Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert
☠☠ backed out by 108ee2f14c2f ☠ ☠
authorChih-Yi Leu <cleu@mozilla.com>
Mon, 02 Oct 2017 10:25:08 +0800
changeset 435480 88ddf39c0d793dc508c3083515e69bfe3eb4d420
parent 435479 472a419a8d65f888ebc5d64ae90c59881cef4d73
child 435481 b869b8355dddba310d96602b64c0404e68f054b6
push id8114
push userjlorenzo@mozilla.com
push dateThu, 02 Nov 2017 16:33:21 +0000
treeherdermozilla-beta@73e0d89a540f [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersjgilbert
bugs1371190
milestone58.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert MozReview-Commit-ID: 5RWR2rPf5DZ
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gfx/angle/src/libANGLE/VertexAttribute.cpp
gfx/angle/src/libANGLE/VertexAttribute.h
gfx/angle/src/libANGLE/VertexAttribute.inl
gfx/angle/src/libANGLE/Workarounds.h
gfx/angle/src/libANGLE/angletypes.cpp
gfx/angle/src/libANGLE/angletypes.h
gfx/angle/src/libANGLE/angletypes.inl
gfx/angle/src/libANGLE/entry_points_enum_autogen.h
gfx/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
gfx/angle/src/libANGLE/features.h
gfx/angle/src/libANGLE/format_map_autogen.cpp
gfx/angle/src/libANGLE/format_map_data.json
gfx/angle/src/libANGLE/formatutils.cpp
gfx/angle/src/libANGLE/formatutils.h
gfx/angle/src/libANGLE/histogram_macros.h
gfx/angle/src/libANGLE/moz.build
gfx/angle/src/libANGLE/params.cpp
gfx/angle/src/libANGLE/params.h
gfx/angle/src/libANGLE/queryconversions.cpp
gfx/angle/src/libANGLE/queryutils.cpp
gfx/angle/src/libANGLE/queryutils.h
gfx/angle/src/libANGLE/renderer/BufferImpl.h
gfx/angle/src/libANGLE/renderer/BufferImpl_mock.h
gfx/angle/src/libANGLE/renderer/ContextImpl.cpp
gfx/angle/src/libANGLE/renderer/ContextImpl.h
gfx/angle/src/libANGLE/renderer/DisplayImpl.cpp
gfx/angle/src/libANGLE/renderer/DisplayImpl.h
gfx/angle/src/libANGLE/renderer/EGLImplFactory.h
gfx/angle/src/libANGLE/renderer/FenceSyncImpl.h
gfx/angle/src/libANGLE/renderer/Format.h
gfx/angle/src/libANGLE/renderer/Format_ID_autogen.inl
gfx/angle/src/libANGLE/renderer/Format_table_autogen.cpp
gfx/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
gfx/angle/src/libANGLE/renderer/FramebufferImpl.h
gfx/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
gfx/angle/src/libANGLE/renderer/GLImplFactory.h
gfx/angle/src/libANGLE/renderer/ImageImpl.h
gfx/angle/src/libANGLE/renderer/ImageImpl_mock.h
gfx/angle/src/libANGLE/renderer/ProgramImpl.h
gfx/angle/src/libANGLE/renderer/ProgramImpl_mock.h
gfx/angle/src/libANGLE/renderer/ProgramPipelineImpl.h
gfx/angle/src/libANGLE/renderer/RenderbufferImpl.h
gfx/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
gfx/angle/src/libANGLE/renderer/SamplerImpl.h
gfx/angle/src/libANGLE/renderer/StreamProducerImpl.h
gfx/angle/src/libANGLE/renderer/SurfaceImpl.cpp
gfx/angle/src/libANGLE/renderer/SurfaceImpl.h
gfx/angle/src/libANGLE/renderer/SyncImpl.h
gfx/angle/src/libANGLE/renderer/TextureImpl.cpp
gfx/angle/src/libANGLE/renderer/TextureImpl.h
gfx/angle/src/libANGLE/renderer/TextureImpl_mock.h
gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
gfx/angle/src/libANGLE/renderer/VertexArrayImpl.h
gfx/angle/src/libANGLE/renderer/angle_format.py
gfx/angle/src/libANGLE/renderer/angle_format_data.json
gfx/angle/src/libANGLE/renderer/angle_format_map.json
gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h
gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.h
gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
gfx/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.h
gfx/angle/src/libANGLE/renderer/d3d/TextureStorage.h
gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking_unittest.cpp
gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py
gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py
gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h
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gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h
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gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_ps.h
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gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_ps.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h
gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h
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gfx/angle/src/tests/compiler_tests/EXT_YUV_target_test.cpp
gfx/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp
gfx/angle/src/tests/compiler_tests/ExpressionLimit_test.cpp
gfx/angle/src/tests/compiler_tests/GeometryShader_test.cpp
gfx/angle/src/tests/compiler_tests/HLSLOutput_test.cpp
gfx/angle/src/tests/compiler_tests/InitOutputVariables_test.cpp
gfx/angle/src/tests/compiler_tests/IntermNode_test.cpp
gfx/angle/src/tests/compiler_tests/MalformedShader_test.cpp
gfx/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp
gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
gfx/angle/src/tests/compiler_tests/PrunePureLiteralStatements_test.cpp
gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp
gfx/angle/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp
gfx/angle/src/tests/compiler_tests/QualificationOrder_test.cpp
gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
gfx/angle/src/tests/compiler_tests/RewriteDoWhile_test.cpp
gfx/angle/src/tests/compiler_tests/SamplerMultisample_test.cpp
gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp
gfx/angle/src/tests/compiler_tests/ShaderValidation_test.cpp
gfx/angle/src/tests/compiler_tests/ShaderVariable_test.cpp
gfx/angle/src/tests/compiler_tests/TypeTracking_test.cpp
gfx/angle/src/tests/compiler_tests/UnrollFlatten_test.cpp
gfx/angle/src/tests/compiler_tests/VariablePacker_test.cpp
gfx/angle/src/tests/compiler_tests/WEBGL_multiview_test.cpp
gfx/angle/src/tests/deqp.gypi
gfx/angle/src/tests/deqp_support/deqp_egl_test_expectations.txt
gfx/angle/src/tests/deqp_support/deqp_gles2_test_expectations.txt
gfx/angle/src/tests/deqp_support/deqp_gles31_test_expectations.txt
gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt
gfx/angle/src/tests/deqp_support/es2fShaderMatrixTests.cpp
gfx/angle/src/tests/deqp_support/es3fShaderMatrixTests.cpp
gfx/angle/src/tests/deqp_support/qpTestLog.c
gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.cpp
gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.cpp
gfx/angle/src/tests/egl_tests/EGLContextCompatibilityTest.cpp
gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp
gfx/angle/src/tests/egl_tests/EGLDeviceTest.cpp
gfx/angle/src/tests/egl_tests/EGLPresentPathD3D11Test.cpp
gfx/angle/src/tests/egl_tests/EGLProgramCacheControlTest.cpp
gfx/angle/src/tests/egl_tests/EGLQueryContextTest.cpp
gfx/angle/src/tests/egl_tests/EGLSanityCheckTest.cpp
gfx/angle/src/tests/egl_tests/EGLSurfaceTest.cpp
gfx/angle/src/tests/egl_tests/EGLSurfacelessContextTest.cpp
gfx/angle/src/tests/egl_tests/EGLSyncControlTest.cpp
gfx/angle/src/tests/egl_tests/EGLThreadTest.cpp
gfx/angle/src/tests/egl_tests/EGLX11VisualTest.cpp
gfx/angle/src/tests/gl_tests/AtomicCounterBufferTest.cpp
gfx/angle/src/tests/gl_tests/BindUniformLocationTest.cpp
gfx/angle/src/tests/gl_tests/BlendMinMaxTest.cpp
gfx/angle/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
gfx/angle/src/tests/gl_tests/ClearTest.cpp
gfx/angle/src/tests/gl_tests/ClientArraysTest.cpp