebGLContext::GetVertexAttribf(GLuint in
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
NS_IMETHODIMP
-WebGLContext::GetVertexAttribfv(GLuint index, GLenum pname, nsIWebGLArray **retval)
+WebGLContext::GetVertexAttribfv(GLuint index, GLenum pname, nsICanvasArray **retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP
WebGLContext::GetVertexAttribi(GLuint index, GLenum pname, GLint *retval)
{
NativeJSContext js;
@@ -2000,17 +2000,17 @@ WebGLContext::GetVertexAttribi(GLuint in
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
NS_IMETHODIMP
-WebGLContext::GetVertexAttribiv(GLuint index, GLenum pname, nsIWebGLArray **retval)
+WebGLContext::GetVertexAttribiv(GLuint index, GLenum pname, nsICanvasArray **retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* GLuint getVertexAttribOffset (in GLuint index, in GLenum pname); */
NS_IMETHODIMP
WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname, GLuint *retval)
{
@@ -2397,17 +2397,17 @@ GL_SAME_METHOD_5(Uniform4i, Uniform4i, G
GL_SAME_METHOD_2(Uniform1f, Uniform1f, GLint, GLfloat)
GL_SAME_METHOD_3(Uniform2f, Uniform2f, GLint, GLfloat, GLfloat)
GL_SAME_METHOD_4(Uniform3f, Uniform3f, GLint, GLfloat, GLfloat, GLfloat)
GL_SAME_METHOD_5(Uniform4f, Uniform4f, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
// one uint arg followed by an array of c elements of glTypeConst.
#define GL_SIMPLE_ARRAY_METHOD(glname, name, c, glTypeConst, ptrType) \
NS_IMETHODIMP \
-WebGLContext::name(GLint idx, nsIWebGLArray *v) \
+WebGLContext::name(GLint idx, nsICanvasArray *v) \
{ \
NativeJSContext js; \
if (NS_FAILED(js.error)) \
return js.error; \
JSObject *arrayObj; \
jsuint arrayLen; \
if (js.argc != 2) \
return NS_ERROR_INVALID_ARG; \
@@ -2445,17 +2445,17 @@ WebGLContext::name(GLint idx, nsIWebGLAr
return ErrorMessage("Unhandled glTypeConst"); /* need compiler fail */\
} \
} \
return NS_OK; \
}
#define GL_SIMPLE_ARRAY_METHOD_NO_COUNT(glname, name, c, glTypeConst, ptrType) \
NS_IMETHODIMP \
-WebGLContext::name(GLuint idx, nsIWebGLArray *v) \
+WebGLContext::name(GLuint idx, nsICanvasArray *v) \
{ \
NativeJSContext js; \
if (NS_FAILED(js.error)) \
return js.error; \
JSObject *arrayObj; \
jsuint arrayLen; \
if (js.argc != 2) \
return NS_ERROR_INVALID_ARG; \
@@ -2493,17 +2493,17 @@ WebGLContext::name(GLuint idx, nsIWebGLA
return ErrorMessage("Unhandled glTypeConst"); /* need compiler fail */\
} \
} \
return NS_OK; \
}
#define GL_SIMPLE_MATRIX_METHOD(glname, name, c, glTypeConst, ptrType) \
NS_IMETHODIMP \
-WebGLContext::name(GLint location, GLboolean transpose, nsIWebGLArray *value) \
+WebGLContext::name(GLint location, GLboolean transpose, nsICanvasArray *value) \
{ \
NativeJSContext js; \
if (NS_FAILED(js.error)) \
return js.error; \
JSObject *arrayObj; \
jsuint arrayLen; \
if (js.argc != 3) \
return NS_ERROR_INVALID_ARG; \
@@ -2675,19 +2675,19 @@ WebGLContext::GetShaderi(nsIWebGLShader
default:
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
-/* nsIWebGLIntArray getShaderiv (in nsIWebGLShader shader, in GLenum pname); */
+/* nsICanvasIntArray getShaderiv (in nsIWebGLShader shader, in GLenum pname); */
NS_IMETHODIMP
-WebGLContext::GetShaderiv(nsIWebGLShader *shader, GLenum pname, nsIWebGLIntArray **retval)
+WebGLContext::GetShaderiv(nsIWebGLShader *shader, GLenum pname, nsICanvasIntArray **retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP
WebGLContext::GetShaderInfoLog(nsIWebGLShader *shobj, nsAString& retval)
{
if (!shobj || static_cast<WebGLShader*>(shobj)->Deleted())
--- a/dom/base/nsDOMClassInfo.cpp
+++ b/dom/base/nsDOMClassInfo.cpp
@@ -1321,29 +1321,29 @@ static nsDOMClassInfoData sClassInfoData
NS_DEFINE_CLASSINFO_DATA(WebGLProgram, nsDOMGenericSH,
