Bug 1509303 - Update webrender to commit a749b63f090379d1f854459f64f55a2ca68af0dc (WR PR #3325). r=kats
authorWR Updater Bot <graphics-team@mozilla.staktrace.com>
Thu, 22 Nov 2018 12:48:23 +0000
changeset 504139 8faa3f5ed6518cef3154d7721cbefbfdad80ad66
parent 504138 c13be2ae74f11ff7b7869d9cacd58158e217fad4
child 504140 5d83d28c9ae59e31271fc400de7a63f0221a0ebe
push id10290
push userffxbld-merge
push dateMon, 03 Dec 2018 16:23:23 +0000
treeherdermozilla-beta@700bed2445e6 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewerskats
bugs1509303
milestone65.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
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nightly win32
nightly win64
Bug 1509303 - Update webrender to commit a749b63f090379d1f854459f64f55a2ca68af0dc (WR PR #3325). r=kats Differential Revision: https://phabricator.services.mozilla.com/D12646
gfx/webrender/src/batch.rs
gfx/webrender/src/lib.rs
gfx/webrender/src/prim_store.rs
gfx/webrender/src/storage.rs
gfx/webrender_bindings/revision.txt
--- a/gfx/webrender/src/batch.rs
+++ b/gfx/webrender/src/batch.rs
@@ -590,17 +590,17 @@ impl AlphaBatchBuilder {
                 self.batch_list.push_single_instance(
                     batch_key,
                     bounding_rect,
                     z_id,
                     PrimitiveInstanceData::from(instance),
                 );
             }
             PrimitiveInstanceKind::TextRun { run_index, .. } => {
-                let run = &ctx.prim_store.text_runs[run_index.0];
+                let run = &ctx.prim_store.text_runs[run_index];
                 let subpx_dir = run.used_font.get_subpx_dir();
 
                 // The GPU cache data is stored in the template and reused across
                 // frames and display lists.
                 let prim_data = &ctx
                     .resources
                     .prim_data_store[prim_instance.prim_data_handle];
 
@@ -612,19 +612,21 @@ impl AlphaBatchBuilder {
                     local_rect: prim_data.prim_rect,
                     local_clip_rect: prim_instance.combined_local_clip_rect,
                     task_address,
                     specific_prim_address: prim_cache_address,
                     clip_task_address,
                     transform_id,
                 };
 
+                let glyph_keys = &ctx.prim_store.glyph_keys[run.glyph_keys_range];
+
                 ctx.resource_cache.fetch_glyphs(
                     run.used_font.clone(),
-                    &run.glyph_keys,
+                    &glyph_keys,
                     glyph_fetch_buffer,
                     gpu_cache,
                     |texture_id, mut glyph_format, glyphs| {
                         debug_assert_ne!(texture_id, TextureSource::Invalid);
 
                         // Ignore color and only sample alpha when shadowing.
                         if run.shadow {
                             glyph_format = glyph_format.ignore_color();
--- a/gfx/webrender/src/lib.rs
+++ b/gfx/webrender/src/lib.rs
@@ -59,16 +59,19 @@ extern crate lazy_static;
 #[macro_use]
 extern crate log;
 #[cfg(any(feature = "serde"))]
 #[macro_use]
 extern crate serde;
 #[macro_use]
 extern crate thread_profiler;
 
+#[macro_use]
+mod storage;
+
 mod batch;
 mod border;
 mod box_shadow;
 #[cfg(any(feature = "capture", feature = "replay"))]
 mod capture;
 mod clip;
 mod clip_scroll_tree;
 mod debug_colors;
--- a/gfx/webrender/src/prim_store.rs
+++ b/gfx/webrender/src/prim_store.rs
@@ -28,16 +28,17 @@ use render_backend::FrameId;
 use render_task::{BlitSource, RenderTask, RenderTaskCacheKey, RenderTaskTree, to_cache_size};
 use render_task::{RenderTaskCacheKeyKind, RenderTaskId, RenderTaskCacheEntryHandle};
 use renderer::{MAX_VERTEX_TEXTURE_WIDTH};
 use resource_cache::{ImageProperties, ImageRequest, ResourceCache};
 use scene::SceneProperties;
 use std::{cmp, fmt, mem, ops, u32, usize};
 #[cfg(debug_assertions)]
 use std::sync::atomic::{AtomicUsize, Ordering};
+use storage;
 use tiling::SpecialRenderPasses;
 use util::{ScaleOffset, MatrixHelpers, MaxRect};
 use util::{pack_as_float, project_rect, raster_rect_to_device_pixels};
 use smallvec::SmallVec;
 
