Bug 883004 - Part 1: Add radial gradient effect code. r=jrmuizel
authorBas Schouten <bschouten@mozilla.com>
Fri, 21 Jun 2013 05:53:23 +0200
changeset 147431 53b1c9358b18d67bde5caa39cf771e22e4ed3fce
parent 147430 a6350e257768e3b6689ed4345231977031c499e5
child 147432 5eabc0ad7e338b14412440806548e0d1bb6fda7a
push id2697
push userbbajaj@mozilla.com
push dateMon, 05 Aug 2013 18:49:53 +0000
treeherdermozilla-beta@dfec938c7b63 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersjrmuizel
bugs883004
milestone24.0a1
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Bug 883004 - Part 1: Add radial gradient effect code. r=jrmuizel
gfx/2d/HelpersD2D.h
gfx/2d/RadialGradientEffectD2D1.cpp
gfx/2d/RadialGradientEffectD2D1.h
gfx/2d/ShadersD2D.h
gfx/2d/ShadersD2D1.h
gfx/2d/ShadersD2D1.hlsl
gfx/2d/genshaders.sh
gfx/2d/moz.build
--- a/gfx/2d/HelpersD2D.h
+++ b/gfx/2d/HelpersD2D.h
@@ -111,16 +111,23 @@ static inline SurfaceFormat ToPixelForma
   }
 }
 
 static inline Rect ToRect(const D2D1_RECT_F &aRect)
 {
   return Rect(aRect.left, aRect.top, aRect.right - aRect.left, aRect.bottom - aRect.top);
 }
 
+static inline Matrix ToMatrix(const D2D1_MATRIX_3X2_F &aTransform)
+{
+  return Matrix(aTransform._11, aTransform._12,
+                aTransform._21, aTransform._22,
+                aTransform._31, aTransform._32);
+}
+
 static inline DXGI_FORMAT DXGIFormat(SurfaceFormat aFormat)
 {
   switch (aFormat) {
   case FORMAT_B8G8R8A8:
     return DXGI_FORMAT_B8G8R8A8_UNORM;
   case FORMAT_B8G8R8X8:
     return DXGI_FORMAT_B8G8R8A8_UNORM;
   case FORMAT_A8:
new file mode 100644
--- /dev/null
+++ b/gfx/2d/RadialGradientEffectD2D1.cpp
@@ -0,0 +1,385 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+  * This Source Code Form is subject to the terms of the Mozilla Public
+  * License, v. 2.0. If a copy of the MPL was not distributed with this
+  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "RadialGradientEffectD2D1.h"
+
+#include "Logging.h"
+
+#include "ShadersD2D1.h"
+#include "HelpersD2D.h"
+
+#include <vector>
+
+#define TEXTW(x) L##x
+#define XML(X) TEXTW(#X) // This macro creates a single string from multiple lines of text.
+
+static const PCWSTR kXmlDescription =
+    XML(
+        <?xml version='1.0'?>
+        <Effect>
+            <!-- System Properties -->
+            <Property name='DisplayName' type='string' value='RadialGradientEffect'/>
+            <Property name='Author' type='string' value='Mozilla'/>
+            <Property name='Category' type='string' value='Pattern effects'/>
+            <Property name='Description' type='string' value='This effect is used to render radial gradients in a manner compliant with the 2D Canvas specification.'/>
+            <Inputs>
+                <Input name='Geometry'/>
+            </Inputs>
+            <Property name='StopCollection' type='iunknown'>
+              <Property name='DisplayName' type='string' value='Gradient stop collection'/>
+            </Property>
+            <Property name='Center1' type='vector2'>
+              <Property name='DisplayName' type='string' value='Inner circle center'/>
+            </Property>
+            <Property name='Center2' type='vector2'>
+              <Property name='DisplayName' type='string' value='Outer circle center'/>
+            </Property>
+            <Property name='Radius1' type='float'>
+              <Property name='DisplayName' type='string' value='Inner circle radius'/>
+            </Property>
+            <Property name='Radius2' type='float'>
+              <Property name='DisplayName' type='string' value='Outer circle radius'/>
+            </Property>
+            <Property name='Transform' type='matrix3x2'>
+              <Property name='DisplayName' type='string' value='Transform applied to the pattern'/>
+            </Property>
+
+        </Effect>
+        );
+
+// {FB947CDA-718E-40CC-AE7B-D255830D7D14}
+DEFINE_GUID(GUID_SampleRadialGradientPS, 
+0xfb947cda, 0x718e, 0x40cc, 0xae, 0x7b, 0xd2, 0x55, 0x83, 0xd, 0x7d, 0x14);
+// {2C468128-6546-453C-8E25-F2DF0DE10A0F}
+DEFINE_GUID(GUID_SampleRadialGradientA0PS, 
+0x2c468128, 0x6546, 0x453c, 0x8e, 0x25, 0xf2, 0xdf, 0xd, 0xe1, 0xa, 0xf);
+
+namespace mozilla {
+namespace gfx {
+
+RadialGradientEffectD2D1::RadialGradientEffectD2D1()
+  : mRefCount(0)
+  , mCenter1(D2D1::Vector2F(0, 0))
+  , mCenter2(D2D1::Vector2F(0, 0))
+  , mRadius1(0)
+  , mRadius2(0)
+  , mTransform(D2D1::IdentityMatrix())
+
+{
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::Initialize(ID2D1EffectContext* pContextInternal, ID2D1TransformGraph* pTransformGraph)
+{
+  HRESULT hr;
+  
+  hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientPS, SampleRadialGradientPS, sizeof(SampleRadialGradientPS));
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientA0PS, SampleRadialGradientA0PS, sizeof(SampleRadialGradientA0PS));
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  hr = pTransformGraph->SetSingleTransformNode(this);
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  mEffectContext = pContextInternal;
+
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::PrepareForRender(D2D1_CHANGE_TYPE changeType)
+{
+  if (changeType == D2D1_CHANGE_TYPE_NONE) {
+    return S_OK;
+  }
+
+  // We'll need to inverse transform our pixel, precompute inverse here.
+  Matrix mat = ToMatrix(mTransform);
+  if (!mat.Invert()) {
+    // Singular
+    return S_OK;
+  }
+
+  if (!mStopCollection) {
+    return S_OK;
+  }
+
+  D2D1_POINT_2F dc = D2D1::Point2F(mCenter2.x - mCenter1.x, mCenter2.y - mCenter2.y);
+  float dr = mRadius2 - mRadius1;
+  float A = dc.x * dc.x + dc.y * dc.y - dr * dr;
+ 
+  HRESULT hr;
+  
+  if (A == 0) {
+    hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientA0PS);
+  } else {
+    hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientPS);
+  }
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  RefPtr<ID2D1ResourceTexture> tex = CreateGradientTexture();
+  hr = mDrawInfo->SetResourceTexture(1, tex);
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  struct PSConstantBuffer
+  {
+    float diff[3];
+    float padding;
+    float center1[2];
+    float A;
+    float radius1;
+    float sq_radius1;
+    float padding2[3];
+    float transform[8];
+  };
+
+  PSConstantBuffer buffer = { { dc.x, dc.y, dr }, 0,
+                              { mCenter1.x, mCenter1.y },
+                              A, mRadius1, mRadius1 * mRadius1,
+                              { 0, 0, 0 }, { mat._11, mat._21, mat._31, 0,
+                                             mat._12, mat._22, mat._32, 0 } };
+
+  hr = mDrawInfo->SetPixelShaderConstantBuffer((BYTE*)&buffer, sizeof(buffer));
+
+  if (FAILED(hr)) {
+    return hr;
+  }
+
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::SetGraph(ID2D1TransformGraph* pGraph)
+{
+  return pGraph->SetSingleTransformNode(this);
+}
+
+IFACEMETHODIMP_(ULONG)
+RadialGradientEffectD2D1::AddRef()
+{
+  return ++mRefCount;
+}
+
+IFACEMETHODIMP_(ULONG)
+RadialGradientEffectD2D1::Release()
+{
+  if (!--mRefCount) {
+    delete this;
+    return 0;
+  }
+  return mRefCount;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::QueryInterface(const IID &aIID, void **aPtr)
+{
+  if (!aPtr) {
+    return E_POINTER;
+  }
+
+  if (aIID == IID_IUnknown) {
+    *aPtr = static_cast<IUnknown*>(static_cast<ID2D1EffectImpl*>(this));
+  } else if (aIID == IID_ID2D1EffectImpl) {
+    *aPtr = static_cast<ID2D1EffectImpl*>(this);
+  } else if (aIID == IID_ID2D1DrawTransform) {
+    *aPtr = static_cast<ID2D1DrawTransform*>(this);
+  } else if (aIID == IID_ID2D1Transform) {
+    *aPtr = static_cast<ID2D1Transform*>(this);
+  } else if (aIID == IID_ID2D1TransformNode) {
+    *aPtr = static_cast<ID2D1TransformNode*>(this);
+  } else {
+    return E_NOINTERFACE;
+  }
+
+  static_cast<IUnknown*>(*aPtr)->AddRef();
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::MapInputRectsToOutputRect(const D2D1_RECT_L* pInputRects,
+                                                    const D2D1_RECT_L* pInputOpaqueSubRects,
+                                                    UINT32 inputRectCount,
+                                                    D2D1_RECT_L* pOutputRect,
+                                                    D2D1_RECT_L* pOutputOpaqueSubRect)
+{
+  if (inputRectCount != 1) {
+    return E_INVALIDARG;
+  }
+
+  *pOutputRect = *pInputRects;
+  *pOutputOpaqueSubRect = *pInputOpaqueSubRects;
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::MapOutputRectToInputRects(const D2D1_RECT_L* pOutputRect,
+                                                    D2D1_RECT_L* pInputRects,
+                                                    UINT32 inputRectCount) const
+{
+  if (inputRectCount != 1) {
+      return E_INVALIDARG;
+  }
+
+  *pInputRects = *pOutputRect;
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::MapInvalidRect(UINT32 inputIndex,
+                                         D2D1_RECT_L invalidInputRect,
+                                         D2D1_RECT_L* pInvalidOutputRect) const
+{
+  MOZ_ASSERT(inputIndex = 0);
+
+  *pInvalidOutputRect = invalidInputRect;
+  return S_OK;
+}
+
+IFACEMETHODIMP
+RadialGradientEffectD2D1::SetDrawInfo(ID2D1DrawInfo *pDrawInfo)
+{
+  mDrawInfo = pDrawInfo;
+  return S_OK;
+}
+
+HRESULT
+RadialGradientEffectD2D1::Register(ID2D1Factory1 *aFactory)
+{
+  D2D1_PROPERTY_BINDING bindings[] = {
+    D2D1_VALUE_TYPE_BINDING(L"StopCollection", &SetStopCollection, &GetStopCollection),
+    D2D1_VALUE_TYPE_BINDING(L"Center1", &SetCenter1, &GetCenter1),
+    D2D1_VALUE_TYPE_BINDING(L"Center2", &SetCenter2, &GetCenter2),
+    D2D1_VALUE_TYPE_BINDING(L"Radius1", &SetRadius1, &GetRadius1),
+    D2D1_VALUE_TYPE_BINDING(L"Radius2", &SetRadius2, &GetRadius2),
+    D2D1_VALUE_TYPE_BINDING(L"Transform", &SetTransform, &GetTransform)
+  };
+  HRESULT hr = aFactory->RegisterEffectFromString(CLSID_RadialGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings), CreateEffect);
+
+  if (FAILED(hr)) {
+    gfxWarning() << "Failed to register radial gradient effect.";
+  }
+  return hr;
+}
+
+HRESULT __stdcall
+RadialGradientEffectD2D1::CreateEffect(IUnknown **aEffectImpl)
+{
+  *aEffectImpl = static_cast<ID2D1EffectImpl*>(new RadialGradientEffectD2D1());
+  (*aEffectImpl)->AddRef();
+
+  return S_OK;
+}
+
+HRESULT
+RadialGradientEffectD2D1::SetStopCollection(IUnknown *aStopCollection)
+{
+  if (SUCCEEDED(aStopCollection->QueryInterface((ID2D1GradientStopCollection**)byRef(mStopCollection)))) {
+    return S_OK;
+  }
+
+  return E_INVALIDARG;
+}
+
+TemporaryRef<ID2D1ResourceTexture>
+RadialGradientEffectD2D1::CreateGradientTexture()
+{
+  std::vector<D2D1_GRADIENT_STOP> rawStops;
+  rawStops.resize(mStopCollection->GetGradientStopCount());
+  mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size());
+
+  std::vector<unsigned char> textureData;
+  textureData.resize(4096 * 4);
+  unsigned char *texData = &textureData.front();
+
+  float prevColorPos = 0;
+  float nextColorPos = 1.0f;
+  D2D1_COLOR_F prevColor = rawStops[0].color;
+  D2D1_COLOR_F nextColor = prevColor;
+
+  if (rawStops.size() >= 2) {
+    nextColor = rawStops[1].color;
+    nextColorPos = rawStops[1].position;
+  }
+
+  uint32_t stopPosition = 2;
+
+  // Not the most optimized way but this will do for now.
+  for (int i = 0; i < 4096; i++) {
+    // The 4095 seems a little counter intuitive, but we want the gradient
+    // color at offset 0 at the first pixel, and at offset 1.0f at the last
+    // pixel.
+    float pos = float(i) / 4095;
+
+    while (pos > nextColorPos) {
+      prevColor = nextColor;
+      prevColorPos = nextColorPos;
+      if (rawStops.size() > stopPosition) {
+        nextColor = rawStops[stopPosition].color;
+        nextColorPos = rawStops[stopPosition++].position;
+      } else {
+        nextColorPos = 1.0f;
+      }
+    }
+
+    float interp;
+    
+    if (nextColorPos != prevColorPos) {
+      interp = (pos - prevColorPos) / (nextColorPos - prevColorPos);
+    } else {
+      interp = 0;
+    }
+
+    Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp,
+                    prevColor.g + (nextColor.g - prevColor.g) * interp,
+                    prevColor.b + (nextColor.b - prevColor.b) * interp,
+                    prevColor.a + (nextColor.a - prevColor.a) * interp);
+
+    // Note D2D expects RGBA here!!
+    texData[i * 4] = (char)(255.0f * newColor.r);
+    texData[i * 4 + 1] = (char)(255.0f * newColor.g);
+    texData[i * 4 + 2] = (char)(255.0f * newColor.b);
+    texData[i * 4 + 3] = (char)(255.0f * newColor.a);
+  }
+
+  RefPtr<ID2D1ResourceTexture> tex;
+
+  UINT32 width = 4096;
+  UINT32 stride = 4096 * 4;
+  D2D1_RESOURCE_TEXTURE_PROPERTIES props;
+  props.dimensions = 1;
+  props.extents = &width;
+  props.channelDepth = D2D1_CHANNEL_DEPTH_4;
+  props.bufferPrecision = D2D1_BUFFER_PRECISION_8BPC_UNORM;
+  props.filter = D2D1_FILTER_MIN_MAG_MIP_LINEAR;
+  D2D1_EXTEND_MODE extendMode = mStopCollection->GetExtendMode();
+  props.extendModes = &extendMode;
+
+  HRESULT hr = mEffectContext->CreateResourceTexture(nullptr, &props, &textureData.front(), &stride, 4096 * 4, byRef(tex));
+
+  if (FAILED(hr)) {
+    gfxWarning() << "Failed to create resource texture: " << hr;
+  }
+
+  return tex;
+}
+
+}
+}
new file mode 100644
--- /dev/null
+++ b/gfx/2d/RadialGradientEffectD2D1.h
@@ -0,0 +1,99 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+  * This Source Code Form is subject to the terms of the Mozilla Public
+  * License, v. 2.0. If a copy of the MPL was not distributed with this
+  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_RADIALGRADIENTEFFECTD2D1_H_
+#define MOZILLA_GFX_RADIALGRADIENTEFFECTD2D1_H_
+
+#include <d2d1_1.h>
+#include <d2d1effectauthor.h>
+#include <d2d1effecthelpers.h>
+
+#include "2D.h"
+
+// {97143DC6-CBC4-4DD4-A8BA-13342B0BA46D}
+DEFINE_GUID(CLSID_RadialGradientEffect, 
+0x97143dc6, 0xcbc4, 0x4dd4, 0xa8, 0xba, 0x13, 0x34, 0x2b, 0xb, 0xa4, 0x6d);
+
+// Macro to keep our class nice and clean.
+#define SIMPLE_PROP(type, name) \
+public: \
+  HRESULT Set##name(type a##name) \
+  { m##name = a##name; return S_OK; } \
+  type Get##name() const { return m##name; } \
+private: \
+  type m##name;
+
+namespace mozilla {
+namespace gfx {
+
+enum {
+  RADIAL_PROP_STOP_COLLECTION = 0,
+  RADIAL_PROP_CENTER_1,
+  RADIAL_PROP_CENTER_2,
+  RADIAL_PROP_RADIUS_1,
+  RADIAL_PROP_RADIUS_2,
+  RADIAL_PROP_TRANSFORM
+};
+
+class RadialGradientEffectD2D1 : public ID2D1EffectImpl
+                               , public ID2D1DrawTransform
+{
+public:
+  // ID2D1EffectImpl
+  IFACEMETHODIMP Initialize(ID2D1EffectContext* pContextInternal, ID2D1TransformGraph* pTransformGraph);
+  IFACEMETHODIMP PrepareForRender(D2D1_CHANGE_TYPE changeType);
+  IFACEMETHODIMP SetGraph(ID2D1TransformGraph* pGraph);
+
+  // IUnknown
+  IFACEMETHODIMP_(ULONG) AddRef();
+  IFACEMETHODIMP_(ULONG) Release();
+  IFACEMETHODIMP QueryInterface(REFIID riid, void** ppOutput);
+  
+  // ID2D1Transform
+  IFACEMETHODIMP MapInputRectsToOutputRect(const D2D1_RECT_L* pInputRects,
+                                           const D2D1_RECT_L* pInputOpaqueSubRects,
+                                           UINT32 inputRectCount,
+                                           D2D1_RECT_L* pOutputRect,
+                                           D2D1_RECT_L* pOutputOpaqueSubRect);    
+  IFACEMETHODIMP MapOutputRectToInputRects(const D2D1_RECT_L* pOutputRect,
+                                           D2D1_RECT_L* pInputRects,
+                                           UINT32 inputRectCount) const;
+  IFACEMETHODIMP MapInvalidRect(UINT32 inputIndex,
+                                D2D1_RECT_L invalidInputRect,
+                                D2D1_RECT_L* pInvalidOutputRect) const;
+
+  // ID2D1TransformNode
+  IFACEMETHODIMP_(UINT32) GetInputCount() const { return 1; }
+
+  // ID2D1DrawTransform
+  IFACEMETHODIMP SetDrawInfo(ID2D1DrawInfo *pDrawInfo);
+
+  static HRESULT Register(ID2D1Factory1* aFactory);
+  static HRESULT __stdcall CreateEffect(IUnknown** aEffectImpl);
+
+  HRESULT SetStopCollection(IUnknown *aStopCollection);
+  IUnknown *GetStopCollection() const { return mStopCollection; }
+
+private:
+  TemporaryRef<ID2D1ResourceTexture> CreateGradientTexture();
+
+  RadialGradientEffectD2D1();
+
+  uint32_t mRefCount;
+  RefPtr<ID2D1GradientStopCollection> mStopCollection;
+  RefPtr<ID2D1EffectContext> mEffectContext;
+  RefPtr<ID2D1DrawInfo> mDrawInfo;
+  SIMPLE_PROP(D2D1_VECTOR_2F, Center1);
+  SIMPLE_PROP(D2D1_VECTOR_2F, Center2);
+  SIMPLE_PROP(FLOAT, Radius1);
+  SIMPLE_PROP(FLOAT, Radius2);
+  SIMPLE_PROP(D2D_MATRIX_3X2_F, Transform);
+};
+
+}
+}
+#undef SIMPLE_PROP
+
+#endif
--- a/gfx/2d/ShadersD2D.h
+++ b/gfx/2d/ShadersD2D.h
@@ -125,17 +125,17 @@ BlendState bTextBlend
 //
 technique10 SampleTexture
 {
     pass P0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -151,28 +151,28 @@ technique10 SampleTexture
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -208,42 +208,42 @@ technique10 SampleTexture
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Resource Bindings:
             //
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // sSampler                          sampler      NA          NA    0        1
             // tex                               texture  float4          2d    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Sampler/Resource to DX9 shader sampler mappings:
             //
             // Target Sampler Source Sampler  Source Resource
             // -------------- --------------- ----------------
             // s0             s0              t0               
             //
@@ -273,17 +273,17 @@ technique10 SampleTexture
 
 technique10 SampleTextureForSeparableBlending_1
 {
     pass P0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -299,28 +299,28 @@ technique10 SampleTextureForSeparableBle
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -356,17 +356,17 @@ technique10 SampleTextureForSeparableBle
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer $Globals
             // {
             //
             //   uint blendop;                      // Offset:    0 Size:     4
@@ -383,28 +383,28 @@ technique10 SampleTextureForSeparableBle
             // tex                               texture  float4          2d    0        1
             // bcktex                            texture  float4          2d    1        1
             // $Globals                          cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             0         1  (UINT, FLT, FLT, FLT)
             //
@@ -555,17 +555,17 @@ technique10 SampleTextureForSeparableBle
 
 technique10 SampleTextureForSeparableBlending_2
 {
     pass P0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -581,28 +581,28 @@ technique10 SampleTextureForSeparableBle
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -638,17 +638,17 @@ technique10 SampleTextureForSeparableBle
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer $Globals
             // {
             //
             //   uint blendop;                      // Offset:    0 Size:     4
@@ -665,28 +665,28 @@ technique10 SampleTextureForSeparableBle
             // tex                               texture  float4          2d    0        1
             // bcktex                            texture  float4          2d    1        1
             // $Globals                          cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             0         1  (UINT, FLT, FLT, FLT)
             //
@@ -869,17 +869,17 @@ technique10 SampleTextureForSeparableBle
 
