Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel CLOSED TREE
☠☠ backed out by 7c53e40a0d03 ☠ ☠
authorJeff Gilbert <jgilbert@mozilla.com>
Mon, 01 Aug 2016 12:45:02 -0700
changeset 347548 548a789b4f12769eb61c9daf826c49fe255ec2a1
parent 347547 fcdd6a547e8f3a42b153c7a1e7b12dc61dca8b46
child 347549 53406372ffafd9cafd7ea4b8802a5fa7876bcfe5
push id6389
push userraliiev@mozilla.com
push dateMon, 19 Sep 2016 13:38:22 +0000
treeherdermozilla-beta@01d67bfe6c81 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersjrmuizel
bugs1290987
milestone50.0a2
Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel CLOSED TREE MozReview-Commit-ID: FSqr4W5xOak
dom/canvas/test/webgl-mochitest/webgl-util.js
--- a/dom/canvas/test/webgl-mochitest/webgl-util.js
+++ b/dom/canvas/test/webgl-mochitest/webgl-util.js
@@ -81,18 +81,16 @@ WebGLUtil = (function() {
 
       callback(gl);
       onFinished();
     };
 
     try {
       var prefArrArr = [
         ['webgl.force-enabled', true],
-        ['webgl.disable-angle', true],
-        ['webgl.bypass-shader-validation', true],
         ['webgl.enable-webgl2', true],
       ];
       var prefEnv = {'set': prefArrArr};
       SpecialPowers.pushPrefEnv(prefEnv, run);
     } catch (e) {
       warning('No SpecialPowers, but trying WebGL2 anyway...');
       run();
     }