 /// Counter for unique primitive IDs for debug tracing.
 #[cfg(debug_assertions)]
 static NEXT_PRIM_ID: AtomicUsize = AtomicUsize::new(0);
@@ -295,21 +296,16 @@ pub struct ClipTaskIndex(pub u32);
 
 impl ClipTaskIndex {
     pub const INVALID: ClipTaskIndex = ClipTaskIndex(0);
 }
 
 #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Ord, PartialOrd)]
 #[cfg_attr(feature = "capture", derive(Serialize))]
 #[cfg_attr(feature = "replay", derive(Deserialize))]
-pub struct TextRunIndex(pub usize);
-
-#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Ord, PartialOrd)]
-#[cfg_attr(feature = "capture", derive(Serialize))]
-#[cfg_attr(feature = "replay", derive(Deserialize))]
 pub struct PictureIndex(pub usize);
 
 impl GpuCacheHandle {
     pub fn as_int(&self, gpu_cache: &GpuCache) -> i32 {
         gpu_cache.get_address(self).as_int()
     }
 }
 
@@ -396,24 +392,21 @@ impl PrimitiveKey {
     ) -> PrimitiveInstanceKind {
         match self.kind {
             PrimitiveKeyKind::LineDecoration { .. } => {
                 PrimitiveInstanceKind::LineDecoration {
                     cache_handle: None,
                 }
             }
             PrimitiveKeyKind::TextRun { ref font, shadow, .. } => {
-                let run = TextRunPrimitive {
+                let run_index = prim_store.text_runs.push(TextRunPrimitive {
                     used_font: font.clone(),
-                    glyph_keys: Vec::new(),
+                    glyph_keys_range: storage::Range::empty(),
                     shadow,
-                };
-
-                let run_index = TextRunIndex(prim_store.text_runs.len());
-                prim_store.text_runs.push(run);
+                });
 
                 PrimitiveInstanceKind::TextRun {
                     run_index
                 }
             }
             PrimitiveKeyKind::Clear => {
                 PrimitiveInstanceKind::Clear
             }
@@ -1268,20 +1261,20 @@ impl<'a> GradientGpuBlockBuilder<'a> {
 
         for entry in entries.iter() {
             request.push(entry.start_color);
             request.push(entry.end_color);
         }
     }
 }
 
-#[derive(Debug, Clone)]
+#[derive(Debug)]
 pub struct TextRunPrimitive {
     pub used_font: FontInstance,
-    pub glyph_keys: Vec<GlyphKey>,
+    pub glyph_keys_range: storage::Range<GlyphKey>,
     pub shadow: bool,
 }
 
 impl TextRunPrimitive {
     pub fn update_font_instance(
         &mut self,
         specified_font: &FontInstance,
         device_pixel_scale: DevicePixelScale,
@@ -1344,45 +1337,45 @@ impl TextRunPrimitive {
     }
 
     fn prepare_for_render(
         &mut self,
         specified_font: &FontInstance,
         glyphs: &[GlyphInstance],
         device_pixel_scale: DevicePixelScale,
         transform: &LayoutToWorldTransform,
-        allow_subpixel_aa: bool,
-        raster_space: RasterSpace,
+        pic_context: &PictureContext,
         resource_cache: &mut ResourceCache,
         gpu_cache: &mut GpuCache,
         render_tasks: &mut RenderTaskTree,
         special_render_passes: &mut SpecialRenderPasses,
+        glyph_keys: &mut GlyphKeyStorage,
     ) {
         let cache_dirty = self.update_font_instance(
             specified_font,
             device_pixel_scale,
             transform,
-            allow_subpixel_aa,
-            raster_space,
+            pic_context.allow_subpixel_aa,
+            pic_context.raster_space,
         );
 