 technique10 SampleTextureForNonSeparableBlending
 {
     pass P0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -895,28 +895,28 @@ technique10 SampleTextureForNonSeparable
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -952,17 +952,17 @@ technique10 SampleTextureForNonSeparable
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer $Globals
             // {
             //
             //   uint blendop;                      // Offset:    0 Size:     4
@@ -979,28 +979,28 @@ technique10 SampleTextureForNonSeparable
             // tex                               texture  float4          2d    0        1
             // bcktex                            texture  float4          2d    1        1
             // $Globals                          cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             0         1  (UINT, FLT, FLT, FLT)
             //
@@ -1029,57 +1029,56 @@ technique10 SampleTextureForNonSeparable
                 texld r4, t0, s0
                 rcp r0.w, r4.w
                 mul r5.xyz, r0.w, r4
                 mad r6.xy, r4.yxzw, r0.w, -r5.zyzw
                 cmp r7.xy, r6.x, r5.yzzw, r5.zyzw
                 max r1.w, r5.x, r7.x
                 min r2.w, r7.y, r5.x
                 add r7.w, r1.w, -r2.w
-                mov r8.w, r7.w
                 rcp r1.w, r3.w
-                mul r9.xyz, r1.w, r3
-                mad r10.xy, r3.x, r1.w, -r9.zyzw
-                rcp r2.w, r10.y
-                mul r2.w, r2.w, r8.w
-                mad r11, r3.zyyz, r1.w, -r9.xxzy
-                mul r8.y, r2.w, r11.w
-                mov r10.zw, r11
-                cmp r1.xz, -r10.y, r10.yyww, r8.wyyw
-                rcp r2.w, r10.x
-                mul r2.w, r2.w, r8.w
-                mul r8.x, r2.w, r10.z
-                cmp r2.xy, -r10.x, r10.xzzw, r8.wxzw
-                cmp r1.xyz, r10.w, r1, r2
-                rcp r5.w, r10.w
-                mul r5.w, r5.w, r8.w
-                mul r8.z, r5.w, r10.y
-                cmp r0.xz, -r11.w, r10.yyww, r8.zyww
-                cmp r0.xyz, r11.x, r0, r1
+                mul r8.xyz, r1.w, r3
+                mad r9.xy, r3.x, r1.w, -r8.zyzw
+                rcp r2.w, r9.y
+                mul r2.w, r2.w, r7.w
+                mad r10, r3.zyyz, r1.w, -r8.xxzy
+                mul r7.y, r2.w, r10.w
+                mov r9.zw, r10
+                cmp r1.xz, -r9.y, r9.yyww, r7.wyyw
+                rcp r2.w, r9.x
+                mul r2.w, r2.w, r7.w
+                mul r7.x, r2.w, r9.z
+                cmp r2.xy, -r9.x, r9.xzzw, r7.wxzw
+                cmp r1.xyz, r9.w, r1, r2
+                rcp r5.w, r9.w
+                mul r5.w, r5.w, r7.w
+                mul r7.z, r5.w, r9.y
+                cmp r0.xz, -r10.w, r9.yyww, r7.zyww
+                cmp r0.xyz, r10.x, r0, r1
                 mov r1.x, c2.y
                 mov r2.x, c2.y
-                mov r8.z, c2.y
-                rcp r2.w, r10.z
-                mul r2.w, r2.w, r8.w
-                mul r7.x, r2.w, r10.x
-                cmp r8.xy, -r11.z, r10.xzzw, r7.xwzw
-                rcp r2.w, r11.y
-                mul r2.w, r2.w, r8.w
-                mul r7.y, r2.w, r11.x
-                cmp r2.yz, -r11.y, r11.xyxw, r7.xwyw
-                cmp r2.xyz, r11.x, r2, r8
-                rcp r2.w, r11.x
-                mul r2.w, r2.w, r8.w
-                mul r7.z, r2.w, r11.y
-                cmp r1.yz, -r11.x, r11.xyxw, r7.xzww
-                cmp r1.xyz, r10.w, r1, r2
-                cmp r0.xyz, r11.y, r1, r0
-                cmp r1.xy, r10.z, r9.yzzw, r9.zyzw
+                mov r11.z, c2.y
+                rcp r2.w, r9.z
+                mul r2.w, r2.w, r7.w
+                mul r7.x, r2.w, r9.x
+                cmp r11.xy, -r10.z, r9.xzzw, r7.xwzw
+                rcp r2.w, r10.y
+                mul r2.w, r2.w, r7.w
+                mul r7.y, r2.w, r10.x
+                cmp r2.yz, -r10.y, r10.xyxw, r7.xwyw
+                cmp r2.xyz, r10.x, r2, r11
+                rcp r2.w, r10.x
+                mul r2.w, r2.w, r7.w
+                mul r7.z, r2.w, r10.y
+                cmp r1.yz, -r10.x, r10.xyxw, r7.xzww
+                cmp r1.xyz, r9.w, r1, r2
+                cmp r0.xyz, r10.y, r1, r0
+                cmp r1.xy, r9.z, r8.yzzw, r8.zyzw
                 dp3 r5.w, r0, c3
-                dp3 r1.z, r9, c3
+                dp3 r1.z, r8, c3
                 add r5.w, -r5.w, r1.z
                 add r0.xyz, r0, r5.w
                 add r5.w, -r0.y, r0.x
                 cmp r2.xy, r5.w, r0.yxzw, r0
                 min r5.w, r0.z, r2.x
                 max r7.x, r2.y, r0.z
                 dp3 r2.x, r0, c3
                 add r2.y, -r5.w, r2.x
@@ -1098,96 +1097,95 @@ technique10 SampleTextureForNonSeparable
                 cmp r0.xyz, r7.x, r0, r2
                 dp3 r5.w, r5, c3
                 add r2.x, r1.z, -r5.w
                 add r5.w, -r1.z, r5.w
                 mad r2.yzw, r3.xxyz, r1.w, r5.w
                 mad r3.xyz, r4, r0.w, r2.x
                 mad r7, r4.zyzx, r0.w, -r5.xxyz
                 add r0.w, -r3.y, r3.x
-                cmp r8.xy, r0.w, r3.yxzw, r3
-                min r0.w, r3.z, r8.x
-                max r1.w, r8.y, r3.z
+                cmp r8.yz, r0.w, r3.xyxw, r3.xxyw
+                min r0.w, r3.z, r8.y
+                max r1.w, r8.z, r3.z
                 dp3 r5.w, r3, c3
                 add r2.x, -r0.w, r5.w
                 rcp r2.x, r2.x
-                add r8.xyz, r3, -r5.w
-                mul r8.xyz, r5.w, r8
-                mad r8.xyz, r8, r2.x, r5.w
-                cmp r3.xyz, r0.w, r3, r8
-                add r8.xyz, -r5.w, r3
+                add r8.yzw, r3.xxyz, -r5.w
+                mul r8.yzw, r5.w, r8
+                mad r8.yzw, r8, r2.x, r5.w
+                cmp r3.xyz, r0.w, r3, r8.yzww
+                add r8.yzw, -r5.w, r3.xxyz
                 add r0.w, -r5.w, c2.x
-                mul r8.xyz, r0.w, r8
+                mul r8.yzw, r0.w, r8
                 add r0.w, r1.w, -r5.w
                 add r1.w, -r1.w, c2.x
                 rcp r0.w, r0.w
-                mad r8.xyz, r8, r0.w, r5.w
-                cmp r3.xyz, r1.w, r3, r8
+                mad r8.yzw, r8, r0.w, r5.w
+                cmp r3.xyz, r1.w, r3, r8.yzww
                 add r0.w, -r2.z, r2.y
-                cmp r8.xy, r0.w, r2.zyzw, r2.yzzw
-                min r0.w, r2.w, r8.x
-                max r1.w, r8.y, r2.w
+                cmp r8.yz, r0.w, r2.xzyw, r2
+                min r0.w, r2.w, r8.y
+                max r1.w, r8.z, r2.w
                 dp3 r5.w, r2.yzww, c3
                 add r2.x, -r0.w, r5.w
                 rcp r2.x, r2.x
-                add r8.xyz, r2.yzww, -r5.w
-                mul r8.xyz, r5.w, r8
-                mad r8.xyz, r8, r2.x, r5.w
-                cmp r2.xyz, r0.w, r2.yzww, r8
-                add r8.xyz, -r5.w, r2
+                add r8.yzw, r2, -r5.w
+                mul r8.yzw, r5.w, r8
+                mad r8.yzw, r8, r2.x, r5.w
+                cmp r2.xyz, r0.w, r2.yzww, r8.yzww
+                add r8.yzw, -r5.w, r2.xxyz
                 add r0.w, -r5.w, c2.x
-                mul r8.xyz, r0.w, r8
+                mul r8.yzw, r0.w, r8
                 add r0.w, r1.w, -r5.w
                 add r1.w, -r1.w, c2.x
                 rcp r0.w, r0.w
-                mad r8.xyz, r8, r0.w, r5.w
-                cmp r2.xyz, r1.w, r2, r8
+                mad r8.yzw, r8, r0.w, r5.w
+                cmp r2.xyz, r1.w, r2, r8.yzww
                 mov r0.w, c0.x
-                add r8.xyz, r0.w, c1
-                mul r8.xyz, r8, r8
-                cmp r2.xyz, -r8.z, r3, r2
-                cmp r0.xyz, -r8.y, r0, r2
+                add r8.yzw, r0.w, c1.xxyz
+                mul r8.yzw, r8, r8
+                cmp r2.xyz, -r8.w, r3, r2
+                cmp r0.xyz, -r8.z, r0, r2
                 mov r2.y, c2.y
                 mov r3.y, c2.y
-                mov r10.z, c2.y
-                max r0.w, r9.x, r1.x
-                min r2.w, r1.y, r9.x
-                add r9.w, r0.w, -r2.w
-                mov r11.w, r9.w
+                mov r9.z, c2.y
+                max r0.w, r8.x, r1.x
+                min r2.w, r1.y, r8.x
+                add r10.w, r0.w, -r2.w
                 rcp r0.w, r7.w
-                mul r0.w, r0.w, r11.w
-                mul r11.x, r0.w, r6.x
+                mul r0.w, r0.w, r10.w
+                mul r10.x, r0.w, r6.x
                 mov r6.zw, r7.xywz
-                cmp r10.xy, -r7.w, r6.zxzw, r11.wxzw
+                cmp r9.xy, -r7.w, r6.zxzw, r10.wxzw
                 rcp r0.w, r6.y
-                mul r0.w, r0.w, r11.w
-                mul r11.y, r0.w, r7.z
-                cmp r3.xz, -r6.y, r6.yyww, r11.wyyw
-                cmp r1.xyw, r7.z, r3.xyzz, r10.xyzz
+                mul r0.w, r0.w, r10.w
+                mul r10.y, r0.w, r7.z
+                cmp r3.xz, -r6.y, r6.yyww, r10.wyyw
+                cmp r1.xyw, r7.z, r3.xyzz, r9.xyzz
                 rcp r0.w, r7.z
-                mul r0.w, r0.w, r11.w
-                mul r11.z, r0.w, r6.y
-                cmp r2.xz, -r7.z, r6.yyww, r11.zyww
+                mul r0.w, r0.w, r10.w
+                mul r10.z, r0.w, r6.y
+                cmp r2.xz, -r7.z, r6.yyww, r10.zyww
                 cmp r1.xyw, r7.x, r2.xyzz, r1
                 mov r2.x, c2.y
                 mov r3.z, c2.y
                 rcp r0.w, r6.x
-                mul r0.w, r0.w, r11.w
-                mul r9.x, r0.w, r7.w
-                cmp r3.xy, -r6.x, r6.zxzw, r9.xwzw
+                mul r0.w, r0.w, r10.w
+                mul r10.x, r0.w, r7.w
+                cmp r3.xy, -r6.x, r6.zxzw, r10.xwzw
                 rcp r0.w, r7.y
-                mul r0.w, r0.w, r11.w
-                mul r9.y, r0.w, r7.x
-                cmp r2.yz, -r7.y, r7.xyxw, r9.xwyw
+                mul r0.w, r0.w, r10.w
+                mul r10.y, r0.w, r7.x
+                cmp r2.yz, -r7.y, r7.xyxw, r10.xwyw
                 cmp r2.xyz, r7.x, r2, r3
                 mov r3.x, c2.y
                 rcp r0.w, r7.x
-                mul r0.w, r0.w, r11.w
-                mul r9.z, r0.w, r7.y
-                cmp r3.yz, -r7.x, r7.xyxw, r9.xzww
+                mul r0.w, r0.w, r10.w
+                mul r10.z, r0.w, r7.y
+                cmp r3.yz, -r7.x, r7.xyxw, r10.xzww
                 cmp r2.xyz, r7.z, r3, r2
                 cmp r1.xyw, r7.y, r2.xyzz, r1
                 dp3 r0.w, r1.xyww, c3
                 add r0.w, -r0.w, r1.z
                 add r1.xyz, r0.w, r1.xyww
                 add r0.w, -r1.y, r1.x
                 cmp r2.xy, r0.w, r1.yxzw, r1
                 min r0.w, r1.z, r2.x
@@ -1202,28 +1200,28 @@ technique10 SampleTextureForNonSeparable
                 add r2.xyz, -r1.w, r1
                 add r0.w, -r1.w, c2.x
                 mul r2.xyz, r0.w, r2
                 add r0.w, -r1.w, r5.w
                 add r2.w, -r5.w, c2.x
                 rcp r0.w, r0.w
                 mad r2.xyz, r2, r0.w, r1.w
                 cmp r1.xyz, r2.w, r1, r2
-                cmp r0.xyz, -r8.x, r1, r0
+                cmp r0.xyz, -r8.y, r1, r0
                 lrp r1.xyz, r3.w, r0, r5
                 mul r1.w, r3.w, r3.w
                 cmp r1.w, -r1.w, c2.x, c2.y
                 mul r0.xyz, r4.w, r1
                 mul r0.w, r4.w, r4.w
                 cmp r0.w, -r0.w, c2.x, c2.y
                 add r0.w, r1.w, r0.w
                 cmp r4.xyz, -r0.w, r0, r4
                 mov oC0, r4
             
-            // approximately 195 instruction slots used (2 texture, 193 arithmetic)
+            // approximately 193 instruction slots used (2 texture, 191 arithmetic)
             ps_4_0
             dcl_constantbuffer cb0[1], immediateIndexed
             dcl_sampler s0, mode_default
             dcl_sampler s1, mode_default
             dcl_resource_texture2d (float,float,float,float) t0
             dcl_resource_texture2d (float,float,float,float) t1
             dcl_input_ps linear v1.xy
             dcl_output o0.xyzw
@@ -1432,17 +1430,17 @@ technique10 SampleTextureForNonSeparable
 
 technique10 SampleRadialGradient
 {
     pass APos
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -1472,28 +1470,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -1549,17 +1547,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -1582,28 +1580,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         3  ( FLT, FLT, FLT, FLT)
             //
@@ -1701,17 +1699,17 @@ technique10 SampleRadialGradient
         };
     }
 
     pass A0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -1741,28 +1739,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -1818,17 +1816,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -1851,28 +1849,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         2  ( FLT, FLT, FLT, FLT)
             //
@@ -1945,17 +1943,17 @@ technique10 SampleRadialGradient
         };
     }
 
     pass APosWrap
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -1985,28 +1983,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -2062,17 +2060,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -2095,28 +2093,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         3  ( FLT, FLT, FLT, FLT)
             //
@@ -2214,17 +2212,17 @@ technique10 SampleRadialGradient
         };
     }
 
     pass A0Wrap
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -2254,28 +2252,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -2331,17 +2329,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -2364,28 +2362,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         2  ( FLT, FLT, FLT, FLT)
             //
@@ -2458,17 +2456,17 @@ technique10 SampleRadialGradient
         };
     }
 
     pass APosMirror
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -2498,28 +2496,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -2575,17 +2573,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -2608,28 +2606,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         3  ( FLT, FLT, FLT, FLT)
             //
@@ -2727,17 +2725,17 @@ technique10 SampleRadialGradient
         };
     }
 
     pass A0Mirror
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -2767,28 +2765,28 @@ technique10 SampleRadialGradient
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             // cb2                               cbuffer      NA          NA    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         1  ( FLT, FLT, FLT, FLT)
             // c2         cb0             2         1  ( FLT, FLT, FLT, FLT)
@@ -2844,17 +2842,17 @@ technique10 SampleRadialGradient
             mad o1.xy, v0.xyxx, cb0[2].zwzz, cb0[2].xyxx
             ret 
             // Approximately 12 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb2
             // {
             //
             //   float3x3 DeviceSpaceToUserSpace;   // Offset:    0 Size:    44 [unused]
@@ -2877,28 +2875,28 @@ technique10 SampleRadialGradient
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb2                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             4         2  ( FLT, FLT, FLT, FLT)
             //
@@ -2975,17 +2973,17 @@ technique10 SampleRadialGradient
 
 technique10 SampleMaskedTexture
 {
     pass P0
     {
         RasterizerState = TextureRast;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -3001,28 +2999,28 @@ technique10 SampleMaskedTexture
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -3058,44 +3056,44 @@ technique10 SampleMaskedTexture
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Resource Bindings:
             //
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // sSampler                          sampler      NA          NA    0        1
             // sMaskSampler                      sampler      NA          NA    1        1
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Sampler/Resource to DX9 shader sampler mappings:
             //
             // Target Sampler Source Sampler  Source Resource
             // -------------- --------------- ----------------
             // s0             s0              t0               
             // s1             s1              t1               
@@ -3139,17 +3137,17 @@ technique10 SampleTextureWithShadow
     pass P0
     {
         RasterizerState = TextureRast;
         AB_BlendFactor = float4(1, 1, 1, 1);
         AB_SampleMask = uint(0xffffffff);
         BlendState = ShadowBlendH;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -3165,28 +3163,28 @@ technique10 SampleTextureWithShadow
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -3222,17 +3220,17 @@ technique10 SampleTextureWithShadow
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb1
             // {
             //
             //   float4 BlurOffsetsH[3];            // Offset:    0 Size:    48
@@ -3250,28 +3248,28 @@ technique10 SampleTextureWithShadow
             // sShadowSampler                    sampler      NA          NA    0        1
             // tex                               texture  float4          2d    0        1
             // cb1                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             0         3  ( FLT, FLT, FLT, FLT)
             // c3         cb0             6         4  ( FLT, FLT, FLT, FLT)
@@ -3374,17 +3372,17 @@ technique10 SampleTextureWithShadow
     pass P1
     {
         RasterizerState = TextureRast;
         AB_BlendFactor = float4(1, 1, 1, 1);
         AB_SampleMask = uint(0xffffffff);
         BlendState = ShadowBlendV;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -3400,28 +3398,28 @@ technique10 SampleTextureWithShadow
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -3457,17 +3455,17 @@ technique10 SampleTextureWithShadow
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb1
             // {
             //
             //   float4 BlurOffsetsH[3];            // Offset:    0 Size:    48 [unused]
@@ -3485,28 +3483,28 @@ technique10 SampleTextureWithShadow
             // sShadowSampler                    sampler      NA          NA    0        1
             // tex                               texture  float4          2d    0        1
             // cb1                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             3         6  ( FLT, FLT, FLT, FLT)
             //
@@ -3606,17 +3604,17 @@ technique10 SampleTextureWithShadow
     pass P2
     {
         RasterizerState = TextureRast;
         AB_BlendFactor = float4(1, 1, 1, 1);
         AB_SampleMask = uint(0xffffffff);
         BlendState = ShadowBlendV;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -3632,28 +3630,28 @@ technique10 SampleTextureWithShadow
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -3689,17 +3687,17 @@ technique10 SampleTextureWithShadow
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb1
             // {
             //
             //   float4 BlurOffsetsH[3];            // Offset:    0 Size:    48 [unused]
@@ -3719,28 +3717,28 @@ technique10 SampleTextureWithShadow
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb1                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             3         6  ( FLT, FLT, FLT, FLT)
             //
@@ -3854,17 +3852,17 @@ technique10 SampleTextTexture
     pass Unmasked
     {
         RasterizerState = TextureRast;
         AB_BlendFactor = float4(0, 0, 0, 0);
         AB_SampleMask = uint(0xffffffff);
         BlendState = bTextBlend;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -3880,28 +3878,28 @@ technique10 SampleTextTexture
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -3937,17 +3935,17 @@ technique10 SampleTextTexture
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16 [unused]
@@ -3965,29 +3963,29 @@ technique10 SampleTextTexture
             // sSampler                          sampler      NA          NA    0        1
             // tex                               texture  float4          2d    0        1
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float       
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float       
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
-            // SV_Target                1   xyzw        1   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
+            // SV_Target                1   xyzw        1   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             3         1  ( FLT, FLT, FLT, FLT)
             //
@@ -4034,17 +4032,17 @@ technique10 SampleTextTexture
     pass Masked
     {
         RasterizerState = TextureRast;
         AB_BlendFactor = float4(0, 0, 0, 0);
         AB_SampleMask = uint(0xffffffff);
         BlendState = bTextBlend;
         VertexShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16
@@ -4060,28 +4058,28 @@ technique10 SampleTextTexture
             // Name                                 Type  Format         Dim Slot Elements
             // ------------------------------ ---------- ------- ----------- ---- --------
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // POSITION                 0   xyz         0     NONE  float   xy  
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // POSITION                 0   xyz         0     NONE   float   xy  
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float   xyzw
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float   xyzw
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c1         cb0             0         3  ( FLT, FLT, FLT, FLT)
             //
@@ -4117,17 +4115,17 @@ technique10 SampleTextTexture
             mad o1.zw, v0.xxxy, cb0[2].zzzw, cb0[2].xxxy
             ret 
             // Approximately 5 instruction slots used
                     
         };
         GeometryShader = NULL;
         PixelShader = asm {
             //
-            // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+            // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
             //
             //
             // Buffer Definitions: 
             //
             // cbuffer cb0
             // {
             //
             //   float4 QuadDesc;                   // Offset:    0 Size:    16 [unused]
@@ -4147,29 +4145,29 @@ technique10 SampleTextTexture
             // tex                               texture  float4          2d    0        1
             // mask                              texture  float4          2d    1        1
             // cb0                               cbuffer      NA          NA    0        1
             //
             //
             //
             // Input signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Position              0   xyzw        0      POS  float       
-            // TEXCOORD                 0   xy          1     NONE  float   xy  
-            // TEXCOORD                 1     zw        1     NONE  float     zw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Position              0   xyzw        0      POS   float       
+            // TEXCOORD                 0   xy          1     NONE   float   xy  
+            // TEXCOORD                 1     zw        1     NONE   float     zw
             //
             //
             // Output signature:
             //
-            // Name                 Index   Mask Register SysValue Format   Used
-            // -------------------- ----- ------ -------- -------- ------ ------
-            // SV_Target                0   xyzw        0   TARGET  float   xyzw
-            // SV_Target                1   xyzw        1   TARGET  float   xyzw
+            // Name                 Index   Mask Register SysValue  Format   Used
+            // -------------------- ----- ------ -------- -------- ------- ------
+            // SV_Target                0   xyzw        0   TARGET   float   xyzw
+            // SV_Target                1   xyzw        1   TARGET   float   xyzw
             //
             //
             // Constant buffer to DX9 shader constant mappings:
             //
             // Target Reg Buffer  Start Reg # of Regs        Data Conversion
             // ---------- ------- --------- --------- ----------------------
             // c0         cb0             3         1  ( FLT, FLT, FLT, FLT)
             //
@@ -4224,29 +4222,29 @@ technique10 SampleTextTexture
     }
 