DOM_DEFAULT_SCRIPTABLE_FLAGS)
NS_DEFINE_CLASSINFO_DATA(WebGLShader, nsDOMGenericSH,
DOM_DEFAULT_SCRIPTABLE_FLAGS)
NS_DEFINE_CLASSINFO_DATA(WebGLFramebuffer, nsDOMGenericSH,
DOM_DEFAULT_SCRIPTABLE_FLAGS)
NS_DEFINE_CLASSINFO_DATA(WebGLRenderbuffer, nsDOMGenericSH,
DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLFloatArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLByteArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLUnsignedByteArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLShortArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLUnsignedShortArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLIntArray, nsDOMGenericSH,
- DOM_DEFAULT_SCRIPTABLE_FLAGS)
- NS_DEFINE_CLASSINFO_DATA(WebGLUnsignedIntArray, nsDOMGenericSH,
+ NS_DEFINE_CLASSINFO_DATA(CanvasFloatArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasByteArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasUnsignedByteArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasShortArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasUnsignedShortArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasIntArray, nsDOMGenericSH,
+ DOM_DEFAULT_SCRIPTABLE_FLAGS)
+ NS_DEFINE_CLASSINFO_DATA(CanvasUnsignedIntArray, nsDOMGenericSH,
DOM_DEFAULT_SCRIPTABLE_FLAGS)
};
// Objects that shuld be constructable through |new Name();|
struct nsContractIDMapData
{
PRInt32 mDOMClassInfoID;
const char *mContractID;
@@ -1371,23 +1371,23 @@ struct nsConstructorFuncMapData
#define NS_DEFINE_CONSTRUCTOR_FUNC_DATA(_class, _func) \
{ eDOMClassInfo_##_class##_id, _func },
static const nsConstructorFuncMapData kConstructorFuncMap[] =
{
NS_DEFINE_CONSTRUCTOR_FUNC_DATA(Worker, nsDOMWorker::NewWorker)
// WebGL Array Types
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLFloatArray, NS_NewCanvasFloatArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLByteArray, NS_NewCanvasByteArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLUnsignedByteArray, NS_NewCanvasUnsignedByteArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLShortArray, NS_NewCanvasShortArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLUnsignedShortArray, NS_NewCanvasUnsignedShortArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLIntArray, NS_NewCanvasIntArray)
- NS_DEFINE_CONSTRUCTOR_FUNC_DATA(WebGLUnsignedIntArray, NS_NewCanvasUnsignedIntArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasFloatArray, NS_NewCanvasFloatArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasByteArray, NS_NewCanvasByteArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasUnsignedByteArray, NS_NewCanvasUnsignedByteArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasShortArray, NS_NewCanvasShortArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasUnsignedShortArray, NS_NewCanvasUnsignedShortArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasIntArray, NS_NewCanvasIntArray)
+ NS_DEFINE_CONSTRUCTOR_FUNC_DATA(CanvasUnsignedIntArray, NS_NewCanvasUnsignedIntArray)
};
nsIXPConnect *nsDOMClassInfo::sXPConnect = nsnull;
nsIScriptSecurityManager *nsDOMClassInfo::sSecMan = nsnull;
PRBool nsDOMClassInfo::sIsInitialized = PR_FALSE;
PRBool nsDOMClassInfo::sDisableDocumentAllSupport = PR_FALSE;
PRBool nsDOMClassInfo::sDisableGlobalScopePollutionSupport = PR_FALSE;
@@ -3654,42 +3654,42 @@ nsDOMClassInfo::Init()
DOM_CLASSINFO_MAP_BEGIN(WebGLFramebuffer, nsIWebGLFramebuffer)
DOM_CLASSINFO_MAP_ENTRY(nsIWebGLFramebuffer)
DOM_CLASSINFO_MAP_END
DOM_CLASSINFO_MAP_BEGIN(WebGLRenderbuffer, nsIWebGLRenderbuffer)
DOM_CLASSINFO_MAP_ENTRY(nsIWebGLRenderbuffer)
DOM_CLASSINFO_MAP_END