-        if self.glyph_keys.is_empty() || cache_dirty {
+        if self.glyph_keys_range.is_empty() || cache_dirty {
             let subpx_dir = self.used_font.get_subpx_dir();
 
-            for src in glyphs {
-                let world_offset = self.used_font.transform.transform(&src.point);
-                let device_offset = device_pixel_scale.transform_point(&world_offset);
-                let key = GlyphKey::new(src.index, device_offset, subpx_dir);
-                self.glyph_keys.push(key);
-            }
+            self.glyph_keys_range = glyph_keys.extend(
+                glyphs.iter().map(|src| {
+                    let world_offset = self.used_font.transform.transform(&src.point);
+                    let device_offset = device_pixel_scale.transform_point(&world_offset);
+                    GlyphKey::new(src.index, device_offset, subpx_dir)
+                }));
         }
 
         resource_cache.request_glyphs(
             self.used_font.clone(),
-            &self.glyph_keys,
+            &glyph_keys[self.glyph_keys_range],
             gpu_cache,
             render_tasks,
             special_render_passes,
         );
     }
 }
 
 #[derive(Debug)]
@@ -1915,36 +1908,44 @@ impl PrimitiveInstance {
     }
 
     #[cfg(not(debug_assertions))]
     pub fn is_chased(&self) -> bool {
         false
     }
 }
 
+pub type GlyphKeyStorage = storage::Storage<GlyphKey>;
+pub type TextRunIndex = storage::Index<TextRunPrimitive>;
+pub type TextRunStorage = storage::Storage<TextRunPrimitive>;
+
 pub struct PrimitiveStore {
     pub primitives: Vec<Primitive>,
     pub pictures: Vec<PicturePrimitive>,
-    pub text_runs: Vec<TextRunPrimitive>,
 
     /// Written during primitive preparation, and read during
     /// batching. Contains a list of clip mask instance parameters
     /// per segment generated.
     /// TODO(gw): We should be able to completely remove this once
     ///           the batching and prepare_prim passes are unified.
     pub clip_mask_instances: Vec<ClipMaskKind>,
+
+    pub glyph_keys: GlyphKeyStorage,
+    pub text_runs: TextRunStorage,
 }
 
 impl PrimitiveStore {
     pub fn new() -> PrimitiveStore {
         PrimitiveStore {
             primitives: Vec::new(),
             pictures: Vec::new(),
-            text_runs: Vec::new(),
             clip_mask_instances: Vec::new(),
+
+            glyph_keys: GlyphKeyStorage::new(),
+            text_runs: TextRunStorage::new(),
         }
     }
 
     pub fn reset_clip_instances(&mut self) {
         // Clear the clip mask tasks for the beginning of the frame. Append
         // a single kind representing no clip mask, at the ClipTaskIndex::INVALID
         // location.
         self.clip_mask_instances.clear();
@@ -2396,22 +2397,22 @@ impl PrimitiveStore {
                         pic.local_rect,
                         [0.0; 4],
                     );
                 }
             }
             PrimitiveInstanceKind::TextRun { .. } |
             PrimitiveInstanceKind::Clear |
             PrimitiveInstanceKind::LineDecoration { .. } => {
-                prim_instance.prepare_interned_prim_for_render(
+                self.prepare_interned_prim_for_render(
+                    prim_instance,
                     prim_context,
                     pic_context,
                     frame_context,
                     frame_state,
-                    &mut self.text_runs,
                 );
             }
             PrimitiveInstanceKind::LegacyPrimitive { prim_index } => {
                 let prim_details = &mut self.primitives[prim_index.0].details;
 