 }
 
 #endif
 
 const BYTE d2deffect[] =
 {
-     68,  88,  66,  67,  46, 111, 
-     78, 187,  43, 249,  12,  10, 
-     72, 253, 154,  62,  41,  62, 
-    180, 131,   1,   0,   0,   0, 
-    114,  19,   1,   0,   1,   0, 
+     68,  88,  66,  67, 161,  21, 
+      0, 226, 106, 112,  70, 241, 
+    114,  10,  21, 220, 141,  49, 
+     31, 193,   1,   0,   0,   0, 
+    190,  19,   1,   0,   1,   0, 
       0,   0,  36,   0,   0,   0, 
-     70,  88,  49,  48,  70,  19, 
+     70,  88,  49,  48, 146,  19, 
       1,   0,   1,  16, 255, 254, 
       4,   0,   0,   0,  16,   0, 
       0,   0,  13,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
-      8,   0,   0,   0, 190,   6, 
+      8,   0,   0,   0,  10,   7, 
       1,   0,   0,   0,   0,   0, 
       3,   0,   0,   0,   0,   0, 
       0,   0,   3,   0,   0,   0, 
       1,   0,   0,   0,   6,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,  32,   0, 
       0,   0,  32,   0,   0,   0, 
       0,   0,   0,   0,  36,  71, 
@@ -4453,26 +4451,26 @@ const BYTE d2deffect[] =
       0,   2,   0,   0,   0,  19, 
       0,   0,   0,   1,   0,   0, 
       0,   2,   0,   0,   0,   1, 
       0,   0,   0,   1,   0,   0, 
       0,   3,   0,   0,   0,  15, 
       0,   0,   0,  83,  97, 109, 
     112, 108, 101,  84, 101, 120, 
     116, 117, 114, 101,   0,  80, 
-     48,   0,  68,   4,   0,   0, 
-     68,  88,  66,  67,  43, 219, 
-      5, 122,  32,  21, 232, 165, 
-     63,  89, 201,  32, 133,  13, 
-    217,  23,   1,   0,   0,   0, 
-     68,   4,   0,   0,   6,   0, 
+     48,   0,  72,   4,   0,   0, 
+     68,  88,  66,  67,  28, 248, 
+     40,  83,   2, 166, 203, 194, 
+    228, 163,  91, 123, 149, 165, 
+     41, 212,   1,   0,   0,   0, 
+     72,   4,   0,   0,   6,   0, 
       0,   0,  56,   0,   0,   0, 
     248,   0,   0,   0, 244,   1, 
       0,   0, 112,   2,   0,   0, 
-    160,   3,   0,   0, 212,   3, 
+    164,   3,   0,   0, 216,   3, 
       0,   0,  65, 111, 110,  57, 
     184,   0,   0,   0, 184,   0, 
       0,   0,   0,   2, 254, 255, 
     132,   0,   0,   0,  52,   0, 
       0,   0,   1,   0,  36,   0, 
       0,   0,  48,   0,   0,   0, 
      48,   0,   0,   0,  36,   0, 
       1,   0,  48,   0,   0,   0, 
@@ -4551,28 +4549,28 @@ const BYTE d2deffect[] =
       0,   0,   1,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-     82,  68,  69,  70,  40,   1, 
+      0,   0,   2,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     82,  68,  69,  70,  44,   1, 
       0,   0,   1,   0,   0,   0, 
      64,   0,   0,   0,   1,   0, 
       0,   0,  28,   0,   0,   0, 
-      0,   4, 254, 255,   0, 129, 
+      0,   4, 254, 255,   0,   1, 
       0,   0, 246,   0,   0,   0, 
      60,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       1,   0,   0,   0,   0,   0, 
       0,   0,  99,  98,  48,   0, 
      60,   0,   0,   0,   4,   0, 
@@ -4606,19 +4604,335 @@ const BYTE d2deffect[] =
     114, 100, 115,   0,  84, 101, 
     120, 116,  67, 111, 108, 111, 
     114,   0,  77, 105,  99, 114, 
     111, 115, 111, 102, 116,  32, 
      40,  82,  41,  32,  72,  76, 
      83,  76,  32,  83, 104,  97, 
     100, 101, 114,  32,  67, 111, 
     109, 112, 105, 108, 101, 114, 
-     32,  57,  46,  50,  57,  46, 
-     57,  53,  50,  46,  51,  49, 
-     49,  49,   0, 171,  73,  83, 
+     32,  57,  46,  51,  48,  46, 
+     57,  50,  48,  48,  46,  49, 
+     54,  51,  56,  52,   0, 171, 
+    171, 171,  73,  83,  71,  78, 
+     44,   0,   0,   0,   1,   0, 
+      0,   0,   8,   0,   0,   0, 
+     32,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      3,   0,   0,   0,   0,   0, 
+      0,   0,   7,   3,   0,   0, 
+     80,  79,  83,  73,  84,  73, 
+     79,  78,   0, 171, 171, 171, 
+     79,  83,  71,  78, 104,   0, 
+      0,   0,   3,   0,   0,   0, 
+      8,   0,   0,   0,  80,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   3,   0, 
+      0,   0,   0,   0,   0,   0, 
+     15,   0,   0,   0,  92,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   3,   0, 
+      0,   0,   1,   0,   0,   0, 
+      3,  12,   0,   0,  92,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0,   3,   0, 
+      0,   0,   1,   0,   0,   0, 
+     12,   3,   0,   0,  83,  86, 
+     95,  80, 111, 115, 105, 116, 
+    105, 111, 110,   0,  84,  69, 
+     88,  67,  79,  79,  82,  68, 
+      0, 171, 171, 171, 232,   4, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   2,   0, 
+      0,   0,   0,   0,   0,   0, 
+    212,   2,   0,   0,  68,  88, 
+     66,  67, 211,  98, 170, 114, 
+    188, 232,  19, 214,   0,  60, 
+     65,  88,  34, 156,  69, 131, 
+      1,   0,   0,   0, 212,   2, 
+      0,   0,   6,   0,   0,   0, 
+     56,   0,   0,   0, 164,   0, 
+      0,   0,  16,   1,   0,   0, 
+    140,   1,   0,   0,  48,   2, 
+      0,   0, 160,   2,   0,   0, 
+     65, 111, 110,  57, 100,   0, 
+      0,   0, 100,   0,   0,   0, 
+      0,   2, 255, 255,  60,   0, 
+      0,   0,  40,   0,   0,   0, 
+      0,   0,  40,   0,   0,   0, 
+     40,   0,   0,   0,  40,   0, 
+      1,   0,  36,   0,   0,   0, 
+     40,   0,   0,   0,   0,   0, 
+      1,   2, 255, 255,  31,   0, 
+      0,   2,   0,   0,   0, 128, 
+      0,   0,  15, 176,  31,   0, 
+      0,   2,   0,   0,   0, 144, 
+      0,   8,  15, 160,  66,   0, 
+      0,   3,   0,   0,  15, 128, 
+      0,   0, 228, 176,   0,   8, 
+    228, 160,   1,   0,   0,   2, 
+      0,   8,  15, 128,   0,   0, 
+    228, 128, 255, 255,   0,   0, 
+     83,  72,  68,  82, 100,   0, 
+      0,   0,  64,   0,   0,   0, 
+     25,   0,   0,   0,  90,   0, 
+      0,   3,   0,  96,  16,   0, 
+      0,   0,   0,   0,  88,  24, 
+      0,   4,   0, 112,  16,   0, 
+      0,   0,   0,   0,  85,  85, 
+      0,   0,  98,  16,   0,   3, 
+     50,  16,  16,   0,   1,   0, 
+      0,   0, 101,   0,   0,   3, 
+    242,  32,  16,   0,   0,   0, 
+      0,   0,  69,   0,   0,   9, 
+    242,  32,  16,   0,   0,   0, 
+      0,   0,  70,  16,  16,   0, 
+      1,   0,   0,   0,  70, 126, 
+     16,   0,   0,   0,   0,   0, 
+      0,  96,  16,   0,   0,   0, 
+      0,   0,  62,   0,   0,   1, 
+     83,  84,  65,  84, 116,   0, 
+      0,   0,   2,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   2,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,  82,  68, 
+     69,  70, 156,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   2,   0,   0,   0, 
+     28,   0,   0,   0,   0,   4, 
+    255, 255,   0,   1,   0,   0, 
+    105,   0,   0,   0,  92,   0, 
+      0,   0,   3,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,   0,   0,   0,   0, 
+    101,   0,   0,   0,   2,   0, 
+      0,   0,   5,   0,   0,   0, 
+      4,   0,   0,   0, 255, 255, 
+    255, 255,   0,   0,   0,   0, 
+      1,   0,   0,   0,  12,   0, 
+      0,   0, 115,  83,  97, 109, 
+    112, 108, 101, 114,   0, 116, 
+    101, 120,   0,  77, 105,  99, 
+    114, 111, 115, 111, 102, 116, 
+     32,  40,  82,  41,  32,  72, 
+     76,  83,  76,  32,  83, 104, 
+     97, 100, 101, 114,  32,  67, 
+    111, 109, 112, 105, 108, 101, 
+    114,  32,  57,  46,  51,  48, 
+     46,  57,  50,  48,  48,  46, 
+     49,  54,  51,  56,  52,   0, 
+     73,  83,  71,  78, 104,   0, 
+      0,   0,   3,   0,   0,   0, 
+      8,   0,   0,   0,  80,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   3,   0, 
+      0,   0,   0,   0,   0,   0, 
+     15,   0,   0,   0,  92,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   3,   0, 
+      0,   0,   1,   0,   0,   0, 
+      3,   3,   0,   0,  92,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0,   3,   0, 
+      0,   0,   1,   0,   0,   0, 
+     12,   0,   0,   0,  83,  86, 
+     95,  80, 111, 115, 105, 116, 
+    105, 111, 110,   0,  84,  69, 
+     88,  67,  79,  79,  82,  68, 
+      0, 171, 171, 171,  79,  83, 
+     71,  78,  44,   0,   0,   0, 
+      1,   0,   0,   0,   8,   0, 
+      0,   0,  32,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   3,   0,   0,   0, 
+      0,   0,   0,   0,  15,   0, 
+      0,   0,  83,  86,  95,  84, 
+     97, 114, 103, 101, 116,   0, 
+    171, 171,  72,   9,   0,   0, 
+      0,   0,   0,   0,  83,  97, 
+    109, 112, 108, 101,  84, 101, 
+    120, 116, 117, 114, 101,  70, 
+    111, 114,  83, 101, 112,  97, 
+    114,  97,  98, 108, 101,  66, 
+    108, 101, 110, 100, 105, 110, 
+    103,  95,  49,   0,  72,   4, 
+      0,   0,  68,  88,  66,  67, 
+     28, 248,  40,  83,   2, 166, 
+    203, 194, 228, 163,  91, 123, 
+    149, 165,  41, 212,   1,   0, 
+      0,   0,  72,   4,   0,   0, 
+      6,   0,   0,   0,  56,   0, 
+      0,   0, 248,   0,   0,   0, 
+    244,   1,   0,   0, 112,   2, 
+      0,   0, 164,   3,   0,   0, 
+    216,   3,   0,   0,  65, 111, 
+    110,  57, 184,   0,   0,   0, 
+    184,   0,   0,   0,   0,   2, 
+    254, 255, 132,   0,   0,   0, 
+     52,   0,   0,   0,   1,   0, 
+     36,   0,   0,   0,  48,   0, 
+      0,   0,  48,   0,   0,   0, 
+     36,   0,   1,   0,  48,   0, 
+      0,   0,   0,   0,   3,   0, 
+      1,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   1,   2, 
+    254, 255,  81,   0,   0,   5, 
+      4,   0,  15, 160,   0,   0, 
+      0,   0,   0,   0, 128,  63, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,  31,   0,   0,   2, 
+      5,   0,   0, 128,   0,   0, 
+     15, 144,   4,   0,   0,   4, 
+      0,   0,   3, 224,   0,   0, 
+    228, 144,   2,   0, 238, 160, 
+      2,   0, 228, 160,   4,   0, 
+      0,   4,   0,   0,  12, 224, 
+      0,   0,  20, 144,   3,   0, 
+    180, 160,   3,   0,  20, 160, 
+      4,   0,   0,   4,   0,   0, 
+      3, 128,   0,   0, 228, 144, 
+      1,   0, 238, 160,   1,   0, 
+    228, 160,   2,   0,   0,   3, 
+      0,   0,   3, 192,   0,   0, 
+    228, 128,   0,   0, 228, 160, 
+      1,   0,   0,   2,   0,   0, 
+     12, 192,   4,   0,  68, 160, 
+    255, 255,   0,   0,  83,  72, 
+     68,  82, 244,   0,   0,   0, 
+     64,   0,   1,   0,  61,   0, 
+      0,   0,  89,   0,   0,   4, 
+     70, 142,  32,   0,   0,   0, 
+      0,   0,   3,   0,   0,   0, 
+     95,   0,   0,   3,  50,  16, 
+     16,   0,   0,   0,   0,   0, 
+    103,   0,   0,   4, 242,  32, 
+     16,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0, 101,   0, 
+      0,   3,  50,  32,  16,   0, 
+      1,   0,   0,   0, 101,   0, 
+      0,   3, 194,  32,  16,   0, 
+      1,   0,   0,   0,  50,   0, 
+      0,  11,  50,  32,  16,   0, 
+      0,   0,   0,   0,  70,  16, 
+     16,   0,   0,   0,   0,   0, 
+    230, 138,  32,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     70, 128,  32,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     54,   0,   0,   8, 194,  32, 
+     16,   0,   0,   0,   0,   0, 
+      2,  64,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+    128,  63,  50,   0,   0,  11, 
+     50,  32,  16,   0,   1,   0, 
+      0,   0,  70,  16,  16,   0, 
+      0,   0,   0,   0, 230, 138, 
+     32,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,  70, 128, 
+     32,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,  50,   0, 
+      0,  11, 194,  32,  16,   0, 
+      1,   0,   0,   0,   6,  20, 
+     16,   0,   0,   0,   0,   0, 
+    166, 142,  32,   0,   0,   0, 
+      0,   0,   2,   0,   0,   0, 
+      6, 132,  32,   0,   0,   0, 
+      0,   0,   2,   0,   0,   0, 
+     62,   0,   0,   1,  83,  84, 
+     65,  84, 116,   0,   0,   0, 
+      5,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      4,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   2,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,  82,  68,  69,  70, 
+     44,   1,   0,   0,   1,   0, 
+      0,   0,  64,   0,   0,   0, 
+      1,   0,   0,   0,  28,   0, 
+      0,   0,   0,   4, 254, 255, 
+      0,   1,   0,   0, 246,   0, 
+      0,   0,  60,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0,  99,  98, 
+     48,   0,  60,   0,   0,   0, 
+      4,   0,   0,   0,  88,   0, 
+      0,   0,  64,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0, 184,   0,   0,   0, 
+      0,   0,   0,   0,  16,   0, 
+      0,   0,   2,   0,   0,   0, 
+    196,   0,   0,   0,   0,   0, 
+      0,   0, 212,   0,   0,   0, 
+     16,   0,   0,   0,  16,   0, 
+      0,   0,   2,   0,   0,   0, 
+    196,   0,   0,   0,   0,   0, 
+      0,   0, 222,   0,   0,   0, 
+     32,   0,   0,   0,  16,   0, 
+      0,   0,   2,   0,   0,   0, 
+    196,   0,   0,   0,   0,   0, 
+      0,   0, 236,   0,   0,   0, 
+     48,   0,   0,   0,  16,   0, 
+      0,   0,   0,   0,   0,   0, 
+    196,   0,   0,   0,   0,   0, 
+      0,   0,  81, 117,  97, 100, 
+     68, 101, 115,  99,   0, 171, 
+    171, 171,   1,   0,   3,   0, 
+      1,   0,   4,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     84, 101, 120,  67, 111, 111, 
+    114, 100, 115,   0,  77,  97, 
+    115, 107,  84, 101, 120,  67, 
+    111, 111, 114, 100, 115,   0, 
+     84, 101, 120, 116,  67, 111, 
+    108, 111, 114,   0,  77, 105, 
+     99, 114, 111, 115, 111, 102, 
+    116,  32,  40,  82,  41,  32, 
+     72,  76,  83,  76,  32,  83, 
+    104,  97, 100, 101, 114,  32, 
+     67, 111, 109, 112, 105, 108, 
+    101, 114,  32,  57,  46,  51, 
+     48,  46,  57,  50,  48,  48, 
+     46,  49,  54,  51,  56,  52, 
+      0, 171, 171, 171,  73,  83, 
      71,  78,  44,   0,   0,   0, 
       1,   0,   0,   0,   8,   0, 
       0,   0,  32,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   3,   0,   0,   0, 
       0,   0,   0,   0,   7,   3, 
       0,   0,  80,  79,  83,  73, 
      84,  73,  79,  78,   0, 171, 
@@ -4636,304 +4950,750 @@ const BYTE d2deffect[] =
      92,   0,   0,   0,   1,   0, 
       0,   0,   0,   0,   0,   0, 
       3,   0,   0,   0,   1,   0, 
       0,   0,  12,   3,   0,   0, 
      83,  86,  95,  80, 111, 115, 
     105, 116, 105, 111, 110,   0, 
      84,  69,  88,  67,  79,  79, 
      82,  68,   0, 171, 171, 171, 
-    232,   4,   0,   0,   0,   0, 
+     76,  12,   0,   0,   0,   0, 
       0,   0,   1,   0,   0,   0, 
       2,   0,   0,   0,   0,   0, 
-      0,   0, 212,   2,   0,   0, 
-     68,  88,  66,  67,  49, 216, 
-      1,   9, 139, 250, 199, 147, 
-    128, 100,  93, 201,  53, 248, 
-    147,  65,   1,   0,   0,   0, 
-    212,   2,   0,   0,   6,   0, 
+      0,   0,  68,  13,   0,   0, 
+     68,  88,  66,  67, 245, 249, 
+    228,  50, 151,  61,  21, 152, 
+    221,  49,  83, 177, 245, 217, 
+    117, 158,   1,   0,   0,   0, 
+     68,  13,   0,   0,   6,   0, 
       0,   0,  56,   0,   0,   0, 
-    164,   0,   0,   0,  16,   1, 
-      0,   0, 140,   1,   0,   0, 
-     48,   2,   0,   0, 160,   2, 
+    128,   4,   0,   0, 184,  10, 
+      0,   0,  52,  11,   0,   0, 
+    160,  12,   0,   0,  16,  13, 
       0,   0,  65, 111, 110,  57, 
-    100,   0,   0,   0, 100,   0, 
+     64,   4,   0,   0,  64,   4, 
       0,   0,   0,   2, 255, 255, 
-     60,   0,   0,   0,  40,   0, 
-      0,   0,   0,   0,  40,   0, 
-      0,   0,  40,   0,   0,   0, 
-     40,   0,   1,   0,  36,   0, 
-      0,   0,  40,   0,   0,   0, 
-      0,   0,   1,   2, 255, 255, 
-     31,   0,   0,   2,   0,   0, 
-      0, 128,   0,   0,  15, 176, 
-     31,   0,   0,   2,   0,   0, 
-      0, 144,   0,   8,  15, 160, 
-     66,   0,   0,   3,   0,   0, 
+      8,   4,   0,   0,  56,   0, 
+      0,   0,   1,   0,  44,   0, 
+      0,   0,  56,   0,   0,   0, 
+     56,   0,   2,   0,  36,   0, 
+      0,   0,  56,   0,   0,   0, 
+      0,   0,   1,   1,   1,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,   3,   0,   0,   0, 
+      1,   2, 255, 255,  81,   0, 
+      0,   5,   1,   0,  15, 160, 
+      0,   0, 128, 191,   0,   0, 
+      0, 192,   0,   0,  64, 192, 
+      0,   0, 128, 192,  81,   0, 
+      0,   5,   2,   0,  15, 160, 
+      0,   0, 128,  63,   0,   0, 
+      0,   0,   0,   0,   0,  63, 
+      0,   0,   0, 192,  81,   0, 
+      0,   5,   3,   0,  15, 160, 
+      0,   0, 160, 192,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,  31,   0, 
+      0,   2,   0,   0,   0, 128, 
+      0,   0,  15, 176,  31,   0, 
+      0,   2,   0,   0,   0, 144, 
+      0,   8,  15, 160,  31,   0, 
+      0,   2,   0,   0,   0, 144, 
+      1,   8,  15, 160,   1,   0, 
+      0,   2,   0,   0,   8, 128, 
+      0,   0,   0, 160,   2,   0, 
+      0,   3,   0,   0,   1, 128, 
+      0,   0, 255, 128,   3,   0, 
+      0, 160,   5,   0,   0,   3, 
+      0,   0,   1, 128,   0,   0, 
+      0, 128,   0,   0,   0, 128, 
+     66,   0,   0,   3,   1,   0, 
      15, 128,   0,   0, 228, 176, 
-      0,   8, 228, 160,   1,   0, 
-      0,   2,   0,   8,  15, 128, 
-      0,   0, 228, 128, 255, 255, 
-      0,   0,  83,  72,  68,  82, 
-    100,   0,   0,   0,  64,   0, 
-      0,   0,  25,   0,   0,   0, 
-     90,   0,   0,   3,   0,  96, 
-     16,   0,   0,   0,   0,   0, 
+      0,   8, 228, 160,  66,   0, 
+      0,   3,   2,   0,  15, 128, 
+      0,   0, 228, 176,   1,   8, 
+    228, 160,   6,   0,   0,   2, 
+      0,   0,   2, 128,   2,   0, 
+    255, 128,   5,   0,   0,   3, 
+      3,   0,   7, 128,   0,   0, 
+     85, 128,   2,   0, 228, 128, 
+      5,   0,   0,   3,   4,   0, 
+      7, 128,   3,   0, 228, 128, 
+      3,   0, 228, 128,  88,   0, 
+      0,   4,   4,   0,   7, 128, 
+      4,   0, 228, 129,   2,   0, 
+     85, 160,   2,   0,   0, 160, 
+      4,   0,   0,   4,   5,   0, 
+     15, 128,   2,   0,  36, 128, 
+      0,   0,  85, 129,   2,   0, 
+     42, 160,   4,   0,   0,   4, 
+      0,   0,   6, 128,   2,   0, 
+    228, 128,   0,   0,  85, 129, 
+      2,   0,   0, 160,   6,   0, 
+      0,   2,   3,   0,   8, 128, 
+      1,   0, 255, 128,   5,   0, 
+      0,   3,   2,   0,   7, 128, 
+      1,   0, 228, 128,   3,   0, 
+    255, 128,   6,   0,   0,   2, 
+      4,   0,   8, 128,   2,   0, 
+      0, 128,   4,   0,   0,   4, 
+      4,   0,   8, 128,   5,   0, 
+    255, 128,   4,   0, 255, 129, 
+      2,   0,   0, 160,  11,   0, 
+      0,   3,   5,   0,   8, 128, 