- DOM_CLASSINFO_MAP_BEGIN(WebGLFloatArray, nsIWebGLFloatArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLFloatArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLByteArray, nsIWebGLByteArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLByteArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLUnsignedByteArray, nsIWebGLUnsignedByteArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLUnsignedByteArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLShortArray, nsIWebGLShortArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLShortArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLUnsignedShortArray, nsIWebGLUnsignedShortArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLUnsignedShortArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLIntArray, nsIWebGLIntArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLIntArray)
- DOM_CLASSINFO_MAP_END
-
- DOM_CLASSINFO_MAP_BEGIN(WebGLUnsignedIntArray, nsIWebGLUnsignedIntArray)
- DOM_CLASSINFO_MAP_ENTRY(nsIWebGLUnsignedIntArray)
+ DOM_CLASSINFO_MAP_BEGIN(CanvasFloatArray, nsICanvasFloatArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasFloatArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasByteArray, nsICanvasByteArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasByteArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasUnsignedByteArray, nsICanvasUnsignedByteArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasUnsignedByteArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasShortArray, nsICanvasShortArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasShortArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasUnsignedShortArray, nsICanvasUnsignedShortArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasUnsignedShortArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasIntArray, nsICanvasIntArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasIntArray)
+ DOM_CLASSINFO_MAP_END
+
+ DOM_CLASSINFO_MAP_BEGIN(CanvasUnsignedIntArray, nsICanvasUnsignedIntArray)
+ DOM_CLASSINFO_MAP_ENTRY(nsICanvasUnsignedIntArray)
DOM_CLASSINFO_MAP_END
#ifdef NS_DEBUG
{
PRUint32 i = NS_ARRAY_LENGTH(sClassInfoData);
if (i != eDOMClassInfoIDCount) {
NS_ERROR("The number of items in sClassInfoData doesn't match the "
--- a/dom/base/nsDOMClassInfoID.h
+++ b/dom/base/nsDOMClassInfoID.h
@@ -466,23 +466,23 @@ enum nsDOMClassInfoID {
eDOMClassInfo_WebGLBuffer_id,
eDOMClassInfo_WebGLTexture_id,
eDOMClassInfo_WebGLProgram_id,
eDOMClassInfo_WebGLShader_id,
eDOMClassInfo_WebGLFramebuffer_id,
eDOMClassInfo_WebGLRenderbuffer_id,
// WebGL Buffers
- eDOMClassInfo_WebGLFloatArray_id,
- eDOMClassInfo_WebGLByteArray_id,
- eDOMClassInfo_WebGLUnsignedByteArray_id,
- eDOMClassInfo_WebGLShortArray_id,
- eDOMClassInfo_WebGLUnsignedShortArray_id,
- eDOMClassInfo_WebGLIntArray_id,
- eDOMClassInfo_WebGLUnsignedIntArray_id,
+ eDOMClassInfo_CanvasFloatArray_id,
+ eDOMClassInfo_CanvasByteArray_id,
+ eDOMClassInfo_CanvasUnsignedByteArray_id,
+ eDOMClassInfo_CanvasShortArray_id,
+ eDOMClassInfo_CanvasUnsignedShortArray_id,
+ eDOMClassInfo_CanvasIntArray_id,
+ eDOMClassInfo_CanvasUnsignedIntArray_id,
// This one better be the last one in this list
eDOMClassInfoIDCount
};
/**
* nsIClassInfo helper macros
*/
--- a/dom/interfaces/canvas/nsICanvasRenderingContextWebGL.idl
+++ b/dom/interfaces/canvas/nsICanvasRenderingContextWebGL.idl
@@ -61,59 +61,59 @@ typedef long GLfixed;
//typedef unsigned long GLintptr;
//typedef unsigned long GLsizeiptr;
//
// Array types
//
[scriptable, uuid(84ba4e98-8173-7c10-dca0-b5ba7809fcf3)]
-interface nsIWebGLArray : nsISupports
+interface nsICanvasArray : nsISupports
{
attribute unsigned long length;
[noscript, notxpcom] unsigned long nativeType();
[noscript, notxpcom] voidPtr nativePointer();