                 prim_instance.prepare_prim_for_render_inner(
                     prim_local_rect,
                     prim_details,
@@ -2514,16 +2515,125 @@ impl PrimitiveStore {
                 frame_state,
                 display_list,
                 plane_split_anchor,
             ) {
                 frame_state.profile_counters.visible_primitives.inc();
             }
         }
     }
+
+    /// Prepare an interned primitive for rendering, by requesting
+    /// resources, render tasks etc. This is equivalent to the
+    /// prepare_prim_for_render_inner call for old style primitives.
+    fn prepare_interned_prim_for_render(
+        &mut self,
+        prim_instance: &mut PrimitiveInstance,
+        prim_context: &PrimitiveContext,
+        pic_context: &PictureContext,
+        frame_context: &FrameBuildingContext,
+        frame_state: &mut FrameBuildingState,
+    ) {
+        let prim_data = &mut frame_state
+            .resources
+            .prim_data_store[prim_instance.prim_data_handle];
+
+        // Update the template this instane references, which may refresh the GPU
+        // cache with any shared template data.
+        prim_data.update(
+            frame_state.gpu_cache,
+        );
+
+        let is_chased = prim_instance.is_chased();
+
+        match (&mut prim_instance.kind, &mut prim_data.kind) {
+            (
+                PrimitiveInstanceKind::LineDecoration { ref mut cache_handle, .. },
+                PrimitiveTemplateKind::LineDecoration { ref cache_key, .. }
+            ) => {
+                // Work out the device pixel size to be used to cache this line decoration.
+                if is_chased {
+                    println!("\tline decoration key={:?}", cache_key);
+                }
+
+                // If we have a cache key, it's a wavy / dashed / dotted line. Otherwise, it's
+                // a simple solid line.
+                if let Some(cache_key) = cache_key {
+                    // TODO(gw): Do we ever need / want to support scales for text decorations
+                    //           based on the current transform?
+                    let scale_factor = TypedScale::new(1.0) * frame_context.device_pixel_scale;
+                    let task_size = (LayoutSize::from_au(cache_key.size) * scale_factor).ceil().to_i32();
+                    let surfaces = &mut frame_state.surfaces;
+
+                    // Request a pre-rendered image task.
+                    // TODO(gw): This match is a bit untidy, but it should disappear completely
+                    //           once the prepare_prims and batching are unified. When that
+                    //           happens, we can use the cache handle immediately, and not need
+                    //           to temporarily store it in the primitive instance.
+                    *cache_handle = Some(frame_state.resource_cache.request_render_task(
+                        RenderTaskCacheKey {
+                            size: task_size,
+                            kind: RenderTaskCacheKeyKind::LineDecoration(cache_key.clone()),
+                        },
+                        frame_state.gpu_cache,
+                        frame_state.render_tasks,
+                        None,
+                        false,
+                        |render_tasks| {
+                            let task = RenderTask::new_line_decoration(
+                                task_size,
+                                cache_key.style,
+                                cache_key.orientation,
+                                cache_key.wavy_line_thickness.to_f32_px(),
+                                LayoutSize::from_au(cache_key.size),
+                            );
+                            let task_id = render_tasks.add(task);
+                            surfaces[pic_context.surface_index.0].tasks.push(task_id);
+                            task_id
+                        }
+                    ));
+                }
+            }
+            (
+                PrimitiveInstanceKind::TextRun { run_index, .. },
+                PrimitiveTemplateKind::TextRun { ref font, ref glyphs, .. }
+            ) => {
+                // The transform only makes sense for screen space rasterization
+                let transform = prim_context.spatial_node.world_content_transform.to_transform();
+
+                // TODO(gw): This match is a bit untidy, but it should disappear completely
+                //           once the prepare_prims and batching are unified. When that
+                //           happens, we can use the cache handle immediately, and not need
+                //           to temporarily store it in the primitive instance.
+                let run = &mut self.text_runs[*run_index];
+                run.prepare_for_render(
+                    font,
+                    glyphs,
+                    frame_context.device_pixel_scale,
+                    &transform,
+                    pic_context,
+                    frame_state.resource_cache,
+                    frame_state.gpu_cache,
+                    frame_state.render_tasks,
+                    frame_state.special_render_passes,
+                    &mut self.glyph_keys,
+                );
+            }
+            (
+                PrimitiveInstanceKind::Clear,
+                PrimitiveTemplateKind::Clear
+            ) => {
+                // Nothing specific to prepare for clear rects, since the
+                // GPU cache is updated by the template earlier.
+            }
+            _ => {
+                unreachable!();
+            }
+        }
+    }
 }
 
 fn build_gradient_stops_request(
     stops_handle: &mut GpuCacheHandle,
     stops_range: ItemRange<GradientStop>,
     reverse_stops: bool,
     frame_state: &mut FrameBuildingState,
     display_list: &BuiltDisplayList,
@@ -2909,125 +3019,16 @@ impl PrimitiveInstance {
                 );
                 clip_mask_instances.push(clip_mask_kind);
             }
         }
 