+      4,   0, 255, 128,   2,   0, 
+     85, 160,  88,   0,   0,   4, 
+      6,   0,   1, 128,   2,   0, 
+      0, 129,   4,   0,   0, 128, 
+      5,   0, 255, 128,   6,   0, 
+      0,   2,   5,   0,   8, 128, 
+      2,   0,  85, 128,   4,   0, 
+      0,   4,   5,   0,   8, 128, 
+      0,   0,  85, 128,   5,   0, 
+    255, 129,   2,   0,   0, 160, 
+     11,   0,   0,   3,   6,   0, 
+      8, 128,   5,   0, 255, 128, 
+      2,   0,  85, 160,  88,   0, 
+      0,   4,   6,   0,   2, 128, 
+      2,   0,  85, 129,   4,   0, 
+     85, 128,   6,   0, 255, 128, 
+      6,   0,   0,   2,   5,   0, 
+      8, 128,   2,   0, 170, 128, 
+      4,   0,   0,   4,   5,   0, 
+      8, 128,   0,   0, 170, 128, 
+      5,   0, 255, 129,   2,   0, 
+      0, 160,  11,   0,   0,   3, 
+      6,   0,   8, 128,   5,   0, 
+    255, 128,   2,   0,  85, 160, 
+     88,   0,   0,   4,   6,   0, 
+      4, 128,   2,   0, 170, 129, 
+      4,   0, 170, 128,   6,   0, 
+    255, 128,  11,   0,   0,   3, 
+      4,   0,   7, 128,   2,   0, 
+    228, 128,   3,   0, 228, 128, 
+     88,   0,   0,   4,   0,   0, 
+      7, 128,   0,   0,   0, 129, 
+      4,   0, 228, 128,   6,   0, 
+    228, 128,   2,   0,   0,   3, 
+      4,   0,  15, 128,   0,   0, 
+    255, 128,   1,   0, 228, 160, 
+      5,   0,   0,   3,   4,   0, 
+     15, 128,   4,   0, 228, 128, 
+      4,   0, 228, 128,  10,   0, 
+      0,   3,   6,   0,   7, 128, 
+      3,   0, 228, 128,   2,   0, 
+    228, 128,  88,   0,   0,   4, 
+      0,   0,   7, 128,   4,   0, 
+    255, 129,   6,   0, 228, 128, 
+      0,   0, 228, 128,   4,   0, 
+      0,   4,   6,   0,   7, 128, 
+      3,   0, 228, 128,   2,   0, 
+    255, 161,   2,   0,   0, 161, 
+      2,   0,   0,   3,   6,   0, 
+      7, 128,   6,   0, 228, 129, 
+      2,   0,   0, 160,   4,   0, 
+      0,   4,   7,   0,   7, 128, 
+      1,   0, 228, 128,   3,   0, 
+    255, 129,   2,   0,   0, 160, 
+      4,   0,   0,   4,   8,   0, 
+      7, 128,   1,   0, 228, 128, 
+      3,   0, 255, 128,   3,   0, 
+    228, 128,   4,   0,   0,   4, 
+      8,   0,   7, 128,   2,   0, 
+    228, 128,   3,   0, 228, 129, 
+      8,   0, 228, 128,   4,   0, 
+      0,   4,   6,   0,   7, 128, 
+      7,   0, 228, 128,   6,   0, 
+    228, 129,   2,   0,   0, 160, 
+      2,   0,   0,   3,   7,   0, 
+      7, 128,   3,   0, 228, 128, 
+      3,   0, 228, 128,   5,   0, 
+      0,   3,   3,   0,   7, 128, 
+      3,   0, 228, 128,   2,   0, 
+    228, 128,   5,   0,   0,   3, 
+      7,   0,   7, 128,   2,   0, 
+    228, 128,   7,   0, 228, 128, 
+     88,   0,   0,   4,   5,   0, 
+      7, 128,   5,   0, 228, 128, 
+      7,   0, 228, 128,   6,   0, 
+    228, 128,  88,   0,   0,   4, 
+      0,   0,   7, 128,   4,   0, 
+    170, 129,   5,   0, 228, 128, 
+      0,   0, 228, 128,  88,   0, 
+      0,   4,   0,   0,   7, 128, 
+      4,   0,  85, 129,   8,   0, 
+    228, 128,   0,   0, 228, 128, 
+     88,   0,   0,   4,   0,   0, 
+      7, 128,   4,   0,   0, 129, 
+      3,   0, 228, 128,   0,   0, 
+    228, 128,  18,   0,   0,   4, 
+      3,   0,   7, 128,   2,   0, 
+    255, 128,   0,   0, 228, 128, 
+      2,   0, 228, 128,   5,   0, 
+      0,   3,   3,   0,   8, 128, 
+      2,   0, 255, 128,   2,   0, 
+    255, 128,  88,   0,   0,   4, 
+      3,   0,   8, 128,   3,   0, 
+    255, 129,   2,   0,   0, 160, 
+      2,   0,  85, 160,   5,   0, 
+      0,   3,   0,   0,   7, 128, 
+      1,   0, 255, 128,   3,   0, 
+    228, 128,   5,   0,   0,   3, 
+      0,   0,   8, 128,   1,   0, 
+    255, 128,   1,   0, 255, 128, 
+     88,   0,   0,   4,   0,   0, 
+      8, 128,   0,   0, 255, 129, 
+      2,   0,   0, 160,   2,   0, 
+     85, 160,   2,   0,   0,   3, 
+      0,   0,   8, 128,   3,   0, 
+    255, 128,   0,   0, 255, 128, 
+     88,   0,   0,   4,   1,   0, 
+      7, 128,   0,   0, 255, 129, 
+      0,   0, 228, 128,   1,   0, 
+    228, 128,   1,   0,   0,   2, 
+      0,   8,  15, 128,   1,   0, 
+    228, 128, 255, 255,   0,   0, 
+     83,  72,  68,  82,  48,   6, 
+      0,   0,  64,   0,   0,   0, 
+    140,   1,   0,   0,  89,   0, 
+      0,   4,  70, 142,  32,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,  90,   0,   0,   3, 
+      0,  96,  16,   0,   0,   0, 
+      0,   0,  90,   0,   0,   3, 
+      0,  96,  16,   0,   1,   0, 
+      0,   0,  88,  24,   0,   4, 
+      0, 112,  16,   0,   0,   0, 
+      0,   0,  85,  85,   0,   0, 
      88,  24,   0,   4,   0, 112, 
-     16,   0,   0,   0,   0,   0, 
+     16,   0,   1,   0,   0,   0, 
      85,  85,   0,   0,  98,  16, 
       0,   3,  50,  16,  16,   0, 
       1,   0,   0,   0, 101,   0, 
       0,   3, 242,  32,  16,   0, 
-      0,   0,   0,   0,  69,   0, 
-      0,   9, 242,  32,  16,   0, 
-      0,   0,   0,   0,  70,  16, 
-     16,   0,   1,   0,   0,   0, 
-     70, 126,  16,   0,   0,   0, 
-      0,   0,   0,  96,  16,   0, 
+      0,   0,   0,   0, 104,   0, 
+      0,   2,   7,   0,   0,   0, 
+     69,   0,   0,   9, 242,   0, 
+     16,   0,   0,   0,   0,   0, 
+     70,  16,  16,   0,   1,   0, 
+      0,   0,  70, 126,  16,   0, 
+      0,   0,   0,   0,   0,  96, 
+     16,   0,   0,   0,   0,   0, 
+     69,   0,   0,   9, 242,   0, 
+     16,   0,   1,   0,   0,   0, 
+     70,  16,  16,   0,   1,   0, 
+      0,   0,  70, 126,  16,   0, 
+      1,   0,   0,   0,   0,  96, 
+     16,   0,   1,   0,   0,   0, 
+     24,   0,   0,   7,  18,   0, 
+     16,   0,   2,   0,   0,   0, 
+     58,   0,  16,   0,   0,   0, 
+      0,   0,   1,  64,   0,   0, 
+      0,   0,   0,   0,  24,   0, 
+      0,   7,  34,   0,  16,   0, 
+      2,   0,   0,   0,  58,   0, 
+     16,   0,   1,   0,   0,   0, 
+      1,  64,   0,   0,   0,   0, 
+      0,   0,  60,   0,   0,   7, 
+     18,   0,  16,   0,   2,   0, 
+      0,   0,  26,   0,  16,   0, 
+      2,   0,   0,   0,  10,   0, 
+     16,   0,   2,   0,   0,   0, 
+     31,   0,   4,   3,  10,   0, 
+     16,   0,   2,   0,   0,   0, 
+     54,   0,   0,   5, 242,  32, 
+     16,   0,   0,   0,   0,   0, 
+     70,  14,  16,   0,   0,   0, 
+      0,   0,  62,   0,   0,   1, 
+     21,   0,   0,   1,  14,   0, 
+      0,   7, 114,   0,  16,   0, 
+      0,   0,   0,   0,  70,   2, 
+     16,   0,   0,   0,   0,   0, 
+    246,  15,  16,   0,   0,   0, 
+      0,   0,  14,   0,   0,   7, 
+    114,   0,  16,   0,   1,   0, 
+      0,   0,  70,   2,  16,   0, 
+      1,   0,   0,   0, 246,  15, 
+     16,   0,   1,   0,   0,   0, 
+     32,   0,   0,   8,  18,   0, 
+     16,   0,   2,   0,   0,   0, 
+     10, 128,  32,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,  64,   0,   0,   1,   0, 
+      0,   0,  31,   0,   4,   3, 
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+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0, 209,   0, 
+      0,   0,   2,   0,   0,   0, 
+      5,   0,   0,   0,   4,   0, 
+      0,   0, 255, 255, 255, 255, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,  12,   0,   0,   0, 
+    213,   0,   0,   0,   2,   0, 
       0,   0,   5,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
+      4,   0,   0,   0, 255, 255, 
+    255, 255,   1,   0,   0,   0, 
+      1,   0,   0,   0,  12,   0, 
+      0,   0, 220,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0, 115,  83, 
+     97, 109, 112, 108, 101, 114, 
+      0, 115,  66,  99, 107,  83, 
+     97, 109, 112, 108, 101, 114, 
+      0, 116, 101, 120,   0,  98, 
+     99, 107, 116, 101, 120,   0, 
+     36,  71, 108, 111,  98,  97, 
+    108, 115,   0, 171, 171, 171, 
+    220,   0,   0,   0,   1,   0, 
+      0,   0,   0,   1,   0,   0, 
+     16,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     24,   1,   0,   0,   0,   0, 
       0,   0,   4,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  82,  68, 
-     69,  70,  40,   1,   0,   0, 
-      1,   0,   0,   0,  64,   0, 
-      0,   0,   1,   0,   0,   0, 
-     28,   0,   0,   0,   0,   4, 
-    254, 255,   0, 129,   0,   0, 
-    246,   0,   0,   0,  60,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   1,   0, 
-      0,   0,   0,   0,   0,   0, 
-     99,  98,  48,   0,  60,   0, 
-      0,   0,   4,   0,   0,   0, 
-     88,   0,   0,   0,  64,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0, 184,   0, 
-      0,   0,   0,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 212,   0, 
-      0,   0,  16,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 222,   0, 
-      0,   0,  32,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 236,   0, 
-      0,   0,  48,   0,   0,   0, 
-     16,   0,   0,   0,   0,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0,  81, 117, 
-     97, 100,  68, 101, 115,  99, 
-      0, 171, 171, 171,   1,   0, 
-      3,   0,   1,   0,   4,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  84, 101, 120,  67, 
-    111, 111, 114, 100, 115,   0, 
-     77,  97, 115, 107,  84, 101, 
-    120,  67, 111, 111, 114, 100, 
-    115,   0,  84, 101, 120, 116, 
-     67, 111, 108, 111, 114,   0, 
+      2,   0,   0,   0,  32,   1, 
+      0,   0,   0,   0,   0,   0, 
+     98, 108, 101, 110, 100, 111, 
+    112,   0,   0,   0,  19,   0, 
+      1,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
      77, 105,  99, 114, 111, 115, 
     111, 102, 116,  32,  40,  82, 
      41,  32,  72,  76,  83,  76, 
      32,  83, 104,  97, 100, 101, 
     114,  32,  67, 111, 109, 112, 
     105, 108, 101, 114,  32,  57, 
-     46,  50,  57,  46,  57,  53, 
-     50,  46,  51,  49,  49,  49, 
-      0, 171,  73,  83,  71,  78, 
+     46,  51,  48,  46,  57,  50, 
+     48,  48,  46,  49,  54,  51, 
+     56,  52,   0, 171,  73,  83, 
+     71,  78, 104,   0,   0,   0, 
+      3,   0,   0,   0,   8,   0, 
+      0,   0,  80,   0,   0,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,   3,   0,   0,   0, 
+      0,   0,   0,   0,  15,   0, 
+      0,   0,  92,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   3,   0,   0,   0, 
+      1,   0,   0,   0,   3,   3, 
+      0,   0,  92,   0,   0,   0, 
+      1,   0,   0,   0,   0,   0, 
+      0,   0,   3,   0,   0,   0, 
+      1,   0,   0,   0,  12,   0, 
+      0,   0,  83,  86,  95,  80, 
+    111, 115, 105, 116, 105, 111, 
+    110,   0,  84,  69,  88,  67, 
+     79,  79,  82,  68,   0, 171, 
+    171, 171,  79,  83,  71,  78, 
+     44,   0,   0,   0,   1,   0, 
+      0,   0,   8,   0,   0,   0, 
+     32,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      3,   0,   0,   0,   0,   0, 
+      0,   0,  15,   0,   0,   0, 
+     83,  86,  95,  84,  97, 114, 
+    103, 101, 116,   0, 171, 171, 
+    172,  16,   0,   0,   0,   0, 
+      0,   0,  83,  97, 109, 112, 
+    108, 101,  84, 101, 120, 116, 
+    117, 114, 101,  70, 111, 114, 
+     83, 101, 112,  97, 114,  97, 
+     98, 108, 101,  66, 108, 101, 
+    110, 100, 105, 110, 103,  95, 
+     50,   0,  72,   4,   0,   0, 
+     68,  88,  66,  67,  28, 248, 
+     40,  83,   2, 166, 203, 194, 
+    228, 163,  91, 123, 149, 165, 
+     41, 212,   1,   0,   0,   0, 
+     72,   4,   0,   0,   6,   0, 
+      0,   0,  56,   0,   0,   0, 
+    248,   0,   0,   0, 244,   1, 
+      0,   0, 112,   2,   0,   0, 
+    164,   3,   0,   0, 216,   3, 
+      0,   0,  65, 111, 110,  57, 
+    184,   0,   0,   0, 184,   0, 
+      0,   0,   0,   2, 254, 255, 
+    132,   0,   0,   0,  52,   0, 
+      0,   0,   1,   0,  36,   0, 
+      0,   0,  48,   0,   0,   0, 
+     48,   0,   0,   0,  36,   0, 
+      1,   0,  48,   0,   0,   0, 
+      0,   0,   3,   0,   1,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   2, 254, 255, 
+     81,   0,   0,   5,   4,   0, 
+     15, 160,   0,   0,   0,   0, 
+      0,   0, 128,  63,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     31,   0,   0,   2,   5,   0, 
+      0, 128,   0,   0,  15, 144, 
+      4,   0,   0,   4,   0,   0, 
+      3, 224,   0,   0, 228, 144, 
+      2,   0, 238, 160,   2,   0, 
+    228, 160,   4,   0,   0,   4, 
+      0,   0,  12, 224,   0,   0, 
+     20, 144,   3,   0, 180, 160, 
+      3,   0,  20, 160,   4,   0, 
+      0,   4,   0,   0,   3, 128, 
+      0,   0, 228, 144,   1,   0, 
+    238, 160,   1,   0, 228, 160, 
+      2,   0,   0,   3,   0,   0, 
+      3, 192,   0,   0, 228, 128, 
+      0,   0, 228, 160,   1,   0, 
+      0,   2,   0,   0,  12, 192, 
+      4,   0,  68, 160, 255, 255, 
+      0,   0,  83,  72,  68,  82, 
+    244,   0,   0,   0,  64,   0, 
+      1,   0,  61,   0,   0,   0, 
+     89,   0,   0,   4,  70, 142, 
+     32,   0,   0,   0,   0,   0, 
+      3,   0,   0,   0,  95,   0, 
+      0,   3,  50,  16,  16,   0, 
+      0,   0,   0,   0, 103,   0, 
+      0,   4, 242,  32,  16,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0, 101,   0,   0,   3, 
+     50,  32,  16,   0,   1,   0, 
+      0,   0, 101,   0,   0,   3, 
+    194,  32,  16,   0,   1,   0, 
+      0,   0,  50,   0,   0,  11, 
+     50,  32,  16,   0,   0,   0, 
+      0,   0,  70,  16,  16,   0, 
+      0,   0,   0,   0, 230, 138, 
+     32,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,  70, 128, 
+     32,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,  54,   0, 
+      0,   8, 194,  32,  16,   0, 
+      0,   0,   0,   0,   2,  64, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0, 128,  63, 
+     50,   0,   0,  11,  50,  32, 
+     16,   0,   1,   0,   0,   0, 
+     70,  16,  16,   0,   0,   0, 
+      0,   0, 230, 138,  32,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,  70, 128,  32,   0, 
+      0,   0,   0,   0,   1,   0, 
+      0,   0,  50,   0,   0,  11, 
+    194,  32,  16,   0,   1,   0, 
+      0,   0,   6,  20,  16,   0, 
+      0,   0,   0,   0, 166, 142, 
+     32,   0,   0,   0,   0,   0, 
+      2,   0,   0,   0,   6, 132, 
+     32,   0,   0,   0,   0,   0, 
+      2,   0,   0,   0,  62,   0, 
+      0,   1,  83,  84,  65,  84, 
+    116,   0,   0,   0,   5,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   4,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   2,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+     82,  68,  69,  70,  44,   1, 
+      0,   0,   1,   0,   0,   0, 
+     64,   0,   0,   0,   1,   0, 
+      0,   0,  28,   0,   0,   0, 
+      0,   4, 254, 255,   0,   1, 
+      0,   0, 246,   0,   0,   0, 
+     60,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      1,   0,   0,   0,   0,   0, 
+      0,   0,  99,  98,  48,   0, 
+     60,   0,   0,   0,   4,   0, 
+      0,   0,  88,   0,   0,   0, 
+     64,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+    184,   0,   0,   0,   0,   0, 
+      0,   0,  16,   0,   0,   0, 
+      2,   0,   0,   0, 196,   0, 
+      0,   0,   0,   0,   0,   0, 
+    212,   0,   0,   0,  16,   0, 
+      0,   0,  16,   0,   0,   0, 
+      2,   0,   0,   0, 196,   0, 
+      0,   0,   0,   0,   0,   0, 
+    222,   0,   0,   0,  32,   0, 
+      0,   0,  16,   0,   0,   0, 
+      2,   0,   0,   0, 196,   0, 
+      0,   0,   0,   0,   0,   0, 
+    236,   0,   0,   0,  48,   0, 
+      0,   0,  16,   0,   0,   0, 
+      0,   0,   0,   0, 196,   0, 
+      0,   0,   0,   0,   0,   0, 
+     81, 117,  97, 100,  68, 101, 
+    115,  99,   0, 171, 171, 171, 
+      1,   0,   3,   0,   1,   0, 
+      4,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,  84, 101, 
+    120,  67, 111, 111, 114, 100, 
+    115,   0,  77,  97, 115, 107, 
+     84, 101, 120,  67, 111, 111, 
+    114, 100, 115,   0,  84, 101, 
+    120, 116,  67, 111, 108, 111, 
+    114,   0,  77, 105,  99, 114, 
+    111, 115, 111, 102, 116,  32, 
+     40,  82,  41,  32,  72,  76, 
+     83,  76,  32,  83, 104,  97, 
+    100, 101, 114,  32,  67, 111, 
+    109, 112, 105, 108, 101, 114, 
+     32,  57,  46,  51,  48,  46, 
+     57,  50,  48,  48,  46,  49, 
+     54,  51,  56,  52,   0, 171, 
+    171, 171,  73,  83,  71,  78, 
      44,   0,   0,   0,   1,   0, 
       0,   0,   8,   0,   0,   0, 
      32,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       3,   0,   0,   0,   0,   0, 
       0,   0,   7,   3,   0,   0, 
      80,  79,  83,  73,  84,  73, 
      79,  78,   0, 171, 171, 171, 
@@ -4950,784 +5710,24 @@ const BYTE d2deffect[] =
       3,  12,   0,   0,  92,   0, 
       0,   0,   1,   0,   0,   0, 
       0,   0,   0,   0,   3,   0, 
       0,   0,   1,   0,   0,   0, 
      12,   3,   0,   0,  83,  86, 
      95,  80, 111, 115, 105, 116, 
     105, 111, 110,   0,  84,  69, 
      88,  67,  79,  79,  82,  68, 
-      0, 171, 171, 171,  72,  12, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   2,   0, 
-      0,   0,   0,   0,   0,   0, 
-     68,  13,   0,   0,  68,  88, 
-     66,  67, 180, 179, 174, 166, 
-    206, 181,  80,  74, 110, 159, 
-    145, 158, 201, 171,  12,  93, 
-      1,   0,   0,   0,  68,  13, 
-      0,   0,   6,   0,   0,   0, 
-     56,   0,   0,   0, 128,   4, 
-      0,   0, 184,  10,   0,   0, 
-     52,  11,   0,   0, 160,  12, 
-      0,   0,  16,  13,   0,   0, 
-     65, 111, 110,  57,  64,   4, 
-      0,   0,  64,   4,   0,   0, 
-      0,   2, 255, 255,   8,   4, 
-      0,   0,  56,   0,   0,   0, 
-      1,   0,  44,   0,   0,   0, 
-     56,   0,   0,   0,  56,   0, 
-      2,   0,  36,   0,   0,   0, 
-     56,   0,   0,   0,   0,   0, 
-      1,   1,   1,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      3,   0,   0,   0,   1,   2, 
-    255, 255,  81,   0,   0,   5, 
-      1,   0,  15, 160,   0,   0, 
-    128, 191,   0,   0,   0, 192, 
-      0,   0,  64, 192,   0,   0, 
-    128, 192,  81,   0,   0,   5, 
-      2,   0,  15, 160,   0,   0, 
-    128,  63,   0,   0,   0,   0, 
-      0,   0,   0,  63,   0,   0, 
-      0, 192,  81,   0,   0,   5, 
-      3,   0,  15, 160,   0,   0, 
-    160, 192,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  31,   0,   0,   2, 
-      0,   0,   0, 128,   0,   0, 
-     15, 176,  31,   0,   0,   2, 
-      0,   0,   0, 144,   0,   8, 
-     15, 160,  31,   0,   0,   2, 
-      0,   0,   0, 144,   1,   8, 