[noscript, notxpcom] unsigned long nativeSize();
[noscript, notxpcom] unsigned long nativeElementSize();
[noscript, notxpcom] unsigned long nativeCount();
};
[scriptable, Uuid(0f6d0e7b-bcfc-9305-6a1d-a9653b5e8c80)]
-interface nsIWebGLFloatArray : nsIWebGLArray
+interface nsICanvasFloatArray : nsICanvasArray
{
};
[scriptable, uuid(b29db7cf-fa58-435f-8d45-611cc50979ad)]
-interface nsIWebGLByteArray : nsIWebGLArray
+interface nsICanvasByteArray : nsICanvasArray
{
};
[scriptable, uuid(3daa67fa-e743-2cbd-a212-805c2fc520cc)]
-interface nsIWebGLUnsignedByteArray : nsIWebGLArray
+interface nsICanvasUnsignedByteArray : nsICanvasArray
{
};
[scriptable, uuid(a8a982e3-3977-7364-f012-c497a5ab7681)]
-interface nsIWebGLShortArray : nsIWebGLArray
+interface nsICanvasShortArray : nsICanvasArray
{
};
[scriptable, uuid(8b9c67cc-c7be-a062-84b0-76a910a5c1e6)]
-interface nsIWebGLUnsignedShortArray : nsIWebGLArray
+interface nsICanvasUnsignedShortArray : nsICanvasArray
{
};
[scriptable, uuid(b9b2e861-3a28-4311-993c-799e4f77dcba)]
-interface nsIWebGLIntArray : nsIWebGLArray
+interface nsICanvasIntArray : nsICanvasArray
{
};
[scriptable, uuid(0d6ee3f8-71b6-460d-b05a-d579cc55edbe)]
-interface nsIWebGLUnsignedIntArray : nsIWebGLArray
+interface nsICanvasUnsignedIntArray : nsICanvasArray
{
};
//
// OpenGL object wrappers
//
[scriptable, uuid(3b43762a-8305-11de-98ab-000c29206271)]
@@ -168,23 +168,23 @@ interface nsIWebGLActiveInfo {
[scriptable, uuid(f02c85e0-8305-11de-abe2-000c29206271)]
interface nsICanvasRenderingContextWebGL : nsISupports
{
//
// ARRAY CONSTRUCTORS
//
- nsIWebGLFloatArray createFloatArray();
- nsIWebGLByteArray createByteArray();
- nsIWebGLUnsignedByteArray createUnsignedByteArray();
- nsIWebGLShortArray createShortArray();
- nsIWebGLUnsignedShortArray createUnsignedShortArray();
- nsIWebGLIntArray createIntArray();
- nsIWebGLUnsignedIntArray createUnsignedIntArray();
+ nsICanvasFloatArray createFloatArray();
+ nsICanvasByteArray createByteArray();
+ nsICanvasUnsignedByteArray createUnsignedByteArray();
+ nsICanvasShortArray createShortArray();
+ nsICanvasUnsignedShortArray createUnsignedShortArray();
+ nsICanvasIntArray createIntArray();
+ nsICanvasUnsignedIntArray createUnsignedIntArray();
//
// CONSTANTS
//
/* ClearBufferMask */
const unsigned long DEPTH_BUFFER_BIT = 0x00000100;
const unsigned long STENCIL_BUFFER_BIT = 0x00000400;
@@ -635,20 +635,20 @@ interface nsICanvasRenderingContextWebGL
void blendColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
void blendEquation (in GLenum mode);
void blendEquationSeparate (in GLenum modeRGB, in GLenum modeAlpha);
void blendFunc (in GLenum sfactor, in GLenum dfactor);
void blendFuncSeparate (in GLenum srcRGB, in GLenum dstRGB, in GLenum srcAlpha, in GLenum dstAlpha);
// Modified: void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
// void bufferData (in GLenum target, in GLsizei size, in GLenum usage);
- void bufferData (in GLenum target, in nsIWebGLArray data, in GLenum usage);
+ void bufferData (in GLenum target, in nsICanvasArray data, in GLenum usage);
// Modified: void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
- void bufferSubData (in GLenum target, in GLuint offset, in nsIWebGLArray data);
+ void bufferSubData (in GLenum target, in GLuint offset, in nsICanvasArray data);
GLenum checkFramebufferStatus (in GLenum target);
void clear (in GLbitfield mask);
void clearColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
void clearDepthf (in GLclampf depth);
void clearStencil (in GLint s);
void colorMask (in GLboolean red, in GLboolean green, in GLboolean blue, in GLboolean alpha);
void compileShader (in nsIWebGLShader shader);
