Bug 1121148 - Add missing detail:: to fix bustage. a=bustage
authorRyan VanderMeulen <ryanvm@gmail.com>
Thu, 22 Jan 2015 15:41:09 -0500
changeset 243007 b3792d13df24
parent 243006 b3836e49ae7f
child 243008 126d92ac00e9
child 243009 5807991ef30a
push id4360
push userryanvm@gmail.com
push date2015-01-22 20:41 +0000
treeherdermozilla-beta@b3792d13df24 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersbustage
bugs1121148
milestone36.0
Bug 1121148 - Add missing detail:: to fix bustage. a=bustage
dom/media/MediaDecoderStateMachine.cpp
--- a/dom/media/MediaDecoderStateMachine.cpp
+++ b/dom/media/MediaDecoderStateMachine.cpp
@@ -249,17 +249,17 @@ MediaDecoderStateMachine::MediaDecoderSt
 
   mAmpleVideoFrames =
     std::max<uint32_t>(Preferences::GetUint("media.video-queue.default-size", 10), 3);
 
   mBufferingWait = IsRealTime() ? 0 : 30;
   mLowDataThresholdUsecs = IsRealTime() ? 0 : detail::LOW_DATA_THRESHOLD_USECS;
 
   mVideoPrerollFrames = mScheduler->IsRealTime() ? 0 : mAmpleVideoFrames / 2;
-  mAudioPrerollUsecs = mScheduler->IsRealTime() ? 0 : LOW_AUDIO_USECS * 2;
+  mAudioPrerollUsecs = mScheduler->IsRealTime() ? 0 : detail::LOW_AUDIO_USECS * 2;
 
 #ifdef XP_WIN
   // Ensure high precision timers are enabled on Windows, otherwise the state
   // machine thread isn't woken up at reliable intervals to set the next frame,
   // and we drop frames while painting. Note that multiple calls to this
   // function per-process is OK, provided each call is matched by a corresponding
   // timeEndPeriod() call.
   timeBeginPeriod(1);