-     15, 160,   1,   0,   0,   2, 
-      0,   0,   8, 128,   0,   0, 
-      0, 160,   2,   0,   0,   3, 
-      0,   0,   1, 128,   0,   0, 
-    255, 128,   3,   0,   0, 160, 
-      5,   0,   0,   3,   0,   0, 
-      1, 128,   0,   0,   0, 128, 
-      0,   0,   0, 128,  66,   0, 
-      0,   3,   1,   0,  15, 128, 
-      0,   0, 228, 176,   0,   8, 
-    228, 160,  66,   0,   0,   3, 
-      2,   0,  15, 128,   0,   0, 
-    228, 176,   1,   8, 228, 160, 
-      6,   0,   0,   2,   0,   0, 
-      2, 128,   2,   0, 255, 128, 
-      5,   0,   0,   3,   3,   0, 
-      7, 128,   0,   0,  85, 128, 
-      2,   0, 228, 128,   5,   0, 
-      0,   3,   4,   0,   7, 128, 
-      3,   0, 228, 128,   3,   0, 
-    228, 128,  88,   0,   0,   4, 
-      4,   0,   7, 128,   4,   0, 
-    228, 129,   2,   0,  85, 160, 
-      2,   0,   0, 160,   4,   0, 
-      0,   4,   5,   0,  15, 128, 
-      2,   0,  36, 128,   0,   0, 
-     85, 129,   2,   0,  42, 160, 
-      4,   0,   0,   4,   0,   0, 
-      6, 128,   2,   0, 228, 128, 
-      0,   0,  85, 129,   2,   0, 
-      0, 160,   6,   0,   0,   2, 
-      3,   0,   8, 128,   1,   0, 
-    255, 128,   5,   0,   0,   3, 
-      2,   0,   7, 128,   1,   0, 
-    228, 128,   3,   0, 255, 128, 
-      6,   0,   0,   2,   4,   0, 
-      8, 128,   2,   0,   0, 128, 
-      4,   0,   0,   4,   4,   0, 
-      8, 128,   5,   0, 255, 128, 
-      4,   0, 255, 129,   2,   0, 
-      0, 160,  11,   0,   0,   3, 
-      5,   0,   8, 128,   4,   0, 
-    255, 128,   2,   0,  85, 160, 
-     88,   0,   0,   4,   6,   0, 
-      1, 128,   2,   0,   0, 129, 
-      4,   0,   0, 128,   5,   0, 
-    255, 128,   6,   0,   0,   2, 
-      5,   0,   8, 128,   2,   0, 
-     85, 128,   4,   0,   0,   4, 
-      5,   0,   8, 128,   0,   0, 
-     85, 128,   5,   0, 255, 129, 
-      2,   0,   0, 160,  11,   0, 
-      0,   3,   6,   0,   8, 128, 
-      5,   0, 255, 128,   2,   0, 
-     85, 160,  88,   0,   0,   4, 
-      6,   0,   2, 128,   2,   0, 
-     85, 129,   4,   0,  85, 128, 
-      6,   0, 255, 128,   6,   0, 
-      0,   2,   5,   0,   8, 128, 
-      2,   0, 170, 128,   4,   0, 
-      0,   4,   5,   0,   8, 128, 
-      0,   0, 170, 128,   5,   0, 
-    255, 129,   2,   0,   0, 160, 
-     11,   0,   0,   3,   6,   0, 
-      8, 128,   5,   0, 255, 128, 
-      2,   0,  85, 160,  88,   0, 
-      0,   4,   6,   0,   4, 128, 
-      2,   0, 170, 129,   4,   0, 
-    170, 128,   6,   0, 255, 128, 
-     11,   0,   0,   3,   4,   0, 
-      7, 128,   2,   0, 228, 128, 
-      3,   0, 228, 128,  88,   0, 
-      0,   4,   0,   0,   7, 128, 
-      0,   0,   0, 129,   4,   0, 
-    228, 128,   6,   0, 228, 128, 
-      2,   0,   0,   3,   4,   0, 
-     15, 128,   0,   0, 255, 128, 
-      1,   0, 228, 160,   5,   0, 
-      0,   3,   4,   0,  15, 128, 
-      4,   0, 228, 128,   4,   0, 
-    228, 128,  10,   0,   0,   3, 
-      6,   0,   7, 128,   3,   0, 
-    228, 128,   2,   0, 228, 128, 
-     88,   0,   0,   4,   0,   0, 
-      7, 128,   4,   0, 255, 129, 
-      6,   0, 228, 128,   0,   0, 
-    228, 128,   4,   0,   0,   4, 
-      6,   0,   7, 128,   3,   0, 
-    228, 128,   2,   0, 255, 161, 
-      2,   0,   0, 161,   2,   0, 
-      0,   3,   6,   0,   7, 128, 
-      6,   0, 228, 129,   2,   0, 
-      0, 160,   4,   0,   0,   4, 
-      7,   0,   7, 128,   1,   0, 
-    228, 128,   3,   0, 255, 129, 
-      2,   0,   0, 160,   4,   0, 
-      0,   4,   8,   0,   7, 128, 
-      1,   0, 228, 128,   3,   0, 
-    255, 128,   3,   0, 228, 128, 
-      4,   0,   0,   4,   8,   0, 
-      7, 128,   2,   0, 228, 128, 
-      3,   0, 228, 129,   8,   0, 
-    228, 128,   4,   0,   0,   4, 
-      6,   0,   7, 128,   7,   0, 
-    228, 128,   6,   0, 228, 129, 
-      2,   0,   0, 160,   2,   0, 
-      0,   3,   7,   0,   7, 128, 
-      3,   0, 228, 128,   3,   0, 
-    228, 128,   5,   0,   0,   3, 
-      3,   0,   7, 128,   3,   0, 
-    228, 128,   2,   0, 228, 128, 
-      5,   0,   0,   3,   7,   0, 
-      7, 128,   2,   0, 228, 128, 
-      7,   0, 228, 128,  88,   0, 
-      0,   4,   5,   0,   7, 128, 
-      5,   0, 228, 128,   7,   0, 
-    228, 128,   6,   0, 228, 128, 
-     88,   0,   0,   4,   0,   0, 
-      7, 128,   4,   0, 170, 129, 
-      5,   0, 228, 128,   0,   0, 
-    228, 128,  88,   0,   0,   4, 
-      0,   0,   7, 128,   4,   0, 
-     85, 129,   8,   0, 228, 128, 
-      0,   0, 228, 128,  88,   0, 
-      0,   4,   0,   0,   7, 128, 
-      4,   0,   0, 129,   3,   0, 
-    228, 128,   0,   0, 228, 128, 
-     18,   0,   0,   4,   3,   0, 
-      7, 128,   2,   0, 255, 128, 
-      0,   0, 228, 128,   2,   0, 
-    228, 128,   5,   0,   0,   3, 
-      3,   0,   8, 128,   2,   0, 
-    255, 128,   2,   0, 255, 128, 
-     88,   0,   0,   4,   3,   0, 
-      8, 128,   3,   0, 255, 129, 
-      2,   0,   0, 160,   2,   0, 
-     85, 160,   5,   0,   0,   3, 
-      0,   0,   7, 128,   1,   0, 
-    255, 128,   3,   0, 228, 128, 
-      5,   0,   0,   3,   0,   0, 
-      8, 128,   1,   0, 255, 128, 
-      1,   0, 255, 128,  88,   0, 
-      0,   4,   0,   0,   8, 128, 
-      0,   0, 255, 129,   2,   0, 
-      0, 160,   2,   0,  85, 160, 
-      2,   0,   0,   3,   0,   0, 
-      8, 128,   3,   0, 255, 128, 
-      0,   0, 255, 128,  88,   0, 
-      0,   4,   1,   0,   7, 128, 
-      0,   0, 255, 129,   0,   0, 
-    228, 128,   1,   0, 228, 128, 
-      1,   0,   0,   2,   0,   8, 
-     15, 128,   1,   0, 228, 128, 
-    255, 255,   0,   0,  83,  72, 
-     68,  82,  48,   6,   0,   0, 
-     64,   0,   0,   0, 140,   1, 
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-      0,   0,   1,   0,   0,   0, 
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-     90,   0,   0,   3,   0,  96, 
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-     16,   0,   0,   0,   0,   0, 
-     85,  85,   0,   0,  88,  24, 
-      0,   4,   0, 112,  16,   0, 
-      1,   0,   0,   0,  85,  85, 
-      0,   0,  98,  16,   0,   3, 
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-      0,   0, 101,   0,   0,   3, 
-    242,  32,  16,   0,   0,   0, 
-      0,   0, 104,   0,   0,   2, 
-      7,   0,   0,   0,  69,   0, 
-      0,   9, 242,   0,  16,   0, 
-      0,   0,   0,   0,  70,  16, 
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-      0,   0,   0,  96,  16,   0, 
-      0,   0,   0,   0,  69,   0, 
-      0,   9, 242,   0,  16,   0, 
-      1,   0,   0,   0,  70,  16, 
-     16,   0,   1,   0,   0,   0, 
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-      0,   0,   0,  96,  16,   0, 
-      1,   0,   0,   0,  24,   0, 
-      0,   7,  18,   0,  16,   0, 
-      2,   0,   0,   0,  58,   0, 
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-      0,   0,  24,   0,   0,   7, 
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-      1,   0,   0,   0,   1,  64, 
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-      0,   0,  10,   0,  16,   0, 
-      2,   0,   0,   0,  31,   0, 
-      4,   3,  10,   0,  16,   0, 
-      2,   0,   0,   0,  54,   0, 
-      0,   5, 242,  32,  16,   0, 
-      0,   0,   0,   0,  70,  14, 
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-      0,   1,  14,   0,   0,   7, 
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-      0,   0,  70,   2,  16,   0, 
-      0,   0,   0,   0, 246,  15, 
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-     14,   0,   0,   7, 114,   0, 
-     16,   0,   1,   0,   0,   0, 
-     70,   2,  16,   0,   1,   0, 
-      0,   0, 246,  15,  16,   0, 
-      1,   0,   0,   0,  32,   0, 
-      0,   8,  18,   0,  16,   0, 
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-      0,   0,   0,   0,   1,  64, 
-      0,   0,   1,   0,   0,   0, 
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-      0,   0,  70,   2,  16,   0, 
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-      0,   1,  32,   0,   0,   8, 
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-      0,   0,  10, 128,  32,   0, 
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-      0,   0,   1,  64,   0,   0, 
-      2,   0,   0,   0,  31,   0, 
-      4,   3,  58,   0,  16,   0, 
-      2,   0,   0,   0,   0,   0, 
-      0,   7, 114,   0,  16,   0, 
-      3,   0,   0,   0,  70,   2, 
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-     70,   2,  16,   0,   1,   0, 
-      0,   0,  50,   0,   0,  10, 
-    114,   0,  16,   0,   2,   0, 
-      0,   0,  70,   2,  16, 128, 
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-      0,   0,  70,   2,  16,   0, 
-      1,   0,   0,   0,  70,   2, 
-     16,   0,   3,   0,   0,   0, 
-     18,   0,   0,   1,  32,   0, 
-      0,   8, 130,   0,  16,   0, 
-      2,   0,   0,   0,  10, 128, 
-     32,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   1,  64, 
-      0,   0,   3,   0,   0,   0, 
-     31,   0,   4,   3,  58,   0, 
-     16,   0,   2,   0,   0,   0, 
-     29,   0,   0,  10, 114,   0, 
-     16,   0,   3,   0,   0,   0, 
-      2,  64,   0,   0,   0,   0, 
-      0,  63,   0,   0,   0,  63, 
-      0,   0,   0,  63,   0,   0, 
-      0,   0,  70,   2,  16,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   7, 114,   0,  16,   0, 
-      4,   0,   0,   0,  70,   2, 
-     16,   0,   1,   0,   0,   0, 
-     70,   2,  16,   0,   1,   0, 
-      0,   0,  56,   0,   0,   7, 
-    114,   0,  16,   0,   4,   0, 
-      0,   0,  70,   2,  16,   0, 
-      0,   0,   0,   0,  70,   2, 
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-     50,   0,   0,  15, 114,   0, 
-     16,   0,   5,   0,   0,   0, 
-     70,   2,  16,   0,   1,   0, 
-      0,   0,   2,  64,   0,   0, 
-      0,   0,   0,  64,   0,   0, 
-      0,  64,   0,   0,   0,  64, 
-      0,   0,   0,   0,   2,  64, 
-      0,   0,   0,   0, 128, 191, 
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-    128, 191,   0,   0,   0,   0, 
-      0,   0,   0,  11, 114,   0, 
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-     70,   2,  16, 128,  65,   0, 
-      0,   0,   0,   0,   0,   0, 
-      2,  64,   0,   0,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
-      0,   0, 128,  63,   0,   0, 
-      0,   0,   0,   0,   0,  11, 
-    114,   0,  16,   0,   5,   0, 
-      0,   0,  70,   2,  16, 128, 
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-      0,   0,   2,  64,   0,   0, 
-      0,   0, 128,  63,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
-      0,   0,   0,   0,  50,   0, 
-      0,  13, 114,   0,  16,   0, 
-      5,   0,   0,   0,  70,   2, 
-     16, 128,  65,   0,   0,   0, 
-      6,   0,   0,   0,  70,   2, 
-     16,   0,   5,   0,   0,   0, 
-      2,  64,   0,   0,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
-      0,   0, 128,  63,   0,   0, 
-      0,   0,  55,   0,   0,   9, 
-    114,   0,  16,   0,   2,   0, 
-      0,   0,  70,   2,  16,   0, 
-      3,   0,   0,   0,  70,   2, 
-     16,   0,   4,   0,   0,   0, 
-     70,   2,  16,   0,   5,   0, 
-      0,   0,  18,   0,   0,   1, 
-     32,   0,   0,   8, 130,   0, 
-     16,   0,   2,   0,   0,   0, 
-     10, 128,  32,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,  64,   0,   0,   4,   0, 
-      0,   0,  31,   0,   4,   3, 
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-      0,   0,  51,   0,   0,   7, 
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-      0,   0,  70,   2,  16,   0, 
-      0,   0,   0,   0,  70,   2, 
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-      0,   8, 130,   0,  16,   0, 
-      2,   0,   0,   0,  10, 128, 
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-      0,   0,   0,   0,   1,  64, 
-      0,   0,   5,   0,   0,   0, 
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-      0,   0,  70,   2,  16,   0, 
-      1,   0,   0,   0,  49,   0, 
-      0,  10, 114,   0,  16,   0, 
-      4,   0,   0,   0,   2,  64, 
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-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
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-      0,   0,   0,   0,   0,  11, 
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-      0,   0,  70,   2,  16, 128, 
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-      0,   0,   2,  64,   0,   0, 
-      0,   0, 128,  63,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
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-      0,   7, 114,   0,  16,   0, 
-      5,   0,   0,   0,  70,   2, 
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-     70,   2,  16,   0,   0,   0, 
-      0,   0,  51,   0,   0,  10, 
-    114,   0,  16,   0,   5,   0, 
-      0,   0,  70,   2,  16,   0, 
-      5,   0,   0,   0,   2,  64, 
-      0,   0,   0,   0, 128,  63, 
-      0,   0, 128,  63,   0,   0, 
-    128,  63,   0,   0,   0,   0, 
-      0,   0,   0,  11, 114,   0, 
-     16,   0,   5,   0,   0,   0, 
-     70,   2,  16, 128,  65,   0, 
-      0,   0,   5,   0,   0,   0, 
-      2,  64,   0,   0,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
-      0,   0, 128,  63,   0,   0, 
-      0,   0,  57,   0,   0,  10, 
-    114,   0,  16,   0,   1,   0, 
-      0,   0,   2,  64,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  70,   2, 
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-      1,   0,   0,  10, 114,   0, 
-     16,   0,   1,   0,   0,   0, 
-     70,   2,  16,   0,   1,   0, 
-      0,   0,   2,  64,   0,   0, 
-      0,   0, 128,  63,   0,   0, 
-    128,  63,   0,   0, 128,  63, 
-      0,   0,   0,   0,  55,   0, 
-      0,   9, 114,   0,  16,   0, 
-      1,   0,   0,   0,  70,   2, 
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-     70,   2,  16,   0,   5,   0, 
-      0,   0,  70,   2,  16,   0, 
-      1,   0,   0,   0,  55,   0, 
-      0,   9, 114,   0,  16,   0, 
-      2,   0,   0,   0, 246,  15, 
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-      0,   0,  70,   2,  16,   0, 
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-      0,   1,   0,   0,   0,   8, 
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-      0,   0,  58,   0,  16, 128, 
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-      0,   0,   1,  64,   0,   0, 
-      0,   0, 128,  63,  56,   0, 
-      0,   7, 226,   0,  16,   0, 
-      1,   0,   0,   0, 246,  15, 
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-      6,   9,  16,   0,   2,   0, 
-      0,   0,  50,   0,   0,   9, 
-    114,   0,  16,   0,   0,   0, 
-      0,   0,   6,   0,  16,   0, 
-      1,   0,   0,   0,  70,   2, 
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-      0,   0,  56,   0,   0,   7, 
-    114,  32,  16,   0,   0,   0, 
-      0,   0, 246,  15,  16,   0, 
-      0,   0,   0,   0,  70,   2, 
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-     58,   0,  16,   0,   0,   0, 
-      0,   0,  62,   0,   0,   1, 
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-      0,   0,  56,   0,   0,   0, 
-      7,   0,   0,   0,   0,   0, 
-      0,   0,   2,   0,   0,   0, 
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-      0,   0,   2,   0,   0,   0, 
-      6,   0,   0,   0,   5,   0, 
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-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  82,  68, 
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-      1,   0,   0,   0, 232,   0, 
-      0,   0,   5,   0,   0,   0, 
-     28,   0,   0,   0,   0,   4, 
-    255, 255,   0, 129,   0,   0, 
-     48,   1,   0,   0, 188,   0, 
-      0,   0,   3,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   1,   0, 
-      0,   0,   0,   0,   0,   0, 
-    197,   0,   0,   0,   3,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0, 209,   0,   0,   0, 
-      2,   0,   0,   0,   5,   0, 
-      0,   0,   4,   0,   0,   0, 
-    255, 255, 255, 255,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-     12,   0,   0,   0, 213,   0, 
-      0,   0,   2,   0,   0,   0, 
-      5,   0,   0,   0,   4,   0, 
-      0,   0, 255, 255, 255, 255, 
-      1,   0,   0,   0,   1,   0, 
-      0,   0,  12,   0,   0,   0, 
-    220,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0, 115,  83,  97, 109, 
-    112, 108, 101, 114,   0, 115, 
-     66,  99, 107,  83,  97, 109, 
-    112, 108, 101, 114,   0, 116, 
-    101, 120,   0,  98,  99, 107, 
-    116, 101, 120,   0,  36,  71, 
-    108, 111,  98,  97, 108, 115, 
-      0, 171, 171, 171, 220,   0, 
-      0,   0,   1,   0,   0,   0, 
-      0,   1,   0,   0,  16,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  24,   1, 
-      0,   0,   0,   0,   0,   0, 
-      4,   0,   0,   0,   2,   0, 
-      0,   0,  32,   1,   0,   0, 
-      0,   0,   0,   0,  98, 108, 
-    101, 110, 100, 111, 112,   0, 
-      0,   0,  19,   0,   1,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  77, 105, 
-     99, 114, 111, 115, 111, 102, 
-    116,  32,  40,  82,  41,  32, 
-     72,  76,  83,  76,  32,  83, 
-    104,  97, 100, 101, 114,  32, 
-     67, 111, 109, 112, 105, 108, 
-    101, 114,  32,  57,  46,  50, 
-     57,  46,  57,  53,  50,  46, 
-     51,  49,  49,  49,   0, 171, 
-    171, 171,  73,  83,  71,  78, 
-    104,   0,   0,   0,   3,   0, 
-      0,   0,   8,   0,   0,   0, 
-     80,   0,   0,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      3,   0,   0,   0,   0,   0, 
-      0,   0,  15,   0,   0,   0, 
-     92,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   1,   0, 
-      0,   0,   3,   3,   0,   0, 
-     92,   0,   0,   0,   1,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   1,   0, 
-      0,   0,  12,   0,   0,   0, 
-     83,  86,  95,  80, 111, 115, 
-    105, 116, 105, 111, 110,   0, 
-     84,  69,  88,  67,  79,  79, 
-     82,  68,   0, 171, 171, 171, 
-     79,  83,  71,  78,  44,   0, 
-      0,   0,   1,   0,   0,   0, 
-      8,   0,   0,   0,  32,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,   0,   0,   0,   0, 
-     15,   0,   0,   0,  83,  86, 
-     95,  84,  97, 114, 103, 101, 