@@ -737,49 +737,49 @@ interface nsICanvasRenderingContextWebGL
// Modified: void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
DOMString getProgramInfoLog (in nsIWebGLProgram program);
// Modified: void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
//nsIWebGLIntArray getRenderbufferParameteriv (in GLenum target, in GLenum pname);
GLint getRenderbufferParameteri (in GLenum target, in GLenum pname);
GLint getShaderi (in nsIWebGLShader shader, in GLenum pname);
- nsIWebGLIntArray getShaderiv (in nsIWebGLShader shader, in GLenum pname);
+ nsICanvasIntArray getShaderiv (in nsIWebGLShader shader, in GLenum pname);
// GONE void getShaderParameter (in nsIWebGLShader shader, in GLenum pname);
// Modified: void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
DOMString getShaderInfoLog (in nsIWebGLShader shader);
// TBD
//void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
DOMString getShaderSource (in nsIWebGLShader shader);
DOMString getString (in GLenum name);
GLfloat getTexParameterf (in GLenum target, in GLenum pname);
- nsIWebGLArray getTexParameterfv (in GLenum target, in GLenum pname);
+ nsICanvasArray getTexParameterfv (in GLenum target, in GLenum pname);
GLint getTexParameteri (in GLenum target, in GLenum pname);
- nsIWebGLArray getTexParameteriv (in GLenum target, in GLenum pname);
+ nsICanvasArray getTexParameteriv (in GLenum target, in GLenum pname);
// FIXME: This is problematic. We don't implicitly know how big the returned data buffer
// needs to be like in the other glGet* calls. The only way to find out is to iterate
// through all the active uniforms with glGetActiveUniform() looking for the corresponding
// 'location'. This will give us the type and size of the data. Since this is a get call
// maybe that's ok?
GLfloat getUniformf (in nsIWebGLProgram program, in GLint location);
- nsIWebGLArray getUniformfv (in nsIWebGLProgram program, in GLint location);
+ nsICanvasArray getUniformfv (in nsIWebGLProgram program, in GLint location);
GLint getUniformi (in nsIWebGLProgram program, in GLint location);
- nsIWebGLArray getUniformiv (in nsIWebGLProgram program, in GLint location);
+ nsICanvasArray getUniformiv (in nsIWebGLProgram program, in GLint location);
GLint getUniformLocation (in nsIWebGLProgram program, in DOMString name);
GLfloat getVertexAttribf (in GLuint index, in GLenum pname);
- nsIWebGLArray getVertexAttribfv (in GLuint index, in GLenum pname);
+ nsICanvasArray getVertexAttribfv (in GLuint index, in GLenum pname);
GLint getVertexAttribi (in GLuint index, in GLenum pname);
- nsIWebGLArray getVertexAttribiv (in GLuint index, in GLenum pname);
+ nsICanvasArray getVertexAttribiv (in GLuint index, in GLenum pname);
// TBD
// void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
GLuint getVertexAttribOffset(in GLuint index, in GLenum pname);
void hint (in GLenum target, in GLenum mode);
GLboolean isBuffer (in nsIWebGLBuffer buffer);
@@ -832,56 +832,56 @@ interface nsICanvasRenderingContextWebGL
// Modified: void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type, nsIWebGLArray pixels);
//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLImageElement image);
//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLnsIWebGLElement canvas);
//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLVideoElement video);
void texSubImage2D ();
- // Modified: All the glUniform*v forms below are modified by replacing 'count' and 'v' with a nsIWebGLArray
+ // Modified: All the glUniform*v forms below are modified by replacing 'count' and 'v' with a nsICanvasArray
void uniform1f (in GLint location, in GLfloat x);
void uniform1i (in GLint location, in GLint x);