         true
     }
 
-    /// Prepare an interned primitive for rendering, by requesting
-    /// resources, render tasks etc. This is equivalent to the
-    /// prepare_prim_for_render_inner call for old style primitives.
-    fn prepare_interned_prim_for_render(
-        &mut self,
-        prim_context: &PrimitiveContext,
-        pic_context: &PictureContext,
-        frame_context: &FrameBuildingContext,
-        frame_state: &mut FrameBuildingState,
-        text_runs: &mut [TextRunPrimitive],
-    ) {
-        let prim_data = &mut frame_state
-            .resources
-            .prim_data_store[self.prim_data_handle];
-
-        // Update the template this instane references, which may refresh the GPU
-        // cache with any shared template data.
-        prim_data.update(
-            frame_state.gpu_cache,
-        );
-
-        let is_chased = self.is_chased();
-
-        match (&mut self.kind, &mut prim_data.kind) {
-            (
-                PrimitiveInstanceKind::LineDecoration { ref mut cache_handle, .. },
-                PrimitiveTemplateKind::LineDecoration { ref cache_key, .. }
-            ) => {
-                // Work out the device pixel size to be used to cache this line decoration.
-                if is_chased {
-                    println!("\tline decoration key={:?}", cache_key);
-                }
-
-                // If we have a cache key, it's a wavy / dashed / dotted line. Otherwise, it's
-                // a simple solid line.
-                if let Some(cache_key) = cache_key {
-                    // TODO(gw): Do we ever need / want to support scales for text decorations
-                    //           based on the current transform?
-                    let scale_factor = TypedScale::new(1.0) * frame_context.device_pixel_scale;
-                    let task_size = (LayoutSize::from_au(cache_key.size) * scale_factor).ceil().to_i32();
-                    let surfaces = &mut frame_state.surfaces;
-
-                    // Request a pre-rendered image task.
-                    // TODO(gw): This match is a bit untidy, but it should disappear completely
-                    //           once the prepare_prims and batching are unified. When that
-                    //           happens, we can use the cache handle immediately, and not need
-                    //           to temporarily store it in the primitive instance.
-                    *cache_handle = Some(frame_state.resource_cache.request_render_task(
-                        RenderTaskCacheKey {
-                            size: task_size,
-                            kind: RenderTaskCacheKeyKind::LineDecoration(cache_key.clone()),
-                        },
-                        frame_state.gpu_cache,
-                        frame_state.render_tasks,
-                        None,
-                        false,
-                        |render_tasks| {
-                            let task = RenderTask::new_line_decoration(
-                                task_size,
-                                cache_key.style,
-                                cache_key.orientation,
-                                cache_key.wavy_line_thickness.to_f32_px(),
-                                LayoutSize::from_au(cache_key.size),
-                            );
-                            let task_id = render_tasks.add(task);
-                            surfaces[pic_context.surface_index.0].tasks.push(task_id);
-                            task_id
-                        }
-                    ));
-                }
-            }
-            (
-                PrimitiveInstanceKind::TextRun { run_index, .. },
-                PrimitiveTemplateKind::TextRun { ref font, ref glyphs, .. }
-            ) => {
-                // The transform only makes sense for screen space rasterization
-                let transform = prim_context.spatial_node.world_content_transform.to_transform();
-
-                // TODO(gw): This match is a bit untidy, but it should disappear completely
-                //           once the prepare_prims and batching are unified. When that
-                //           happens, we can use the cache handle immediately, and not need
-                //           to temporarily store it in the primitive instance.