-    116,   0, 171, 171, 164,  16, 
-      0,   0,   0,   0,   0,   0, 
-     83,  97, 109, 112, 108, 101, 
-     84, 101, 120, 116, 117, 114, 
-    101,  70, 111, 114,  83, 101, 
-    112,  97, 114,  97,  98, 108, 
-    101,  66, 108, 101, 110, 100, 
-    105, 110, 103,  95,  50,   0, 
-     68,   4,   0,   0,  68,  88, 
-     66,  67,  43, 219,   5, 122, 
-     32,  21, 232, 165,  63,  89, 
-    201,  32, 133,  13, 217,  23, 
-      1,   0,   0,   0,  68,   4, 
-      0,   0,   6,   0,   0,   0, 
-     56,   0,   0,   0, 248,   0, 
-      0,   0, 244,   1,   0,   0, 
-    112,   2,   0,   0, 160,   3, 
-      0,   0, 212,   3,   0,   0, 
-     65, 111, 110,  57, 184,   0, 
-      0,   0, 184,   0,   0,   0, 
-      0,   2, 254, 255, 132,   0, 
-      0,   0,  52,   0,   0,   0, 
-      1,   0,  36,   0,   0,   0, 
-     48,   0,   0,   0,  48,   0, 
-      0,   0,  36,   0,   1,   0, 
-     48,   0,   0,   0,   0,   0, 
-      3,   0,   1,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   2, 254, 255,  81,   0, 
-      0,   5,   4,   0,  15, 160, 
-      0,   0,   0,   0,   0,   0, 
-    128,  63,   0,   0,   0,   0, 
-      0,   0,   0,   0,  31,   0, 
-      0,   2,   5,   0,   0, 128, 
-      0,   0,  15, 144,   4,   0, 
-      0,   4,   0,   0,   3, 224, 
-      0,   0, 228, 144,   2,   0, 
-    238, 160,   2,   0, 228, 160, 
-      4,   0,   0,   4,   0,   0, 
-     12, 224,   0,   0,  20, 144, 
-      3,   0, 180, 160,   3,   0, 
-     20, 160,   4,   0,   0,   4, 
-      0,   0,   3, 128,   0,   0, 
-    228, 144,   1,   0, 238, 160, 
-      1,   0, 228, 160,   2,   0, 
-      0,   3,   0,   0,   3, 192, 
-      0,   0, 228, 128,   0,   0, 
-    228, 160,   1,   0,   0,   2, 
-      0,   0,  12, 192,   4,   0, 
-     68, 160, 255, 255,   0,   0, 
-     83,  72,  68,  82, 244,   0, 
-      0,   0,  64,   0,   1,   0, 
-     61,   0,   0,   0,  89,   0, 
-      0,   4,  70, 142,  32,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,  95,   0,   0,   3, 
-     50,  16,  16,   0,   0,   0, 
-      0,   0, 103,   0,   0,   4, 
-    242,  32,  16,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-    101,   0,   0,   3,  50,  32, 
-     16,   0,   1,   0,   0,   0, 
-    101,   0,   0,   3, 194,  32, 
-     16,   0,   1,   0,   0,   0, 
-     50,   0,   0,  11,  50,  32, 
-     16,   0,   0,   0,   0,   0, 
-     70,  16,  16,   0,   0,   0, 
-      0,   0, 230, 138,  32,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  70, 128,  32,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  54,   0,   0,   8, 
-    194,  32,  16,   0,   0,   0, 
-      0,   0,   2,  64,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0, 128,  63,  50,   0, 
-      0,  11,  50,  32,  16,   0, 
-      1,   0,   0,   0,  70,  16, 
-     16,   0,   0,   0,   0,   0, 
-    230, 138,  32,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-     70, 128,  32,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-     50,   0,   0,  11, 194,  32, 
-     16,   0,   1,   0,   0,   0, 
-      6,  20,  16,   0,   0,   0, 
-      0,   0, 166, 142,  32,   0, 
-      0,   0,   0,   0,   2,   0, 
-      0,   0,   6, 132,  32,   0, 
-      0,   0,   0,   0,   2,   0, 
-      0,   0,  62,   0,   0,   1, 
-     83,  84,  65,  84, 116,   0, 
-      0,   0,   5,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   4,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,  82,  68, 
-     69,  70,  40,   1,   0,   0, 
-      1,   0,   0,   0,  64,   0, 
-      0,   0,   1,   0,   0,   0, 
-     28,   0,   0,   0,   0,   4, 
-    254, 255,   0, 129,   0,   0, 
-    246,   0,   0,   0,  60,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   1,   0, 
-      0,   0,   0,   0,   0,   0, 
-     99,  98,  48,   0,  60,   0, 
-      0,   0,   4,   0,   0,   0, 
-     88,   0,   0,   0,  64,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0, 184,   0, 
-      0,   0,   0,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 212,   0, 
-      0,   0,  16,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 222,   0, 
-      0,   0,  32,   0,   0,   0, 
-     16,   0,   0,   0,   2,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0, 236,   0, 
-      0,   0,  48,   0,   0,   0, 
-     16,   0,   0,   0,   0,   0, 
-      0,   0, 196,   0,   0,   0, 
-      0,   0,   0,   0,  81, 117, 
-     97, 100,  68, 101, 115,  99, 
-      0, 171, 171, 171,   1,   0, 
-      3,   0,   1,   0,   4,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  84, 101, 120,  67, 
-    111, 111, 114, 100, 115,   0, 
-     77,  97, 115, 107,  84, 101, 
-    120,  67, 111, 111, 114, 100, 
-    115,   0,  84, 101, 120, 116, 
-     67, 111, 108, 111, 114,   0, 
-     77, 105,  99, 114, 111, 115, 
-    111, 102, 116,  32,  40,  82, 
-     41,  32,  72,  76,  83,  76, 
-     32,  83, 104,  97, 100, 101, 
-    114,  32,  67, 111, 109, 112, 
-    105, 108, 101, 114,  32,  57, 
-     46,  50,  57,  46,  57,  53, 
-     50,  46,  51,  49,  49,  49, 
-      0, 171,  73,  83,  71,  78, 
-     44,   0,   0,   0,   1,   0, 
-      0,   0,   8,   0,   0,   0, 
-     32,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   0,   0, 
-      0,   0,   7,   3,   0,   0, 
-     80,  79,  83,  73,  84,  73, 
-     79,  78,   0, 171, 171, 171, 
-     79,  83,  71,  78, 104,   0, 
-      0,   0,   3,   0,   0,   0, 
-      8,   0,   0,   0,  80,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   3,   0, 
-      0,   0,   0,   0,   0,   0, 
-     15,   0,   0,   0,  92,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,   1,   0,   0,   0, 
-      3,  12,   0,   0,  92,   0, 
-      0,   0,   1,   0,   0,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,   1,   0,   0,   0, 
-     12,   3,   0,   0,  83,  86, 
-     95,  80, 111, 115, 105, 116, 
-    105, 111, 110,   0,  84,  69, 
-     88,  67,  79,  79,  82,  68, 
-      0, 171, 171, 171,  24,  30, 
+      0, 171, 171, 171,  32,  30, 
       0,   0,   0,   0,   0,   0, 
       1,   0,   0,   0,   2,   0, 
       0,   0,   0,   0,   0,   0, 
     248,  16,   0,   0,  68,  88, 
-     66,  67, 151, 251, 133,  70, 
-     33, 144, 133, 159,  10,  71, 
-    213,   0,  66, 117,  44, 234, 
+     66,  67, 145, 189, 134,  89, 
+     67,  31,  14, 169, 255,  63, 
+    144, 149, 250,  13,  86,  17, 
       1,   0,   0,   0, 248,  16, 
       0,   0,   6,   0,   0,   0, 
      56,   0,   0,   0,  12,   6, 
       0,   0, 108,  14,   0,   0, 
     232,  14,   0,   0,  84,  16, 
       0,   0, 196,  16,   0,   0, 
      65, 111, 110,  57, 204,   5, 
       0,   0, 204,   5,   0,   0, 
@@ -6344,28 +6344,28 @@ const BYTE d2deffect[] =
       5,   0,   0,   0,   4,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   2,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
-     14,   0,   0,   0,   5,   0, 
+     16,   0,   0,   0,   5,   0, 
       0,   0,   1,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,  82,  68, 
      69,  70, 100,   1,   0,   0, 
       1,   0,   0,   0, 232,   0, 
       0,   0,   5,   0,   0,   0, 
      28,   0,   0,   0,   0,   4, 
-    255, 255,   0, 129,   0,   0, 
+    255, 255,   0,   1,   0,   0, 
      48,   1,   0,   0, 188,   0, 
       0,   0,   3,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   1,   0, 
       0,   0,   0,   0,   0,   0, 
     197,   0,   0,   0,   3,   0, 
       0,   0,   0,   0,   0,   0, 
@@ -6408,20 +6408,20 @@ const BYTE d2deffect[] =
       0,   0,  19,   0,   1,   0, 
       1,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,  77, 105, 
      99, 114, 111, 115, 111, 102, 
     116,  32,  40,  82,  41,  32, 
      72,  76,  83,  76,  32,  83, 
     104,  97, 100, 101, 114,  32, 
      67, 111, 109, 112, 105, 108, 
-    101, 114,  32,  57,  46,  50, 
-     57,  46,  57,  53,  50,  46, 
-     51,  49,  49,  49,   0, 171, 
-    171, 171,  73,  83,  71,  78, 
+    101, 114,  32,  57,  46,  51, 
+     48,  46,  57,  50,  48,  48, 
+     46,  49,  54,  51,  56,  52, 
+      0, 171,  73,  83,  71,  78, 
     104,   0,   0,   0,   3,   0, 
       0,   0,   8,   0,   0,   0, 
      80,   0,   0,   0,   0,   0, 
       0,   0,   1,   0,   0,   0, 
       3,   0,   0,   0,   0,   0, 
       0,   0,  15,   0,   0,   0, 
      92,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
@@ -6438,34 +6438,34 @@ const BYTE d2deffect[] =
      79,  83,  71,  78,  44,   0, 
       0,   0,   1,   0,   0,   0, 
       8,   0,   0,   0,  32,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   3,   0, 
       0,   0,   0,   0,   0,   0, 
      15,   0,   0,   0,  83,  86, 
      95,  84,  97, 114, 103, 101, 
-    116,   0, 171, 171, 116,  34, 
+    116,   0, 171, 171, 128,  34, 
       0,   0,   0,   0,   0,   0, 
      83,  97, 109, 112, 108, 101, 
      84, 101, 120, 116, 117, 114, 
     101,  70, 111, 114,  78, 111, 
     110,  83, 101, 112,  97, 114, 
      97,  98, 108, 101,  66, 108, 
     101, 110, 100, 105, 110, 103, 
-      0,  68,   4,   0,   0,  68, 
-     88,  66,  67,  43, 219,   5, 
-    122,  32,  21, 232, 165,  63, 
-     89, 201,  32, 133,  13, 217, 
-     23,   1,   0,   0,   0,  68, 
+      0,  72,   4,   0,   0,  68, 
+     88,  66,  67,  28, 248,  40, 
+     83,   2, 166, 203, 194, 228, 
+    163,  91, 123, 149, 165,  41, 
+    212,   1,   0,   0,   0,  72, 
       4,   0,   0,   6,   0,   0, 
       0,  56,   0,   0,   0, 248, 
       0,   0,   0, 244,   1,   0, 
-      0, 112,   2,   0,   0, 160, 
-      3,   0,   0, 212,   3,   0, 
+      0, 112,   2,   0,   0, 164, 
+      3,   0,   0, 216,   3,   0, 
       0,  65, 111, 110,  57, 184, 
       0,   0,   0, 184,   0,   0, 
       0,   0,   2, 254, 255, 132, 
       0,   0,   0,  52,   0,   0, 
       0,   1,   0,  36,   0,   0, 
       0,  48,   0,   0,   0,  48, 
       0,   0,   0,  36,   0,   1, 
       0,  48,   0,   0,   0,   0, 
@@ -6544,28 +6544,28 @@ const BYTE d2deffect[] =
       0,   1,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
-      0,   1,   0,   0,   0,   0, 
+      0,   2,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,  82, 
-     68,  69,  70,  40,   1,   0, 
+     68,  69,  70,  44,   1,   0, 
       0,   1,   0,   0,   0,  64, 
       0,   0,   0,   1,   0,   0, 
       0,  28,   0,   0,   0,   0, 
-      4, 254, 255,   0, 129,   0, 
+      4, 254, 255,   0,   1,   0, 
       0, 246,   0,   0,   0,  60, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   1, 
       0,   0,   0,   0,   0,   0, 
       0,  99,  98,  48,   0,  60, 
       0,   0,   0,   4,   0,   0, 
@@ -6599,1306 +6599,1170 @@ const BYTE d2deffect[] =
     100, 115,   0,  84, 101, 120, 
     116,  67, 111, 108, 111, 114, 
       0,  77, 105,  99, 114, 111, 
     115, 111, 102, 116,  32,  40, 
      82,  41,  32,  72,  76,  83, 
      76,  32,  83, 104,  97, 100, 
     101, 114,  32,  67, 111, 109, 
     112, 105, 108, 101, 114,  32, 
-     57,  46,  50,  57,  46,  57, 
-     53,  50,  46,  51,  49,  49, 
-     49,   0, 171,  73,  83,  71, 
-     78,  44,   0,   0,   0,   1, 
-      0,   0,   0,   8,   0,   0, 
-      0,  32,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   3,   0,   0,   0,   0, 
-      0,   0,   0,   7,   3,   0, 
-      0,  80,  79,  83,  73,  84, 
-     73,  79,  78,   0, 171, 171, 
-    171,  79,  83,  71,  78, 104, 
-      0,   0,   0,   3,   0,   0, 
-      0,   8,   0,   0,   0,  80, 
-      0,   0,   0,   0,   0,   0, 
-      0,   1,   0,   0,   0,   3, 
-      0,   0,   0,   0,   0,   0, 
-      0,  15,   0,   0,   0,  92, 
+     57,  46,  51,  48,  46,  57, 
+     50,  48,  48,  46,  49,  54, 
+     51,  56,  52,   0, 171, 171, 
+    171,  73,  83,  71,  78,  44, 
+      0,   0,   0,   1,   0,   0, 
+      0,   8,   0,   0,   0,  32, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   3, 
-      0,   0,   0,   1,   0,   0, 
-      0,   3,  12,   0,   0,  92, 
-      0,   0,   0,   1,   0,   0, 
-      0,   0,   0,   0,   0,   3, 
-      0,   0,   0,   1,   0,   0, 
-      0,  12,   3,   0,   0,  83, 
-     86,  95,  80, 111, 115, 105, 
-    116, 105, 111, 110,   0,  84, 
-     69,  88,  67,  79,  79,  82, 
-     68,   0, 171, 171, 171, 157, 
-     51,   0,   0,   0,   0,   0, 
-      0,   1,   0,   0,   0,   2, 
-      0,   0,   0,   0,   0,   0, 
-      0, 240,  37,   0,   0,  68, 
-     88,  66,  67, 120, 213, 101, 
-    102, 121, 111, 165,  92, 183, 
-    170, 216, 154, 223, 204,  25, 
-    239,   1,   0,   0,   0, 240, 
-     37,   0,   0,   6,   0,   0, 
-      0,  56,   0,   0,   0,  96, 
-     13,   0,   0, 100,  35,   0, 
-      0, 224,  35,   0,   0,  76, 
-     37,   0,   0, 188,  37,   0, 
-      0,  65, 111, 110,  57,  32, 
-     13,   0,   0,  32,  13,   0, 
-      0,   0,   2, 255, 255, 232, 
-     12,   0,   0,  56,   0,   0, 
-      0,   1,   0,  44,   0,   0, 
-      0,  56,   0,   0,   0,  56, 
-      0,   2,   0,  36,   0,   0, 
-      0,  56,   0,   0,   0,   0, 
-      0,   1,   1,   1,   0,   0, 
-      0,   0,   0,   1,   0,   0, 
-      0,   3,   0,   0,   0,   1, 
-      2, 255, 255,  81,   0,   0, 
-      5,   1,   0,  15, 160,   0, 
-      0,  64, 193,   0,   0,  80, 
-    193,   0,   0,  96, 193,   0, 
-      0,   0,   0,  81,   0,   0, 
-      5,   2,   0,  15, 160,   0, 
-      0, 128,  63,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,  81,   0,   0, 
-      5,   3,   0,  15, 160, 154, 
-    153, 153,  62,  61,  10,  23, 
-     63, 174,  71, 225,  61,   0, 
-      0,   0,   0,  31,   0,   0, 
-      2,   0,   0,   0, 128,   0, 
-      0,  15, 176,  31,   0,   0, 
-      2,   0,   0,   0, 144,   0, 
-      8,  15, 160,  31,   0,   0, 
-      2,   0,   0,   0, 144,   1, 
-      8,  15, 160,   1,   0,   0, 
-      2,   0,   0,   2, 128,   2, 
-      0,  85, 160,   1,   0,   0, 
-      2,   1,   0,   2, 128,   2, 
-      0,  85, 160,   1,   0,   0, 
-      2,   2,   0,   4, 128,   2, 
-      0,  85, 160,  66,   0,   0, 
-      3,   3,   0,  15, 128,   0, 
-      0, 228, 176,   1,   8, 228, 
-    160,  66,   0,   0,   3,   4, 
+      0,   0,   0,   0,   0,   0, 
+      0,   7,   3,   0,   0,  80, 
+     79,  83,  73,  84,  73,  79, 
+     78,   0, 171, 171, 171,  79, 
+     83,  71,  78, 104,   0,   0, 
+      0,   3,   0,   0,   0,   8, 
+      0,   0,   0,  80,   0,   0, 
+      0,   0,   0,   0,   0,   1, 
+      0,   0,   0,   3,   0,   0, 
+      0,   0,   0,   0,   0,  15, 
+      0,   0,   0,  92,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   3,   0,   0, 
+      0,   1,   0,   0,   0,   3, 
+     12,   0,   0,  92,   0,   0, 
+      0,   1,   0,   0,   0,   0, 
+      0,   0,   0,   3,   0,   0, 
+      0,   1,   0,   0,   0,  12, 
+      3,   0,   0,  83,  86,  95, 
+     80, 111, 115, 105, 116, 105, 
+    111, 110,   0,  84,  69,  88, 
+     67,  79,  79,  82,  68,   0, 
+    171, 171, 171, 169,  51,   0, 
+      0,   0,   0,   0,   0,   1, 
+      0,   0,   0,   2,   0,   0, 
+      0,   0,   0,   0,   0, 216, 
+     37,   0,   0,  68,  88,  66, 
+     67,  14, 214,  69,  11, 113, 
+     28, 134, 133, 126,  27, 169, 
+    118, 168, 238, 179, 215,   1, 
+      0,   0,   0, 216,  37,   0, 
+      0,   6,   0,   0,   0,  56, 
+      0,   0,   0,  72,  13,   0, 
+      0,  76,  35,   0,   0, 200, 
+     35,   0,   0,  52,  37,   0, 
+      0, 164,  37,   0,   0,  65, 
+    111, 110,  57,   8,  13,   0, 
+      0,   8,  13,   0,   0,   0, 
+      2, 255, 255, 208,  12,   0, 
+      0,  56,   0,   0,   0,   1, 
+      0,  44,   0,   0,   0,  56, 
+      0,   0,   0,  56,   0,   2, 
+      0,  36,   0,   0,   0,  56, 
+      0,   0,   0,   0,   0,   1, 
+      1,   1,   0,   0,   0,   0, 
+      0,   1,   0,   0,   0,   3, 
+      0,   0,   0,   1,   2, 255, 
+    255,  81,   0,   0,   5,   1, 
+      0,  15, 160,   0,   0,  64, 
+    193,   0,   0,  80, 193,   0, 
+      0,  96, 193,   0,   0,   0, 
+      0,  81,   0,   0,   5,   2, 
+      0,  15, 160,   0,   0, 128, 
+     63,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,  81,   0,   0,   5,   3, 
+      0,  15, 160, 154, 153, 153, 
+     62,  61,  10,  23,  63, 174, 
+     71, 225,  61,   0,   0,   0, 
+      0,  31,   0,   0,   2,   0, 
+      0,   0, 128,   0,   0,  15, 
+    176,  31,   0,   0,   2,   0, 
+      0,   0, 144,   0,   8,  15, 
+    160,  31,   0,   0,   2,   0, 
+      0,   0, 144,   1,   8,  15, 
+    160,   1,   0,   0,   2,   0, 
+      0,   2, 128,   2,   0,  85, 
+    160,   1,   0,   0,   2,   1, 
+      0,   2, 128,   2,   0,  85, 
+    160,   1,   0,   0,   2,   2, 
+      0,   4, 128,   2,   0,  85, 
+    160,  66,   0,   0,   3,   3, 
       0,  15, 128,   0,   0, 228, 
-    176,   0,   8, 228, 160,   6, 
-      0,   0,   2,   0,   0,   8, 
-    128,   4,   0, 255, 128,   5, 
-      0,   0,   3,   5,   0,   7, 
-    128,   0,   0, 255, 128,   4, 
+    176,   1,   8, 228, 160,  66, 
+      0,   0,   3,   4,   0,  15, 
+    128,   0,   0, 228, 176,   0, 
+      8, 228, 160,   6,   0,   0, 
+      2,   0,   0,   8, 128,   4, 
+      0, 255, 128,   5,   0,   0, 
+      3,   5,   0,   7, 128,   0, 
+      0, 255, 128,   4,   0, 228, 
+    128,   4,   0,   0,   4,   6, 
+      0,   3, 128,   4,   0, 225, 
+    128,   0,   0, 255, 128,   5, 
+      0, 230, 129,  88,   0,   0, 
+      4,   7,   0,   3, 128,   6, 
+      0,   0, 128,   5,   0, 233, 
+    128,   5,   0, 230, 128,  11, 
+      0,   0,   3,   1,   0,   8, 
+    128,   5,   0,   0, 128,   7, 
+      0,   0, 128,  10,   0,   0, 
+      3,   2,   0,   8, 128,   7, 
+      0,  85, 128,   5,   0,   0, 
+    128,   2,   0,   0,   3,   7, 
+      0,   8, 128,   1,   0, 255, 
+    128,   2,   0, 255, 129,   6, 
+      0,   0,   2,   1,   0,   8, 
+    128,   3,   0, 255, 128,   5, 
+      0,   0,   3,   8,   0,   7, 
+    128,   1,   0, 255, 128,   3, 
       0, 228, 128,   4,   0,   0, 
-      4,   6,   0,   3, 128,   4, 
-      0, 225, 128,   0,   0, 255, 
-    128,   5,   0, 230, 129,  88, 
-      0,   0,   4,   7,   0,   3, 
-    128,   6,   0,   0, 128,   5, 
-      0, 233, 128,   5,   0, 230, 
-    128,  11,   0,   0,   3,   1, 