void uniform2f (in GLint location, in GLfloat x, in GLfloat y);
void uniform2i (in GLint location, in GLint x, in GLint y);
void uniform3f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z);
void uniform3i (in GLint location, in GLint x, in GLint y, in GLint z);
void uniform4f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w);
void uniform4i (in GLint location, in GLint x, in GLint y, in GLint z, in GLint w);
- void uniform1fv (in GLint location, in nsIWebGLArray v);
- void uniform1iv (in GLint location, in nsIWebGLArray v);
- void uniform2fv (in GLint location, in nsIWebGLArray v);
- void uniform2iv (in GLint location, in nsIWebGLArray v);
- void uniform3fv (in GLint location, in nsIWebGLArray v);
- void uniform3iv (in GLint location, in nsIWebGLArray v);
- void uniform4fv (in GLint location, in nsIWebGLArray v);
- void uniform4iv (in GLint location, in nsIWebGLArray v);
+ void uniform1fv (in GLint location, in nsICanvasArray v);
+ void uniform1iv (in GLint location, in nsICanvasArray v);
+ void uniform2fv (in GLint location, in nsICanvasArray v);
+ void uniform2iv (in GLint location, in nsICanvasArray v);
+ void uniform3fv (in GLint location, in nsICanvasArray v);
+ void uniform3iv (in GLint location, in nsICanvasArray v);
+ void uniform4fv (in GLint location, in nsICanvasArray v);
+ void uniform4iv (in GLint location, in nsICanvasArray v);
- // Modified. These are modified by replacing 'count' and 'value' with a nsIWebGLArray
- void uniformMatrix2fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
- void uniformMatrix3fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
- void uniformMatrix4fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
+ // Modified. These are modified by replacing 'count' and 'value' with a nsICanvasArray
+ void uniformMatrix2fv (in GLint location, in GLboolean transpose, in nsICanvasArray value);
+ void uniformMatrix3fv (in GLint location, in GLboolean transpose, in nsICanvasArray value);
+ void uniformMatrix4fv (in GLint location, in GLboolean transpose, in nsICanvasArray value);
// Added API using top entry from the passed nsIWebGLMatrixStack
//ZZ void glUniformMatrix (in GLint location, in GLboolean transpose, in nsIWebGLMatrixStack value);
void useProgram (in nsIWebGLProgram program);
void validateProgram (in nsIWebGLProgram program);
- // Modified: All the glVertexAttrib*v forms below are modified by replacing 'values' with a nsIWebGLArray
+ // Modified: All the glVertexAttrib*v forms below are modified by replacing 'values' with a nsICanvasArray
void vertexAttrib1f (in GLuint indx, in GLfloat x);
void vertexAttrib2f (in GLuint indx, in GLfloat x, in GLfloat y);
void vertexAttrib3f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z);
void vertexAttrib4f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w);
- void vertexAttrib1fv (in GLuint indx, in nsIWebGLArray values);
- void vertexAttrib2fv (in GLuint indx, in nsIWebGLArray values);
- void vertexAttrib3fv (in GLuint indx, in nsIWebGLArray values);
- void vertexAttrib4fv (in GLuint indx, in nsIWebGLArray values);
+ void vertexAttrib1fv (in GLuint indx, in nsICanvasArray values);
+ void vertexAttrib2fv (in GLuint indx, in nsICanvasArray values);
+ void vertexAttrib3fv (in GLuint indx, in nsICanvasArray values);
+ void vertexAttrib4fv (in GLuint indx, in nsICanvasArray values);
// TBD
//void glVertexAttribPointer (in GLuint indx, GLint size, GLenum type, GLboolean normalized,
// GLsizei stride, const void* ptr);
// size is number of elements; type must match the bound vbo type; offset is in elements
void vertexAttribPointer (in GLuint idx, in GLint size, in GLenum type, in GLboolean normalized, in GLuint stride, in GLuint offset);