-                let run = &mut text_runs[run_index.0];
-                run.prepare_for_render(
-                    font,
-                    glyphs,
-                    frame_context.device_pixel_scale,
-                    &transform,
-                    pic_context.allow_subpixel_aa,
-                    pic_context.raster_space,
-                    frame_state.resource_cache,
-                    frame_state.gpu_cache,
-                    frame_state.render_tasks,
-                    frame_state.special_render_passes,
-                );
-            }
-            (
-                PrimitiveInstanceKind::Clear,
-                PrimitiveTemplateKind::Clear
-            ) => {
-                // Nothing specific to prepare for clear rects, since the
-                // GPU cache is updated by the template earlier.
-            }
-            _ => {
-                unreachable!();
-            }
-        }
-    }
-
     fn prepare_prim_for_render_inner(
         &mut self,
         prim_local_rect: LayoutRect,
         prim_details: &mut PrimitiveDetails,
         prim_context: &PrimitiveContext,
         surface_index: SurfaceIndex,
         pic_state: &mut PictureState,
         frame_context: &FrameBuildingContext,
new file mode 100644
--- /dev/null
+++ b/gfx/webrender/src/storage.rs
@@ -0,0 +1,107 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use std::{iter::Extend, ops, marker::PhantomData};
+
+#[derive(Debug, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct Index<T>(u32, PhantomData<T>);
+
+// We explicitly implement Copy + Clone instead of using #[derive(Copy, Clone)]
+// because we don't want to require that T implements Clone + Copy.
+impl<T> Clone for Index<T> {
+    fn clone(&self) -> Self { *self }
+}
+impl<T> Copy for Index<T> {}
+
+impl<T> Index<T> {
+    fn new(idx: usize) -> Self {
+        debug_assert!(idx < u32::max_value() as usize);
+        Index(idx as u32, PhantomData)
+    }
+}
+
+#[derive(Debug)]
+pub struct Range<T> {
+    pub start: Index<T>,
+    pub end: Index<T>,
+}
+
+// We explicitly implement Copy + Clone instead of using #[derive(Copy, Clone)]
+// because we don't want to require that T implements Clone + Copy.
+impl<T> Clone for Range<T> {
+    fn clone(&self) -> Self {
+        Range { start: self.start, end: self.end }
+    }
+}
+impl<T> Copy for Range<T> {}
+
+impl<T> Range<T> {
+    /// Create an empty `Range`
+    pub fn empty() -> Self {
+        Range {
+            start: Index::new(0),
+            end: Index::new(0),
+        }
+    }
+
+    /// Check for an empty `Range`
+    pub fn is_empty(&self) -> bool {
+        !(self.start.0 < self.end.0)
+    }
+}
+
+pub struct Storage<T> {
+    data: Vec<T>,
+}
+
+impl<T> Storage<T> {
+    pub fn new() -> Self {
+        Storage { data: vec![] }
+    }
+
+    pub fn push(&mut self, t: T) -> Index<T> {
+        let index = self.data.len();
+        self.data.push(t);
+        Index(index as u32, PhantomData)
+    }
+
+    pub fn extend<II: IntoIterator<Item=T>>(&mut self, iter: II) -> Range<T> {
+        let start = Index::new(self.data.len());
+        self.data.extend(iter);
+        let end = Index::new(self.data.len());
+        Range { start, end }
+    }
+}
+
+impl<T> ops::Index<Index<T>> for Storage<T> {
+    type Output = T;
+    fn index(&self, index: Index<T>) -> &Self::Output {
+        &self.data[index.0 as usize]
+    }
+}
+
+impl<T> ops::IndexMut<Index<T>> for Storage<T> {
+    fn index_mut(&mut self, index: Index<T>) -> &mut Self::Output {
+        &mut self.data[index.0 as usize]
+    }
+}
+
+impl<T> ops::Index<Range<T>> for Storage<T> {
+    type Output = [T];
+    fn index(&self, index: Range<T>) -> &Self::Output {
+        let start = index.start.0 as _;
+        let end = index.end.0 as _;
+        &self.data[start..end]
+    }
+}
+
+impl<T> ops::IndexMut<Range<T>> for Storage<T> {
+    fn index_mut(&mut self, index: Range<T>) -> &mut Self::Output {
+        let start = index.start.0 as _;
+        let end = index.end.0 as _;
+        &mut self.data[start..end]
+    }
+}
--- a/gfx/webrender_bindings/revision.txt
+++ b/gfx/webrender_bindings/revision.txt
@@ -1,1 +1,1 @@
-359ca639e5a0500d63dc541e7ed26842de1dc7e7
+a749b63f090379d1f854459f64f55a2ca68af0dc