-      0,   8, 128,   5,   0,   0, 
-    128,   7,   0,   0, 128,  10, 
+      4,   9,   0,   3, 128,   3, 
+      0,   0, 128,   1,   0, 255, 
+    128,   8,   0, 230, 129,   6, 
+      0,   0,   2,   2,   0,   8, 
+    128,   9,   0,  85, 128,   5, 
       0,   0,   3,   2,   0,   8, 
-    128,   7,   0,  85, 128,   5, 
-      0,   0, 128,   2,   0,   0, 
-      3,   7,   0,   8, 128,   1, 
-      0, 255, 128,   2,   0, 255, 
-    129,   1,   0,   0,   2,   8, 
-      0,   8, 128,   7,   0, 255, 
-    128,   6,   0,   0,   2,   1, 
-      0,   8, 128,   3,   0, 255, 
-    128,   5,   0,   0,   3,   9, 
-      0,   7, 128,   1,   0, 255, 
-    128,   3,   0, 228, 128,   4, 
-      0,   0,   4,  10,   0,   3, 
-    128,   3,   0,   0, 128,   1, 
-      0, 255, 128,   9,   0, 230, 
-    129,   6,   0,   0,   2,   2, 
-      0,   8, 128,  10,   0,  85, 
-    128,   5,   0,   0,   3,   2, 
-      0,   8, 128,   2,   0, 255, 
-    128,   8,   0, 255, 128,   4, 
-      0,   0,   4,  11,   0,  15, 
-    128,   3,   0, 150, 128,   1, 
-      0, 255, 128,   9,   0,  96, 
-    129,   5,   0,   0,   3,   8, 
+    128,   2,   0, 255, 128,   7, 
+      0, 255, 128,   4,   0,   0, 
+      4,  10,   0,  15, 128,   3, 
+      0, 150, 128,   1,   0, 255, 
+    128,   8,   0,  96, 129,   5, 
+      0,   0,   3,   7,   0,   2, 
+    128,   2,   0, 255, 128,  10, 
+      0, 255, 128,   1,   0,   0, 
+      2,   9,   0,  12, 128,  10, 
+      0, 228, 128,  88,   0,   0, 
+      4,   1,   0,   5, 128,   9, 
+      0,  85, 129,   9,   0, 245, 
+    128,   7,   0, 215, 128,   6, 
+      0,   0,   2,   2,   0,   8, 
+    128,   9,   0,   0, 128,   5, 
+      0,   0,   3,   2,   0,   8, 
+    128,   2,   0, 255, 128,   7, 
+      0, 255, 128,   5,   0,   0, 
+      3,   7,   0,   1, 128,   2, 
+      0, 255, 128,   9,   0, 170, 
+    128,  88,   0,   0,   4,   2, 
+      0,   3, 128,   9,   0,   0, 
+    129,   9,   0, 232, 128,   7, 
+      0, 227, 128,  88,   0,   0, 
+      4,   1,   0,   7, 128,   9, 
+      0, 255, 128,   1,   0, 228, 
+    128,   2,   0, 228, 128,   6, 
+      0,   0,   2,   5,   0,   8, 
+    128,   9,   0, 255, 128,   5, 
+      0,   0,   3,   5,   0,   8, 
+    128,   5,   0, 255, 128,   7, 
+      0, 255, 128,   5,   0,   0, 
+      3,   7,   0,   4, 128,   5, 
+      0, 255, 128,   9,   0,  85, 
+    128,  88,   0,   0,   4,   0, 
+      0,   5, 128,  10,   0, 255, 
+    129,   9,   0, 245, 128,   7, 
+      0, 246, 128,  88,   0,   0, 
+      4,   0,   0,   7, 128,  10, 
+      0,   0, 128,   0,   0, 228, 
+    128,   1,   0, 228, 128,   1, 
+      0,   0,   2,   1,   0,   1, 
+    128,   2,   0,  85, 160,   1, 
+      0,   0,   2,   2,   0,   1, 
+    128,   2,   0,  85, 160,   1, 
+      0,   0,   2,  11,   0,   4, 
+    128,   2,   0,  85, 160,   6, 
+      0,   0,   2,   2,   0,   8, 
+    128,   9,   0, 170, 128,   5, 
+      0,   0,   3,   2,   0,   8, 
+    128,   2,   0, 255, 128,   7, 
+      0, 255, 128,   5,   0,   0, 
+      3,   7,   0,   1, 128,   2, 
+      0, 255, 128,   9,   0,   0, 
+    128,  88,   0,   0,   4,  11, 
+      0,   3, 128,  10,   0, 170, 
+    129,   9,   0, 232, 128,   7, 
+      0, 236, 128,   6,   0,   0, 
+      2,   2,   0,   8, 128,  10, 
+      0,  85, 128,   5,   0,   0, 
+      3,   2,   0,   8, 128,   2, 
+      0, 255, 128,   7,   0, 255, 
+    128,   5,   0,   0,   3,   7, 
       0,   2, 128,   2,   0, 255, 
-    128,  11,   0, 255, 128,   1, 
-      0,   0,   2,  10,   0,  12, 
-    128,  11,   0, 228, 128,  88, 
-      0,   0,   4,   1,   0,   5, 
+    128,  10,   0,   0, 128,  88, 
+      0,   0,   4,   2,   0,   6, 
     128,  10,   0,  85, 129,  10, 
-      0, 245, 128,   8,   0, 215, 
-    128,   6,   0,   0,   2,   2, 
-      0,   8, 128,  10,   0,   0, 
-    128,   5,   0,   0,   3,   2, 
-      0,   8, 128,   2,   0, 255, 
-    128,   8,   0, 255, 128,   5, 
-      0,   0,   3,   8,   0,   1, 
-    128,   2,   0, 255, 128,  10, 
-      0, 170, 128,  88,   0,   0, 
-      4,   2,   0,   3, 128,  10, 
-      0,   0, 129,  10,   0, 232, 
-    128,   8,   0, 227, 128,  88, 
-      0,   0,   4,   1,   0,   7, 
-    128,  10,   0, 255, 128,   1, 
-      0, 228, 128,   2,   0, 228, 
-    128,   6,   0,   0,   2,   5, 
-      0,   8, 128,  10,   0, 255, 
-    128,   5,   0,   0,   3,   5, 
-      0,   8, 128,   5,   0, 255, 
-    128,   8,   0, 255, 128,   5, 
-      0,   0,   3,   8,   0,   4, 
-    128,   5,   0, 255, 128,  10, 
-      0,  85, 128,  88,   0,   0, 
-      4,   0,   0,   5, 128,  11, 
-      0, 255, 129,  10,   0, 245, 
-    128,   8,   0, 246, 128,  88, 
-      0,   0,   4,   0,   0,   7, 
-    128,  11,   0,   0, 128,   0, 
-      0, 228, 128,   1,   0, 228, 
-    128,   1,   0,   0,   2,   1, 
-      0,   1, 128,   2,   0,  85, 
-    160,   1,   0,   0,   2,   2, 
-      0,   1, 128,   2,   0,  85, 
-    160,   1,   0,   0,   2,   8, 
-      0,   4, 128,   2,   0,  85, 
-    160,   6,   0,   0,   2,   2, 
-      0,   8, 128,  10,   0, 170, 
-    128,   5,   0,   0,   3,   2, 
-      0,   8, 128,   2,   0, 255, 
-    128,   8,   0, 255, 128,   5, 
-      0,   0,   3,   7,   0,   1, 
-    128,   2,   0, 255, 128,  10, 
+      0, 196, 128,   7,   0, 220, 
+    128,  88,   0,   0,   4,   2, 
+      0,   7, 128,  10,   0,   0, 
+    128,   2,   0, 228, 128,  11, 
+      0, 228, 128,   6,   0,   0, 
+      2,   2,   0,   8, 128,  10, 
+      0,   0, 128,   5,   0,   0, 
+      3,   2,   0,   8, 128,   2, 
+      0, 255, 128,   7,   0, 255, 
+    128,   5,   0,   0,   3,   7, 
+      0,   4, 128,   2,   0, 255, 
+    128,  10,   0,  85, 128,  88, 
+      0,   0,   4,   1,   0,   6, 
+    128,  10,   0,   0, 129,  10, 
+      0, 196, 128,   7,   0, 248, 
+    128,  88,   0,   0,   4,   1, 
+      0,   7, 128,   9,   0, 255, 
+    128,   1,   0, 228, 128,   2, 
+      0, 228, 128,  88,   0,   0, 
+      4,   0,   0,   7, 128,  10, 
+      0,  85, 128,   1,   0, 228, 
+    128,   0,   0, 228, 128,  88, 
+      0,   0,   4,   1,   0,   3, 
+    128,   9,   0, 170, 128,   8, 
+      0, 233, 128,   8,   0, 230, 
+    128,   8,   0,   0,   3,   5, 
+      0,   8, 128,   0,   0, 228, 
+    128,   3,   0, 228, 160,   8, 
+      0,   0,   3,   1,   0,   4, 
+    128,   8,   0, 228, 128,   3, 
+      0, 228, 160,   2,   0,   0, 
+      3,   5,   0,   8, 128,   5, 
+      0, 255, 129,   1,   0, 170, 
+    128,   2,   0,   0,   3,   0, 
+      0,   7, 128,   0,   0, 228, 
+    128,   5,   0, 255, 128,   2, 
+      0,   0,   3,   5,   0,   8, 
+    128,   0,   0,  85, 129,   0, 
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-      0,   0,   0,   0,   0,  26, 
-      0,  16,   0,   0,   0,   0, 
-      0,  52,   0,   0,   7, 130, 
-      0,  16,   0,   2,   0,   0, 
-      0,  10,   0,  16,   0,   0, 
-      0,   0,   0,  58,   0,  16, 
-      0,   2,   0,   0,   0,  51, 
-      0,   0,   7,  18,   0,  16, 
-      0,   3,   0,   0,   0,  42, 
-      0,  16,   0,   0,   0,   0, 
-      0,  26,   0,  16,   0,   0, 
-      0,   0,   0,  51,   0,   0, 
-      7,  18,   0,  16,   0,   3, 
-      0,   0,   0,  10,   0,  16, 
-      0,   0,   0,   0,   0,  10, 
-      0,  16,   0,   3,   0,   0, 
-      0,   0,   0,   0,   8, 130, 
-      0,  16,   0,   3,   0,   0, 
-      0,  58,   0,  16,   0,   2, 
-      0,   0,   0,  10,   0,  16, 
-    128,  65,   0,   0,   0,   3, 
-      0,   0,   0,  29,   0,   0, 
-      7, 130,   0,  16,   0,   2, 
-      0,   0,   0,  26,   0,  16, 
-      0,   1,   0,   0,   0,  10, 
-      0,  16,   0,   1,   0,   0, 
-      0,  31,   0,   4,   3,  58, 
-      0,  16,   0,   2,   0,   0, 
-      0,   0,   0,   0,   8, 242, 
-      0,  16,   0,   4,   0,   0, 
-      0,   6,  10,  16, 128,  65, 
-      0,   0,   0,   1,   0,   0, 
-      0, 150,   4,  16,   0,   1, 
-      0,   0,   0,  49,   0,   0, 
-     10, 114,   0,  16,   0,   5, 
-      0,   0,   0,   2,  64,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,  22, 
-      7,  16,   0,   4,   0,   0, 
-      0,  14,   0,   0,   7, 114, 
-      0,  16,   0,   6,   0,   0, 
-      0, 246,  15,  16,   0,   3, 
-      0,   0,   0,  22,   7,  16, 
-      0,   4,   0,   0,   0,  56, 
-      0,   0,   7, 114,   0,  16, 
-      0,   3,   0,   0,   0,  70, 
-      2,  16,   0,   4,   0,   0, 
-      0,  70,   2,  16,   0,   6, 
-      0,   0,   0,  55,   0,   0, 
-      9,  98,   0,  16,   0,   6, 
+      9, 114,   0,  16,   0,   4, 
       0,   0,   0,   6,   0,  16, 
-      0,   5,   0,   0,   0,   6, 
-      3,  16,   0,   3,   0,   0, 
-      0,   6,   1,  16,   0,   4, 
-      0,   0,   0,  29,   0,   0, 
-      7, 146,   0,  16,   0,   5, 
-      0,   0,   0, 166,  10,  16, 
-      0,   1,   0,   0,   0,  86, 
-      1,  16,   0,   1,   0,   0, 
-      0,  55,   0,   0,   9,  98, 
-      0,  16,   0,   7,   0,   0, 
-      0,  86,   5,  16,   0,   5, 
-      0,   0,   0, 246,  13,  16, 
-      0,   3,   0,   0,   0,   6, 
-      1,  16,   0,   4,   0,   0, 
-      0,  55,   0,   0,   9,  50, 
-      0,  16,   0,   4,   0,   0, 
-      0, 166,  10,  16,   0,   5, 
-      0,   0,   0, 230,  10,  16, 
-      0,   3,   0,   0,   0, 230, 
-     10,  16,   0,   4,   0,   0, 
-      0,  54,   0,   0,   5,  18, 
-      0,  16,   0,   7,   0,   0, 
-      0,   1,  64,   0,   0,   0, 
-      0,   0,   0,  54,   0,   0, 
-      5,  66,   0,  16,   0,   4, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0,   0,   0,  55, 
-      0,   0,   9, 114,   0,  16, 
-      0,   4,   0,   0,   0, 246, 
-     15,  16,   0,   5,   0,   0, 
-      0,  70,   2,  16,   0,   7, 
-      0,   0,   0,  70,   2,  16, 
-      0,   4,   0,   0,   0,  54, 
-      0,   0,   5,  18,   0,  16, 
-      0,   6,   0,   0,   0,   1, 
-     64,   0,   0,   0,   0,   0, 
-      0,  55,   0,   0,   9, 114, 
-      0,  16,   0,   4,   0,   0, 
-      0,   6,   0,  16,   0,   5, 
-      0,   0,   0,  70,   2,  16, 
       0,   6,   0,   0,   0,  70, 
-      2,  16,   0,   4,   0,   0, 
-      0,  18,   0,   0,   1,   0, 
-      0,   0,   8, 242,   0,  16, 
-      0,   5,   0,   0,   0,  86, 
-     10,  16, 128,  65,   0,   0, 
-      0,   1,   0,   0,   0, 134, 
-      1,  16,   0,   1,   0,   0, 
-      0,  49,   0,   0,  10, 114, 
-      0,  16,   0,   6,   0,   0, 
-      0,   2,  64,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,  22,   7,  16, 
-      0,   5,   0,   0,   0,  14, 
-      0,   0,   7, 114,   0,  16, 
-      0,   7,   0,   0,   0, 246, 
-     15,  16,   0,   3,   0,   0, 
-      0,  22,   7,  16,   0,   5, 
-      0,   0,   0,  56,   0,   0, 
-      7, 114,   0,  16,   0,   3, 
-      0,   0,   0,  70,   2,  16, 
-      0,   5,   0,   0,   0,  70, 
       2,  16,   0,   7,   0,   0, 
-      0,  55,   0,   0,   9,  82, 
-      0,  16,   0,   7,   0,   0, 
-      0,   6,   0,  16,   0,   6, 
-      0,   0,   0,   6,   3,  16, 
-      0,   3,   0,   0,   0,   6, 
-      1,  16,   0,   5,   0,   0, 
-      0,  29,   0,   0,   7, 146, 
-      0,  16,   0,   6,   0,   0, 
-      0, 166,  10,  16,   0,   1, 
-      0,   0,   0,   6,   4,  16, 
-      0,   1,   0,   0,   0,  55, 
-      0,   0,   9,  82,   0,  16, 
-      0,   8,   0,   0,   0,  86, 
-      5,  16,   0,   6,   0,   0, 
-      0, 246,  13,  16,   0,   3, 
-      0,   0,   0,   6,   1,  16, 
-      0,   5,   0,   0,   0,  55, 
-      0,   0,   9,  50,   0,  16, 
-      0,   3,   0,   0,   0, 166, 
-     10,  16,   0,   6,   0,   0, 
-      0, 182,  15,  16,   0,   3, 
-      0,   0,   0, 182,  15,  16, 
-      0,   5,   0,   0,   0,  54, 
-      0,   0,   5,  34,   0,  16, 
-      0,   8,   0,   0,   0,   1, 
-     64,   0,   0,   0,   0,   0, 
-      0,  54,   0,   0,   5,  66, 
-      0,  16,   0,   3,   0,   0, 
-      0,   1,  64,   0,   0,   0, 
-      0,   0,   0,  55,   0,   0, 
-      9, 114,   0,  16,   0,   3, 
-      0,   0,   0, 246,  15,  16, 
-      0,   6,   0,   0,   0,  70, 
-      2,  16,   0,   8,   0,   0, 
       0,  70,   2,  16,   0,   3, 
-      0,   0,   0,  54,   0,   0, 
-      5,  34,   0,  16,   0,   7, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0,   0,   0,  55, 
-      0,   0,   9, 114,   0,  16, 
-      0,   4,   0,   0,   0,   6, 
-      0,  16,   0,   6,   0,   0, 
-      0,  70,   2,  16,   0,   7, 
-      0,   0,   0,  70,   2,  16, 
-      0,   3,   0,   0,   0,  21, 
-      0,   0,   1,  16,   0,   0, 
-     10, 130,   0,  16,   0,   2, 
-      0,   0,   0,  70,   2,  16, 
-      0,   1,   0,   0,   0,   2, 
-     64,   0,   0, 154, 153, 153, 
-     62,  61,  10,  23,  63, 174, 
-     71, 225,  61,   0,   0,   0, 
-      0,  16,   0,   0,  10,  18, 
-      0,  16,   0,   3,   0,   0, 
-      0,  70,   2,  16,   0,   4, 
-      0,   0,   0,   2,  64,   0, 
-      0, 154, 153, 153,  62,  61, 
-     10,  23,  63, 174,  71, 225, 
-     61,   0,   0,   0,   0,   0, 
-      0,   0,   8, 130,   0,  16, 
-      0,   2,   0,   0,   0,  58, 
-      0,  16,   0,   2,   0,   0, 
-      0,  10,   0,  16, 128,  65, 
-      0,   0,   0,   3,   0,   0, 
-      0,   0,   0,   0,   7, 114, 
-      0,  16,   0,   3,   0,   0, 
-      0, 246,  15,  16,   0,   2, 
-      0,   0,   0,  70,   2,  16, 
-      0,   4,   0,   0,   0,  16, 
-      0,   0,  10, 130,   0,  16, 
-      0,   2,   0,   0,   0,  70, 
-      2,  16,   0,   3,   0,   0, 
-      0,   2,  64,   0,   0, 154, 
-    153, 153,  62,  61,  10,  23, 
-     63, 174,  71, 225,  61,   0, 
-      0,   0,   0,  51,   0,   0, 
-      7, 130,   0,  16,   0,   3, 
-      0,   0,   0,  26,   0,  16, 
-      0,   3,   0,   0,   0,  10, 
-      0,  16,   0,   3,   0,   0, 
-      0,  51,   0,   0,   7, 130, 
-      0,  16,   0,   3,   0,   0, 
-      0,  42,   0,  16,   0,   3, 
-      0,   0,   0,  58,   0,  16, 
-      0,   3,   0,   0,   0,  52, 
-      0,   0,   7,  18,   0,  16, 
-      0,   4,   0,   0,   0,  26, 
-      0,  16,   0,   3,   0,   0, 
-      0,  10,   0,  16,   0,   3, 
-      0,   0,   0,  52,   0,   0, 
-      7,  18,   0,  16,   0,   4, 
-      0,   0,   0,  42,   0,  16, 
-      0,   3,   0,   0,   0,  10, 
-      0,  16,   0,   4,   0,   0, 
-      0,  49,   0,   0,   7,  34, 
-      0,  16,   0,   4,   0,   0, 
-      0,  58,   0,  16,   0,   3, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   8, 114,   0,  16, 
-      0,   5,   0,   0,   0, 246, 
-     15,  16, 128,  65,   0,   0, 
-      0,   2,   0,   0,   0,  70, 
-      2,  16,   0,   3,   0,   0, 
-      0,  56,   0,   0,   7, 114, 
-      0,  16,   0,   5,   0,   0, 
-      0, 246,  15,  16,   0,   2, 
-      0,   0,   0,  70,   2,  16, 
-      0,   5,   0,   0,   0,   0, 
-      0,   0,   8, 130,   0,  16, 
-      0,   3,   0,   0,   0,  58, 
-      0,  16,   0,   2,   0,   0, 
-      0,  58,   0,  16, 128,  65, 
-      0,   0,   0,   3,   0,   0, 
-      0,  14,   0,   0,   7, 114, 
-      0,  16,   0,   5,   0,   0, 
-      0,  70,   2,  16,   0,   5, 
-      0,   0,   0, 246,  15,  16, 
-      0,   3,   0,   0,   0,   0, 
-      0,   0,   7, 114,   0,  16, 
-      0,   5,   0,   0,   0, 246, 
-     15,  16,   0,   2,   0,   0, 
-      0,  70,   2,  16,   0,   5, 
-      0,   0,   0,  55,   0,   0, 
-      9, 114,   0,  16,   0,   3, 
-      0,   0,   0,  86,   5,  16, 
-      0,   4,   0,   0,   0,  70, 
-      2,  16,   0,   5,   0,   0, 
-      0,  70,   2,  16,   0,   3, 
-      0,   0,   0,  49,   0,   0, 
-      7, 130,   0,  16,   0,   3, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0, 128,  63,  10, 
-      0,  16,   0,   4,   0,   0, 
-      0,   0,   0,   0,   8, 226, 
-      0,  16,   0,   4,   0,   0, 
-      0, 246,  15,  16, 128,  65, 
-      0,   0,   0,   2,   0,   0, 
-      0,   6,   9,  16,   0,   3, 
-      0,   0,   0,   0,   0,   0, 
-      8,  18,   0,  16,   0,   5, 
-      0,   0,   0,  58,   0,  16, 
-    128,  65,   0,   0,   0,   2, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0, 128,  63,  56, 
-      0,   0,   7, 226,   0,  16, 
-      0,   4,   0,   0,   0,  86, 
-     14,  16,   0,   4,   0,   0, 
-      0,   6,   0,  16,   0,   5, 
-      0,   0,   0,   0,   0,   0, 
-      8,  18,   0,  16,   0,   4, 
-      0,   0,   0,  58,   0,  16, 
-    128,  65,   0,   0,   0,   2, 
-      0,   0,   0,  10,   0,  16, 
-      0,   4,   0,   0,   0,  14, 
-      0,   0,   7, 114,   0,  16, 
-      0,   4,   0,   0,   0, 150, 
-      7,  16,   0,   4,   0,   0, 
-      0,   6,   0,  16,   0,   4, 
-      0,   0,   0,   0,   0,   0, 
-      7, 114,   0,  16,   0,   4, 
-      0,   0,   0, 246,  15,  16, 
-      0,   2,   0,   0,   0,  70, 
-      2,  16,   0,   4,   0,   0, 
-      0,  55,   0,   0,   9, 114, 
-      0,  16,   0,   2,   0,   0, 
-      0, 246,  15,  16,   0,   3, 
-      0,   0,   0,  70,   2,  16, 
-      0,   4,   0,   0,   0,  70, 
-      2,  16,   0,   3,   0,   0, 
-      0,  18,   0,   0,   1,  32, 
-      0,   0,   8, 130,   0,  16, 
-      0,   2,   0,   0,   0,  10, 
-    128,  32,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   1, 
-     64,   0,   0,  14,   0,   0, 
-      0,  31,   0,   4,   3,  58, 
-      0,  16,   0,   2,   0,   0, 
-      0,  16,   0,   0,  10, 130, 
+      0,   0,   0,  21,   0,   0, 
+      1,  16,   0,   0,  10, 130, 
       0,  16,   0,   2,   0,   0, 
       0,  70,   2,  16,   0,   1, 
       0,   0,   0,   2,  64,   0, 
       0, 154, 153, 153,  62,  61, 
      10,  23,  63, 174,  71, 225, 
      61,   0,   0,   0,   0,  16, 
       0,   0,  10,  18,   0,  16, 
       0,   3,   0,   0,   0,  70, 
-      2,  16,   0,   0,   0,   0, 
+      2,  16,   0,   4,   0,   0, 
       0,   2,  64,   0,   0, 154, 
     153, 153,  62,  61,  10,  23, 
      63, 174,  71, 225,  61,   0, 
       0,   0,   0,   0,   0,   0, 
       8, 130,   0,  16,   0,   2, 
       0,   0,   0,  58,   0,  16, 
       0,   2,   0,   0,   0,  10, 
       0,  16, 128,  65,   0,   0, 
       0,   3,   0,   0,   0,   0, 
       0,   0,   7, 114,   0,  16, 
-      0,   3,   0,   0,   0,  70, 
-      2,  16,   0,   0,   0,   0, 
-      0, 246,  15,  16,   0,   2, 
+      0,   3,   0,   0,   0, 246, 
