Bug 822114 - Save and restore bound tex unit in DeleteTexture - r=bjacob
authorJeff Gilbert <jgilbert@mozilla.com>
Tue, 18 Dec 2012 19:23:03 -0800
changeset 125601 a2a26dec9fc4
parent 125600 3030d272e4d0
child 125602 d0797dfcab56
push id2151
push userlsblakk@mozilla.com
push dateTue, 19 Feb 2013 18:06:57 +0000
treeherdermozilla-beta@4952e88741ec [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersbjacob
bugs822114
milestone20.0a1
first release with
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Bug 822114 - Save and restore bound tex unit in DeleteTexture - r=bjacob
content/canvas/src/WebGLContextGL.cpp
--- a/content/canvas/src/WebGLContextGL.cpp
+++ b/content/canvas/src/WebGLContextGL.cpp
@@ -1059,25 +1059,26 @@ WebGLContext::DeleteTexture(WebGLTexture
         return;
 
     if (!tex || tex->IsDeleted())
         return;
 
     if (mBoundFramebuffer)
         mBoundFramebuffer->DetachTexture(tex);
 
+    WebGLuint activeTexture = mActiveTexture;
     for (int32_t i = 0; i < mGLMaxTextureUnits; i++) {
         if ((tex->Target() == LOCAL_GL_TEXTURE_2D && mBound2DTextures[i] == tex) ||
             (tex->Target() == LOCAL_GL_TEXTURE_CUBE_MAP && mBoundCubeMapTextures[i] == tex))
         {
             ActiveTexture(LOCAL_GL_TEXTURE0 + i);
             BindTexture(tex->Target(), static_cast<WebGLTexture*>(nullptr));
         }
     }
-    ActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture);
+    ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);
 
     tex->RequestDelete();
 }
 
 void
 WebGLContext::DeleteProgram(WebGLProgram *prog)
 {
     if (!IsContextStable())