Bug 1115780 - increase timeout on audionode destruction tests. r=vp
authorJordan Santell <jsantell@gmail.com>
Sun, 28 Dec 2014 10:26:00 +0100
changeset 247645 56c2e6eea92a14cfffa12e30c4f04b43c1a35a4e
parent 247644 858f0c4f4bdf67be9f58fafca0e51af22f758ab8
child 247646 4278e53a8a472af1c3fa6894a552f2e196660c99
push id4489
push userraliiev@mozilla.com
push dateMon, 23 Feb 2015 15:17:55 +0000
treeherdermozilla-beta@fd7c3dc24146 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersvp
bugs1115780
milestone37.0a1
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Bug 1115780 - increase timeout on audionode destruction tests. r=vp
browser/devtools/webaudioeditor/test/browser_wa_destroy-node-01.js
--- a/browser/devtools/webaudioeditor/test/browser_wa_destroy-node-01.js
+++ b/browser/devtools/webaudioeditor/test/browser_wa_destroy-node-01.js
@@ -5,16 +5,20 @@
  * Tests that the destruction node event is fired and that the nodes are no
  * longer stored internally in the tool, that the graph is updated properly, and
  * that selecting a soon-to-be dead node clears the inspector.
  *
  * All done in one test since this test takes a few seconds to clear GC.
  */
 
 add_task(function*() {
+  // Use a longer timeout as garbage collection event
+  // can be unpredictable.
+  requestLongerTimeout(2);
+
   let { target, panel } = yield initWebAudioEditor(DESTROY_NODES_URL);
   let { panelWin } = panel;
   let { gFront, $, $$, gAudioNodes } = panelWin;
 
   let started = once(gFront, "start-context");
 
   reload(target);