+     15,  16,   0,   2,   0,   0, 
+      0,  70,   2,  16,   0,   4, 
       0,   0,   0,  16,   0,   0, 
      10, 130,   0,  16,   0,   2, 
       0,   0,   0,  70,   2,  16, 
       0,   3,   0,   0,   0,   2, 
      64,   0,   0, 154, 153, 153, 
      62,  61,  10,  23,  63, 174, 
      71, 225,  61,   0,   0,   0, 
       0,  51,   0,   0,   7, 130, 
@@ -7991,953 +7855,661 @@ const BYTE d2deffect[] =
       0,   0,   0,  70,   2,  16, 
       0,   4,   0,   0,   0,  55, 
       0,   0,   9, 114,   0,  16, 
       0,   2,   0,   0,   0, 246, 
      15,  16,   0,   3,   0,   0, 
       0,  70,   2,  16,   0,   4, 
       0,   0,   0,  70,   2,  16, 
       0,   3,   0,   0,   0,  18, 
-      0,   0,   1,  16,   0,   0, 
-     10, 130,   0,  16,   0,   2, 
-      0,   0,   0,  70,   2,  16, 
-      0,   0,   0,   0,   0,   2, 
-     64,   0,   0, 154, 153, 153, 
-     62,  61,  10,  23,  63, 174, 
-     71, 225,  61,   0,   0,   0, 
-      0,  16,   0,   0,  10,  18, 
-      0,  16,   0,   3,   0,   0, 
-      0,  70,   2,  16,   0,   1, 
-      0,   0,   0,   2,  64,   0, 
-      0, 154, 153, 153,  62,  61, 
-     10,  23,  63, 174,  71, 225, 
-     61,   0,   0,   0,   0,   0, 
-      0,   0,   8, 130,   0,  16, 
-      0,   2,   0,   0,   0,  58, 
-      0,  16,   0,   2,   0,   0, 
-      0,  10,   0,  16, 128,  65, 
-      0,   0,   0,   3,   0,   0, 
-      0,   0,   0,   0,   7, 114, 
-      0,  16,   0,   1,   0,   0, 
-      0,  70,   2,  16,   0,   1, 
-      0,   0,   0, 246,  15,  16, 
+      0,   0,   1,  32,   0,   0, 
+      8, 130,   0,  16,   0,   2, 
+      0,   0,   0,  10, 128,  32, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   1,  64,   0, 
+      0,  14,   0,   0,   0,  31, 
+      0,   4,   3,  58,   0,  16, 
       0,   2,   0,   0,   0,  16, 
       0,   0,  10, 130,   0,  16, 
       0,   2,   0,   0,   0,  70, 
       2,  16,   0,   1,   0,   0, 
       0,   2,  64,   0,   0, 154, 
     153, 153,  62,  61,  10,  23, 
      63, 174,  71, 225,  61,   0, 
-      0,   0,   0,  51,   0,   0, 
-      7,  18,   0,  16,   0,   3, 
-      0,   0,   0,  26,   0,  16, 
-      0,   1,   0,   0,   0,  10, 
-      0,  16,   0,   1,   0,   0, 
-      0,  51,   0,   0,   7,  18, 
-      0,  16,   0,   3,   0,   0, 
-      0,  42,   0,  16,   0,   1, 
+      0,   0,   0,  16,   0,   0, 
+     10,  18,   0,  16,   0,   3, 
+      0,   0,   0,  70,   2,  16, 
+      0,   0,   0,   0,   0,   2, 
+     64,   0,   0, 154, 153, 153, 
+     62,  61,  10,  23,  63, 174, 
+     71, 225,  61,   0,   0,   0, 
+      0,   0,   0,   0,   8, 130, 
+      0,  16,   0,   2,   0,   0, 
+      0,  58,   0,  16,   0,   2, 
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-      0,   0,   0,  10,   0,  16, 
-    128,  65,   0,   0,   0,   1, 
-      0,   0,   0,   0,   0,   0, 
-      7,  82,   0,  16,   0,   0, 
-      0,   0,   0, 166,  10,  16, 
-      0,   0,   0,   0,   0,   6, 
-      1,  16,   0,   1,   0,   0, 
-      0,  14,   0,   0,   8,  82, 
-      0,  16,   0,   0,   0,   0, 
-      0,   6,   2,  16,   0,   0, 
-      0,   0,   0, 166, 138,  32, 
-      0,   0,   0,   0,   0,   5, 
-      0,   0,   0,  56,   0,   0, 
-      8,  50,   0,  16,   0,   1, 
-      0,   0,   0, 134,   0,  16, 
-      0,   0,   0,   0,   0, 166, 
-    138,  32,   0,   0,   0,   0, 
-      0,   4,   0,   0,   0,  29, 
-      0,   0,   9,  50,   0,  16, 
-      0,   1,   0,   0,   0,  70, 
-      0,  16,   0,   1,   0,   0, 
-      0, 246, 143,  32, 128,  65, 
-      0,   0,   0,   0,   0,   0, 
-      0,   5,   0,   0,   0,   1, 
-      0,   0,  10,  50,   0,  16, 
-      0,   1,   0,   0,   0,  70, 
-      0,  16,   0,   1,   0,   0, 
-      0,   2,  64,   0,   0,   0, 
-      0, 128,  63,   0,   0, 128, 
-     63,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      8,  18,   0,  16,   0,   0, 
-      0,   0,   0,  42,   0,  16, 
-    128,  65,   0,   0,   0,   0, 
-      0,   0,   0,  10,   0,  16, 
-      0,   0,   0,   0,   0,  50, 
-      0,   0,   9,  18,   0,  16, 
-      0,   2,   0,   0,   0,  10, 
-      0,  16,   0,   1,   0,   0, 
-      0,  10,   0,  16,   0,   0, 
-      0,   0,   0,  42,   0,  16, 
-      0,   0,   0,   0,   0,  54, 
-      0,   0,   5,  34,   0,  16, 
-      0,   2,   0,   0,   0,   1, 
-     64,   0,   0,   0,   0,   0, 
-     63,  69,   0,   0,   9, 242, 
-      0,  16,   0,   2,   0,   0, 
-      0,  70,   0,  16,   0,   2, 
-      0,   0,   0,  70, 126,  16, 
-      0,   0,   0,   0,   0,   0, 
-     96,  16,   0,   0,   0,   0, 
-      0,  31,   0,   4,   3,  26, 
-      0,  16,   0,   0,   0,   0, 
-      0,  54,   0,   0,   8, 242, 
-     32,  16,   0,   0,   0,   0, 
-      0,   2,  64,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,  62,   0,   0, 
-      1,  21,   0,   0,   1,  52, 
-      0,   0,   7,  18,   0,  16, 
-      0,   0,   0,   0,   0,  26, 
-      0,  16,   0,   1,   0,   0, 
-      0,  10,   0,  16,   0,   1, 
-      0,   0,   0,  29,   0,   0, 
-      7,  18,   0,  16,   0,   0, 
-      0,   0,   0,   1,  64,   0, 
-      0,   0,   0,   0,   0,  10, 
-      0,  16,   0,   0,   0,   0, 
-      0,  31,   0,   4,   3,  10, 
-      0,  16,   0,   0,   0,   0, 
-      0,  54,   0,   0,   8, 242, 
-     32,  16,   0,   0,   0,   0, 
-      0,   2,  64,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,  62,   0,   0, 
-      1,  21,   0,   0,   1,  56, 
-      0,   0,   7, 114,   0,  16, 
-      0,   2,   0,   0,   0, 246, 
-     15,  16,   0,   2,   0,   0, 
-      0,  70,   2,  16,   0,   2, 
-      0,   0,   0,  69,   0,   0, 
-      9, 242,   0,  16,   0,   0, 
-      0,   0,   0,  70,  16,  16, 
-      0,   1,   0,   0,   0,  70, 
-    126,  16,   0,   1,   0,   0, 
-      0,   0,  96,  16,   0,   1, 
-      0,   0,   0,  56,   0,   0, 
-      7, 242,  32,  16,   0,   0, 
-      0,   0,   0, 246,  15,  16, 
-      0,   0,   0,   0,   0,  70, 
-     14,  16,   0,   2,   0,   0, 
-      0,  62,   0,   0,   1,  83, 
-     84,  65,  84, 116,   0,   0, 
-      0,  33,   0,   0,   0,   3, 
-      0,   0,   0,   0,   0,   0, 
-      0,   3,   0,   0,   0,  17, 
-      0,   0,   0,   0,   0,   0, 
-      0,   1,   0,   0,   0,   3, 
-      0,   0,   0,   2,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   2,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   5, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   4, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,  82,  68,  69, 
-     70,  92,   2,   0,   0,   1, 
-      0,   0,   0, 224,   0,   0, 
-      0,   5,   0,   0,   0,  28, 
-      0,   0,   0,   0,   4, 255, 
-    255,   0, 129,   0,   0,  43, 
-      2,   0,   0, 188,   0,   0, 
-      0,   3,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   1,   0,   0, 
-      0,   0,   0,   0,   0, 197, 
-      0,   0,   0,   3,   0,   0, 
+     70, 156,   2,   0,   0,   2, 
+      0,   0,   0, 100,   0,   0, 
+      0,   2,   0,   0,   0,  28, 
+      0,   0,   0,   0,   4, 254, 
+    255,   0,   1,   0,   0, 103, 
+      2,   0,   0,  92,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,   1,   0,   0, 
+      0,   0,   0,   0,   0,  96, 
+      0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   0, 
       0,   1,   0,   0,   0,   1, 
       0,   0,   0,   0,   0,   0, 
-      0, 210,   0,   0,   0,   2, 
-      0,   0,   0,   5,   0,   0, 
-      0,   4,   0,   0,   0, 255, 
-    255, 255, 255,   0,   0,   0, 
-      0,   1,   0,   0,   0,  12, 
-      0,   0,   0, 214,   0,   0, 
-      0,   2,   0,   0,   0,   5, 
+      0,  99,  98,  48,   0,  99, 
+     98,  50,   0,  92,   0,   0, 
+      0,   4,   0,   0,   0, 148, 
+      0,   0,   0,  64,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0,  96,   0,   0, 
+      0,   7,   0,   0,   0,  52, 
+      1,   0,   0, 112,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   0, 244,   0,   0, 
+      0,   0,   0,   0,   0,  16, 
+      0,   0,   0,   2,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,  16,   1,   0, 
+      0,  16,   0,   0,   0,  16, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,  26,   1,   0, 
+      0,  32,   0,   0,   0,  16, 
+      0,   0,   0,   2,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,  40,   1,   0, 
+      0,  48,   0,   0,   0,  16, 
+      0,   0,   0,   0,   0,   0, 
+      0,   0,   1,   0,   0,   0, 
+      0,   0,   0,  81, 117,  97, 
+    100,  68, 101, 115,  99,   0, 
+    171, 171, 171,   1,   0,   3, 
+      0,   1,   0,   4,   0,   0, 
+      0,   0,   0,   0,   0,   0, 
+      0,  84, 101, 120,  67, 111, 
+    111, 114, 100, 115,   0,  77, 
+     97, 115, 107,  84, 101, 120, 
+     67, 111, 111, 114, 100, 115, 
+      0,  84, 101, 120, 116,  67, 
+    111, 108, 111, 114,   0, 171, 
+    171, 220,   1,   0,   0,   0, 
+      0,   0,   0,  44,   0,   0, 
+      0,   2,   0,   0,   0, 244, 
+      1,   0,   0,   0,   0,   0, 
+      0,   4,   2,   0,   0,  48, 
+      0,   0,   0,   8,   0,   0, 
+      0,   2,   0,   0,   0,  16, 
+      2,   0,   0,   0,   0,   0, 
+      0,  32,   2,   0,   0,  64, 
+      0,   0,   0,  12,   0,   0, 
+      0,   0,   0,   0,   0,  40, 
+      2,   0,   0,   0,   0,   0, 
+      0,  56,   2,   0,   0,  80, 
+      0,   0,   0,   8,   0,   0, 
+      0,   0,   0,   0,   0,  16, 
+      2,   0,   0,   0,   0,   0, 
+      0,  64,   2,   0,   0,  88, 
       0,   0,   0,   4,   0,   0, 
-      0, 255, 255, 255, 255,   1, 
-      0,   0,   0,   1,   0,   0, 
-      0,  12,   0,   0,   0, 219, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   1, 
-      0,   0,   0,   0,   0,   0, 
-      0, 115,  83,  97, 109, 112, 
-    108, 101, 114,   0, 115,  77, 
-     97, 115, 107,  83,  97, 109, 
-    112, 108, 101, 114,   0, 116, 
-    101, 120,   0, 109,  97, 115, 
-    107,   0,  99,  98,  50,   0, 
-    171, 219,   0,   0,   0,   7, 
-      0,   0,   0, 248,   0,   0, 
-      0, 112,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0, 160,   1,   0,   0,   0, 
-      0,   0,   0,  44,   0,   0, 
-      0,   0,   0,   0,   0, 184, 
-      1,   0,   0,   0,   0,   0, 
-      0, 200,   1,   0,   0,  48, 
-      0,   0,   0,   8,   0,   0, 
-      0,   0,   0,   0,   0, 212, 
-      1,   0,   0,   0,   0,   0, 
-      0, 228,   1,   0,   0,  64, 
-      0,   0,   0,  12,   0,   0, 
-      0,   2,   0,   0,   0, 236, 
-      1,   0,   0,   0,   0,   0, 
-      0, 252,   1,   0,   0,  80, 
-      0,   0,   0,   8,   0,   0, 
-      0,   2,   0,   0,   0, 212, 
-      1,   0,   0,   0,   0,   0, 
-      0,   4,   2,   0,   0,  88, 
+      0,   0,   0,   0,   0,  68, 
+      2,   0,   0,   0,   0,   0, 
+      0,  84,   2,   0,   0,  92, 
       0,   0,   0,   4,   0,   0, 
-      0,   2,   0,   0,   0,   8, 
+      0,   0,   0,   0,   0,  68, 
       2,   0,   0,   0,   0,   0, 
-      0,  24,   2,   0,   0,  92, 
+      0,  92,   2,   0,   0,  96, 
       0,   0,   0,   4,   0,   0, 
-      0,   2,   0,   0,   0,   8, 
-      2,   0,   0,   0,   0,   0, 
-      0,  32,   2,   0,   0,  96, 
-      0,   0,   0,   4,   0,   0, 
-      0,   2,   0,   0,   0,   8, 
+      0,   0,   0,   0,   0,  68, 
       2,   0,   0,   0,   0,   0, 
       0,  68, 101, 118, 105,  99, 
     101,  83, 112,  97,  99, 101, 
      84, 111,  85, 115, 101, 114, 
      83, 112,  97,  99, 101,   0, 
     171,   3,   0,   3,   0,   3, 
       0,   3,   0,   0,   0,   0, 
       0,   0,   0,   0,   0, 100, 
@@ -8958,970 +8530,20 @@ const BYTE d2deffect[] =
     115,  49,   0, 115, 113,  95, 
     114,  97, 100, 105, 117, 115, 
      49,   0,  77, 105,  99, 114, 
     111, 115, 111, 102, 116,  32, 
      40,  82,  41,  32,  72,  76, 
      83,  76,  32,  83, 104,  97, 
     100, 101, 114,  32,  67, 111, 
     109, 112, 105, 108, 101, 114, 
-     32,  57,  46,  50,  57,  46, 
-     57,  53,  50,  46,  51,  49, 
-     49,  49,   0,  73,  83,  71, 
-     78, 104,   0,   0,   0,   3, 
-      0,   0,   0,   8,   0,   0, 
-      0,  80,   0,   0,   0,   0, 
-      0,   0,   0,   1,   0,   0, 
-      0,   3,   0,   0,   0,   0, 
-      0,   0,   0,  15,   0,   0, 
-      0,  92,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   3,   0,   0,   0,   1, 
-      0,   0,   0,   3,   3,   0, 
-      0,  92,   0,   0,   0,   1, 
-      0,   0,   0,   0,   0,   0, 
-      0,   3,   0,   0,   0,   1, 
-      0,   0,   0,  12,  12,   0, 
-      0,  83,  86,  95,  80, 111, 
-    115, 105, 116, 105, 111, 110, 
-      0,  84,  69,  88,  67,  79, 
-     79,  82,  68,   0, 171, 171, 
-    171,  79,  83,  71,  78,  44, 
-      0,   0,   0,   1,   0,   0, 
-      0,   8,   0,   0,   0,  32, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   3, 
-      0,   0,   0,   0,   0,   0, 
-      0,  15,   0,   0,   0,  83, 
-     86,  95,  84,  97, 114, 103, 
-    101, 116,   0, 171, 171,  79, 
-    101,   0,   0,   0,   0,   0, 
-      0,  65,  48,   0,  40,   7, 
-      0,   0,  68,  88,  66,  67, 
-     46, 205, 200, 104, 105, 244, 
-    107, 100, 111,  73, 199, 142, 
-     36,   0, 178, 231,   1,   0, 
-      0,   0,  40,   7,   0,   0, 
-      6,   0,   0,   0,  56,   0, 
-      0,   0, 148,   1,   0,   0, 
-    104,   3,   0,   0, 228,   3, 
-      0,   0, 132,   6,   0,   0, 
-    184,   6,   0,   0,  65, 111, 
-    110,  57,  84,   1,   0,   0, 
-     84,   1,   0,   0,   0,   2, 
-    254, 255, 252,   0,   0,   0, 
-     88,   0,   0,   0,   4,   0, 
-     36,   0,   0,   0,  84,   0, 
-      0,   0,  84,   0,   0,   0, 
-     36,   0,   1,   0,  84,   0, 
-      0,   0,   0,   0,   1,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   2,   0,   1,   0, 
-      2,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   2,   0, 
-      3,   0,   0,   0,   0,   0, 
-      1,   0,   3,   0,   1,   0, 
-      5,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   1,   2, 
-    254, 255,  81,   0,   0,   5, 
-      6,   0,  15, 160,   0,   0, 
-    128,  63,   0,   0,   0,  63, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,  31,   0,   0,   2, 
-      5,   0,   0, 128,   0,   0, 
-     15, 144,   4,   0,   0,   4, 
-      0,   0,   3, 224,   0,   0, 
-    228, 144,   2,   0, 238, 160, 
-      2,   0, 228, 160,   4,   0, 
-      0,   4,   0,   0,   3, 128, 
-      0,   0, 228, 144,   1,   0, 
-    238, 160,   1,   0, 228, 160, 
-      2,   0,   0,   3,   0,   0, 
-      4, 128,   0,   0,   0, 128, 
-      6,   0,   0, 160,   5,   0, 
-      0,   3,   0,   0,   4, 128, 
-      0,   0, 170, 128,   5,   0, 
-      0, 160,   5,   0,   0,   3, 
-      1,   0,   1, 128,   0,   0, 
-    170, 128,   6,   0,  85, 160, 
-      2,   0,   0,   3,   0,   0, 
-      4, 128,   0,   0,  85, 129, 
-      6,   0,   0, 160,   2,   0, 
-      0,   3,   0,   0,   3, 192, 
-      0,   0, 228, 128,   0,   0, 
-    228, 160,   5,   0,   0,   3, 
-      0,   0,   1, 128,   0,   0, 
-    170, 128,   5,   0,  85, 160, 
-      5,   0,   0,   3,   1,   0, 
-      2, 128,   0,   0,   0, 128, 
-      6,   0,  85, 160,   1,   0, 
-      0,   2,   1,   0,   4, 128, 
-      6,   0,   0, 160,   8,   0, 
-      0,   3,   0,   0,   8, 224, 
-      1,   0, 228, 128,   3,   0, 
-    228, 160,   8,   0,   0,   3, 
-      0,   0,   4, 224,   1,   0, 
-    228, 128,   4,   0, 228, 160, 
-      1,   0,   0,   2,   0,   0, 
-     12, 192,   6,   0,  36, 160, 
-    255, 255,   0,   0,  83,  72, 
-     68,  82, 204,   1,   0,   0, 
-     64,   0,   1,   0, 115,   0, 
-      0,   0,  89,   0,   0,   4, 
-     70, 142,  32,   0,   0,   0, 
-      0,   0,   3,   0,   0,   0, 
-     89,   0,   0,   4,  70, 142, 
-     32,   0,   1,   0,   0,   0, 
-      4,   0,   0,   0,  95,   0, 
-      0,   3,  50,  16,  16,   0, 
-      0,   0,   0,   0, 103,   0, 
-      0,   4, 242,  32,  16,   0, 
-      0,   0,   0,   0,   1,   0, 
-      0,   0, 101,   0,   0,   3, 
-     50,  32,  16,   0,   1,   0, 
-      0,   0, 101,   0,   0,   3, 
-    194,  32,  16,   0,   1,   0, 
-      0,   0, 104,   0,   0,   2, 
-      2,   0,   0,   0,  54,   0, 
-      0,   8, 194,  32,  16,   0, 
-      0,   0,   0,   0,   2,  64, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0, 128,  63, 
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-      0,   4,   0,   0,   0,   0, 
-      0,   0,   0,  68,   2,   0, 
-      0,   0,   0,   0,   0,  68, 
-    101, 118, 105,  99, 101,  83, 
-    112,  97,  99, 101,  84, 111, 
-     85, 115, 101, 114,  83, 112, 
-     97,  99, 101,   0, 171,   3, 
-      0,   3,   0,   3,   0,   3, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0, 100, 105, 109, 
-    101, 110, 115, 105, 111, 110, 
-    115,   0, 171,   1,   0,   3, 
-      0,   1,   0,   2,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0, 100, 105, 102, 102,   0, 
-    171, 171, 171,   1,   0,   3, 
-      0,   1,   0,   3,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,  99, 101, 110, 116, 101, 
-    114,  49,   0,  65,   0, 171, 
-    171,   0,   0,   3,   0,   1, 
-      0,   1,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0, 114, 
-     97, 100, 105, 117, 115,  49, 
-      0, 115, 113,  95, 114,  97, 
-    100, 105, 117, 115,  49,   0, 
-     77, 105,  99, 114, 111, 115, 
-    111, 102, 116,  32,  40,  82, 
-     41,  32,  72,  76,  83,  76, 
-     32,  83, 104,  97, 100, 101, 
-    114,  32,  67, 111, 109, 112, 
-    105, 108, 101, 114,  32,  57, 
-     46,  50,  57,  46,  57,  53, 
-     50,  46,  51,  49,  49,  49, 
-      0,  73,  83,  71,  78,  44, 
+     32,  57,  46,  51,  48,  46, 
+     57,  50,  48,  48,  46,  49, 
+     54,  51,  56,  52,   0, 171, 
+    171,  73,  83,  71,  78,  44, 
       0,   0,   0,   1,   0,   0, 
       0,   8,   0,   0,   0,  32, 
       0,   0,   0,   0,   0,   0, 
       0,   0,   0,   0,   0,   3, 
       0,   0,   0,   0,   0,   0, 
       0,   7,   3,   0,   0,  80, 
      79,  83,  73,  84,  73,  79, 
      78,   0, 171, 171, 171,  79, 
@@ -9938,24 +8560,24 @@ const BYTE d2deffect[] =
      12,   0,   0,  92,   0,   0, 
       0,   1,   0,   0,   0,   0, 
       0,   0,   0,   3,   0,   0,